It’s been a while since I made a post about an image effect (over 6 months actually, wtf). So here’s an oddly specific one: Radial blur! It’s a simple and straightforward implementation of that effect, but it’s actually amazingly useful and can offer a lot to the look and feel of your game. It can …
While my jaw dropped from browsing Taizyd Korambayil‘s website, my eye got specifically stuck on one effect: the teleportation shader made in UE4. And as I was reading the breakdown I was like “I’ve done this part, I’ve done that part, I’ve certainly done that part” and I was then at the bottom of the page, …
Life’s been busy, so this effect won’t be anything too exciting or technical. However I got excited to make that, cause I’ve been trying for a while to create a convenient vertical fog effect. My first attempt was with unlit shaders, and that was pretty easy and straightforward. My second attempt was with surface shaders …
As promised, this is the second part of the unlit waterfall effect tutorial. This one is focused on going through the effects that accompany the waterfall shader: the stylized foam particles and the water intersection shader. The effects on their own can be seen in this gif: Both effects are pretty simple, but they both …
After I noticed the amazingly cool waterfall from this reddit post, I felt the urge to try something like this myself. And I can say I had forgotten what it’s like to play around with unlit shaders for more stylized effects. It’s nice, kinda freeing, since you just focus on the visuals and not as …
I told you another dissolve effect was coming. I was also struggling with the name of this effect, I considered labeling it “proximity dissolve” but that wouldn’t be so accurate. In any case, the concept is simple: it’s a surface shader that dissolves parts of an object that are inside a sphere. The effect can …
I know exactly what you’re thinking: “Hasn’t this gorgeous-looking guy already made a dissolve shader post in this link? How much longer is he going to milk that dissolve-shader cow?”. And you wouldn’t be totally mistaken (especially about the “gorgeous” part). I like dissolving effects; they’re simple, they can pretty much only be done with …
Yes, this is a horrible featured image. I know. Let’s move on. Recently, I came across a small workflow problem as I was playing around with gradient textures. While those are small images and really easy to create on a program like Photoshop, I’d still need to go back and forth from Photoshop to Unity …
Ever since I got into post-process effects, I was really curious to implement effects that do more complicated stuff than just change the color of the whole screen or play with depth. One such effect was an edge detection image effect, which seemed pretty simple, but the concept of detecting an edge eluded my simplistic …
Lately I’ve been working more with depth-based image effects and I often had to search through my archive to find examples of using the camera’s depth texture. Therefore, this Shader Bits post will be a bit different from the other ones. Since the subject is more relevant to image effects, this post won’t have the …