Procedural interior decoration is working nicely! It'll pick colour schemes and design styles appropriate the inhabitants (more in the next dev blog) #indedev #gamedev #madewithunity pic.twitter.com/T5cZoLoUic
— Cole Jefferies 🔜 EGX Rezzed (@colejefferies) March 14, 2019
Feathers_WIP3#UE4 #realtimeVFX #anime pic.twitter.com/m7VF6LuRkS
— Aerth (@PlanetAerth) March 15, 2019
015. – Daily Shader Sketch
— William Stallwood (@willstall) March 15, 2019
A play on Enso. Let’s be a little uninhibited and free for just a moment #daily #glsl #shader #gamedev pic.twitter.com/AM6dTvub9r
I've been working on some frost effects for a school project#VFXfriday #VFX #realtimeVFX #UnrealEngine #UE4 #gamedev #ice pic.twitter.com/CwJTxFNLke
— Banton Lindgren (@Bantonlindgren) March 15, 2019
Part 3 of my 'Ray Tracing in @unity3d' tutorial series is finally released! Venture with me on a journey beyond spheres and towards vertices and indices. https://t.co/NrfCKybBMh#madewithunity #raytracing pic.twitter.com/nIKcexNciJ
— David Kuri (@Daerst) March 18, 2019
Myself & @Skepsisology have been planning this for a while. A little change in art direction to replace the boring purple/gray background.
— Phi Dinh (@phi6) March 16, 2019
From today, we are going to be building #RecompileGame levels around this mysterious location…#screenshotsaturday #gamedev #madewithunity pic.twitter.com/YEiQxXo3HT
Here is another small segment from my fan project / uni project based on The Last Night. Low town areas are easily my favorite to work on. All assets created by me.#madewithunity #gamedev #unity #unity3d #pixelart pic.twitter.com/iQ6K9afPYY
— Roman Agapov (@thelegoagapov) March 16, 2019
Hello everyone! Tying up a few loose ends, but the demo should go live in a few hours!#screenshotsaturday #indiegame #gamedev pic.twitter.com/l6NBZMlsQn
— Scrap Story (@ScrapPaperDev) March 16, 2019
Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! 😀
— Jan Kaluza 🌮 GDC, etc. (@JKashaar) October 4, 2018
With a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version.
Material graph in the replies!#realtimevfx #gamedev #gameart pic.twitter.com/aWrnRnoeCN
🔥 A lil' rocket flame – created live on stream a few days ago! It's a single quad mesh with a custom shader & a particle effect for some fiery flakes~ ✨#madewithunity #unity3d pic.twitter.com/CVayGfKx7k
— Freya Holmér (@FreyaHolmer) March 16, 2019
Here's a sneak peek of one of the new puzzle mechanics involving phantoms. #gamedev pic.twitter.com/IrvitJ0WT9
— KEYREAL (@kircode) March 17, 2019
Using MaterialPropertyBlocks to move objects into position when you're near them #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) March 17, 2019
Shader and C# code in first reply!
More effects and tips >> https://t.co/FqAsMb9Plg pic.twitter.com/6HzBJGLibD
Did a little Legend of Zelda/Breath of the Wild Fanart with Substance Designer. Sheikah material inspired by the shrines in BotW. #gameart #SubstanceDesigner @Allegorithmic #madewithsubstance uploaded on my artstation https://t.co/VmRbarsKFP pic.twitter.com/u8guZSVUvP
— Tobias Koepp (@TOBSn08) March 17, 2019
Light study with @unity3d – (ref. Metal office by Takashi Yamagichi)
— Yohan Talbi (@TalbiYohan) March 17, 2019
Link : https://t.co/cIJQ0MY7Sg
via @ArtStationHQ#lighting #madewithunity @unity3d #3dart #gameart #3d @Allegorithmic pic.twitter.com/qZXNRmtaS0
One new screen of the game I'm working on (as BG designer) published by @TheArcadeCrew made by @1p2pStudio and with the well too skilled @XaGueuzav at charadesign ! The game's name is #youngsouls 🙂#madewithunity #unity3d pic.twitter.com/IV7e9MZwyv
— MoJo (@joachimLeclerc) March 18, 2019
— Renaud Forestié (@Reuno) March 18, 2019
I FINISHED A GAME. kinda.
— Beans🔜 EGX Rezzed (@Crap_Weasel) March 18, 2019
🐦BURD🐦
Play it on @itchio right now:https://t.co/yV47VXLGvJ#gamedev #indiegame #pixelart #madewithunity #unity3d #birdsandshit pic.twitter.com/1o6nxXJWWC
So yeah! @unity3d announced a brand new physics engine called 'Unity Physics' and it looks HYPER FUN! lets dig in and have a quick look friends! Its based on the new DOTS tech, so its written in ECS, 100% C#, burst optimized and available as a package (com.unity.physics!) pic.twitter.com/lP54OkqVv7
— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) March 19, 2019
I've got my little inventory set up and working for this- if I grab an item into a full slot, it will discard the previous item from that slot by throwing it over your shoulder 🙂 pic.twitter.com/xjGQLoQ3xs
— Powerhoof (@Powerhoof) March 19, 2019
How the arcade-like car controller was made; big sphere rolling around, car model just copies position. Raycast down to find ground normal for car. Sphere gets force based on car model direction. Tilt/wheel turning/etc. all lerps. #gamedev #unitytips pic.twitter.com/6lRodvavqr
— Kenney (ケニー) (@KenneyNL) March 18, 2019
Color transition looks pretty nice I think. I will try to use it for a game over screen or for some power-ups or for something else 🌈#PopulusRun #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/YPPo5CrVvq
— Alexey Kalinin (@_alexeykalinin) March 18, 2019
Finished my UI compass! Texturing, scripting, shaders & animation all came together in this fun little project. Had a classic medieval-citybuilder game in mind, so this thing displays information such as food production. Full vid &more: https://t.co/lmvOQQzPEn #gamedev #unity3d pic.twitter.com/xIQ1P7G9OE
— Rody Muijrers (@Fakirgnome) March 18, 2019
Here's my method for scale, dimensions and metrics
— oniscu iuliu-cosmin (@notimetoulose) March 19, 2019
1. Player scale is a convention.
By default the most comfortable height is 1.8m. pic.twitter.com/5hBULwFrar
Boston, the robotic companion, is my baby!
— Robert Cupisz 🚀GDC (@robertcupisz) March 20, 2019
There’s a bunch of things I’d like to show you about it, but for now have this vid of one of its forms, as it cascades down the stairs. 🦇🧶🐉https://t.co/5eKrWgdu3T #unity3d pic.twitter.com/1AhcHbC8w8
Working on a new time of day controller for Resort in @unity3d. The script controls lights and colors in the world depending on the current time of day.
— Backwoods (@tweetingwoods) March 20, 2019
Colors are still placeholders. What do you think?#gamedev #indiedev #madewithunity pic.twitter.com/B4DIyIScCK
Tutorial done!
— Blustery Games (@BlusteryGames) March 21, 2019
🍆🥦🌽🥕🥑#gamedev #gameart #indiedev pic.twitter.com/NQvZfZtCuJ
.@Kloki91 did a breakdown of his beautiful Cartoon Water Shader made in #UE4: waterfall, waves, caustic effect, interaction, color, and morehttps://t.co/7QtKcXsLIm#gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine pic.twitter.com/JlOvW1Et47
— 80 LEVEL (@EightyLevel) March 21, 2019
Some experiments with halftone that I did last year https://t.co/HPoDLEo3LI
— Teo (@teodutra) March 22, 2019
Toon explosion and tornado VFX. Made with @unity3d #VFX #effects #explosion #Tornado #Unity #ErbGameArt #Particles #toon pic.twitter.com/lI2tPjrW1S
— ErbGameArt (@ErbGameArt) March 21, 2019
Let it shine c:
— Rafles (@SrRafles) March 5, 2019
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| VFX |
| THREAD |
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/ づ
Best part about working on smaller side projects is you can go crazy with #VFX. No consequences! 😀#Gamedev #Indiedev #RealtimeVFX pic.twitter.com/FnKe2SihUO
— Guillermo Angel (@ved_adultlink) March 22, 2019
Final pass on the day night cycle. Been tweaking virtual sunsets and watching the moon all week. You might get a solar eclipse in game, if you're lucky or patient enough 😉 pic.twitter.com/7Xv7kuN6GC
— Recluse Industries (@recluseindie) March 21, 2019