I've grown tired of drawing all my fx trail textures so I made a substance designer tool to do it for me✨#VFXFriday #realtimeVFX #SubstanceDesigner #gamedev pic.twitter.com/cioRx86lJh
— Gavin Finley (@Velksy) July 2, 2021
Debonair 2.0 VFX Concept Art pic.twitter.com/EvVK5dRvUA
— Jumaralo Hex (@JumaraloHexCore) July 2, 2021
#EnchantingPlantsAndTrees pic.twitter.com/svDDJpdtpY
— Justin Donaldson (@JDonaldson_art) July 2, 2021
Hello everyone! I recreated the awesome stained glass light shafts @Cyanilux made for @HarryAlisavakis #TechnicallyAChallenge (this is a pretty late submission, the them was stained glass). It was #madewithunity #URP using a render feature. #VFXFriday #realtimeVFX #gamedev #VFX pic.twitter.com/lEzxm8W5a2
— Euri Herasme (@EuriGilberto) July 3, 2021
Quick first pass for Status Effect : Burn#RealtimeVFX #Niagara #gamedev #VFXSketch pic.twitter.com/5Lu8NgTJIl
— Niels Dewitte (@Niels_Dewitte) July 2, 2021
Riverside #lowpoly #gameart #blender3d pic.twitter.com/mcTPXE4TSJ
— Jona Dinges (@jonadinges) July 2, 2021
This is my #VFXFriday , I tried to create something inspired by the D3 necromancer.
— Mariano de Giuli (@giuli_mariano) July 3, 2021
I hope you enjoy!#unity3d #Realtimevfx #Gamedev #visualeffects #madewithunity pic.twitter.com/jAZBi2JJqw
Hi, here's my last VFX work on Unreal Engine 4 ! A Final Fantasy inspired holy magic spell. I love FF so much ❤️ (and explosions) !#UnrealEngine #FinalFantasy #VFX #realtimeVFX #VFXFriday pic.twitter.com/x1C4lRvdmV
— Julien Delaunay (@JulienDelauna19) July 2, 2021
【Houdini VAT + Unity】トゥーン調の水しぶきを作ってみた|かもそば https://t.co/e0IdydyFuq #zenn #Unity #Houdini
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) July 3, 2021
記事を書きました。
Houdiniでの水しぶきシミュレーションをUnityへもっていくまでの手順を解説しています。 pic.twitter.com/KFWuD620lV
Some background on how I'm rendering the water line, because it's almost arcane 🪄 #unity3d
— Staggart Creations 🏔🌲 (@_staggart_) July 3, 2021
The key goal is figuring out if a certain pixel on the screen is above, or below water. This in turn can be used to apply effects to a specific part of the screen. pic.twitter.com/SlqK2f4cNM
We created our own dynamic coloring system inside @UnrealEngine – it enables us to change the look and atmosphere of a scene with just a few clicks.
— A Juggler's Tale (@ajugglerstale) July 3, 2021
Check it out in the GIF below!#screenshotsaturday #indiedev #gamedev #ue4 pic.twitter.com/AcmdyM8hKD
One of the big features I'd like players to try out in the next release is equipment creation. So, I spent the last couple of weeks redoing the UI/workflow for it.
— Project Sky (@ProjectSky_Game) July 3, 2021
Feels much better, now.#ProjectSky #indiedev #IndieWorldOrder #games #madewithunity #gamedev #screenshotsaturday pic.twitter.com/NE2s2Mjgye
Real-time rendering test ~ control environment😊#Unity #shader #vfx #RealTime pic.twitter.com/tBc1Ld0bEx
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) July 3, 2021
Animated this traffic light system with only the two keyframes offsetting the UV data in a mapping node 😀 Each light gets its own column in the control texture, which feeds the strength of an emission material. The countdown was overkill but I had to. #blender pic.twitter.com/yt6UAnDIyk
— Ian Hubert (@Mrdodobird) July 3, 2021
#enchantingplantsandtrees are some of my favourite subject matter 😌🙏✨🍀 pic.twitter.com/TZzu95ThJu
— iris ಠ⌣ಠ muddy (@irismuddy) July 4, 2021
#b3d Updated my ssd, now 6 nodes smaller (total 79) and added width/length sliders. This is also 49 nodes less compared to the initial version.
— celestialmaze (@cmzw_) July 4, 2021
You can grab it for free at https://t.co/cGe5rmJ7Pe https://t.co/d2RDFKETxX pic.twitter.com/PB0f6UWjay
an ancient ocean elemental!!! 🌊
— Justin Chan (@justinchans) June 10, 2021
painted for June CharacterDesignChallenge pic.twitter.com/Cjhl8PSrRi
Let some light in, if you care about the plants! 🌿 #simplertimesgame #gamedev pic.twitter.com/hYgZewctkh
— Simpler Times (@simplertimesjoy) July 4, 2021
I'm so excited to say I've completed my long-term environment piece! ✨🌞
— Kate (@ofkaters) July 4, 2021
Thank you to everyone who supported me along the way, especially to @Annunziata3D and of course the concept artist, Koko Liem for allowing me to tackle this piece.https://t.co/IG8td3N7gt pic.twitter.com/uck6ION6nb
bipolar coordinates.#blender #python #creativecoding #art #generativeart #trippy #math #loop pic.twitter.com/pTNAh14L5W
— Yann Le Gall (@Yann_LeGall) July 4, 2021
#pixelart #indiedev #2D #ドット絵 pic.twitter.com/Sx3dlrXwiQ
— Hugues Laborde (@hugueslaborde) July 4, 2021
Houdini + #machinelearning teaser!
— Shades of Orange (@ShadesOfOrange_) July 4, 2021
Digit recognition using #Houdini & #PDG
-Data Generation and model training inside PDG
-Realtime application in SOPs
-No external libraries, only using Houdini's numpy
More information available on my website soon!https://t.co/3ZDB4ahOpC pic.twitter.com/TpCNW7TESH
function test for dynamic object blending – based on a depthmap and the wonderful tutorial for terrain and mesh blending by @inresin #workinprogress #fanart #madewithunity #shader #indiedev #AmplifyShader pic.twitter.com/tEIF0j0hd4
— Tom Breuer (@flyingillu) July 4, 2021
My participation to #TechnicallyAChallenge made by @HarryAlisavakis, this week the theme is 🌈 Rainbow 🌈
— Anthelme (@anthelme_dumont) July 5, 2021
As always I had great fun doing this.
– 3D assets made with #Clayxels.
– Rendered with #Unity3d using #HDRP. pic.twitter.com/YOWJOHimaD
Using covariance of polynomials to fit an oriented bounding box to a cubic Bezier curve analytically (without sampling the curve): https://t.co/vAuyj11BRd pic.twitter.com/xJ9m4SXhDz
— Edd Biddulph🐚 (@eddbiddulph) July 4, 2021
I participated in @HarryAlisavakis's #TechnicallyAChallenge Rainbow Tech Art challenge. This was really fun to work on (and consumed my entire day lol)#indiedev #VFX #VFXgraph #ShaderGraph #madewithunity #rainbow pic.twitter.com/yuyEDIoV27
— Emily Waugh (@redpandaemily) July 5, 2021
Last week on the produciton of Sprite Fright I created an asset for the hairspray effects using #geometrynodes . You can checkout a breakdown of how it works as a production lesson and download the file on the @Blender_Cloud 🙂https://t.co/IZQ8ACEi4Y#b3d pic.twitter.com/FgDrwxFr7z
— Simon Thommes (@simonthommes) July 5, 2021
This would be one of the most detailed projects I have ever made in @unity3d .
— KeJyun (@KeJyunWu) July 5, 2021
There are still lots of things need to do, Hope I can finish this before august.😥#madewithunity pic.twitter.com/srrAtFd5s8
Did I tell you that I love procedural animation? #GoMechaBall #gamedev #madewithunity pic.twitter.com/VrLk82YSIg
— Jakob Wahlberg (@Jakob_Wahlberg) July 4, 2021
Ok, I've overworked myself a bit today 😮💨 After the first half of day teaching AI how to use doors, I was too impatient to not teach them how to walk through buses. Got a rough working prototype. Now to combine it with the task system. #podvarak #gamedev pic.twitter.com/GKzBoJVXO2
— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) July 5, 2021
Cabbage boi has been released💚🥬
— Georgia Higgins 🌈 (@higgsy137) July 5, 2021
🎨https://t.co/bUM4gYnxTm pic.twitter.com/5mmW2Djvae
New Post: Visibility Buffer Rendering with Material Graphs. If you have a thing for visibility rendering, analytic partial derivatives, and quad utilization than this one is for you. https://t.co/FXatF9UxzV
— John Hable (@FilmicWorlds) July 7, 2021
Kicking out some of the old code. As I don't need the clouds to be interactive anymore, I can just spawn them as particles now. Not the performance boost I was hoping for, but should make it much easier to create weather patterns.#lowpoly #indiedev pic.twitter.com/583RCgQNh4
— All City, Kitty! (@AllCityKitty) July 7, 2021
Are custom passes in @unity3d URP a mystery to you? I wrote a short post on achieving this cool blur effect! (code included !)✨#madewithunity #gamedev #vfx pic.twitter.com/6gtMTTuxJC
— Alex Ameye (@alexanderameye) July 7, 2021
— rémi (@ok_remi_ok) July 7, 2021
Continued work on my photograph shader🧹#gamedev #madewithunity #IndieGameDev #unity3d #shader pic.twitter.com/Z6vHJcXHMb
— Suggo (@CreationsSuggo) July 7, 2021
Wanted to do something with Ice after playing with fire so came up with this 😄, also got to try out some Niagara functions I hadn't used before such as sample texture 2D. pic.twitter.com/bDofREWdrK
— 🌘 LostMoonman 🌒 (@LostMoonman) July 7, 2021
Spawner #pixelart #animation #gamedev pic.twitter.com/kYuuwWTFXb
— Pikas (@sergio_pks) July 7, 2021
Still a ways to go for that A.I., but hey, it's starting to have it's moments!#gamedev #indiedev #indiegame #GameMakerStudio2 pic.twitter.com/YH5ZbYZlYl
— Fábio Fontes (commissions on hold) (@FontesRanter) July 6, 2021
Using a proximity node setup with position/scale in #GeometryNodes 🌸#b3d #gamedev #blender3d #indiedev pic.twitter.com/Lff81bXhYv
— Farrukh Abdur (@FarrukhAbdur) July 8, 2021
Finally! Here it is – my free #UE5 Lumen and Nanite compatible toon shader. 3 methods for cel shading, 7 methods for outlines, and a custom function example. 🧵Breakdown thread below (1/15) 👇https://t.co/FlfeOg6L6F #UnrealEngine5 #gamedev pic.twitter.com/XkYLvwW8Gx
— Christopher Sims (@csims314) July 7, 2021
#UnrealEngine / #gamedev tip🌱
— Rosie Jarvis (@rosiejarvisart) July 8, 2021
Its very easy to set up materials for vertex painting/ blending 2 textures.
Just add a lerp node hooked up to 2 textures and a vertex colour node into the alpha. Go to paint mode and just click to paint one colour, shift+click to use the other! pic.twitter.com/6Rf9kcmHCz
I've been looking at a lot of pixelart with CRT philter recently and I have a theory why it's so popular:
— angrysnail (@angry__snail) July 8, 2021
Pixelart + Texture = Hot
Exhibit A: pic.twitter.com/W5j7jlQJkO
#Unity #RealTime #vfx #shader #gamedev #indiedev Fun with shadergraph, dynamic impact/tearing flesh pic.twitter.com/ZXzRSZhCvz
— RolandStudios (@Roland_Studios) July 8, 2021
It's in! Enabled player control for a quick test. Gotta code it's AI later 🧠 pic.twitter.com/6qmHo4VUz9
— cocefi 🍗 (@chickysprout) July 8, 2021
Compact Inspector! Disable all those bloaty buttons – make it cozy and fast to navigate, with no distraction.
— Neonage (@_neonage) July 8, 2021
Using my fully customizable and FREE plugin!https://t.co/J8cwsCVWVY#unity3d #unitytips #madewithunity #gamedev #indiedev #ux #ui #opensource pic.twitter.com/6XvySvpYeh
hey so I made this neat little game that took me 8 years to do all the art, music, design, and code for.
— EDG (@ENDESGA) July 7, 2021
it's coming in 3 months.
get ready to experience my dream game.https://t.co/BEUD9M0bCF :::. @NYKRA
Happy #VFXFriday ! Here's an effect I made for Crowfall, which launched this week! Time to get in there and level up 😉✨ #VFX #madewithunity #realtimeVFX #gamedev #amplifyshader pic.twitter.com/QLt6ugizu0
— Jessica Sparrowhawk (@pixlweaver) July 9, 2021
Loki effect test 2 #b3d pic.twitter.com/PyxFQZRB4Y
— Bbbn19 (@Bbbn192) July 9, 2021
Been working on a short cinematic focusing on world building. Figured it was a good opportunity to learn some of @UnrealEngine 5's new features along the way. Of course made with @quixeltools!
— Alec Tucker (@alecmtucker) July 9, 2021
Sappheiros – Cinematic Short [UE5] https://t.co/M3Dr4p8SHv via @artstationhq#gameart pic.twitter.com/7NY6ABShIW
Step by step evolution of a trail FX
— Matias Mahler (@mahler_matias) July 9, 2021
Can't wait to post the blog with more about this🙈
#VFXfriday #vfx #realtimevfx #gameart #unreal #ue4 #gamedev pic.twitter.com/sVQwg3dgen