As some of you might have noticed, I recently dove into the interesting field of VFX, as it felt like it combined my love for shaders (and technical art in general) with an artistic process which has a lot of impact on the aesthetics of a game as well as its feel and gameplay. While …
While my jaw dropped from browsing Taizyd Korambayil‘s website, my eye got specifically stuck on one effect: the teleportation shader made in UE4. And as I was reading the breakdown I was like “I’ve done this part, I’ve done that part, I’ve certainly done that part” and I was then at the bottom of the page, …
I told you another dissolve effect was coming. I was also struggling with the name of this effect, I considered labeling it “proximity dissolve” but that wouldn’t be so accurate. In any case, the concept is simple: it’s a surface shader that dissolves parts of an object that are inside a sphere. The effect can …
I know exactly what you’re thinking: “Hasn’t this gorgeous-looking guy already made a dissolve shader post in this link? How much longer is he going to milk that dissolve-shader cow?”. And you wouldn’t be totally mistaken (especially about the “gorgeous” part). I like dissolving effects; they’re simple, they can pretty much only be done with …
Before I got into shaders, I used to think that I had a good amount of insight for the techniques used in video games, and that I could think of how somebody would approach an effect or a mechanic. However, for a long time I just could not put my finger on how somebody would …