Technically Speaking Challenge 2: No Textures Allowed

Introduction The theme for this Technically Speaking challenge was once again suggested by Simon and this time it was: No textures allowed. Pretty simple concept; the participants could create anything they wanted around tech art (shaders, vfx) but not use any texture files whatsoever! That being said, render textures etc were ok to use! The …

Technically Speaking Challenge 1: Retro Shaders

Introduction This is a new series, compiling the results and breakdowns of everyone who participated in the biweekly tech art challenge of Technically Speaking; the Discord server I’ve set up to talk about anything and everything around gamedev and, more specifically, tech art. As a suggestion from Simon, we started a chill challenge around tech …