Technically Art Technically Art: Issue 104 (02.07.2021) By Harry Alisavakis on Friday, July 2, 2021 The gate to his own mind is a small shoddy one, so he has to scamper through instead of the big fancy one ๐ pic.twitter.com/L4YKn2lhVG— Powerhoof (@Powerhoof) June 26, 2021 soothing moments from the game iโm making. everythingโs drawn procedurally with c++ and shaders. no models or textures!#screenshotsaturday pic.twitter.com/f2M7pmmS9e— Jessica Mak (@mango_lychee) June 26, 2021 new personal work "Lightning"#UnrealEngine #Niagara #realtimeVFX #Effects pic.twitter.com/fk5wpN3h5C— Kazumasa Tanimoto (@KazTanimoto) June 26, 2021 Greenpath's process ๐ฟa small thread ๐ฝ pic.twitter.com/xpVAYtOKc4— Sasha Bernert (@SashaBernert) June 23, 2021 We also added a menu to keep track of all the different fishes youโve collected in your adventure ๐#screenshotsaturday #gamedev #blender3d #wholesome #Indiedev #madewithunity pic.twitter.com/0JjuQ7pgRE— Fรกyer๐ฅ (@FayerDev) June 5, 2021 Added some new stuff to my custom editor so I can โdrawโ fences, houses, and castle walls ..with splines ! First stuff in the game with vertical geometry. Needed to rethink the z-sort a little adding some depth layers. pic.twitter.com/RFIbeVSpYW— HiWarp (@HiWarp) June 27, 2021 Wanted to try making a material for grated metal that handles the holes nicer without modelling them out. It's sampling an alpha texture, then samples the same texture with an offset. I think it works pretty well. 1/2 pic.twitter.com/bAet7LJxVq— Matt Verkuijlen (@MattVerkuijlen) June 26, 2021 barista test pic.twitter.com/aQym3noMQN— rรฉmi (@ok_remi_ok) June 27, 2021 Escalator… flexible escalator, can fit into any kind of requirements, customize the tilt angle, running speed, direction… anything you like…You want a flat escalator? it's also supported ๐#b3d #GeometryNodes pic.twitter.com/4t3bt8WzIO— Hans Chiu (@chiu_hans) June 27, 2021 Temporal Anti Aliasing still adds some blur to Fluffy, but it got a lot better than it was without proper motion vectors. Can't wait to test this with #DLSS on my NVIDIA machine tomorrow #madewithunity pic.twitter.com/VdaF4CP7H5— Daniel Zeller (@zellah) June 27, 2021 do not let this reach 32ยฐF (0ยฐC) it will start dripping pic.twitter.com/QeFP9Rqzzf— rob ๐๐๐ (@bobacupcake) June 27, 2021 I think I managed to perfect the normal blending now. #GodotEngine pic.twitter.com/cjQcGfzi36— Kasper Arnklit Frandsen (@KasperArnklit) June 27, 2021 Passing through the portal โ #webgl #shader #threejs pic.twitter.com/r08bYDGS8N— Keny Zachelin (@KZachelin) June 27, 2021 MOAR KEY PHYSICSYou might ask, if the key I showed off yesterday is using real joints, how is that going to work when inserted into a door, which has 1000x the mass.It won't.So an entire proxy key system is needed, using 'wigglebone' joints instead.#H3VR #gamephysics pic.twitter.com/TyCDsS8x0X— Anton "Doors & Corners" Hand (@AntonHand) June 27, 2021 With all the excitement around The Snowgardens at the moment, I thought I'd share a couple development shots of the next installation ๐#MadeInDreams #PS4share pic.twitter.com/Kjg9X2lSLP— Anthony Cristiano (@HalfUp_) June 28, 2021 NEW TUTORIAL: Selective PPv2 Effects for the Built-In Foward Pipeline https://t.co/0ftc38kpR9#madewithunity #gamedev pic.twitter.com/QxluWTeQfx— Louis Waloschek (@inresin) June 28, 2021 The shader could be tons better but I am digging it so far pic.twitter.com/fkMgm7vx8q— Hristo Enchev (@MrTapa) June 28, 2021 Rgb blur type test pic.twitter.com/JLPgCP2At3— zach lieberman (@zachlieberman) June 27, 2021 I've created a gas flame for a gas stove in my VR game.It consist of two things: 1. Mesh with bended planes for the flames. 2. Shader with the procedural animation.#gamedev #indiedev #unity3d #unity pic.twitter.com/L5sALtUTF7— Vitaly Okulov (@NOTLonely92) June 28, 2021 Dancing creeps! This is all done through a material that uses vertex animation to move the creep to the beat of the music. Check out the material below! Crafted with โฅ๏ธ love โฅ๏ธ by our art director @AdamdeGrandis // @BattleBandsGame pic.twitter.com/eJKleDUN3L— RatScallion (@ScallionRat) June 28, 2021 As someone asked how to do this over on #RealtimeVFX Discord I thought I'd share… here's a simple breakdown on how to achieve a LEGO building effect. #b3d #TechArt #GameDev (1/3) pic.twitter.com/YzE8VqshOS— Aran Anderson๐ฅ๐ฅโจ (@AranAnderson) June 29, 2021 Wobbly card transitions! pic.twitter.com/Ml7pTU1YVA— wilhelm nylund (@wilnyl) June 29, 2021 Some of you may know I recently decided to step out a bit from the industry , just for a moment, to animate with the only target of having fun, without pressure, deadlines, quotas, etc.So here is my last personal animation. Just for fun. #2dfx #vfx #river pic.twitter.com/OmaSTlwvnM— Quentin Cordonnier (@quentincordonn1) June 29, 2021 b i r b #3D #VR #artistsontwitter pic.twitter.com/glKqwbxzQS— Arsenii is on a break ๐๏ธL๐๏ธ (@gonzobonzoid) June 28, 2021 Sequence for generating a new dungeon pic.twitter.com/DrxWHzw0ty— Powerhoof (@Powerhoof) June 29, 2021 Need support on your next #game?Reach out to me or @Mantis_GamesBE !๐ฎPC, #VR, Consoles โ #Unity3D or #UE4๐ถGame Audio by our certified #Wwise expertโจ#VFX that'll blow your socks off!๐ฒ3D & 2D kick-๐ฎ๐๐(๐ฒ๐๐)#gamedev #art #Freelance #games #audio #programming pic.twitter.com/HRyndK63kW— Philippe Mesotten (@MrPhilippe_) June 30, 2021 Hi! I'd like to share my new environment "Hanging Gardens" made in UE5 and based on the wonderful concept by Hyunsu Cha. Which version of the environment do you like more, daylight โ๏ธ or nightlight?๐ pic.twitter.com/jnNhrmuiDN— Marรญa Martinez (@Maramt95) June 30, 2021 Currently balancing the fourth iteration of combats in @foretales_game and finally getting back to some VFX. pic.twitter.com/TQQNQ8UpjP— L'Alkemiste (@alkemigames) June 30, 2021 procedural iris pic.twitter.com/bgCBbmNJeD— Late, as usual (@lateasusual_) June 30, 2021 New enemy type: Jรถtunn (Giant) for my yet unnamed Norse/Viking game pic.twitter.com/w3K2XJ1QyS— Kaldersai (@Kaldersai1) June 25, 2021 Retirement plan? ๐ #Blender3d #b3d pic.twitter.com/sVn6LpAfLE— Carlos Cavalcante (@carlos_ccfh) June 30, 2021 One of my favorite tricks is object space reconstruction which you can use for fancy effects and decals and everything else that needs to cling to existing stuff. And I just made a tutorial on how to do it.https://t.co/y0EI4vhTfp#gamedev #shader #unity3d #unitytips pic.twitter.com/ruxSsiYGN4— Ronjaโจ (@totallyRonja) June 30, 2021 Based on a concept by @randomspiritsMore shots here https://t.co/fRLp2ocxNG#gameart #3dart #UnrealEngine5 #unreal #UE5 pic.twitter.com/R3RNJT8uup— Leevรฏ Galita ๐ฆ (@LeeCurtG) June 29, 2021 Welp, I've made it so everything is very very verde. #UE4 #UnrealEngine #gamedev #indiedev #3dart #lowpoly pic.twitter.com/vxOV7rfFwU— MWallace (@MWallace3D) June 30, 2021 Lightning sketch animation#fx #2dfx #lightning pic.twitter.com/c6fieS65ND— Lightsoul (@Lightso88911963) June 30, 2021 Some further progress on my recent environment. Mostly been using it as a playground for UE5 and Lumen. #gameart #UnrealEngine pic.twitter.com/kJYua83dzW— Tristan Meere (@tristanmeere) June 29, 2021 Sun-VisualEffetGraphunity hdrp pic.twitter.com/RkY5WhFiRa— ์ค๋ นํ (@slh3951) June 27, 2021 July's Monthly Mystery Character:Rodney the Fisherman ๐ฃSubscribe to my @Patreon at the โฌ5+ tier and get a character like him (and all 9 previous characters) every month!Supporting me funds the creation of more #gameassets๐in the future ๐ #gamedev pic.twitter.com/JVb0fsmGGw— Kay ๐จ (@KayLousberg) July 1, 2021 New jungle in progress #Dreamsps4 #MadeinDreams #PS4sharehttps://t.co/agwjqh829B pic.twitter.com/mHOa9j1bb6— Vika (@VikaSharap0va) June 30, 2021 Here's a bit of my process for creating this months Patreon character. I usually don't do much sketching but in this case it helped to give me some ideas early ๐ ๐จ๐ฃ#blender3d #3d #gamedev #gameassets pic.twitter.com/y5btG6yUdV— Kay ๐จ (@KayLousberg) July 1, 2021 New Tutorial on Stylized Trees for #UE5 !Procedurally generated them in #Houdini and use nanite on these highpoly models. The video will also talk a bit about Nanite with these models.https://t.co/xNMmDA7xcZ#gamedev #gameart #techart pic.twitter.com/wK7cWtCdbY— Simon (@Simon_Houdini) July 1, 2021 worlds smallest factorio pic.twitter.com/mpLiedqx64— ๐๐๐ฅ๐ (@toffeethedev) June 25, 2021 Test 517 Procedural creature with pathfinding #unity3d pic.twitter.com/DuiJRuAxpW— Wenzy (@ziyangwen) July 2, 2021 A little demo of the Fluffy LOD system. The way it works is that it culls away strands and increases the width of the remaining strands. #madewithunity #HDRP pic.twitter.com/eJllhInKk6— Daniel Zeller (@zellah) July 2, 2021 Quick kitchen scene I built in @battlemapstudio#madewithunity #indiedev #gamedev pic.twitter.com/VwPnmwMDoi— Bradley Shepherd (@bradSh3p) July 2, 2021 Hey everyone!โจI am super excited about finally being able to share this grumpy space dad with you! It's been fun working on him!๐ pic.twitter.com/OCfcNGpcLD— Gaby Wilde (@SurfWilde) July 2, 2021 Hello #VFXFriday !It seems like I might have taking a liking in bridges .. here i present you this demo made in #GodotEngine !This demo showcases how to communicate between a process material and a display one.Grab it here at @NathanGDQuest's repo! ๐https://t.co/9uqe43ayDi pic.twitter.com/ceKNsIik3P— Qbieshay ๐ณ๏ธโ๐ (@qbieshay) July 2, 2021 A new CRT-like "process" I made in #Blender3d. It's not really postprocessing, it's all realtime and the "phosphor dots" are actual arrayed little shiny dot things, and this is me zooming in on them ๐It's like a "physical" CRT screen, only, y'know, not really ๐#pixelart #CRT pic.twitter.com/UUqlRneatJ— Mrmo Tarius (@MrmoTarius) July 2, 2021 Made an enemy that slams its head into the ground to attack!#madewithunity #gamedevDevlog: https://t.co/C6spjV5BKj pic.twitter.com/TIEOzMzr4P— Codeer (@CodeerDev) July 2, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)