Before I got into shaders, I used to think that I had a good amount of insight for the techniques used in video games, and that I could think of how somebody would approach an effect or a mechanic. However, for a long time I just could not put my finger on how somebody would …
Month: July 2017
On July 7th-9th, the Prometheus Game Jam was organized in the town of Lavrio. This jam was also a competition, with prizes for the 3 best games, as well as commendations for 4 or 5 categories. I’ll get this out of the way quickly: we didn’t win anything. The reasons (that I believe were responsible) …