Technically Art Technically Art: Issue 10 (22.03.2019) By Harry Alisavakis on Friday, March 22, 2019 Procedural interior decoration is working nicely! It'll pick colour schemes and design styles appropriate the inhabitants (more in the next dev blog) #indedev #gamedev #madewithunity pic.twitter.com/T5cZoLoUic— Cole Jefferies 🔜 EGX Rezzed (@colejefferies) March 14, 2019 Feathers_WIP3#UE4 #realtimeVFX #anime pic.twitter.com/m7VF6LuRkS— Aerth (@PlanetAerth) March 15, 2019 015. – Daily Shader Sketch A play on Enso. Let’s be a little uninhibited and free for just a moment #daily #glsl #shader #gamedev pic.twitter.com/AM6dTvub9r— William Stallwood (@willstall) March 15, 2019 I've been working on some frost effects for a school project#VFXfriday #VFX #realtimeVFX #UnrealEngine #UE4 #gamedev #ice pic.twitter.com/CwJTxFNLke— Banton Lindgren (@Bantonlindgren) March 15, 2019 Part 3 of my 'Ray Tracing in @unity3d' tutorial series is finally released! Venture with me on a journey beyond spheres and towards vertices and indices. https://t.co/NrfCKybBMh#madewithunity #raytracing pic.twitter.com/nIKcexNciJ— David Kuri (@Daerst) March 18, 2019 Myself & @Skepsisology have been planning this for a while. A little change in art direction to replace the boring purple/gray background. From today, we are going to be building #RecompileGame levels around this mysterious location…#screenshotsaturday #gamedev #madewithunity pic.twitter.com/YEiQxXo3HT— Phi Dinh (@phi6) March 16, 2019 Here is another small segment from my fan project / uni project based on The Last Night. Low town areas are easily my favorite to work on. All assets created by me.#madewithunity #gamedev #unity #unity3d #pixelart pic.twitter.com/iQ6K9afPYY— Roman Agapov (@thelegoagapov) March 16, 2019 Hello everyone! Tying up a few loose ends, but the demo should go live in a few hours!#screenshotsaturday #indiegame #gamedev pic.twitter.com/l6NBZMlsQn— Scrap Story (@ScrapPaperDev) March 16, 2019 Freebie: Object-stabilized screen-space UVs. Probably useful for VFX, I don't know! 😀With a hat tip to @Ed_dV who made the same thing for Unity, here's an @UnrealEngine version.Material graph in the replies!#realtimevfx #gamedev #gameart pic.twitter.com/aWrnRnoeCN— Jan Kaluza 🌮 GDC, etc. (@JKashaar) October 4, 2018 🔥 A lil' rocket flame – created live on stream a few days ago! It's a single quad mesh with a custom shader & a particle effect for some fiery flakes~ ✨#madewithunity #unity3d pic.twitter.com/CVayGfKx7k— Freya Holmér (@FreyaHolmer) March 16, 2019 Here's a sneak peek of one of the new puzzle mechanics involving phantoms. #gamedev pic.twitter.com/IrvitJ0WT9— KEYREAL (@kircode) March 17, 2019 Using MaterialPropertyBlocks to move objects into position when you're near them #gamedev #unity3dShader and C# code in first reply!More effects and tips >> https://t.co/FqAsMb9Plg pic.twitter.com/6HzBJGLibD— Joyce[MinionsArt] (@minionsart) March 17, 2019 Did a little Legend of Zelda/Breath of the Wild Fanart with Substance Designer. Sheikah material inspired by the shrines in BotW. #gameart #SubstanceDesigner @Allegorithmic #madewithsubstance uploaded on my artstation https://t.co/VmRbarsKFP pic.twitter.com/u8guZSVUvP— Tobias Koepp (@TOBSn08) March 17, 2019 Light study with @unity3d – (ref. Metal office by Takashi Yamagichi)Link : https://t.co/cIJQ0MY7Sg via @ArtStationHQ#lighting #madewithunity @unity3d #3dart #gameart #3d @Allegorithmic pic.twitter.com/qZXNRmtaS0— Yohan Talbi (@TalbiYohan) March 17, 2019 One new screen of the game I'm working on (as BG designer) published by @TheArcadeCrew made by @1p2pStudio and with the well too skilled @XaGueuzav at charadesign ! The game's name is #youngsouls 🙂#madewithunity #unity3d pic.twitter.com/IV7e9MZwyv— MoJo (@joachimLeclerc) March 18, 2019 pic.twitter.com/6Dw8lBFtB8— Renaud Forestié (@Reuno) March 18, 2019 I FINISHED A GAME. kinda.🐦BURD🐦Play it on @itchio right now:https://t.co/yV47VXLGvJ#gamedev #indiegame #pixelart #madewithunity #unity3d #birdsandshit pic.twitter.com/1o6nxXJWWC— Beans🔜 EGX Rezzed (@Crap_Weasel) March 18, 2019 So yeah! @unity3d announced a brand new physics engine called 'Unity Physics' and it looks HYPER FUN! lets dig in and have a quick look friends! Its based on the new DOTS tech, so its written in ECS, 100% C#, burst optimized and available as a package (com.unity.physics!) pic.twitter.com/lP54OkqVv7— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) March 19, 2019 I've got my little inventory set up and working for this- if I grab an item into a full slot, it will discard the previous item from that slot by throwing it over your shoulder 🙂 pic.twitter.com/xjGQLoQ3xs— Powerhoof (@Powerhoof) March 19, 2019 How the arcade-like car controller was made; big sphere rolling around, car model just copies position. Raycast down to find ground normal for car. Sphere gets force based on car model direction. Tilt/wheel turning/etc. all lerps. #gamedev #unitytips pic.twitter.com/6lRodvavqr— Kenney (ケニー) (@KenneyNL) March 18, 2019 Color transition looks pretty nice I think. I will try to use it for a game over screen or for some power-ups or for something else 🌈#PopulusRun #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/YPPo5CrVvq— Alexey Kalinin (@_alexeykalinin) March 18, 2019 Finished my UI compass! Texturing, scripting, shaders & animation all came together in this fun little project. Had a classic medieval-citybuilder game in mind, so this thing displays information such as food production. Full vid &more: https://t.co/lmvOQQzPEn #gamedev #unity3d pic.twitter.com/xIQ1P7G9OE— Rody Muijrers (@Fakirgnome) March 18, 2019 Here's my method for scale, dimensions and metrics1. Player scale is a convention.By default the most comfortable height is 1.8m. pic.twitter.com/5hBULwFrar— oniscu iuliu-cosmin (@notimetoulose) March 19, 2019 Boston, the robotic companion, is my baby!There’s a bunch of things I’d like to show you about it, but for now have this vid of one of its forms, as it cascades down the stairs. 🦇🧶🐉https://t.co/5eKrWgdu3T #unity3d pic.twitter.com/1AhcHbC8w8— Robert Cupisz 🚀GDC (@robertcupisz) March 20, 2019 Working on a new time of day controller for Resort in @unity3d. The script controls lights and colors in the world depending on the current time of day.Colors are still placeholders. What do you think?#gamedev #indiedev #madewithunity pic.twitter.com/B4DIyIScCK— Backwoods (@tweetingwoods) March 20, 2019 Tutorial done!🍆🥦🌽🥕🥑#gamedev #gameart #indiedev pic.twitter.com/NQvZfZtCuJ— Blustery Games (@BlusteryGames) March 21, 2019 .@Kloki91 did a breakdown of his beautiful Cartoon Water Shader made in #UE4: waterfall, waves, caustic effect, interaction, color, and morehttps://t.co/7QtKcXsLIm#gamedev #indiedev #3dart #unrealengine #gamedesign @UnrealEngine pic.twitter.com/JlOvW1Et47— 80 LEVEL (@EightyLevel) March 21, 2019 Some experiments with halftone that I did last year https://t.co/HPoDLEo3LI— Teo (@teodutra) March 22, 2019 Toon explosion and tornado VFX. Made with @unity3d #VFX #effects #explosion #Tornado #Unity #ErbGameArt #Particles #toon pic.twitter.com/lI2tPjrW1S— ErbGameArt (@ErbGameArt) March 21, 2019 Let it shine c:| ̄ ̄ ̄ ̄ ̄ | | VFX || THREAD || _____| (__/) || (•ㅅ•) || / づ— Rafles (@SrRafles) March 5, 2019 Best part about working on smaller side projects is you can go crazy with #VFX. No consequences! 😀#Gamedev #Indiedev #RealtimeVFX pic.twitter.com/FnKe2SihUO— Guillermo Angel (@ved_adultlink) March 22, 2019 Final pass on the day night cycle. Been tweaking virtual sunsets and watching the moon all week. You might get a solar eclipse in game, if you're lucky or patient enough 😉 pic.twitter.com/7Xv7kuN6GC— Recluse Industries (@recluseindie) March 21, 2019 cg game development gamedev indie indiedev madewithunity shader shaders ue4 unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)