My take on shaders: Parallax effect (Part I)

This two-part tutorial is revolved around the “parallax” effect, which is basically the process of faking depth by performing some magic math on the view direction of the camera. It’s an effect that Unity’s standard shader has enabled by default and is activated by using the height texture field in the material inspector. In this, … Continue reading My take on shaders: Parallax effect (Part I)