Patrons This tutorial post is brought to you by: erich binder Djinnlord Introduction There’s a lot of effects with shaders that can be quite tough to approach, mostly because you don’t even really know where to start. These tend to be more connected to physical effects, which is precisely what makes them hard to approach. …
Patrons This tutorial post is brought to you by: erich binder Djinnlord Introduction For quite a long time I wanted to do something like SSS for some neat effects, and I had this shader ready for some time too. However, it’s needless to say that I feel weird covering this subject in a tutorial. Mostly …
I was having trouble for a while coming up with an interesting enough shader topic for this blog post, and then Ronja (whose tutorials you should absolutely check out btw) suggested a neat thing with which I had some experience: Color grading with Look-up textures (hereafter mentioned as LUTs). I had to implement a custom …
Hi there. This is a quite different tutorial post than what you’re probably used to. As the featured image suggests, this shader is about making realistic stock images of people surfing with Unity’s shader file icon as a head. It’s oddly specific, but you’d be surprised how many people actually asked for this. Ok, enough …
As it was the result of a Twitter poll, I decided to share some more practical unlit shader effects. Specifically, you get two shaders (lucky you!), one for a simple butterfly flutter and another one for a simple fish swim cycle. These shaders are unlit and don’t react with light in any way, and their …
I promised it and now I’m delivering it: The spherical mask as a post-processing effect. As I mentioned in the spherical mask dissolve post, and many other posts before that, I am super lazy. I don’t like having to apply an effect to a bunch of different materials and them to a bunch of different …
While my jaw dropped from browsing Taizyd Korambayil‘s website, my eye got specifically stuck on one effect: the teleportation shader made in UE4. And as I was reading the breakdown I was like “I’ve done this part, I’ve done that part, I’ve certainly done that part” and I was then at the bottom of the page, …
Life’s been busy, so this effect won’t be anything too exciting or technical. However I got excited to make that, cause I’ve been trying for a while to create a convenient vertical fog effect. My first attempt was with unlit shaders, and that was pretty easy and straightforward. My second attempt was with surface shaders …