The gate to his own mind is a small shoddy one, so he has to scamper through instead of the big fancy one ๐ pic.twitter.com/L4YKn2lhVG
— Powerhoof (@Powerhoof) June 26, 2021
soothing moments from the game iโm making. everythingโs drawn procedurally with c++ and shaders. no models or textures!#screenshotsaturday pic.twitter.com/f2M7pmmS9e
— Jessica Mak (@mango_lychee) June 26, 2021
new personal work "Lightning"#UnrealEngine #Niagara #realtimeVFX #Effects pic.twitter.com/fk5wpN3h5C
— Kazumasa Tanimoto (@KazTanimoto) June 26, 2021
Greenpath's process ๐ฟ
— Sasha Bernert (@SashaBernert) June 23, 2021
a small thread ๐ฝ pic.twitter.com/xpVAYtOKc4
We also added a menu to keep track of all the different fishes youโve collected in your adventure ๐#screenshotsaturday #gamedev #blender3d #wholesome #Indiedev #madewithunity pic.twitter.com/0JjuQ7pgRE
— Fรกyer๐ฅ (@FayerDev) June 5, 2021
Added some new stuff to my custom editor so I can โdrawโ fences, houses, and castle walls ..with splines ! First stuff in the game with vertical geometry. Needed to rethink the z-sort a little adding some depth layers. pic.twitter.com/RFIbeVSpYW
— HiWarp (@HiWarp) June 27, 2021
Wanted to try making a material for grated metal that handles the holes nicer without modelling them out. It's sampling an alpha texture, then samples the same texture with an offset. I think it works pretty well. 1/2 pic.twitter.com/bAet7LJxVq
— Matt Verkuijlen (@MattVerkuijlen) June 26, 2021
barista test pic.twitter.com/aQym3noMQN
— rรฉmi (@ok_remi_ok) June 27, 2021
Escalator… flexible escalator, can fit into any kind of requirements, customize the tilt angle, running speed, direction… anything you like…
— Hans Chiu (@chiu_hans) June 27, 2021
You want a flat escalator? it's also supported ๐#b3d #GeometryNodes pic.twitter.com/4t3bt8WzIO
Temporal Anti Aliasing still adds some blur to Fluffy, but it got a lot better than it was without proper motion vectors. Can't wait to test this with #DLSS on my NVIDIA machine tomorrow #madewithunity pic.twitter.com/VdaF4CP7H5
— Daniel Zeller (@zellah) June 27, 2021
do not let this reach 32ยฐF (0ยฐC) it will start dripping pic.twitter.com/QeFP9Rqzzf
— rob ๐๐๐ (@bobacupcake) June 27, 2021
I think I managed to perfect the normal blending now. #GodotEngine pic.twitter.com/cjQcGfzi36
— Kasper Arnklit Frandsen (@KasperArnklit) June 27, 2021
Passing through the portal โ #webgl #shader #threejs pic.twitter.com/r08bYDGS8N
— Keny Zachelin (@KZachelin) June 27, 2021
MOAR KEY PHYSICS
— Anton "Doors & Corners" Hand (@AntonHand) June 27, 2021
You might ask, if the key I showed off yesterday is using real joints, how is that going to work when inserted into a door, which has 1000x the mass.
It won't.
So an entire proxy key system is needed, using 'wigglebone' joints instead.#H3VR #gamephysics pic.twitter.com/TyCDsS8x0X
With all the excitement around The Snowgardens at the moment, I thought I'd share a couple development shots of the next installation ๐#MadeInDreams #PS4share pic.twitter.com/Kjg9X2lSLP
— Anthony Cristiano (@HalfUp_) June 28, 2021
NEW TUTORIAL:
— Louis Waloschek (@inresin) June 28, 2021
Selective PPv2 Effects for the Built-In Foward Pipeline https://t.co/0ftc38kpR9#madewithunity #gamedev pic.twitter.com/QxluWTeQfx
The shader could be tons better but I am digging it so far pic.twitter.com/fkMgm7vx8q
— Hristo Enchev (@MrTapa) June 28, 2021
Rgb blur type test pic.twitter.com/JLPgCP2At3
— zach lieberman (@zachlieberman) June 27, 2021
I've created a gas flame for a gas stove in my VR game.
— Vitaly Okulov (@NOTLonely92) June 28, 2021
It consist of two things:
1. Mesh with bended planes for the flames.
2. Shader with the procedural animation.#gamedev #indiedev #unity3d #unity pic.twitter.com/L5sALtUTF7
Dancing creeps! This is all done through a material that uses vertex animation to move the creep to the beat of the music. Check out the material below! Crafted with โฅ๏ธ love โฅ๏ธ by our art director @AdamdeGrandis // @BattleBandsGame pic.twitter.com/eJKleDUN3L
— RatScallion (@ScallionRat) June 28, 2021
As someone asked how to do this over on #RealtimeVFX Discord I thought I'd share… here's a simple breakdown on how to achieve a LEGO building effect. #b3d #TechArt #GameDev
— Aran Anderson๐ฅ๐ฅโจ (@AranAnderson) June 29, 2021
(1/3) pic.twitter.com/YzE8VqshOS
Wobbly card transitions! pic.twitter.com/Ml7pTU1YVA
— wilhelm nylund (@wilnyl) June 29, 2021
Some of you may know I recently decided to step out a bit from the industry , just for a moment, to animate with the only target of having fun, without pressure, deadlines, quotas, etc.
— Quentin Cordonnier (@quentincordonn1) June 29, 2021
So here is my last personal animation. Just for fun. #2dfx #vfx #river pic.twitter.com/OmaSTlwvnM
b i r b #3D #VR #artistsontwitter pic.twitter.com/glKqwbxzQS
— Arsenii is on a break ๐๏ธL๐๏ธ (@gonzobonzoid) June 28, 2021
Sequence for generating a new dungeon pic.twitter.com/DrxWHzw0ty
— Powerhoof (@Powerhoof) June 29, 2021
Need support on your next #game?
— Philippe Mesotten (@MrPhilippe_) June 30, 2021
Reach out to me or @Mantis_GamesBE !
๐ฎPC, #VR, Consoles
โ #Unity3D or #UE4
๐ถGame Audio by our certified #Wwise expert
โจ#VFX that'll blow your socks off!
๐ฒ3D & 2D kick-๐ฎ๐๐(๐ฒ๐๐)#gamedev #art #Freelance #games #audio #programming pic.twitter.com/HRyndK63kW
Hi! I'd like to share my new environment "Hanging Gardens" made in UE5 and based on the wonderful concept by Hyunsu Cha. Which version of the environment do you like more, daylight โ๏ธ or nightlight?๐ pic.twitter.com/jnNhrmuiDN
— Marรญa Martinez (@Maramt95) June 30, 2021
Currently balancing the fourth iteration of combats in @foretales_game and finally getting back to some VFX. pic.twitter.com/TQQNQ8UpjP
— L'Alkemiste (@alkemigames) June 30, 2021
procedural iris pic.twitter.com/bgCBbmNJeD
— Late, as usual (@lateasusual_) June 30, 2021
New enemy type: Jรถtunn (Giant) for my yet unnamed Norse/Viking game pic.twitter.com/w3K2XJ1QyS
— Kaldersai (@Kaldersai1) June 25, 2021
Retirement plan? ๐ #Blender3d #b3d pic.twitter.com/sVn6LpAfLE
— Carlos Cavalcante (@carlos_ccfh) June 30, 2021
One of my favorite tricks is object space reconstruction which you can use for fancy effects and decals and everything else that needs to cling to existing stuff. And I just made a tutorial on how to do it.https://t.co/y0EI4vhTfp#gamedev #shader #unity3d #unitytips pic.twitter.com/ruxSsiYGN4
— Ronjaโจ (@totallyRonja) June 30, 2021
Based on a concept by @randomspirits
— Leevรฏ Galita ๐ฆ (@LeeCurtG) June 29, 2021
More shots here https://t.co/fRLp2ocxNG#gameart #3dart #UnrealEngine5 #unreal #UE5 pic.twitter.com/R3RNJT8uup
Welp, I've made it so everything is very very verde. #UE4 #UnrealEngine #gamedev #indiedev #3dart #lowpoly pic.twitter.com/vxOV7rfFwU
— MWallace (@MWallace3D) June 30, 2021
Lightning sketch animation#fx #2dfx #lightning pic.twitter.com/c6fieS65ND
— Lightsoul (@Lightso88911963) June 30, 2021
Some further progress on my recent environment. Mostly been using it as a playground for UE5 and Lumen. #gameart #UnrealEngine pic.twitter.com/kJYua83dzW
— Tristan Meere (@tristanmeere) June 29, 2021
Sun-VisualEffetGraph
— ์ค๋ นํ (@slh3951) June 27, 2021
unity hdrp pic.twitter.com/RkY5WhFiRa
July's Monthly Mystery Character:
— Kay ๐จ (@KayLousberg) July 1, 2021
Rodney the Fisherman ๐ฃ
Subscribe to my @Patreon at the โฌ5+ tier and get a character like him (and all 9 previous characters) every month!
Supporting me funds the creation of more #gameassets๐in the future ๐ #gamedev pic.twitter.com/JVb0fsmGGw
New jungle in progress #Dreamsps4 #MadeinDreams #PS4sharehttps://t.co/agwjqh829B pic.twitter.com/mHOa9j1bb6
— Vika (@VikaSharap0va) June 30, 2021
Here's a bit of my process for creating this months Patreon character. I usually don't do much sketching but in this case it helped to give me some ideas early ๐ ๐จ๐ฃ#blender3d #3d #gamedev #gameassets pic.twitter.com/y5btG6yUdV
— Kay ๐จ (@KayLousberg) July 1, 2021
New Tutorial on Stylized Trees for #UE5 !
— Simon (@Simon_Houdini) July 1, 2021
Procedurally generated them in #Houdini and use nanite on these highpoly models. The video will also talk a bit about Nanite with these models.https://t.co/xNMmDA7xcZ#gamedev #gameart #techart pic.twitter.com/wK7cWtCdbY
worlds smallest factorio pic.twitter.com/mpLiedqx64
— ๐๐๐ฅ๐ (@toffeethedev) June 25, 2021
Test 517 Procedural creature with pathfinding #unity3d pic.twitter.com/DuiJRuAxpW
— Wenzy (@ziyangwen) July 2, 2021
A little demo of the Fluffy LOD system. The way it works is that it culls away strands and increases the width of the remaining strands. #madewithunity #HDRP pic.twitter.com/eJllhInKk6
— Daniel Zeller (@zellah) July 2, 2021
Quick kitchen scene I built in @battlemapstudio#madewithunity #indiedev #gamedev pic.twitter.com/VwPnmwMDoi
— Bradley Shepherd (@bradSh3p) July 2, 2021
Hey everyone!โจ
— Gaby Wilde (@SurfWilde) July 2, 2021
I am super excited about finally being able to share this grumpy space dad with you! It's been fun working on him!๐ pic.twitter.com/OCfcNGpcLD
Hello #VFXFriday !
— Qbieshay ๐ณ๏ธโ๐ (@qbieshay) July 2, 2021
It seems like I might have taking a liking in bridges .. here i present you this demo made in #GodotEngine !
This demo showcases how to communicate between a process material and a display one.
Grab it here at @NathanGDQuest's repo! ๐https://t.co/9uqe43ayDi pic.twitter.com/ceKNsIik3P
A new CRT-like "process" I made in #Blender3d.
— Mrmo Tarius (@MrmoTarius) July 2, 2021
It's not really postprocessing, it's all realtime and the "phosphor dots" are actual arrayed little shiny dot things, and this is me zooming in on them ๐
It's like a "physical" CRT screen, only, y'know, not really ๐#pixelart #CRT pic.twitter.com/UUqlRneatJ
Made an enemy that slams its head into the ground to attack!#madewithunity #gamedev
— Codeer (@CodeerDev) July 2, 2021
Devlog: https://t.co/C6spjV5BKj pic.twitter.com/TIEOzMzr4P