Technically Art Technically Art: Issue 102 (18.06.2021) By Harry Alisavakis on Friday, June 18, 2021 Still with the☀️ s u m m e r v i b e s☀️The environment of a small game I made as a gift!! pic.twitter.com/YkG8XLwBQG— 🐁⚡ Lucie 🍃 "Lumia" ⚡🐁 (@LucieLescuyer) June 11, 2021 Another VFX study this time an Electrical blast learned a ton and calling this one: "Electrical_BoomBoom"Happy VFX Friday!#VFXFriday #vfx #gamedev #madewithunreal #realtimevfx #art #animation #artistsontwitter pic.twitter.com/htBABITg8u— Brian Fleming (@BrianFlemingArt) June 11, 2021 Leaving work to enter the weekend be like(Have a nice weekend Wanderers! ♥)#indiegame • #indiedev pic.twitter.com/x1ikffRFch— Redlock Studio (@RedlockStudio) June 11, 2021 #POPUP #gameart #gamedev pic.twitter.com/SeF4qcND0V— Poolay (@Poolay) June 12, 2021 Along with GLURTH over on my discord, we put together a tool that screenshots a #ShaderGraph multiple times and stitches it together to obtain a high quality png ~🔗https://t.co/ubcoO2LWKNInstall via Package Manager → git URLAdds "Graph To PNG" on right-click! ✨ #Unity3D pic.twitter.com/LbHcjL6Bd2— Cyan ✨ (@Cyanilux) June 12, 2021 Quick VFX Sketch, was inspired by @arturhiteca's trees. pic.twitter.com/si7j7EsPsa— Niels Dewitte (@Niels_Dewitte) June 12, 2021 Here’s a look at the game’s cel-animation style!By the way, this is the inside of the house where the player lives in the terrarium.#indiedev #screenshotsaturday #madewithuninity #gamedev #2danimation pic.twitter.com/m75RGoVdDp— Vivarium Dev (@Vivarium_Game) May 29, 2021 Tabbed Inspector! Peek components without scrolling or expanding, saving your time and screen real-estate.https://t.co/J8cwsCVWVY#unitytips #madewithunity #gamedev #indiedev #ux #ui #opensource pic.twitter.com/FeLBVCZHQq— Neonage (@_neonage) June 13, 2021 Removing elements in gradient space (laplacian) to then integrate it back. Result seamless removal on GlslViewer https://t.co/qUZ0tr0gPz pic.twitter.com/dWzmI9mlNU— PatricioGonzalezVivo (@patriciogv) June 13, 2021 I've been working on and off on a new skybox/fog asset, where fog is entirely colored based on the skybox. It's coming together quite nicely, lots of control over atmosphere! #gamedev #unity3d #indiedev pic.twitter.com/05OoXgDspV— Staggart Creations 🏔🌲 (@_staggart_) May 7, 2021 Marching cubes using the new mesh API (compute shader direct access) https://t.co/OhmNGp22SB pic.twitter.com/iq1i4dMJu6— Keijiro Takahashi (@_kzr) June 13, 2021 A video explaining my current 3D -> #pixelart animation process and some thoughts on the matter.https://t.co/ibCpQFWfXw pic.twitter.com/8I0Aqh3cEd— t3ssel8r (@t3ssel8r) June 12, 2021 Circle Light #unity3d #shader #gamedev #madewithunity pic.twitter.com/GhTeDAqIzV— Fair (@realFairyan) June 14, 2021 The Last Night, as of today. pic.twitter.com/LLYM8IwQbQ— Tim Soret (@timsoret) June 14, 2021 Experimenting with adding emissive material support to my realtime global illumination system for @unity3d. There are no lights in this scene, only emissive surfaces! 💡 #gamedev #madewithunity pic.twitter.com/Lgn0Bri8S9— Harry Nesbitt (@harrynesbitt) June 10, 2021 Trying out a stylized water shader to include with this anime/Ghibli -inspired asset pack I'm developing! 🍃💦This will be released as a #madewithunity environment kit soon™! More updates this week, follow so you don't miss them! 🙏#gamedev #indiegame #indiedev pic.twitter.com/6za61VE7MX— Tehks || making CRUISIN' CAMPER! 🚙 (@thisistehks) June 13, 2021 Super Mario Odyssey Trail Effect in Unity using Shader Graph Tutorialhttps://t.co/RzIHuV9ZGD#madewithunity pic.twitter.com/AO49UWABxN— AETuts (@ae_tuts) June 15, 2021 Drawing Tapered Ornaments – With this technique you can even use a mouse to draw perfectly tapered curves, creating ornament details easily in #blender #b3d pic.twitter.com/FrbdNMA1oV— Jan van den Hemel (@JanvandenHemel) June 15, 2021 "Ruins Vignette" for @HarryAlisavakis' stained glass tech-art challenge. #UE4 pic.twitter.com/9q9QBJvggM— Christian Sparks (@hippowombat) June 15, 2021 Annnd DONE! First working iteration of ray-traced sparse voxel trees with some bells and whistles. Thanks to @TheKristofLovas for the inspiration. https://t.co/XDqkvZ1TYw #MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/Dw0JGgoL48— Ming-Lun “Allen” Chou (@TheAllenChou) June 15, 2021 Interactable UMG TV screens?Interactive UMG TV screens!I always enjoy making weird main menus for game jams#UE4 #gamedev pic.twitter.com/r1R71ooEyg— Hristo Enchev (@MrTapa) June 14, 2021 Procedural generation: doing more work so you can be lazy later. 😸#madewithunity #indiedev #lowpoly pic.twitter.com/ztmTd1dpfe— All City, Kitty! (@AllCityKitty) June 15, 2021 #artpostor I like draw cute (and sometimes creepy) and colorful things; and I think I use nice colors! pic.twitter.com/TlQbiYblGj— Ourka (@Ourka_Art) June 14, 2021 With @HarryAlisavakis's new stained glass tech-art challenge, I wanted to dig up my stained glass shader from Botany Manor 🌹this rose window is a combination of an illustration with alpha mask, a custom bumpmap and grabpass/refraction #gamedev pic.twitter.com/tpUr2BXcXV— Laure (@Laure_DeMey) June 15, 2021 I did @gamemakerstk's game jam with @DivineGardeners here is the game we made. I also made a stained glass window effect with @WynkoopEmily for @HarryAlisavakis's discord challenge.https://t.co/eR5Uc0f5iq#technicallyachallenge #gmtkjam #indiedev #indiegame #madewithunity #VFX pic.twitter.com/A3lav6pexh— Emily Waugh (@redpandaemily) June 15, 2021 Everyone is talking about the flickering lights code that Valve has been reusing for almost 25 years. 💡Let's see how it works, and how you can re-use it for your own games! (yes, including Unity! 👀)🧵👇 https://t.co/d1NHnFi08t— Alan Zucconi (@AlanZucconi) June 15, 2021 … #MagicaCSG pic.twitter.com/o8Q8Z7EuWm— Денис Новиков (@denorelli2) June 16, 2021 UV Unwrapping #geometrynodes #b3d pic.twitter.com/90UovZDore— Bbbn19 (@Bbbn192) June 16, 2021 Finally made the mandatory tech-art potion today,Special thanks to @minionsart for the liquid guide and @HarryAlisavakis for giving me more insight into shuriken.#gameart #madewithunity pic.twitter.com/F770YbWKXt— Joppe 🌞 (@JoppeMin) June 16, 2021 More WIP environment art ~ 🌲🌸 pic.twitter.com/z4sYVQxidn— SULLY ⚔ (@artofsully) June 16, 2021 gonna make something neat pic.twitter.com/Fkvyzs3nrB— Nath | Headware Games (@headwaregames) June 16, 2021 I've been working on a watercolour effect for rendering procedural 'line and wash' paintings from isometric tilemaps. Still a WIP but it's getting there!#madewithunity #vfx #gamedev pic.twitter.com/eQIIneDj1i— Jordan Hamlin (@OhFourFiveOne) May 24, 2021 Amplify Shader Editor 買ったので、勉強がてらVOID系エフェクト作って遊んでる pic.twitter.com/ZKXAi562fr— 🍡🍮かもそば 🍩🍘 (@rn49rn49) June 16, 2021 Greenpath 🌿https://t.co/CQzkd4elyO pic.twitter.com/tFrL0hYRmm— Sasha Bernert (@SashaBernert) June 17, 2021 Hey all, I finally finished my Wizard's Tower scene. Thank you for all the feedback I've gotten! Please visit my ArtStation page for high resolution shots, different angles, and individual asset breakdowns. #UE4https://t.co/gIj6p2Q1zt pic.twitter.com/sjIEbrGFlT— Mick Jundt (@MickJundt) June 17, 2021 It's too hot to do anything more complicated than automated fences. (And even that made me bang my head on the table. List items or children … too hot to remember the difference 🔥)#indiedev #madewithunity #procgen pic.twitter.com/SdtAMEeTxu— All City, Kitty! (@AllCityKitty) June 17, 2021 A #gamedev thread on Nintendo Switch input latency for @UnrealEngine (#UE4) games.Featuring @DreamscaperGame, our #indiegame leaving Early Access in August. It is a deceptively simple game that uses low-poly models & textures but hi-fidelity shading and post-processing.(1/X) pic.twitter.com/mA5tAXvNzK— Robert Taylor (@AfterburnerRob) June 17, 2021 Just watching the koi swim by 🐟✨#UE4 pic.twitter.com/3nt1Cus0J9— Jasmin Habezai-Fekri ✨ (@lowpolycurls) June 17, 2021 New entry for the #TechnicallyAChallenge, a shader that turns spritesheets into random stained glass panels ! Here, an example based on #TheBindingOfIsaac #madewithunity #indiedev pic.twitter.com/xEmJ5l5yF2— Notre-Doom de Paris (@_DraphT) June 17, 2021 Working rn on some schooling fish for a cool collab to come 🐠🐠🐠Here's a good old-fashioned way to animate it in a few minutes on #cinema4d ! pic.twitter.com/Behr6yKxco— Clementmor1 (@clementmor1) June 16, 2021 Alright here's the nice scaling material that will auto scale to the widget to the best of it's ability in the x and y direction and center the texture. #UMG #UE4 with the graph in the thread pic.twitter.com/6RXVvxYAlI— joyrok (@joyrok) June 17, 2021 Looking for a job in Games?Here is a🧵of my favorite resources:#GameJobs / #GameDevJobs RT's Appreciated. pic.twitter.com/rxZmy1gBcH— Javiera Cordero (she / her) 🏳️⚧️ (@javierabegazo) June 16, 2021 According to various Unity forums users, writing deferred frag shaders isn't possible. Or is it? Learn this undocumented secret for yourself in the latest Shaders For People Who Don't Know How To Shader! https://t.co/zQaf8BfvBZ— Manuela Malasaña (@ManuelaXibanya) June 17, 2021 so i played around and made some vfx today.on an entirely unrelated note, i've been playing a lot of Hades lately… is… is it obvious… pic.twitter.com/F1y1gYs8jy— Chris Sayers (@NotSoLittleC) June 17, 2021 Lightning for #VFXfridaySee more: https://t.co/sDIgosUpVEThanks to @DestroyeerVFX for helping and inspiration.#madewithunity #unity #unity3d #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/rFjlnZ9LUA— Catherine (@KateJoyraise) June 18, 2021 Vines #geometrynodes #b3d pic.twitter.com/MaBfACdedP— Bbbn19 (@Bbbn192) June 18, 2021 Project 2- 'Soft Eyes' style test#madewithunity | #animation | @PolyTreehouse pic.twitter.com/1QBM3e7xGj— Alex Kanaris-Sotiriou (@Kanaratron) June 18, 2021 Just for fun a procedural woollyfy shader🧶#madewithunity #gamedev #indiedev pic.twitter.com/CzOGmjIDBc— Matt Ostertag (@matt_ostertag) June 18, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)