• BLOG
    • My take on shaders
    • How I’d do it
    • Postmortems
    • Shader bits
    • Write-ups
  • SHADERQUEST
  • TECHNICALLY ART
  • ARCHIVE
  • PORTFOLIO
  • CONTACT

Harry Alisavakis

My journey through video game development

Technically Art: Issue 141 (17.1.2025)

Technically Art: Issue 140 (22.11.2024)

Technically Art: Issue 139 (16.04.2023)

Technically Art: Issue 138 (11.02.2023)

Technically Art: Issue 137 (09.12.2022)

Technically Art

Technically Art: Issue 86 (12.02.2021)

By Harry Alisavakis on Friday, February 12, 2021
Continue Reading
0
ShaderQuest

ShaderQuest Part 3: Shaders and Materials

By Harry Alisavakis on Wednesday, February 10, 2021

Patrons This ShaderQuest post is brought to you by these awesome Patrons: Not Invader Zim Tiph’ (DN) orels1 raingame Introduction In this part of ShaderQuest, we’ll take a look at how shaders are created and handled in the context of game engines; specifically Unity and UE4. Once again, we won’t be actively diving in shader …

Continue Reading
4
Technically Art

Technically Art: Issue 85 (05.02.2021)

By Harry Alisavakis on Friday, February 5, 2021
Continue Reading
0
Technically Art

Technically Art: Issue 84 (29.01.2021)

By Harry Alisavakis on Friday, January 29, 2021
Continue Reading
2
Technically Art

Technically Art: Issue 83 (22.01.2021)

By Harry Alisavakis on Friday, January 22, 2021
Continue Reading
0
ShaderQuest

ShaderQuest Part 2: Introducing Shaders

By Harry Alisavakis on Wednesday, January 20, 2021

Patrons This ShaderQuest post is brought to you by these awesome Patrons: Not Invader Zim Tiph’ (DN) orels1 Introduction Yeah, this is an introduction to an introduction, what are you gonna do about it? In this part we’ll start talking about the main point of the series: Shaders! We might not see a lot about …

Continue Reading
3
Technically Art

Technically Art: Issue 82 Part 2 (15.01.2021)

By Harry Alisavakis on Friday, January 15, 2021
Continue Reading
0
Technically Art

Technically Art: Issue 82 Part 1 (15.01.2021)

By Harry Alisavakis on Friday, January 15, 2021
Continue Reading
0
Technically Art

Technically Art: #PortfolioDay Jan 2021

By Harry Alisavakis on Wednesday, January 13, 2021
Continue Reading
0
ShaderQuest

ShaderQuest Part 1: Graphics Concepts

By Harry Alisavakis on Friday, January 8, 2021

Patrons This ShaderQuest post is brought to you by these awesome Patrons: Not Invader Zim Tiph’ (DN) orels1 Introduction Welcome to the first stop on your ShaderQuest! This small post will focus on providing some valuable context in terms of 3D objects and how their elements can be used when developing shaders. Keep in mind …

Continue Reading
0

Posts pagination

← Previous 1 … 5 6 7 8 9 … 22 Next →
Search for something!
Let's get social!
Support my work!
Become a Patron!

Theme by Scissor Themes Proudly powered by WordPress