As some of you might have noticed, I recently dove into the interesting field of VFX, as it felt like it combined my love for shaders (and technical art in general) with an artistic process which has a lot of impact on the aesthetics of a game as well as its feel and gameplay. While …
Recently I started experimenting with VFX and my 2 first entries on the field were 2 pretty standard concepts: a tornado and an explosion. Actually the whole idea of getting into VFX dawned on me after watching an awesome VFX tornado by Spyro. So I tried approaching VFX my own way, with my existing assets/shaders …
As I mentioned in the previous post, there is a third part to the parallax effect series. However, I decided not to call this post “Parallax Effects (Part III)”, because this effect is widely known with its own name: Interior Mapping. It’s an effect that’s been utilized for many years, to give the impression of …
Welcome to the second part of the tutorial on Parallax effects! Now, initially I intended for this tutorial to only have two parts, with which I so naively open on the previous post. However, there’s probably going to be a third part on the series, the subject of which I won’t reveal now, for some …