Various small scenes exploring different styles either original or inspired by existing media. Most of the scenes include custom shaders.
Archives: Projects
Collection of different VFX made in Unity using the built-in render pipeline, custom shaders and the shuriken particle system.
A collection of different scenes featuring custom grass and tree shaders, hand-coded in Unity’s built-in render pipeline.
MACHINA is a small proof of concept for a tactical deck-building roguelite game, made in 48 hours for the Ludum Dare 46 compo contest. The game can be found here: https://halisavakis.itch.io/machina Screenshots: The voting results for the game:
Small experiments using custom render textures and custom shaders to create animated light cookies in Unity’s built-in render pipeline.
Scenes featuring a custom rain shader using vertex displacement and a custom rain ripples surface shader written for Unity’s built-in render pipeline.
Various experiments around lighting, brutalist architecture and level design, all made in Unity’s built-in render pipeline or in Unity’s HDRP.









