Welcome to the second part of the tutorial on Parallax effects! Now, initially I intended for this tutorial to only have two parts, with which I so naively open on the previous post. However, there’s probably going to be a third part on the series, the subject of which I won’t reveal now, for some …
This two-part tutorial is revolved around the “parallax” effect, which is basically the process of faking depth by performing some magic math on the view direction of the camera. It’s an effect that Unity’s standard shader has enabled by default and is activated by using the height texture field in the material inspector. In this, …