Technically Art Technically Art: Issue 101 (11.06.2021) By Harry Alisavakis on Friday, June 11, 2021 Stylized Slash Skill effect studyworking title is "Slashy McSlashface"...#VFXFriday #vfx #gamedev #madewithunreal #realtimevfx #art #animation #artistsontwitter pic.twitter.com/szOuq9LJlg— Brian Fleming (@BrianFlemingArt) June 5, 2021 Stylized ocean in #UE4 for #screenshotsaturday pic.twitter.com/WV9RBciUvL— Christian Sparks (@hippowombat) June 5, 2021 Want to learn how I animate hair and other materials? There's a new video on my channel all about it! https://t.co/c9cDKNZ7Me #pixelart #animation pic.twitter.com/U3nPuJZE1i— Adam | Uppon Hill (@AdamCYounis) June 5, 2021 Hi guys! we're making good progress on this project, I am adding some juice to non-aquatic fishing areas, thanks to @FayerDev @kyutahub @ElJovenPaul @majofelix @Fixxxr87 for allowing me to work with them #screenshotsaturday #madewithunity #IndieGameDev #gamedev #indiegame pic.twitter.com/VtjObVa8mP— Super Mega Punch (@superMpunch) June 5, 2021 It's noticed your presence. pic.twitter.com/xo9GyF4HGu— it's madeline cavegift ! (@cavegift) June 4, 2021 I figured out a way to turn any heightmap into a massive WFC map. It's getting closer to how I'd like it to look. LOD0 is the handcrafted meshes, then a few LODs of marching cubes and then the heightmap. #procgen #gamedev pic.twitter.com/0qYStLVO9X— Marian (@marian42_) May 24, 2021 New #shader coding #tutorial: How to do refractions – Part 1. #webgl #hlsl #gamedev #realtimehttps://t.co/O3rr7Xvdyy pic.twitter.com/XsBxkYL8mb— Martijn Steinrucken (@The_ArtOfCode) June 4, 2021 My first ever submission for @HarryAlisavakis' #TechnicallyAChallenge! The theme was flowers. I'm definetaly going to do more of these#madewithunity #shaders pic.twitter.com/69fazynxD1— Paz (@PazMakesGames) June 5, 2021 CRUSH | Octane SSS Fluid simulations with the amazing @FlipFluids add-on pic.twitter.com/bzY51UqDCu— Maria Pan (@paarsec) June 6, 2021 Final flower scene for @HarryAlisavakis's #TechnicallyAChallenge Added flower petals and a Kuwahara filter 🌼 #shaders #madewithunity #gamedev #indiedev pic.twitter.com/4WfmfynUUP— Valerio Marty (@ValerioMarty) June 6, 2021 There is a secret Volumetric Painting mode I hid in #UE5 Valley of the Ancient demoYou can paint how fog, sand and gravel flows with wind#gamedev #techart #vfx #realtimevfx pic.twitter.com/Gdpmyq8hiP— Asher Zhu (@Vuthric) June 6, 2021 Tiny feature for today: The liquid runs out of containers only when the level is below the orifice #podvarak #indiedev pic.twitter.com/TcqwxbWUq6— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) June 6, 2021 Hello everyone, the following video shows an improved version of my previous volumetric cloud. The awesome tutorial by @SebastianLague was my guide to get the first version and I have added a couple of extra things after. #URP #madewithunity #volumetricClouds #VFX. More info⬇️ pic.twitter.com/Dze7qOS6M7— Euri Herasme (@EuriGilberto) June 7, 2021 My contribution to @HarryAlisavakis 's flower challenge. No geometry shaders here, just instancing of one basic mesh for all flowers and a compute shader that updates position/normal/color/UV of each vertex. Volumetric fog using #Aura2 #madewithunity #shaders #realtimeVFX pic.twitter.com/zH7OI4u4FG— Gil Damoiseaux (@Gaxil) June 7, 2021 playing with the camera zoomed out as far as it'll go pic.twitter.com/TobWsPBOGG— mike🌵blackney (@kurtruslfanclub) June 7, 2021 Here goes my second submission for #TechnicallyAChallenge, this time playing with ✨flowers✨I tried to recreate a nice effect from Princess Mononoke, experimenting with shaders and Blender#madewithunity #shaders #indiedev pic.twitter.com/jVk2c3PtGb— Notre-Doom de Paris (@_DraphT) June 6, 2021 Some asked how I did the procedural animations, so I made a small video to explain it. #pixelart #gamedev #indedev pic.twitter.com/ePulEf7mU8— Faxdoc (@Faxdocc) June 6, 2021 Here's a holographic lantern that I created for the 'Paper Lantern' challenge by @HarryAlisavakis #HoloLens #MRTK #madewithunity #MixedReality pic.twitter.com/HS9VNBhfZG— Roland Smeenk #HoloLens (@rolandsmeenk) June 3, 2021 13 minutes simple painting pic.twitter.com/I0yQAUiBSw— mclelun lee (@mclelun) June 7, 2021 Okay #gameart folks, I was donated these two tweezers from a VR project to demonstrate some cleanup and good topo.Big thanks to the contributor, who gets the model back cleaned up as a thanks. 🙂Are ya ready for this? pic.twitter.com/2IoZCw4Ulo— Delaney King ✍🏻👸🏻 (@delaneykingrox) June 7, 2021 Finally got the WFC algorithm to work! I wanted to do it since I saw that talk by @OskSta and I finally found the time to do it this weekend. Needs some cleanup and more tile variance, but I'm really happy with the result! #unity3d #gamedev #madewithunity pic.twitter.com/FM3ya2BecX— Sami #SaveSheikhJarrah (@Herr_Sami) June 7, 2021 Checkout some of the VFX work I created that got released with the most recent #TemTem update 😀Working on TemTem is really fun as I can go all out with crazy timings! Stay tuned for more in the future 😀 #Gamedev #VFX #RealtimeVFX #Games #Unity #Animation #Creatures pic.twitter.com/MeyCL2xvQe— SmearKees (@SmearKees) June 7, 2021 #geometrynodes in #blender #b3d 🙂Making it was fun but a pain aswell 😀 pic.twitter.com/115rnBkis4— Kammertone (@Kammertonus) June 6, 2021 #gif_tutorial #10 | Smoke tutorial- Dissipation☁️ Part of an asset/tutorial library: https://t.co/1r9TvRlKJ2#pixelart #animation #tutorial #ドット絵 pic.twitter.com/XTq2Df25MO— jasontomlee (@jasontomlee) June 7, 2021 #indiedev Using nested blend trees to get a range of possible motions from several discrete motions. In this example, I'm blending several idle variants with one value (Blend2), and then blending all of that with a walk motion (Blend) #gamedev #madewithunity #madewithspine pic.twitter.com/a4RBYzLycq— Matt White (@mattwhitedev) March 11, 2021 Hello! I finished up my lastest project. ✨Its based on the amazing 'the apprentice' concept made by @Skyzocat and its been an absolute blast to work on.For more shots of her you can check out my artstation: https://t.co/PykCXAUwdc pic.twitter.com/wltiq2k9gz— Febe🦆 (@Febedvos) June 8, 2021 Unity上でSubstance Designerのように、プロシージャルテクスチャをノードベースで生成できるライブラリMixture。すごい。https://t.co/AIYfivnOp0 pic.twitter.com/Qt3bxktCBG— Haruma-K (Haruki Yano) (@harumak_11) June 8, 2021 Too warm outside? Grab an icy drink and find a nice tree to sit under – bonus points if you can find a pink one 🌞🌲Join the Discord: https://t.co/eMefN1XtO9Newsletter: https://t.co/0EwP3fWa7F…#gamedev #indiedev #lowpoly #IndieGameDev pic.twitter.com/5LeSWg062k— Kokopa's Atlas (@HyperMegaPixel) June 8, 2021 Trying to paint ghibli style landscapes! #digitalart #ghibli #illustration pic.twitter.com/Qegv8vmxnw— John Wallin Liberto (@CaptFlushGarden) June 8, 2021 added leaning and squeezing pic.twitter.com/QXVeTz6wFM— rémi (@ok_remi_ok) June 8, 2021 I made a O(1) lookup indexer of a 1D array of cubes in 3D-space for a test that could potentially work with voxels or just quick volume indexation etc. ;w;)7(I am sure someone's done this already, but it was a fun exercise to see how quick you can find objects in 3D.)#unity3d pic.twitter.com/ZCE01yUVBT— :3 (@Colonthreee) June 8, 2021 "Nuclear Throne Tactics" mockup in action. That's all for now, I must say I quite enjoyed it 🙂#nuclearthrone #gamedev #blender #madewithunity #lowpoly #pixelart #indiedev #fanart pic.twitter.com/EHdIYz6cql— Itey (@IteyGames) June 8, 2021 line light #unity3d #makewithunity #shader #rendering #gamedev pic.twitter.com/VWKF85Bfr5— Fair (@realFairyan) June 9, 2021 Simpler Times, a place filled with memories.#simplertimesgame #simplertimesjoy #gamedev #indiegamedev #indiegamedeveloper pic.twitter.com/2hu24iXfSj— Simpler Times (@simplertimesjoy) June 9, 2021 In this tutorial, I show how to draw lines in the shader graph using 2D SDFs! It's pretty interesting and makes for pretty effects!🎥🔗 Watch the tutorial here: https://t.co/jsnmugiMiM#gamedev #indiedev #unitytips #madewithunity #unity3d #techart #vfx pic.twitter.com/MlLr8AlxOW— NedMakes📸 (@NedMakesGames) June 9, 2021 Playing with some Sub Surface Scattering finally in URP for #unity3d Inverse the AO for impossible geometry thickness with a vertex color as well for thickness pic.twitter.com/qjLp4ACju2— joyrok (@joyrok) June 9, 2021 Always try to find the best way to animate your creature/character.Here is a dragon rig with a main controller for the dragon flow.Done in #3dsmax.Cancelled project by Leikir Studio.#animation #gamedev #3Danimation pic.twitter.com/MTYfvHAoEY— Arthur Munoz (@MunozArthur1) June 9, 2021 First 3D personal project in 2 YEARS is happening. There are going to be MANY PLANTS. Here's a WIP to start! pic.twitter.com/kJlrTrS9kk— Anya Jo Elvidge (@Anya_The_Artist) June 9, 2021 If you're not using them already: Enable Runtime Virtual Textures in @UnrealEngine to have your foliage/environment sample the landscape beneath it to nicely blend and remove asset seams. It's really only a little bit of work to do it! Let's check out how. pic.twitter.com/SweY9rPTzA— Chris Murphy (@HighlySpammable) February 15, 2020 🌳Environment research🌳💚https://t.co/pykOVRmSq6#madewithunity #IndieGameDev #indiegame #unity3d #aka pic.twitter.com/09Pisd9ank— Namra (@BarthelemyNamra) June 10, 2021 It's dangerous to go alone! Take this. 🗡️⚡concept by: @monschi_art pic.twitter.com/wmh5H7nnCS— Marc with k (@OtyMark) June 10, 2021 sculpted the hollow knight nail this morning pic.twitter.com/P5jAXwSO4O— Sasha Bernert (@SashaBernert) June 10, 2021 While #pixelart shadows do look nice, my sanity is gone after like five 3D models with tilted up axis 🤦♂️ pic.twitter.com/dg3J9c8Rq9— Miro Straka (@straka_studio) June 9, 2021 Experimented with some Sea of Thieves style clouds in UE5. #ue5 #unrealengine pic.twitter.com/pui6omhmi3— Geoffrey Ernault 🖌️🎮 (@exphrasis) June 10, 2021 recently discovered that UE4 4.26 introduced a system called Quartz, which helps with accurately playing sound samples. It's now almost trivially easy to trigger things based on very specific musical measurements.Super helpful for rhythm-game like mechanics.#UE4 #Gamedev pic.twitter.com/ZWEe0zUrCz— PatrickFrancisBonsu (@Patrick_F_B) May 28, 2021 started working on a pedestrian system pic.twitter.com/to9yTCpp4C— rémi (@ok_remi_ok) June 9, 2021 Flowering Vines – my entry for @HarryAlisavakis's #TechnicallyAChallenge #madewithunity #creativecoding pic.twitter.com/DVxKb0bvxB— Sam Gates (@Turmolt) June 10, 2021 I did not have time for this week's #TechnicallyAChallenge, but I was able to make a little breakdown video of the previous one! Hope it helps ✨ pic.twitter.com/JwXMW3j92H— Josien Vos (@jopilatje) May 8, 2021 I made a small video tutorial in the documentation for those using the terrain feature.What new features should I add to my #madewithunity grass shader? 🍀✨Link to the asset >> https://t.co/H31kr5E49c pic.twitter.com/dmseXSXCjj— Brute Force (@BruteForceGame) June 10, 2021 I was told by @hadidjahb that one of the biggest pains of vfx tooling is testing moving systems, with particles staying behind and with emission over distance.So I made a tool that does that in unity! https://t.co/vGTIrCRT0x pic.twitter.com/Z1oCiwsRfc— Ronja✨ (@totallyRonja) June 10, 2021 Decided to take my little Shiba statue on adventures! First stop: relaxing on the fast fields in the late hours of a summer night ✨🍃I also used the @XPPen Artist 22 2nd Gen for making parts of this! Mini-review / breakdown following ⬇️📔#UE4 pic.twitter.com/0kPcWQ4kQo— Jasmin Habezai-Fekri ✨ (@lowpolycurls) June 10, 2021 Working on a new enemy, I'm going to try showing my whole process in a thread, or maybe I'll give up, we'll see!This is literally all I have right now, that red triangle is where it shoots from pic.twitter.com/0Eo2KyMCxJ— David Evans (@phosphoer) June 9, 2021 できた! pic.twitter.com/8rhPG1JxgS— Q@スタジオぽぷり (@popqjp) June 11, 2021 Yay! Finished my real-time double!I wanted to challenge myself and create a head+hairIt was a rocky road with a lot of trial & error, but it was fun and I learned a lot of new stuff 📚I'm quite happy how it turned out 😁https://t.co/eEVAabfNyG#b3d #UE4 pic.twitter.com/YbTVUQUDlN— Fumio 💡 (@IK1T) June 11, 2021 My first attempt to make a liquid effect. I hope it turned out well.#VFXFriday #madewithunity #unity3d #VFX #gamedev pic.twitter.com/F5u9mOXV9A— Catherine (@KateJoyraise) June 11, 2021 One more @PlaySpellbreak #vfx to go.😁Check the Artstation post to see the afterglow:https://t.co/csMtKIrJA5Concept made by @Nicolasaraujoa5 https://t.co/za72tvJH0L#VFXFriday #realtimevfx #gameart #unreal #ue4 #gamedev pic.twitter.com/myMHqTurjm— Matias Mahler (@mahler_matias) June 11, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)