Life’s been busy, so this effect won’t be anything too exciting or technical. However I got excited to make that, cause I’ve been trying for a while to create a convenient vertical fog effect. My first attempt was with unlit shaders, and that was pretty easy and straightforward. My second attempt was with surface shaders …
Month: June 2018
As promised, this is the second part of the unlit waterfall effect tutorial. This one is focused on going through the effects that accompany the waterfall shader: the stylized foam particles and the water intersection shader. The effects on their own can be seen in this gif: Both effects are pretty simple, but they both …