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Harry Alisavakis

My journey through video game development

Technically Art: Issue 141 (17.1.2025)

Technically Art: Issue 140 (22.11.2024)

Technically Art: Issue 139 (16.04.2023)

Technically Art: Issue 138 (11.02.2023)

Technically Art: Issue 137 (09.12.2022)

Technically Art

Technically Art: Issue 35 (20.09.2019)

By Harry Alisavakis on Friday, September 20, 2019
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Technically Art

Technically Art: Issue 34 (13.09.2019)

By Harry Alisavakis on Friday, September 13, 2019
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Technically Art

Technically Art: Issue 33 (06.09.2019)

By Harry Alisavakis on Friday, September 6, 2019
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Blog posts My take on shaders

My take on shaders: Water Shader

By Harry Alisavakis on Sunday, September 1, 2019

Patrons This tutorial post is brought to you by: erich binder Djinnlord Introduction There’s a lot of effects with shaders that can be quite tough to approach, mostly because you don’t even really know where to start. These tend to be more connected to physical effects, which is precisely what makes them hard to approach. …

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Technically Art

Technically Art: Issue 32 (30.08.2019)

By Harry Alisavakis on Friday, August 30, 2019
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Technically Art

Technically Art: Issue 31 (23.08.2019)

By Harry Alisavakis on Friday, August 23, 2019
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Technically Art

Technically Art: Issue 30 (16.08.2019)

By Harry Alisavakis on Friday, August 16, 2019
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Blog posts My take on shaders

My take on shaders: Simple Subsurface Scattering

By Harry Alisavakis on Thursday, August 15, 2019

Patrons This tutorial post is brought to you by: erich binder Djinnlord Introduction For quite a long time I wanted to do something like SSS for some neat effects, and I had this shader ready for some time too. However, it’s needless to say that I feel weird covering this subject in a tutorial. Mostly …

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Technically Art

Technically Art: Issue 29 (09.08.2019)

By Harry Alisavakis on Thursday, August 8, 2019
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Technically Art

Technically Art: Issue 28 (02.08.2019)

By Harry Alisavakis on Friday, August 2, 2019
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