Stylized Slash Skill effect study
— Brian Fleming (@BrianFlemingArt) June 5, 2021
working title is "Slashy McSlashface".
.
.#VFXFriday #vfx #gamedev #madewithunreal #realtimevfx #art #animation #artistsontwitter pic.twitter.com/szOuq9LJlg
Stylized ocean in #UE4 for #screenshotsaturday pic.twitter.com/WV9RBciUvL
— Christian Sparks (@hippowombat) June 5, 2021
Want to learn how I animate hair and other materials? There's a new video on my channel all about it! https://t.co/c9cDKNZ7Me #pixelart #animation pic.twitter.com/U3nPuJZE1i
— Adam | Uppon Hill (@AdamCYounis) June 5, 2021
Hi guys! we're making good progress on this project, I am adding some juice to non-aquatic fishing areas, thanks to @FayerDev @kyutahub @ElJovenPaul @majofelix @Fixxxr87 for allowing me to work with them #screenshotsaturday #madewithunity #IndieGameDev #gamedev #indiegame pic.twitter.com/VtjObVa8mP
— Super Mega Punch (@superMpunch) June 5, 2021
It's noticed your presence. pic.twitter.com/xo9GyF4HGu
— it's madeline cavegift ! (@cavegift) June 4, 2021
I figured out a way to turn any heightmap into a massive WFC map. It's getting closer to how I'd like it to look. LOD0 is the handcrafted meshes, then a few LODs of marching cubes and then the heightmap. #procgen #gamedev pic.twitter.com/0qYStLVO9X
— Marian (@marian42_) May 24, 2021
New #shader coding #tutorial: How to do refractions – Part 1. #webgl #hlsl #gamedev #realtimehttps://t.co/O3rr7Xvdyy pic.twitter.com/XsBxkYL8mb
— Martijn Steinrucken (@The_ArtOfCode) June 4, 2021
My first ever submission for @HarryAlisavakis' #TechnicallyAChallenge! The theme was flowers. I'm definetaly going to do more of these#madewithunity #shaders pic.twitter.com/69fazynxD1
— Paz (@PazMakesGames) June 5, 2021
CRUSH | Octane SSS Fluid simulations with the amazing @FlipFluids add-on pic.twitter.com/bzY51UqDCu
— Maria Pan (@paarsec) June 6, 2021
Final flower scene for @HarryAlisavakis's #TechnicallyAChallenge Added flower petals and a Kuwahara filter
— Valerio Marty (@ValerioMarty) June 6, 2021
🌼 #shaders #madewithunity #gamedev #indiedev pic.twitter.com/4WfmfynUUP
There is a secret Volumetric Painting mode I hid in #UE5 Valley of the Ancient demo
— Asher Zhu (@Vuthric) June 6, 2021
You can paint how fog, sand and gravel flows with wind#gamedev #techart #vfx #realtimevfx pic.twitter.com/Gdpmyq8hiP
Tiny feature for today: The liquid runs out of containers only when the level is below the orifice #podvarak #indiedev pic.twitter.com/TcqwxbWUq6
— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) June 6, 2021
Hello everyone, the following video shows an improved version of my previous volumetric cloud. The awesome tutorial by @SebastianLague was my guide to get the first version and I have added a couple of extra things after. #URP #madewithunity #volumetricClouds #VFX. More info⬇️ pic.twitter.com/Dze7qOS6M7
— Euri Herasme (@EuriGilberto) June 7, 2021
My contribution to @HarryAlisavakis
— Gil Damoiseaux (@Gaxil) June 7, 2021
's flower challenge. No geometry shaders here, just instancing of one basic mesh for all flowers and a compute shader that updates position/normal/color/UV of each vertex. Volumetric fog using #Aura2 #madewithunity #shaders #realtimeVFX pic.twitter.com/zH7OI4u4FG
playing with the camera zoomed out as far as it'll go pic.twitter.com/TobWsPBOGG
— mike🌵blackney (@kurtruslfanclub) June 7, 2021
Here goes my second submission for #TechnicallyAChallenge, this time playing with ✨flowers✨
— Notre-Doom de Paris (@_DraphT) June 6, 2021
I tried to recreate a nice effect from Princess Mononoke, experimenting with shaders and Blender#madewithunity #shaders #indiedev pic.twitter.com/jVk2c3PtGb
Some asked how I did the procedural animations, so I made a small video to explain it. #pixelart #gamedev #indedev pic.twitter.com/ePulEf7mU8
— Faxdoc (@Faxdocc) June 6, 2021
Here's a holographic lantern that I created for the 'Paper Lantern' challenge by @HarryAlisavakis #HoloLens #MRTK #madewithunity #MixedReality pic.twitter.com/HS9VNBhfZG
— Roland Smeenk #HoloLens (@rolandsmeenk) June 3, 2021
13 minutes simple painting pic.twitter.com/I0yQAUiBSw
— mclelun lee (@mclelun) June 7, 2021
Okay #gameart folks, I was donated these two tweezers from a VR project to demonstrate some cleanup and good topo.
— Delaney King ✍🏻👸🏻 (@delaneykingrox) June 7, 2021
Big thanks to the contributor, who gets the model back cleaned up as a thanks. 🙂
Are ya ready for this? pic.twitter.com/2IoZCw4Ulo
Finally got the WFC algorithm to work! I wanted to do it since I saw that talk by @OskSta and I finally found the time to do it this weekend. Needs some cleanup and more tile variance, but I'm really happy with the result! #unity3d #gamedev #madewithunity pic.twitter.com/FM3ya2BecX
— Sami #SaveSheikhJarrah (@Herr_Sami) June 7, 2021
Checkout some of the VFX work I created that got released with the most recent #TemTem update 😀
— SmearKees (@SmearKees) June 7, 2021
Working on TemTem is really fun as I can go all out with crazy timings! Stay tuned for more in the future 😀 #Gamedev #VFX #RealtimeVFX #Games #Unity #Animation #Creatures pic.twitter.com/MeyCL2xvQe
#geometrynodes in #blender #b3d 🙂
— Kammertone (@Kammertonus) June 6, 2021
Making it was fun but a pain aswell 😀 pic.twitter.com/115rnBkis4
#gif_tutorial #10 | Smoke tutorial- Dissipation☁️
— jasontomlee (@jasontomlee) June 7, 2021
Part of an asset/tutorial library: https://t.co/1r9TvRlKJ2#pixelart #animation #tutorial #ドット絵 pic.twitter.com/XTq2Df25MO
#indiedev Using nested blend trees to get a range of possible motions from several discrete motions. In this example, I'm blending several idle variants with one value (Blend2), and then blending all of that with a walk motion (Blend) #gamedev #madewithunity #madewithspine pic.twitter.com/a4RBYzLycq
— Matt White (@mattwhitedev) March 11, 2021
Hello! I finished up my lastest project. ✨
— Febe🦆 (@Febedvos) June 8, 2021
Its based on the amazing 'the apprentice' concept made by @Skyzocat and its been an absolute blast to work on.
For more shots of her you can check out my artstation: https://t.co/PykCXAUwdc pic.twitter.com/wltiq2k9gz
Unity上でSubstance Designerのように、プロシージャルテクスチャをノードベースで生成できるライブラリMixture。すごい。https://t.co/AIYfivnOp0 pic.twitter.com/Qt3bxktCBG
— Haruma-K (Haruki Yano) (@harumak_11) June 8, 2021
Too warm outside? Grab an icy drink and find a nice tree to sit under – bonus points if you can find a pink one 🌞🌲
— Kokopa's Atlas (@HyperMegaPixel) June 8, 2021
Join the Discord: https://t.co/eMefN1XtO9
Newsletter: https://t.co/0EwP3fWa7F…#gamedev #indiedev #lowpoly #IndieGameDev pic.twitter.com/5LeSWg062k
Trying to paint ghibli style landscapes! #digitalart #ghibli #illustration pic.twitter.com/Qegv8vmxnw
— John Wallin Liberto (@CaptFlushGarden) June 8, 2021
added leaning and squeezing pic.twitter.com/QXVeTz6wFM
— rémi (@ok_remi_ok) June 8, 2021
I made a O(1) lookup indexer of a 1D array of cubes in 3D-space for a test that could potentially work with voxels or just quick volume indexation etc. ;w;)7
— :3 (@Colonthreee) June 8, 2021
(I am sure someone's done this already, but it was a fun exercise to see how quick you can find objects in 3D.)#unity3d pic.twitter.com/ZCE01yUVBT
"Nuclear Throne Tactics" mockup in action. That's all for now, I must say I quite enjoyed it 🙂#nuclearthrone #gamedev #blender #madewithunity #lowpoly #pixelart #indiedev #fanart pic.twitter.com/EHdIYz6cql
— Itey (@IteyGames) June 8, 2021
line light #unity3d #makewithunity #shader #rendering #gamedev pic.twitter.com/VWKF85Bfr5
— Fair (@realFairyan) June 9, 2021
Simpler Times, a place filled with memories.#simplertimesgame #simplertimesjoy #gamedev #indiegamedev #indiegamedeveloper pic.twitter.com/2hu24iXfSj
— Simpler Times (@simplertimesjoy) June 9, 2021
In this tutorial, I show how to draw lines in the shader graph using 2D SDFs! It's pretty interesting and makes for pretty effects!
— NedMakes📸 (@NedMakesGames) June 9, 2021
🎥🔗 Watch the tutorial here: https://t.co/jsnmugiMiM#gamedev #indiedev #unitytips #madewithunity #unity3d #techart #vfx pic.twitter.com/MlLr8AlxOW
Playing with some Sub Surface Scattering finally in URP for #unity3d
— joyrok (@joyrok) June 9, 2021
Inverse the AO for impossible geometry thickness with a vertex color as well for thickness pic.twitter.com/qjLp4ACju2
Always try to find the best way to animate your creature/character.
— Arthur Munoz (@MunozArthur1) June 9, 2021
Here is a dragon rig with a main controller for the dragon flow.
Done in #3dsmax.
Cancelled project by Leikir Studio.#animation #gamedev #3Danimation pic.twitter.com/MTYfvHAoEY
First 3D personal project in 2 YEARS is happening. There are going to be MANY PLANTS. Here's a WIP to start! pic.twitter.com/kJlrTrS9kk
— Anya Jo Elvidge (@Anya_The_Artist) June 9, 2021
If you're not using them already: Enable Runtime Virtual Textures in @UnrealEngine to have your foliage/environment sample the landscape beneath it to nicely blend and remove asset seams. It's really only a little bit of work to do it! Let's check out how. pic.twitter.com/SweY9rPTzA
— Chris Murphy (@HighlySpammable) February 15, 2020
🌳Environment research🌳
— Namra (@BarthelemyNamra) June 10, 2021
💚https://t.co/pykOVRmSq6#madewithunity #IndieGameDev #indiegame #unity3d #aka pic.twitter.com/09Pisd9ank
It's dangerous to go alone! Take this. 🗡️⚡
— Marc with k (@OtyMark) June 10, 2021
concept by: @monschi_art pic.twitter.com/wmh5H7nnCS
sculpted the hollow knight nail this morning pic.twitter.com/P5jAXwSO4O
— Sasha Bernert (@SashaBernert) June 10, 2021
While #pixelart shadows do look nice, my sanity is gone after like five 3D models with tilted up axis 🤦♂️ pic.twitter.com/dg3J9c8Rq9
— Miro Straka (@straka_studio) June 9, 2021
Experimented with some Sea of Thieves style clouds in UE5. #ue5 #unrealengine pic.twitter.com/pui6omhmi3
— Geoffrey Ernault 🖌️🎮 (@exphrasis) June 10, 2021
recently discovered that UE4 4.26 introduced a system called Quartz, which helps with accurately playing sound samples. It's now almost trivially easy to trigger things based on very specific musical measurements.
— PatrickFrancisBonsu (@Patrick_F_B) May 28, 2021
Super helpful for rhythm-game like mechanics.#UE4 #Gamedev pic.twitter.com/ZWEe0zUrCz
started working on a pedestrian system pic.twitter.com/to9yTCpp4C
— rémi (@ok_remi_ok) June 9, 2021
Flowering Vines – my entry for @HarryAlisavakis's #TechnicallyAChallenge #madewithunity #creativecoding pic.twitter.com/DVxKb0bvxB
— Sam Gates (@Turmolt) June 10, 2021
I did not have time for this week's #TechnicallyAChallenge, but I was able to make a little breakdown video of the previous one! Hope it helps ✨ pic.twitter.com/JwXMW3j92H
— Josien Vos (@jopilatje) May 8, 2021
I made a small video tutorial in the documentation for those using the terrain feature.
— Brute Force (@BruteForceGame) June 10, 2021
What new features should I add to my #madewithunity grass shader? 🍀✨
Link to the asset >> https://t.co/H31kr5E49c pic.twitter.com/dmseXSXCjj
I was told by @hadidjahb that one of the biggest pains of vfx tooling is testing moving systems, with particles staying behind and with emission over distance.
— Ronja✨ (@totallyRonja) June 10, 2021
So I made a tool that does that in unity! https://t.co/vGTIrCRT0x pic.twitter.com/Z1oCiwsRfc
Decided to take my little Shiba statue on adventures! First stop: relaxing on the fast fields in the late hours of a summer night ✨🍃
— Jasmin Habezai-Fekri ✨ (@lowpolycurls) June 10, 2021
I also used the @XPPen Artist 22 2nd Gen for making parts of this! Mini-review / breakdown following ⬇️📔#UE4 pic.twitter.com/0kPcWQ4kQo
Working on a new enemy, I'm going to try showing my whole process in a thread, or maybe I'll give up, we'll see!
— David Evans (@phosphoer) June 9, 2021
This is literally all I have right now, that red triangle is where it shoots from pic.twitter.com/0Eo2KyMCxJ
できた! pic.twitter.com/8rhPG1JxgS
— Q@スタジオぽぷり (@popqjp) June 11, 2021
Yay! Finished my real-time double!
— Fumio 💡 (@IK1T) June 11, 2021
I wanted to challenge myself and create a head+hair
It was a rocky road with a lot of trial & error, but it was fun and I learned a lot of new stuff 📚
I'm quite happy how it turned out 😁https://t.co/eEVAabfNyG#b3d #UE4 pic.twitter.com/YbTVUQUDlN
My first attempt to make a liquid effect. I hope it turned out well.#VFXFriday #madewithunity #unity3d #VFX #gamedev pic.twitter.com/F5u9mOXV9A
— Catherine (@KateJoyraise) June 11, 2021
One more @PlaySpellbreak #vfx to go.😁
— Matias Mahler (@mahler_matias) June 11, 2021
Check the Artstation post to see the afterglow:https://t.co/csMtKIrJA5
Concept made by @Nicolasaraujoa5 https://t.co/za72tvJH0L#VFXFriday #realtimevfx #gameart #unreal #ue4 #gamedev pic.twitter.com/myMHqTurjm