Patrons This shader tutorial post was brought to you by: Erich Binder, Minh Triết Đỗ Introduction I was quite surprised to see that while I had a tutorial on grab pass shaders and on UV distortion, I didn’t actually have a tutorial on grab pass distortion. And I probably should have one, cause it’s a …
Patrons This shader tutorial post was brought to you by: Erich Binder Introduction Hello and welcome to the third and possibly final (major) part of the VFX Master Shader tutorial! In the first and second part we covered the majority of the most common effects of the master shader, but we focused on the opaque …
Introduction Welcome to the second part of the VFX Master Shader tutorial! In this part, we’ll add more features to the “VFX Apprentice Shader”, to actually upgrade it to the status of “Master”. The second part is still focusing on the opaque version of the shader, and while I’ll include the shader code for the …
As some of you might have noticed, I recently dove into the interesting field of VFX, as it felt like it combined my love for shaders (and technical art in general) with an artistic process which has a lot of impact on the aesthetics of a game as well as its feel and gameplay. While …