After I noticed the amazingly cool waterfall from this reddit post, I felt the urge to try something like this myself. And I can say I had forgotten what it’s like to play around with unlit shaders for more stylized effects. It’s nice, kinda freeing, since you just focus on the visuals and not as …
Month: May 2018
I told you another dissolve effect was coming. I was also struggling with the name of this effect, I considered labeling it “proximity dissolve” but that wouldn’t be so accurate. In any case, the concept is simple: it’s a surface shader that dissolves parts of an object that are inside a sphere. The effect can …