Patrons This tutorials is brought to you by these amazing Patrons: orels1 Tiph’ (DN) Not Invader Zim Introduction By now you’ve already figured out that I’m quite fond of water shaders; both seeing them and making them. I have around 3-4 different water shader versions on my playground project and whenever I get new ideas …
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Patrons This tutorial post is brought to you by: erich binder Djinnlord Introduction There’s a lot of effects with shaders that can be quite tough to approach, mostly because you don’t even really know where to start. These tend to be more connected to physical effects, which is precisely what makes them hard to approach. …
As promised, this is the second part of the unlit waterfall effect tutorial. This one is focused on going through the effects that accompany the waterfall shader: the stylized foam particles and the water intersection shader. The effects on their own can be seen in this gif: Both effects are pretty simple, but they both …
After I noticed the amazingly cool waterfall from this reddit post, I felt the urge to try something like this myself. And I can say I had forgotten what it’s like to play around with unlit shaders for more stylized effects. It’s nice, kinda freeing, since you just focus on the visuals and not as …
Hey there! It’s been a while 👀 I’ve found that I’ve been copying around some shader code from different files here and there, and I thought it’d be handy for me and for you to have those around in a new Shader Bits post. Let’s get started~ World-space reconstruction While I was creating yet another …
Various small scenes exploring different styles either original or inspired by existing media. Most of the scenes include custom shaders.
Patrons This tutorial is brought to you by these awesome patrons: orels1 Tiph’ (DN) Introduction Something that wasn’t very obvious to me for a while was how to take advantage of the splat-maps in Unity’s terrain system. As I played more with my grass shader I thought about leveraging it to specify areas that I …