Recently, I started fiddling around with the depth texture of the camera and came across some interesting discoveries. Of course, those discoveries would probably be pretty obvious to any other shader enthusiast, but for me it was something new and exciting. My favorite element of camera depth texture usage is the fact that you get …
I recently came across a very interesting GDC talk by Matt Nava on some of the tricks used in the art of ABZÛ, and I was really fascinated by it. Not because it featured anything super-complex and amazingly innovative, but because it featured some great ways technical art was used to solve problems. And those problems …
A friend recently introduced me to a simple but fun mobile game named BLUK – mostly because it was quite similar to an unpublished project of mine. As I played for a while, I noticed that it used the visual style of other popular mobile games, that consists mostly of colorful 2D fog, pseudo-3D sprites and …