Introduction Welcome to the second part of the VFX Master Shader tutorial! In this part, we’ll add more features to the “VFX Apprentice Shader”, to actually upgrade it to the status of “Master”. The second part is still focusing on the opaque version of the shader, and while I’ll include the shader code for the …
As some of you might have noticed, I recently dove into the interesting field of VFX, as it felt like it combined my love for shaders (and technical art in general) with an artistic process which has a lot of impact on the aesthetics of a game as well as its feel and gameplay. While …
Recently I started experimenting with VFX and my 2 first entries on the field were 2 pretty standard concepts: a tornado and an explosion. Actually the whole idea of getting into VFX dawned on me after watching an awesome VFX tornado by Spyro. So I tried approaching VFX my own way, with my existing assets/shaders …