Introduction The theme for this Technically Speaking challenge was once again suggested by Simon and this time it was: No textures allowed. Pretty simple concept; the participants could create anything they wanted around tech art (shaders, vfx) but not use any texture files whatsoever! That being said, render textures etc were ok to use! The …
Introduction This is a new series, compiling the results and breakdowns of everyone who participated in the biweekly tech art challenge of Technically Speaking; the Discord server I’ve set up to talk about anything and everything around gamedev and, more specifically, tech art. As a suggestion from Simon, we started a chill challenge around tech …
Introduction Recently, in my Discord server, some members had the idea of starting a small and chill tech-art jam event, with different themes, to produce results around anything in tech-art; be it tools, VFX, shaders etc. More on these challenges on the first tech-art challenge digest, which should be coming soon. This week’s theme was …
Patrons This tutorials is brought to you by these amazing Patrons: orels1 Tiph’ (DN) Not Invader Zim Introduction By now you’ve already figured out that I’m quite fond of water shaders; both seeing them and making them. I have around 3-4 different water shader versions on my playground project and whenever I get new ideas …