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Harry Alisavakis

My journey through video game development

Technically Art: Issue 141 (17.1.2025)

Technically Art: Issue 140 (22.11.2024)

Technically Art: Issue 139 (16.04.2023)

Technically Art: Issue 138 (11.02.2023)

Technically Art: Issue 137 (09.12.2022)

Technically Art

Technically Art: Issue 58 (03.07.2020)

By Harry Alisavakis on Friday, July 3, 2020
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Technically Art

Technically Art: Issue 57 (19.06.2020)

By Harry Alisavakis on Friday, June 19, 2020
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Technically Art

Technically Art: Issue 56 (29.05.2020)

By Harry Alisavakis on Friday, May 29, 2020
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Blog posts My take on shaders

My take on shaders: Cliff terrain shader

By Harry Alisavakis on Sunday, May 24, 2020

Patrons This tutorial is brought to you by these awesome patrons: orels1 Tiph’ (DN) Introduction Something that wasn’t very obvious to me for a while was how to take advantage of the splat-maps in Unity’s terrain system. As I played more with my grass shader I thought about leveraging it to specify areas that I …

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Technically Art

Technically Art: Issue 55 (22.05.2020)

By Harry Alisavakis on Friday, May 22, 2020
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Technically Art

Technically Art: Issue 54 (15.05.2020)

By Harry Alisavakis on Friday, May 15, 2020
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Technically Art

Technically Art: Issue 53 Part II (10.02.2020)

By Harry Alisavakis on Monday, February 10, 2020
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Technically Art

Technically Art: Issue 53 Part I (10.02.2020)

By Harry Alisavakis on Sunday, February 9, 2020
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Blog posts My take on shaders

My take on shaders: Stylized tree leaves

By Harry Alisavakis on Tuesday, January 21, 2020

Patrons This post is brought to you by these awesome Patreon supporters: Dario ‘Desarius’ Visaggio orels1 Tiph’ (DN) Introduction As I mentioned in the cel shading post, I was bound to make a shader tutorial on this subject, but the problem is that it heavily relied on the cel-shading one, as it’s basically the same …

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Technically Art

Technically Art: Issue 52 (17.01.2020)

By Harry Alisavakis on Friday, January 17, 2020
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