As some of you might have noticed, I recently dove into the interesting field of VFX, as it felt like it combined my love for shaders (and technical art in general) with an artistic process which has a lot of impact on the aesthetics of a game as well as its feel and gameplay. While …
Recently I started experimenting with VFX and my 2 first entries on the field were 2 pretty standard concepts: a tornado and an explosion. Actually the whole idea of getting into VFX dawned on me after watching an awesome VFX tornado by Spyro. So I tried approaching VFX my own way, with my existing assets/shaders …