• BLOG
    • My take on shaders
    • How I’d do it
    • Postmortems
    • Shader bits
    • Write-ups
  • SHADERQUEST
  • TECHNICALLY ART
  • ARCHIVE
  • PORTFOLIO
  • CONTACT

Harry Alisavakis

My journey through video game development

Technically Art: Issue 141 (17.1.2025)

Technically Art: Issue 140 (22.11.2024)

Technically Art: Issue 139 (16.04.2023)

Technically Art: Issue 138 (11.02.2023)

Technically Art: Issue 137 (09.12.2022)

Technically Art

Technically Art: Issue 43 (15.11.2019)

By Harry Alisavakis on Friday, November 15, 2019
Continue Reading
0
Technically Art

Technically Art: Issue 42 (08.11.2019)

By Harry Alisavakis on Friday, November 8, 2019
Continue Reading
0
Technically Art

Technically Art: Issue 41 (01.11.2019)

By Harry Alisavakis on Friday, November 1, 2019
Continue Reading
0
Technically Art

Technically Art: Issue 40 (25.10.2019)

By Harry Alisavakis on Friday, October 25, 2019
Continue Reading
0
Blog posts My take on shaders

My take on shaders: Grass Shader (Part I)

By Harry Alisavakis on Sunday, October 20, 2019

Patrons This post is brought to you by: Djinnlord Nicolo Linder orels1 Tiph’ (DN) Introduction In the previous tutorial we saw some stuff around geometry shaders, which have a lot of really interesting applications, and grass shaders is one of the most popular ones! Grass shaders, like water shaders, can be infinitely fun and you …

Continue Reading
4
Technically Art

Technically Art: Issue 39 (18.10.2019)

By Harry Alisavakis on Friday, October 18, 2019
Continue Reading
0
Technically Art

Technically Art: Issue 38 (11.10.2019) ft. PortfolioDay

By Harry Alisavakis on Friday, October 11, 2019

Portfolio day posts Other awesome stuff

Continue Reading
0
Technically Art

Technically Art: Issue 37 (04.10.2019)

By Harry Alisavakis on Friday, October 4, 2019
Continue Reading
0
Blog posts My take on shaders

My take on shaders: Geometry Shaders

By Harry Alisavakis on Sunday, September 29, 2019

Patrons This post is brought to you by Patrons: Djinnlord Nicolo Linder Introduction The resources for Unity shaders out there are scarce enough as it is, but there’s a very specific type of Unity shaders that is weirdly rare to find resources upon (at least at the time of writing): Geometry shaders. My presumption is …

Continue Reading
2
Technically Art

Technically Art: Issue 36 (27.09.2019)

By Harry Alisavakis on Friday, September 27, 2019
Continue Reading
0

Posts pagination

← Previous 1 … 11 12 13 14 15 … 22 Next →
Search for something!
Let's get social!
Support my work!
Become a Patron!

Theme by Scissor Themes Proudly powered by WordPress