Patrons This shader tutorial post was brought to you by: Erich Binder, Minh Triết Đỗ Introduction I was quite surprised to see that while I had a tutorial on grab pass shaders and on UV distortion, I didn’t actually have a tutorial on grab pass distortion. And I probably should have one, cause it’s a …
As some of you might have noticed, I recently dove into the interesting field of VFX, as it felt like it combined my love for shaders (and technical art in general) with an artistic process which has a lot of impact on the aesthetics of a game as well as its feel and gameplay. While …
As it was the result of a Twitter poll, I decided to share some more practical unlit shader effects. Specifically, you get two shaders (lucky you!), one for a simple butterfly flutter and another one for a simple fish swim cycle. These shaders are unlit and don’t react with light in any way, and their …
While my jaw dropped from browsing Taizyd Korambayil‘s website, my eye got specifically stuck on one effect: the teleportation shader made in UE4. And as I was reading the breakdown I was like “I’ve done this part, I’ve done that part, I’ve certainly done that part” and I was then at the bottom of the page, …
I always loved the look of a nice glitch effect in games. For a while now, I’ve been researching different implementations of glitch effects in various media, because I just could not wrap my head around how it’s done. The reason for that, is that in many cases it was implemented differently, and it was …
I’m still staying on the subject of manipulating UV coordinates to produce shapes and effects, and this time, I’m throwing a known concept in the mix: displacement. This shader is also going to be pretty simple, but it’s going to be a stepping stone for some of the future effects. Hopefully, it will also help …
I’m sure you’ve all been waiting for something new and different for me to talk about. All three of you (Hi, mom!). However, in this post I am not going to introduce anything new. Instead, I will combine some of the techniques discussed in previous posts to create an actual useful effect, for once. This …
This time we’ll be looking at another really simple image effect that can be used as a building block for more complex and overall sexier effects: Displacement. The name says it all; it just displaces the image by manipulating the UV coordinates. As a result, the output image can be moved in the x and …