I recently came across a very interesting GDC talk by Matt Nava on some of the tricks used in the art of ABZÛ, and I was really fascinated by it. Not because it featured anything super-complex and amazingly innovative, but because it featured some great ways technical art was used to solve problems. And those problems …
Month: September 2017
I always loved the look of a nice glitch effect in games. For a while now, I’ve been researching different implementations of glitch effects in various media, because I just could not wrap my head around how it’s done. The reason for that, is that in many cases it was implemented differently, and it was …
I’m still staying on the subject of manipulating UV coordinates to produce shapes and effects, and this time, I’m throwing a known concept in the mix: displacement. This shader is also going to be pretty simple, but it’s going to be a stepping stone for some of the future effects. Hopefully, it will also help …