Technically Art Technically Art: Issue 🎉100🎉 (04.06.2021) By Harry Alisavakis on Friday, June 4, 2021 WIP scene for @HarryAlisavakis tech art challenge. Things to implement next:– Flower growth.– Flower blooming.– Player interaction.#TechnicallyAChallenge #unity3d #madewithunity #gamedev pic.twitter.com/UfEQQ9v1Cl— Nicrom (@_Nicrom_) May 29, 2021 Well, well, well… We might need to find a longer rope 🤔#screenshotsaturday #indiedev #dkgame #madewithunity pic.twitter.com/3XPul0PzAe— Half Past Yellow (@halfpastyellow) May 29, 2021 This is not a dumb question. This is a brilliant question. The only dumb question is not asking a question when you want to know something.Let me take you on a cruise down How Pete Does Chonky Chunky Pixels river**ᵗʰᵉʳᵉ ᵃᵇˢᵒˡᵘᵗᵉˡʸ ᵐᶦᵍʰᵗ ᵇᵉ ᵇᵉᵗᵗᵉʳ ʳᶦᵛᵉʳˢ https://t.co/UaWo47yokl— Temmy (@Hi_ImTemmy) May 29, 2021 A small #UnrealEngine5 test projectWith #houdini I generated and Textured the models (vertex colors). Mainly projecting heightmaps into high polycount assets and bringing them in UE5.Assets are like +3M polygons. Very impressive! pic.twitter.com/nA7COXEEpT— Simon (@Simon_Houdini) May 29, 2021 セルフコリジョンによる重ね着のテストですこれをMagicaClothに実装するのが今年の最大の目標となっています過去に何度も挫折してるので今回こそ何とかしたい‥#MagicaCloth #Unity #gamedev pic.twitter.com/SIHZPKEbJu— Magica Soft (@MagicaSoft) May 30, 2021 Always good to throw a good punch !Rigged and animated for Greedfall in 3ds max. pic.twitter.com/emcJtela8H— Arthur Munoz (@MunozArthur1) May 29, 2021 Styled Muzzleflash#VFX #gamedev #madewithunreal #RealtimeVFX #art #Animation pic.twitter.com/w2vABGFqev— Brian Fleming (@BrianFlemingArt) May 30, 2021 My second participation to #TechnicallyAChallenge made by @HarryAlisavakis, this week's theme is Flower so I made a plant (because why not). 🪴I tried a more stylized look than the last time.3D made with #Blender3d Animated and rendered inside #Unity3d pic.twitter.com/NyJfbSphEz— Anthelme (@anthelme_dumont) May 30, 2021 🌟✨Made a fanart of #ACNH this weekend ✨🌟https://t.co/Up6Ieqpdq3 pic.twitter.com/6RPPz8zrGK— Alosh 🦄✏️🍰🧀 (@AloshKrebs) May 30, 2021 New iteration for @HarryAlisavakis challenge done. From this moment I'm not sure if I can do motion any better #technicalart #techart #shaders #madewithunity pic.twitter.com/OJAYjE8B0e— Pavel Valakh (@ValakhP) May 30, 2021 Pew pew pew! I would like to have more time to keep with this project called “the last spitfire” #spitfire #2danimation pic.twitter.com/DuVBiYNKTN— Renato Roldan (@Renato3xl) May 31, 2021 My first attempt at @HarryAlisavakis' bi-weekly #shader Challenge! (Hopefully of many)This week's theme is 🌼Flower🌻#madewithunity #Ghibli #flower pic.twitter.com/CtNhgV7Nqi— Rebecca Harrison 🌾🐯🌾 (@FlightyFelon) May 31, 2021 Small 🧵 on redoing the fishing line tech in @MoonglowBay! The visual changes are subtle but I'm pretty happy with the results + its a lot easier to maintain / extendOne year apart (the line looks the same on a still image but look at the overall visual improvements!) 🎣 pic.twitter.com/cy7SLURHbL— shelley 👁️⌨👁️ (@_shelleylowe_) May 31, 2021 I made a video recently about my experiments with terraforming on a tiny planet. It was nice to at last get the old clouds project working (-ish) for spherical worlds.You can see the full thing here: https://t.co/7VweS6YWfb pic.twitter.com/kHGn191Vj6— Sebastian Lague (@SebastianLague) June 1, 2021 Hey #PitchYaGame!🌺A beautiful metroidvania with a female protagonist and a little birdie companion🐦✨Beautiful animations and art📜Captivating gameplay & story⛳️Demo is on the wayBe sure to ✨Wishlist✨https://t.co/kdTAS7BHhY#pixelart #ドット絵 #픽셀아트 #indiegame pic.twitter.com/RqUA5W7X41— AKATORI 🐦FOLLOW ON KICKSTARTER (@AKATORIGAME) June 1, 2021 耳なし芳一になりたかったのでNiagaraで2D流体文字エフェクト作りました #UE4 pic.twitter.com/hIh7TnUyLm— ずし (@shiba_zushi) June 1, 2021 Just added a grow #shader to my runtime procedural foliage wrapper. Will add flowers soon!🌷@HarryAlisavakis #TechnicallyAChallenge 🌿#madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly pic.twitter.com/zKbE5IENlT— Tommaso Romanò (@TommasoRomano_) June 1, 2021 ✨#PitchYaGame time✨HI! BearBone here🐻Minds Beneath Us is a story-rich Sci-Fi thriller adventure game. You will be trapped into a body that doesn't belong to yourself, making choices for him and face the coming fate together.Wishlist on Steam:https://t.co/JUMmyBovuZ pic.twitter.com/SoT3ipa1cj— BearBone Studio (@BearboneStudio) June 1, 2021 I was trying to replicate the screen space omnidirectional shadows that I saw on the ExileCon, and I got it working surprisingly well, I wonder if I end up making the same algorithm from #PathOfExile . It uses only the scene depth, so occluded objects cast no shadows.#Unity3D pic.twitter.com/uI0UKB7DAS— Gregory Oliveira (@godsgreg) June 2, 2021 This week, I investigate how to use time in shaders and create two animating shaders: a loop and fade in!🎥🔗 Watch the tutorial here! https://t.co/Lq9g5KvEv3 Thanks!#gamedev #indiedev #unitytips #madewithunity #unity3d #techart #vfx #unity #shader #shaders pic.twitter.com/Objlc5ZWYl— NedMakes📸 (@NedMakesGames) June 2, 2021 Hello to everyone who's been asking me for a tutorial on how to make these! 👋 I worked with @Procreate to make a Swift Playground that you can use to make your own AR artwork and it's available now, right here: https://t.co/PLCwUgCe1K#Procreate #SwiftPlaygrounds #ARKit pic.twitter.com/sFO6ktwQfE— Jarom Vogel (@jaromvogel) June 2, 2021 My procedural building system with Geometry Nodes is now available as a demo file on the Blender website!You can download it here:https://t.co/5KoP5HvBPEOr on my Gumroad page if you want to support me 🙂https://t.co/zLmTsjwsJj#b3d #geometrynodes #procedural pic.twitter.com/U6JG0HulO1— Felipe Del Rio (@delriofe) June 2, 2021 The Garden#voxelart #magicavoxel #voxel pic.twitter.com/qnxIVZhvdJ— Dags (@dagseii) May 16, 2021 I've recently been working on my own realtime GI system for Unity, inspired by the work of @CasualEffects. It uses software raytracing to gather light into a grid of probes, which any surface can sample. Zero baking, no light leaks, infinite bounces! #madewithunity #gamedev pic.twitter.com/hEJwmSBbRy— Harry Nesbitt (@harrynesbitt) June 3, 2021 It's almost summer, time to repost old work with…☀️s u m m e r v i b e s ☀️ pic.twitter.com/WShlbyrpM8— 🐁⚡ Lucie 🍃 "Lumia" ⚡🐁 (@LucieLescuyer) June 1, 2021 My first submission for @HarryAlisavakis #TechnicallyAChallenge. A little bit late for the potion theme but I finally managed to finish them 🙂 pic.twitter.com/uD96gxHY7I— Sarah Rac (@WofulSnail171) June 3, 2021 Started making improved shader editor for @unity3d today. All you need is to tell your custom shader to use it and it will make your life easier with new attributes! @HarryAlisavakis would you be interested in it? #madewithunity #technicalart #techart pic.twitter.com/e1Q0Abx46B— Pavel Valakh (@ValakhP) June 3, 2021 been messing around with that old image-to-image translation (Pix2Pix) experiment I did with the existing model trained on the Cityscapes dataset. It's still pretty messy even after I spent some time making a more fleshed out scene, but was still fun to touch on! #madewithunity pic.twitter.com/f9PyfX3bKv— ram blye @ gamedev (@ompuco) June 4, 2021 Check out our #procedural climbing system in @unity3d! You can download this demo here: https://t.co/GTBBhumI5R#madewithunity #gamedev #indiedev #indiegame pic.twitter.com/oO2idEZePQ— UpRoom Games (@UpRoomGames) June 3, 2021 Ocean modifiers RND. Fully procedural. Maybe More about this tomorrow #b3d #Blender3d pic.twitter.com/ydxqogbx1e— Miettinen Jesse / Blenderesse (@JesseMiettinen) September 5, 2020 I can FINALLY share with you one of my more out-there look tests for Trufflepigs…for those wondering, yes it is a whole bunch of balls pic.twitter.com/wRhcmnxizs— Chard (@animtree) June 4, 2021 Starting to push the limit of how many things I can keep track of before maxing out the cpu. 😀#pico8 pic.twitter.com/WiSkObASma— Johan Peitz (@johanpeitz) June 3, 2021 Water ripples #pico8(>load #water2d if you want to try it)Based on: https://t.co/SGhUKYiVID pic.twitter.com/8oVDaK6umw— zep.p8 (@lexaloffle) June 4, 2021 Hey #VFXFriday ! This week, @HarryAlisavakis challenge was FLOWER. A year ago, I discovered that deforming a torus with a twirl would create a flower shape. It was time to dust off the concept! ^^As usual breakdown under ~#madewithunity #VFX #shader pic.twitter.com/hM5pi4lGuV— Nibilli (@nibillii) June 4, 2021 The glow of the Marigold. pic.twitter.com/OS2uCHT6yH— Mandy Jacek 🌱 Hiatus (@MandyJacek) June 4, 2021 Live 1.3 released: fast pressure solver, detail maps, viscous fluids, movie render support — feature list: https://t.co/oPB01HJseF #FluidNinja #UE5 #UE4 #UnrealEngine #realtimeVFX #VFX pic.twitter.com/jJ9IXFea8S— Andras Ketzer (@FluidNinjaLIVE) June 4, 2021 Fake analytical transparency for mobile, to spare bandwidth. The cloud quads are opaque materials. pic.twitter.com/FNIT0LYcpL— Shahriar Shahrabi (@IRCSS) June 4, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)