Patrons This tutorial is brought to you by these awesome patrons: orels1 Tiph’ (DN) Introduction Something that wasn’t very obvious to me for a while was how to take advantage of the splat-maps in Unity’s terrain system. As I played more with my grass shader I thought about leveraging it to specify areas that I …
Patrons This post is brought to you by these awesome Patreon supporters: Dario ‘Desarius’ Visaggio orels1 Tiph’ (DN) Introduction As I mentioned in the cel shading post, I was bound to make a shader tutorial on this subject, but the problem is that it heavily relied on the cel-shading one, as it’s basically the same …