Technically Art Technically Art: Issue 105 (09.07.2021) By Harry Alisavakis on Friday, July 9, 2021 I've grown tired of drawing all my fx trail textures so I made a substance designer tool to do it for me✨#VFXFriday #realtimeVFX #SubstanceDesigner #gamedev pic.twitter.com/cioRx86lJh— Gavin Finley (@Velksy) July 2, 2021 Debonair 2.0 VFX Concept Art pic.twitter.com/EvVK5dRvUA— Jumaralo Hex (@JumaraloHexCore) July 2, 2021 #EnchantingPlantsAndTrees pic.twitter.com/svDDJpdtpY— Justin Donaldson (@JDonaldson_art) July 2, 2021 Hello everyone! I recreated the awesome stained glass light shafts @Cyanilux made for @HarryAlisavakis #TechnicallyAChallenge (this is a pretty late submission, the them was stained glass). It was #madewithunity #URP using a render feature. #VFXFriday #realtimeVFX #gamedev #VFX pic.twitter.com/lEzxm8W5a2— Euri Herasme (@EuriGilberto) July 3, 2021 Quick first pass for Status Effect : Burn#RealtimeVFX #Niagara #gamedev #VFXSketch pic.twitter.com/5Lu8NgTJIl— Niels Dewitte (@Niels_Dewitte) July 2, 2021 Riverside #lowpoly #gameart #blender3d pic.twitter.com/mcTPXE4TSJ— Jona Dinges (@jonadinges) July 2, 2021 This is my #VFXFriday , I tried to create something inspired by the D3 necromancer.I hope you enjoy!#unity3d #Realtimevfx #Gamedev #visualeffects #madewithunity pic.twitter.com/jAZBi2JJqw— Mariano de Giuli (@giuli_mariano) July 3, 2021 Hi, here's my last VFX work on Unreal Engine 4 ! A Final Fantasy inspired holy magic spell. I love FF so much ❤️ (and explosions) !#UnrealEngine #FinalFantasy #VFX #realtimeVFX #VFXFriday pic.twitter.com/x1C4lRvdmV— Julien Delaunay (@JulienDelauna19) July 2, 2021 【Houdini VAT + Unity】トゥーン調の水しぶきを作ってみた|かもそば https://t.co/e0IdydyFuq #zenn #Unity #Houdini記事を書きました。Houdiniでの水しぶきシミュレーションをUnityへもっていくまでの手順を解説しています。 pic.twitter.com/KFWuD620lV— 🍡🍮かもそば 🍩🍘 (@rn49rn49) July 3, 2021 Some background on how I'm rendering the water line, because it's almost arcane 🪄 #unity3dThe key goal is figuring out if a certain pixel on the screen is above, or below water. This in turn can be used to apply effects to a specific part of the screen. pic.twitter.com/SlqK2f4cNM— Staggart Creations 🏔🌲 (@_staggart_) July 3, 2021 We created our own dynamic coloring system inside @UnrealEngine – it enables us to change the look and atmosphere of a scene with just a few clicks.Check it out in the GIF below!#screenshotsaturday #indiedev #gamedev #ue4 pic.twitter.com/AcmdyM8hKD— A Juggler's Tale (@ajugglerstale) July 3, 2021 One of the big features I'd like players to try out in the next release is equipment creation. So, I spent the last couple of weeks redoing the UI/workflow for it. Feels much better, now.#ProjectSky #indiedev #IndieWorldOrder #games #madewithunity #gamedev #screenshotsaturday pic.twitter.com/NE2s2Mjgye— Project Sky (@ProjectSky_Game) July 3, 2021 Real-time rendering test ~ control environment😊#Unity #shader #vfx #RealTime pic.twitter.com/tBc1Ld0bEx— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) July 3, 2021 Animated this traffic light system with only the two keyframes offsetting the UV data in a mapping node 😀 Each light gets its own column in the control texture, which feeds the strength of an emission material. The countdown was overkill but I had to. #blender pic.twitter.com/yt6UAnDIyk— Ian Hubert (@Mrdodobird) July 3, 2021 #enchantingplantsandtrees are some of my favourite subject matter 😌🙏✨🍀 pic.twitter.com/TZzu95ThJu— iris ಠ⌣ಠ muddy (@irismuddy) July 4, 2021 #b3d Updated my ssd, now 6 nodes smaller (total 79) and added width/length sliders. This is also 49 nodes less compared to the initial version.You can grab it for free at https://t.co/cGe5rmJ7Pe https://t.co/d2RDFKETxX pic.twitter.com/PB0f6UWjay— celestialmaze (@cmzw_) July 4, 2021 an ancient ocean elemental!!! 🌊painted for June CharacterDesignChallenge pic.twitter.com/Cjhl8PSrRi— Justin Chan (@justinchans) June 10, 2021 Let some light in, if you care about the plants! 🌿 #simplertimesgame #gamedev pic.twitter.com/hYgZewctkh— Simpler Times (@simplertimesjoy) July 4, 2021 I'm so excited to say I've completed my long-term environment piece! ✨🌞Thank you to everyone who supported me along the way, especially to @Annunziata3D and of course the concept artist, Koko Liem for allowing me to tackle this piece.https://t.co/IG8td3N7gt pic.twitter.com/uck6ION6nb— Kate (@ofkaters) July 4, 2021 bipolar coordinates.#blender #python #creativecoding #art #generativeart #trippy #math #loop pic.twitter.com/pTNAh14L5W— Yann Le Gall (@Yann_LeGall) July 4, 2021 #pixelart #indiedev #2D #ドット絵 pic.twitter.com/Sx3dlrXwiQ— Hugues Laborde (@hugueslaborde) July 4, 2021 Houdini + #machinelearning teaser! Digit recognition using #Houdini & #PDG-Data Generation and model training inside PDG-Realtime application in SOPs-No external libraries, only using Houdini's numpyMore information available on my website soon!https://t.co/3ZDB4ahOpC pic.twitter.com/TpCNW7TESH— Shades of Orange (@ShadesOfOrange_) July 4, 2021 function test for dynamic object blending – based on a depthmap and the wonderful tutorial for terrain and mesh blending by @inresin #workinprogress #fanart #madewithunity #shader #indiedev #AmplifyShader pic.twitter.com/tEIF0j0hd4— Tom Breuer (@flyingillu) July 4, 2021 My participation to #TechnicallyAChallenge made by @HarryAlisavakis, this week the theme is 🌈 Rainbow 🌈As always I had great fun doing this.– 3D assets made with #Clayxels.– Rendered with #Unity3d using #HDRP. pic.twitter.com/YOWJOHimaD— Anthelme (@anthelme_dumont) July 5, 2021 Using covariance of polynomials to fit an oriented bounding box to a cubic Bezier curve analytically (without sampling the curve): https://t.co/vAuyj11BRd pic.twitter.com/xJ9m4SXhDz— Edd Biddulph🐚 (@eddbiddulph) July 4, 2021 I participated in @HarryAlisavakis's #TechnicallyAChallenge Rainbow Tech Art challenge. This was really fun to work on (and consumed my entire day lol)#indiedev #VFX #VFXgraph #ShaderGraph #madewithunity #rainbow pic.twitter.com/yuyEDIoV27— Emily Waugh (@redpandaemily) July 5, 2021 Last week on the produciton of Sprite Fright I created an asset for the hairspray effects using #geometrynodes . You can checkout a breakdown of how it works as a production lesson and download the file on the @Blender_Cloud 🙂https://t.co/IZQ8ACEi4Y#b3d pic.twitter.com/FgDrwxFr7z— Simon Thommes (@simonthommes) July 5, 2021 This would be one of the most detailed projects I have ever made in @unity3d . There are still lots of things need to do, Hope I can finish this before august.😥#madewithunity pic.twitter.com/srrAtFd5s8— KeJyun (@KeJyunWu) July 5, 2021 Did I tell you that I love procedural animation? #GoMechaBall #gamedev #madewithunity pic.twitter.com/VrLk82YSIg— Jakob Wahlberg (@Jakob_Wahlberg) July 4, 2021 Ok, I've overworked myself a bit today 😮💨 After the first half of day teaching AI how to use doors, I was too impatient to not teach them how to walk through buses. Got a rough working prototype. Now to combine it with the task system. #podvarak #gamedev pic.twitter.com/GKzBoJVXO2— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) July 5, 2021 Cabbage boi has been released💚🥬🎨https://t.co/bUM4gYnxTm pic.twitter.com/5mmW2Djvae— Georgia Higgins 🌈 (@higgsy137) July 5, 2021 New Post: Visibility Buffer Rendering with Material Graphs. If you have a thing for visibility rendering, analytic partial derivatives, and quad utilization than this one is for you. https://t.co/FXatF9UxzV— John Hable (@FilmicWorlds) July 7, 2021 Kicking out some of the old code. As I don't need the clouds to be interactive anymore, I can just spawn them as particles now. Not the performance boost I was hoping for, but should make it much easier to create weather patterns.#lowpoly #indiedev pic.twitter.com/583RCgQNh4— All City, Kitty! (@AllCityKitty) July 7, 2021 Are custom passes in @unity3d URP a mystery to you? I wrote a short post on achieving this cool blur effect! (code included !)✨#madewithunity #gamedev #vfx pic.twitter.com/6gtMTTuxJC— Alex Ameye (@alexanderameye) July 7, 2021 pic.twitter.com/oHlZneK631— rémi (@ok_remi_ok) July 7, 2021 Continued work on my photograph shader🧹#gamedev #madewithunity #IndieGameDev #unity3d #shader pic.twitter.com/Z6vHJcXHMb— Suggo (@CreationsSuggo) July 7, 2021 Wanted to do something with Ice after playing with fire so came up with this 😄, also got to try out some Niagara functions I hadn't used before such as sample texture 2D. pic.twitter.com/bDofREWdrK— 🌘 LostMoonman 🌒 (@LostMoonman) July 7, 2021 Spawner #pixelart #animation #gamedev pic.twitter.com/kYuuwWTFXb— Pikas (@sergio_pks) July 7, 2021 Still a ways to go for that A.I., but hey, it's starting to have it's moments!#gamedev #indiedev #indiegame #GameMakerStudio2 pic.twitter.com/YH5ZbYZlYl— Fábio Fontes (commissions on hold) (@FontesRanter) July 6, 2021 Using a proximity node setup with position/scale in #GeometryNodes 🌸#b3d #gamedev #blender3d #indiedev pic.twitter.com/Lff81bXhYv— Farrukh Abdur (@FarrukhAbdur) July 8, 2021 Finally! Here it is – my free #UE5 Lumen and Nanite compatible toon shader. 3 methods for cel shading, 7 methods for outlines, and a custom function example. 🧵Breakdown thread below (1/15) 👇https://t.co/FlfeOg6L6F #UnrealEngine5 #gamedev pic.twitter.com/XkYLvwW8Gx— Christopher Sims (@csims314) July 7, 2021 #UnrealEngine / #gamedev tip🌱Its very easy to set up materials for vertex painting/ blending 2 textures. Just add a lerp node hooked up to 2 textures and a vertex colour node into the alpha. Go to paint mode and just click to paint one colour, shift+click to use the other! pic.twitter.com/6Rf9kcmHCz— Rosie Jarvis (@rosiejarvisart) July 8, 2021 I've been looking at a lot of pixelart with CRT philter recently and I have a theory why it's so popular:Pixelart + Texture = HotExhibit A: pic.twitter.com/W5j7jlQJkO— angrysnail (@angry__snail) July 8, 2021 #Unity #RealTime #vfx #shader #gamedev #indiedev Fun with shadergraph, dynamic impact/tearing flesh pic.twitter.com/ZXzRSZhCvz— RolandStudios (@Roland_Studios) July 8, 2021 It's in! Enabled player control for a quick test. Gotta code it's AI later 🧠 pic.twitter.com/6qmHo4VUz9— cocefi 🍗 (@chickysprout) July 8, 2021 Compact Inspector! Disable all those bloaty buttons – make it cozy and fast to navigate, with no distraction.Using my fully customizable and FREE plugin!https://t.co/J8cwsCVWVY#unity3d #unitytips #madewithunity #gamedev #indiedev #ux #ui #opensource pic.twitter.com/6XvySvpYeh— Neonage (@_neonage) July 8, 2021 hey so I made this neat little game that took me 8 years to do all the art, music, design, and code for.it's coming in 3 months.get ready to experience my dream game.https://t.co/BEUD9M0bCF :::. @NYKRA— EDG (@ENDESGA) July 7, 2021 Happy #VFXFriday ! Here's an effect I made for Crowfall, which launched this week! Time to get in there and level up 😉✨ #VFX #madewithunity #realtimeVFX #gamedev #amplifyshader pic.twitter.com/QLt6ugizu0— Jessica Sparrowhawk (@pixlweaver) July 9, 2021 Loki effect test 2 #b3d pic.twitter.com/PyxFQZRB4Y— Bbbn19 (@Bbbn192) July 9, 2021 Been working on a short cinematic focusing on world building. Figured it was a good opportunity to learn some of @UnrealEngine 5's new features along the way. Of course made with @quixeltools!Sappheiros – Cinematic Short [UE5] https://t.co/M3Dr4p8SHv via @artstationhq#gameart pic.twitter.com/7NY6ABShIW— Alec Tucker (@alecmtucker) July 9, 2021 Step by step evolution of a trail FXCan't wait to post the blog with more about this🙈 #VFXfriday #vfx #realtimevfx #gameart #unreal #ue4 #gamedev pic.twitter.com/sVQwg3dgen— Matias Mahler (@mahler_matias) July 9, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)