How I wrote my own 3D game engine and shipped a game with it in 20 months: https://t.co/RONYFxJnW9 #gamedev #indiedev pic.twitter.com/HXU7IQwBQR — KEYREAL (@kircode) October 15, 2017 My CUDA accelerated version of @peter_shirley‘s Ray Tracing in One Weekend is finished. 😀 You can also build the CPU-only version, I plan on keeping both versions alive …
Month: January 2019
Intro Hi there! This is the first issue of “Technically Art”, which is a (hopefully) weekly collection of interesting tweets about 3D art, technical art, shaders, VFX, code and everything in between! The point for every issue is to contain tweets that serve as inspiration, useful resource or to just promote the creator’s work. Therefore, …
I was having trouble for a while coming up with an interesting enough shader topic for this blog post, and then Ronja (whose tutorials you should absolutely check out btw) suggested a neat thing with which I had some experience: Color grading with Look-up textures (hereafter mentioned as LUTs). I had to implement a custom …