Different shader effects based on parallaxing, hand-written in Unity’s built-in render pipeline.
Archives: Projects
Small scenes featuring a custom planet shader written in Unity’s build-in render pipeline.
Scenes featuring a custom parallax-based shader written for Unity’s built-in render pipeline.
Showcase of custom cel shading shaders. Zelda model and rig by Arstoff. Link model source: https://sketchfab.com/3d-models/link-8f9337973edc4672bed0794b1c86319d
Paul is a VR narrative experience where players try to figure out their identity through exploring surroundings and events in a tech-noir, futuristic and often changing environment. The game is developed for most major VR devices including: HTC Vive Oculus Rift Oculus GO Google daydream Windows Mixed Reality You can learn more about the project …
Our entry for the Global Game Jam [Athens] 2018. It is a VR game where you have to fight waves of aliens (called pac-tacs) using a weapon you paint with spray cans while you supposedly wait for a space tow-truck to pick you up. Features: Ability to draw your own unique weapon Procedurally generated enemies …






