You might (but probably not) have seen my newest game named “Sling Toss” for which you can find information on my projects page. Besides shamelessly promoting my game, I am mentioning it for a simple image effect it features. It’s really nothing special in a technical aspect. But it is something different from the default …
So, I decided to also start this series where I demonstrate and explain a few things about shaders in the Unity game engine in order to keep a documented repository of things I make that I find cool, as well as to actively post more blog posts. At this point I should point out that …
A friend recently introduced me to a simple but fun mobile game named BLUKĀ – mostly because it was quite similar to an unpublished project of mine. As I played for a while, I noticed that it used the visual style of other popular mobile games, that consists mostly of colorful 2D fog, pseudo-3D sprites and …