I recently came across a very interesting GDC talk by Matt Nava on some of the tricks used in the art of ABZÛ, and I was really fascinated by it. Not because it featured anything super-complex and amazingly innovative, but because it featured some great ways technical art was used to solve problems. And those problems …
I always loved the look of a nice glitch effect in games. For a while now, I’ve been researching different implementations of glitch effects in various media, because I just could not wrap my head around how it’s done. The reason for that, is that in many cases it was implemented differently, and it was …