WIP scene for @HarryAlisavakis tech art challenge. Things to implement next:
— Nicrom (@_Nicrom_) May 29, 2021
– Flower growth.
– Flower blooming.
– Player interaction.#TechnicallyAChallenge #unity3d #madewithunity #gamedev pic.twitter.com/UfEQQ9v1Cl
Well, well, well… We might need to find a longer rope 🤔#screenshotsaturday #indiedev #dkgame #madewithunity pic.twitter.com/3XPul0PzAe
— Half Past Yellow (@halfpastyellow) May 29, 2021
This is not a dumb question. This is a brilliant question. The only dumb question is not asking a question when you want to know something.
— Temmy (@Hi_ImTemmy) May 29, 2021
Let me take you on a cruise down How Pete Does Chonky Chunky Pixels river*
*ᵗʰᵉʳᵉ ᵃᵇˢᵒˡᵘᵗᵉˡʸ ᵐᶦᵍʰᵗ ᵇᵉ ᵇᵉᵗᵗᵉʳ ʳᶦᵛᵉʳˢ https://t.co/UaWo47yokl
A small #UnrealEngine5 test project
— Simon (@Simon_Houdini) May 29, 2021
With #houdini I generated and Textured the models (vertex colors). Mainly projecting heightmaps into high polycount assets and bringing them in UE5.
Assets are like +3M polygons. Very impressive! pic.twitter.com/nA7COXEEpT
セルフコリジョンによる重ね着のテストです
— Magica Soft (@MagicaSoft) May 30, 2021
これをMagicaClothに実装するのが今年の最大の目標となっています
過去に何度も挫折してるので今回こそ何とかしたい‥#MagicaCloth #Unity #gamedev pic.twitter.com/SIHZPKEbJu
Always good to throw a good punch !
— Arthur Munoz (@MunozArthur1) May 29, 2021
Rigged and animated for Greedfall in 3ds max. pic.twitter.com/emcJtela8H
Styled Muzzleflash#VFX #gamedev #madewithunreal #RealtimeVFX #art #Animation pic.twitter.com/w2vABGFqev
— Brian Fleming (@BrianFlemingArt) May 30, 2021
My second participation to #TechnicallyAChallenge made by @HarryAlisavakis, this week's theme is Flower so I made a plant (because why not). 🪴
— Anthelme (@anthelme_dumont) May 30, 2021
I tried a more stylized look than the last time.
3D made with #Blender3d
Animated and rendered inside #Unity3d pic.twitter.com/NyJfbSphEz
🌟✨Made a fanart of #ACNH this weekend ✨🌟https://t.co/Up6Ieqpdq3 pic.twitter.com/6RPPz8zrGK
— Alosh 🦄✏️🍰🧀 (@AloshKrebs) May 30, 2021
New iteration for @HarryAlisavakis challenge done. From this moment I'm not sure if I can do motion any better #technicalart #techart #shaders #madewithunity pic.twitter.com/OJAYjE8B0e
— Pavel Valakh (@ValakhP) May 30, 2021
Pew pew pew! I would like to have more time to keep with this project called “the last spitfire” #spitfire #2danimation pic.twitter.com/DuVBiYNKTN
— Renato Roldan (@Renato3xl) May 31, 2021
My first attempt at @HarryAlisavakis' bi-weekly #shader Challenge! (Hopefully of many)
— Rebecca Harrison 🌾🐯🌾 (@FlightyFelon) May 31, 2021
This week's theme is 🌼Flower🌻#madewithunity #Ghibli #flower pic.twitter.com/CtNhgV7Nqi
Small 🧵 on redoing the fishing line tech in @MoonglowBay! The visual changes are subtle but I'm pretty happy with the results + its a lot easier to maintain / extend
— shelley 👁️⌨👁️ (@_shelleylowe_) May 31, 2021
One year apart (the line looks the same on a still image but look at the overall visual improvements!) 🎣 pic.twitter.com/cy7SLURHbL
I made a video recently about my experiments with terraforming on a tiny planet. It was nice to at last get the old clouds project working (-ish) for spherical worlds.
— Sebastian Lague (@SebastianLague) June 1, 2021
You can see the full thing here: https://t.co/7VweS6YWfb pic.twitter.com/kHGn191Vj6
Hey #PitchYaGame!
— AKATORI 🐦FOLLOW ON KICKSTARTER (@AKATORIGAME) June 1, 2021
🌺A beautiful metroidvania with a female protagonist and a little birdie companion🐦
✨Beautiful animations and art
📜Captivating gameplay & story
⛳️Demo is on the way
Be sure to ✨Wishlist✨https://t.co/kdTAS7BHhY#pixelart #ドット絵 #픽셀아트 #indiegame pic.twitter.com/RqUA5W7X41
耳なし芳一になりたかったので
— ずし (@shiba_zushi) June 1, 2021
Niagaraで2D流体文字エフェクト作りました #UE4 pic.twitter.com/hIh7TnUyLm
Just added a grow #shader to my runtime procedural foliage wrapper. Will add flowers soon!
— Tommaso Romanò (@TommasoRomano_) June 1, 2021
🌷@HarryAlisavakis #TechnicallyAChallenge 🌿#madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly pic.twitter.com/zKbE5IENlT
✨#PitchYaGame time✨
— BearBone Studio (@BearboneStudio) June 1, 2021
HI! BearBone here🐻
Minds Beneath Us is a story-rich Sci-Fi thriller adventure game.
You will be trapped into a body that doesn't belong to yourself, making choices for him and face the coming fate together.
Wishlist on Steam:https://t.co/JUMmyBovuZ pic.twitter.com/SoT3ipa1cj
I was trying to replicate the screen space omnidirectional shadows that I saw on the ExileCon, and I got it working surprisingly well, I wonder if I end up making the same algorithm from #PathOfExile . It uses only the scene depth, so occluded objects cast no shadows.#Unity3D pic.twitter.com/uI0UKB7DAS
— Gregory Oliveira (@godsgreg) June 2, 2021
This week, I investigate how to use time in shaders and create two animating shaders: a loop and fade in!
— NedMakes📸 (@NedMakesGames) June 2, 2021
🎥🔗 Watch the tutorial here! https://t.co/Lq9g5KvEv3 Thanks!#gamedev #indiedev #unitytips #madewithunity #unity3d #techart #vfx #unity #shader #shaders pic.twitter.com/Objlc5ZWYl
Hello to everyone who's been asking me for a tutorial on how to make these! 👋
— Jarom Vogel (@jaromvogel) June 2, 2021
I worked with @Procreate to make a Swift Playground that you can use to make your own AR artwork and it's available now, right here: https://t.co/PLCwUgCe1K#Procreate #SwiftPlaygrounds #ARKit pic.twitter.com/sFO6ktwQfE
My procedural building system with Geometry Nodes is now available as a demo file on the Blender website!
— Felipe Del Rio (@delriofe) June 2, 2021
You can download it here:https://t.co/5KoP5HvBPE
Or on my Gumroad page if you want to support me 🙂https://t.co/zLmTsjwsJj#b3d #geometrynodes #procedural pic.twitter.com/U6JG0HulO1
The Garden#voxelart #magicavoxel #voxel pic.twitter.com/qnxIVZhvdJ
— Dags (@dagseii) May 16, 2021
I've recently been working on my own realtime GI system for Unity, inspired by the work of @CasualEffects. It uses software raytracing to gather light into a grid of probes, which any surface can sample. Zero baking, no light leaks, infinite bounces! #madewithunity #gamedev pic.twitter.com/hEJwmSBbRy
— Harry Nesbitt (@harrynesbitt) June 3, 2021
It's almost summer, time to repost old work with…
— 🐁⚡ Lucie 🍃 "Lumia" ⚡🐁 (@LucieLescuyer) June 1, 2021
☀️s u m m e r v i b e s ☀️ pic.twitter.com/WShlbyrpM8
My first submission for @HarryAlisavakis #TechnicallyAChallenge. A little bit late for the potion theme but I finally managed to finish them 🙂 pic.twitter.com/uD96gxHY7I
— Sarah Rac (@WofulSnail171) June 3, 2021
Started making improved shader editor for @unity3d today. All you need is to tell your custom shader to use it and it will make your life easier with new attributes! @HarryAlisavakis would you be interested in it? #madewithunity #technicalart #techart pic.twitter.com/e1Q0Abx46B
— Pavel Valakh (@ValakhP) June 3, 2021
been messing around with that old image-to-image translation (Pix2Pix) experiment I did with the existing model trained on the Cityscapes dataset. It's still pretty messy even after I spent some time making a more fleshed out scene, but was still fun to touch on! #madewithunity pic.twitter.com/f9PyfX3bKv
— ram blye @ gamedev (@ompuco) June 4, 2021
Check out our #procedural climbing system in @unity3d! You can download this demo here: https://t.co/GTBBhumI5R#madewithunity #gamedev #indiedev #indiegame pic.twitter.com/oO2idEZePQ
— UpRoom Games (@UpRoomGames) June 3, 2021
Ocean modifiers RND. Fully procedural. Maybe More about this tomorrow #b3d #Blender3d pic.twitter.com/ydxqogbx1e
— Miettinen Jesse / Blenderesse (@JesseMiettinen) September 5, 2020
I can FINALLY share with you one of my more out-there look tests for Trufflepigs
— Chard (@animtree) June 4, 2021
…for those wondering, yes it is a whole bunch of balls pic.twitter.com/wRhcmnxizs
Starting to push the limit of how many things I can keep track of before maxing out the cpu. 😀#pico8 pic.twitter.com/WiSkObASma
— Johan Peitz (@johanpeitz) June 3, 2021
Water ripples #pico8
— zep.p8 (@lexaloffle) June 4, 2021
(>load #water2d if you want to try it)
Based on: https://t.co/SGhUKYiVID pic.twitter.com/8oVDaK6umw
Hey #VFXFriday !
— Nibilli (@nibillii) June 4, 2021
This week, @HarryAlisavakis challenge was FLOWER. A year ago, I discovered that deforming a torus with a twirl would create a flower shape. It was time to dust off the concept! ^^
As usual breakdown under ~#madewithunity #VFX #shader pic.twitter.com/hM5pi4lGuV
The glow of the Marigold. pic.twitter.com/OS2uCHT6yH
— Mandy Jacek 🌱 Hiatus (@MandyJacek) June 4, 2021
Live 1.3 released: fast pressure solver, detail maps, viscous fluids, movie render support — feature list: https://t.co/oPB01HJseF #FluidNinja #UE5 #UE4 #UnrealEngine #realtimeVFX #VFX pic.twitter.com/jJ9IXFea8S
— Andras Ketzer (@FluidNinjaLIVE) June 4, 2021
Fake analytical transparency for mobile, to spare bandwidth. The cloud quads are opaque materials. pic.twitter.com/FNIT0LYcpL
— Shahriar Shahrabi (@IRCSS) June 4, 2021