In case you missed my tweets (in which case shame on you), I participated in the 38th Ludum Dare game jam in the “Compo” section. Although it was not my first game jam, it was my first Ludum Dare and the first game jam that I worked completely alone. The theme of LD38 was “A …
Month: April 2017
You might (but probably not) have seen my newest game named “Sling Toss” for which you can find information on my projects page. Besides shamelessly promoting my game, I am mentioning it for a simple image effect it features. It’s really nothing special in a technical aspect. But it is something different from the default …
So, I decided to also start this series where I demonstrate and explain a few things about shaders in the Unity game engine in order to keep a documented repository of things I make that I find cool, as well as to actively post more blog posts. At this point I should point out that …
A friend recently introduced me to a simple but fun mobile game named BLUK – mostly because it was quite similar to an unpublished project of mine. As I played for a while, I noticed that it used the visual style of other popular mobile games, that consists mostly of colorful 2D fog, pseudo-3D sprites and …