Patrons This tutorial is brought to you by these awesome Patrons: Diarmaid Malone Sergey Gonchar Tiph’ (DN) Introduction Hey there 👀 It’s been a while since the last “My take on shaders” tutorial. I’m not gonna lie; I’ve been having some trouble considering this series relevant or useful lately, since node-based shader authoring has been …
Hey there! It’s been a while 👀 I’ve found that I’ve been copying around some shader code from different files here and there, and I thought it’d be handy for me and for you to have those around in a new Shader Bits post. Let’s get started~ World-space reconstruction While I was creating yet another …
Patrons This tutorials is brought to you by these awesome Patrons: orels1 Tiph’ (DN) Not Invader Zim Introduction This tutorial is long overdue, as the subject of a skybox shader is pretty common and useful. It’s also one of the shaders that can have so many different features and approaches, ranging from a simple 2-color …
Introduction Recently, in my Discord server, some members had the idea of starting a small and chill tech-art jam event, with different themes, to produce results around anything in tech-art; be it tools, VFX, shaders etc. More on these challenges on the first tech-art challenge digest, which should be coming soon. This week’s theme was …
Patrons This tutorials is brought to you by these amazing Patrons: orels1 Tiph’ (DN) Not Invader Zim Introduction By now you’ve already figured out that I’m quite fond of water shaders; both seeing them and making them. I have around 3-4 different water shader versions on my playground project and whenever I get new ideas …
Patrons This tutorial is brought to you by these awesome patrons: orels1 Tiph’ (DN) Introduction Something that wasn’t very obvious to me for a while was how to take advantage of the splat-maps in Unity’s terrain system. As I played more with my grass shader I thought about leveraging it to specify areas that I …
Patrons This post is brought to you by these awesome Patreon supporters: Dario ‘Desarius’ Visaggio orels1 Tiph’ (DN) Introduction As I mentioned in the cel shading post, I was bound to make a shader tutorial on this subject, but the problem is that it heavily relied on the cel-shading one, as it’s basically the same …
Patrons This post is brought to you by these awesome Patreon supporters: orels1 Tiph’ (DN) Introduction Ok, it’s finally time for this tutorial. This is a shader that I’ve been teasing for more than a year, but other tutorial ideas got in the way, so I never got around to making this until now. And …
Patrons This post is brought to you by these awesome Patreon supporters: Djinnlord Nicolo Linder orels1 Tiph’ (DN) Introduction Welcome to the second, and probably final part of the grass shader tutorial! Here we’ll expand on the shader from the first grass tutorial and add some neat features to get yourself some nice looking grass! …
Patrons This post is brought to you by: Djinnlord Nicolo Linder orels1 Tiph’ (DN) Introduction In the previous tutorial we saw some stuff around geometry shaders, which have a lot of really interesting applications, and grass shaders is one of the most popular ones! Grass shaders, like water shaders, can be infinitely fun and you …