Technically Art Technically Art: Issue 107 (27.08.2021) By Harry Alisavakis on Friday, August 27, 2021 Finally we have proper ANIMATED cutscenes in The Forest Quartet!Here's a snippet to prove it!animation by Katarina Ankjær Helstrup#screenshotsaturday #madewithunity #gamedev pic.twitter.com/9jupS8GgsU— Mads Vadsholt (@ItsMadsTalking) July 17, 2021 Could do it for a long time. Some basic projectiles practice. More: https://t.co/uChhvHf8CX#madewithunity #unity #unity3d #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/5dsnhEzP70— Catherine (@KateJoyraise) July 17, 2021 Its ready! Announcing my new #TechArt resource site:https://t.co/fcIPxLXX2WJust a few things to get you started, I'm taking requests – more to follow! pic.twitter.com/w0AxfV51PT— Matt McDonald (@lord_zargon) November 16, 2020 After/before texture updates on my terrain system. The little ledges help the geometry read a lot better, and the half-procedural detailing does a pretty decent job at hiding the polygons while still looking sort of like #pixelart pic.twitter.com/5poRatUklK— t3ssel8r (@t3ssel8r) July 18, 2021 Testing out some glass blurring shaders for edge wear. The basics of it is just using a spiral-blur and driving its intensity based on a soft mask. #UnrealEngine5 #gamedev #gameart pic.twitter.com/DNoJmkFCIf— Tristan Meere (@tristanmeere) July 18, 2021 🌑 Night city line pic.twitter.com/BuS5NaODTn— SKATE STORY (@skatestorygame) July 18, 2021 Krupenichka – Made with #SubstanceDesigner and #MarveloudDesigner https://t.co/cReTvRtStA pic.twitter.com/Gqc8i6gBL0— Pauline Boiteux 💙 (@JappLuz) July 17, 2021 Pixel Pokémon Battle! 🔥🌿💧This was a great exercise for improving on my organic pixel props / environments – I learned a lot from it. Happy enough to call this project done now though! Hope you guys like it!#lowpoly #pixelart #Pokemon #ポケモン #ドット絵 pic.twitter.com/wxHbDWyotl— SULLY ⚔ (@artofsully) July 17, 2021 Glowy Portals. Now on Gumroad for free: https://t.co/NwvnmHNdR0 #b3d pic.twitter.com/ZBgtadoFgd— Bbbn19 (@Bbbn192) July 19, 2021 Added some procedural settings for a flower shape using #geometrynodes 🌸#b3d #blender3d #gamedev #indiedev pic.twitter.com/vAdULAn2jz— Farrukh Abdur (@FarrukhAbdur) July 19, 2021 エフェクト作りました。大好きな作品にちょっと似てしまった。Niagara仕事で使ってみたいなあ。#UE4 #UE4Study #Niagara pic.twitter.com/veZXV8vycv— Katsura (@RFX000000) July 19, 2021 Making an anchor with @MaxonVFX c4d, HoRope and @quixeltools 😊⚓️ pic.twitter.com/XuXHrOYHtB— Clementmor1 (@clementmor1) July 20, 2021 Lets-a-go! It's #UnityTips Tuesday and I'm so excited to share a new tutorial!Let's learn how to create a responsive jump with multiple trajectories, animations, framerate independence and more!✨🔗: https://t.co/BvbXsR6qVn#Unity3d #madeWithUnity #gamedev #indiedev @unity3d pic.twitter.com/TTe1A9shoe— Nicky B (@NickyBoccuzzi) July 20, 2021 Sometimes you just have to make an animated diagram to help demonstrate how a technical detail functions in an old game pic.twitter.com/81ZmuYR1tY— < ᷆ ᷇•> (@Hey_Its_Lollie) July 19, 2021 I came up with a novel method to fake sand simulation, and it looked surprisingly natural🎐(#UE5 Ancient demo)#gamedev #techart #vfx #realtimevfx pic.twitter.com/3Pw6vhALj9— Asher Zhu (@Vuthric) July 21, 2021 One projectile per day keeps the sadness away👀 ̶T̶r̶a̶i̶l̶ Projectile exercise – Stardust Rimbows#UE4 #vfx #realtimevfx #gameart #gamedev pic.twitter.com/gHvYLpcvlT— Matias Mahler (@mahler_matias) July 19, 2021 I made a leafy explosion! pic.twitter.com/xkQaS2N6vL— ♡ Valentina ♡ (@Shrommy_) July 21, 2021 How did you even get up here? ⭐#indiedev #dkgame #madewithunity pic.twitter.com/cLtkC1d4MU— Half Past Yellow (@halfpastyellow) July 21, 2021 Here we go, lots of cute grass via Compute Shader! Plus my updated grass painter tool 🙂 #gamedev #madewithunity Grab it here, all code included >> https://t.co/XZB8OCSL5I pic.twitter.com/LsWXg6yAWW— Joyce[MinionsArt] (@minionsart) July 21, 2021 #Realtimevfx #VFX #UE4 pic.twitter.com/Py3Cl4kMvp— なるみ (@nalrni) July 21, 2021 Latest addition to Fluffy is mirror painting and selection lock. Red panda model by @MalberShark #madewithunity #gamedev pic.twitter.com/2jOrPY11R8— Daniel Zeller (@zellah) July 22, 2021 How to model a crystal in a couple of minutes, all procedural on @MaxonVFX #C4D 🟥💥 pic.twitter.com/pDghD4g7pm— Clementmor1 (@clementmor1) July 22, 2021 I've been ever so slowly working on the water line shader. I'm still in two minds if I'm going to use it, but there will be an underwater section in the Autumn level even if I don't go with this.#vfx #indiegames #gamedev pic.twitter.com/w2qUZohhcu— 𝔉𝔬𝔵𝔢𝔫 – In Early Access (@foxenIsland) July 22, 2021 FXs done for @FallenTearGame 😉 pic.twitter.com/9yrXYyLi6Y— Requin Cobalt (@cobalt_requin) July 23, 2021 I made a shader for our in game map, keeps it sharp when zoomed in! Very happy with it 😁It also mean we can use low rez textures which is nice! Its based on how *I suppose* Mario Odyssey did it…cant share the shader, but wanted to show the technique 👀 pic.twitter.com/rn1ysKFEPc— Alex Strook (@AlexStrook) July 23, 2021 I'm finally upgrading the placeholders trees 😭#lowpoly #ParadiseMarsh #indiegame pic.twitter.com/d17IowSvpZ— Eti Trudeau🔧🎨 (@LazyEti) July 23, 2021 How to make a pixel globe, small tutorial ^^#pixelart pic.twitter.com/7WaIybeI6M— Daydreamer ( Commissions open ) (@Daydream_Stream) July 23, 2021 little tool about snow creation with #houdini in #UnrealEngine (again, it's more proof of work system than pushing the thing visually)#techart #UE4#gamedev pic.twitter.com/WDCbLQtOJJ— Mr.Costard (@Mosieur_Costard) July 23, 2021 3D lighting on a 2D sprite!?DAMN! We ain't in the early 90's anymore…#gamedev #pixelart #screenshotsaturday #indiedev #unity #normalmap pic.twitter.com/hH9L4YLZw5— Demons Ate My Neighbors! DAMN! (@Watch) July 23, 2021 First usable results of surfel allocation. Surfels are spawned progressively from camera, and stored in world space within a GPU hash table. Useful for surface parametrization without uvs. I want to use these for diffuse GI caching, inspired by Pica Pica: https://t.co/jFpv6P1zUk pic.twitter.com/IZKASiqvVj— János Turánszki (@turanszkij) July 24, 2021 Working on the lighting transition as you climb out of the shady woods ☺️#gamedev #indiedev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/ullgxC7JGH— Pine Hearts (@pineheartsgame) July 24, 2021 A little workflow glimpse. 👀I always start with a 2D walk cycle. Once I get the animation I like I use the camera trick with layer style stroke to get my isometric angle right (or any angle). After that it's all about getting the details right (frame by frame). #aftereffects pic.twitter.com/iVGdN6UPvc— Tony Babel (@TonyBabel) July 24, 2021 Pew pew burn 🔥#VFX #rebelway #ue4 #gamedev #RealTime #realtimevfx #stylized pic.twitter.com/YCr51JTGJ5— Sebastian Dussault-Perez (@sdp_vfx) June 22, 2021 Love the design and colours of @mellifics's bus stop picrew, I just had to try recreate one in 3D. #madewithunity pic.twitter.com/t6C5Htdi7E— Harry Heath (@harryh___h) July 24, 2021 Hi! Making art inspired by my favorite games has been keeping me sane this past year – so thought I’d share on #PortfolioDay 🙂 And please do share tweets from those folks who do this for a living: it’s tough out there and every share helps. 👍 pic.twitter.com/65jU8XnhbE— Simon Cox (@_simon_cox) July 14, 2021 I’ve recently tried recreating the Freeflow Combat from the Batman Arkham games!#madewithunity #gamedev #mixandjam pic.twitter.com/mcNKM6UCZa— André Cardoso (@andre_mc) July 25, 2021 Poor man's IK. Linerenderer legs #gamedev #madewithunity pic.twitter.com/2Tgl0ChX8I— Jakob Wahlberg (@Jakob_Wahlberg) July 25, 2021 Tutorial for how I paint magical spell effects in Photoshop. pic.twitter.com/oNtcHmqVZ7— Sam Peterson (@SamPetersonArt) July 23, 2021 Happy to do a short and brief breakdown of the textures I made for my OW inspired subway scene 🧡 pic.twitter.com/NX6nxp8JTL— Ioana Oprisan (@IoanaOprisan) July 24, 2021 I made a lego generator using @Blender geometry nodes. Full screenshot of the nodes can be found here: https://t.co/VTCaONCMuf #b3d #geometrynodes #blender pic.twitter.com/cHlVPI1ZlX— TomekS (@_TomekS) July 25, 2021 Here's my part 2 write up on SDFs! Using #UE4 – #UE5 and #Unity with example shader graphs in both engines and lots of fun making custom HLSL nodes. Blend and make those shapes work for you in UI or VFX!!https://t.co/lNaXUr1c98#techart #shaders #gamedev pic.twitter.com/8TM6PwFCJ2— joyrok (@joyrok) July 23, 2021 Quick setup for flags/cloth in #Houdini Only a few nodes away from epic simulations 😀 pic.twitter.com/SrbDD0XXSk— Simon (@Simon_Houdini) July 26, 2021 Beware of Mr. Cloud! 🌩️A completly procedural cloud shader. #UE5 #shader #gamedev pic.twitter.com/eLUoWjeQsO— Daniel Karner (@SmallLebowskii) July 26, 2021 Whirlpool simulation 🙂 #vfx #UE4 #indiedev pic.twitter.com/Fj0RDnk4YR— Krystian Komisarek (@ImaginaryBlend) July 26, 2021 okay no more chop-testing, now to get the little guy picking up chunks and taking them back to the workstation… pic.twitter.com/8CvsvCyZ3d— Powerhoof (@Powerhoof) July 26, 2021 Little "recreation" of the famous final scene of Zelda Wind Waker https://t.co/Xi9D9TgXI6 #madewithunity #zelda #windwaker #gamedev pic.twitter.com/iUpBbI90N4— Jose Moreno (@jose_morval) July 27, 2021 Et voilà! mon pièce de résistance: Voxel-grids-on-an-LBVH raytracing. GTX 1050Ti at 1080p. Full details available here: https://t.co/tt7noiFoZC Next stop? caching grids to disk, JFA, upscaling and checkerboard for good measure!🙂 pic.twitter.com/sMet6wBCks— TooMuchVoltage Software (@TooMuchVoltage) July 27, 2021 How to make an anime-style impact-frame in Unity 💥Here is a little breakdown I made for #unitytips Tuesday ⬇️@unity3d #madewithunity #DeathsDoor #VFX #realtimevfx #gamedev https://t.co/jO1Mp8fKZp pic.twitter.com/faBuWE1jBy— LuBu (@LuBu_1988) July 27, 2021 Here a comparison between the raw #2dfx i’ve animated and the result after compositing. @unit_image for “BREATHE” | Official Launch Video – Legends of Runeterra#legendsofruneterra #unitimage#2dfx #2danimation #riotgames #2d Instagram: https://t.co/lQEDP3CNqu pic.twitter.com/7DwWrXVwyx— Aurelien Ressencourt (@RessencourtA) May 24, 2021 Any suggestions to deal with explosive temper? VFX made in unity for #disciplesLiberation #unity #unity3d #VFX #realtimeVFX #rpg #gamedev #3d #techart pic.twitter.com/dZb0PEUDxy— Sebastian Dussault-Perez (@sdp_vfx) July 27, 2021 little test with some backed simulationsI'll like to learn how to export flowmaps soon pic.twitter.com/YwdYK6Xd34— ✨Rafles✨ (@SrRafles) July 27, 2021 Here are my VFXs for Sentinel Graves! Including close-ups and slow-motions~ ✨https://t.co/3bJjvwOmiC— Sirhaian (in Vacation!) (@Sirhaian) July 27, 2021 #b3d #lowpoly 🍒 pic.twitter.com/CoSU90XWtk— Lettier (@lettier) July 27, 2021 drawing fire lazily pic.twitter.com/0Hy9YnScT3— saving $$$ for vet bills (@tc2oh) July 27, 2021 Shading with polyhedral lights is expensive if you use one polygonal light per face. Integrating over their silhouette instead is significantly faster. Check out my bachelor thesis, blog post and @Unity3D implementation:https://t.co/8yR51BAgUN— Bastian Urbach (@BastianUrbach) July 28, 2021 If you're still searching for 2D animation software, this is your sign to give Blender Grease Pencil a shot. #indie_anime #b3d pic.twitter.com/8ZZNlslGAE— EmesZack (@emes_zack) July 28, 2021 Serenity #blender3d #gameart pic.twitter.com/MOT2xLk35g— Jona Dinges (@jonadinges) July 29, 2021 "ɪ'ᴍ ʟᴇᴀᴠɪɴɢ. ᴛʀʏ ᴀɴᴅ ꜱᴛᴏᴘ ᴍᴇ." 💀i've been in love with Zagreus since i started playing here he finally is, @0jenzee0's cheeto feet boy ✨check 'm and other shots at:🔗 https://t.co/e9PN1Kuc74#Hades #HadesGame pic.twitter.com/QQG6kyGcnt— anthea 🛏️ (@potapome) July 29, 2021 I had this idea of a closer interaction between the hands and music in this scene. Here's a pretty quick action recorder animation.. Would be awesome to keyframe it perfectly to the music!All made in Dreams on my PS5.#MadeInDreams #dreamsps5 @mediamolecule pic.twitter.com/gUyHQmU729— Martin Nebelong (@MartinNebelong) July 29, 2021 Slash and impact inspired by Elderwood Rakan #6 Nature Slash#VFX #unity3d #gamedev #LeagueOfLegends pic.twitter.com/0dUDdifL8D— Dmitry Bogatov (@DestroyeerVFX) April 25, 2021 Starting work on local lighting in the toy renderer 🙂 So far just one poorly-sampled triangle light, but looks cool with global illumination in this small (but gorgeous) scene #Vulkan #rustlang(art: https://t.co/kWHermD8Af) pic.twitter.com/eO7ciqnTih— Tomasz Stochastic 🦀 (@h3r2tic) July 30, 2021 Made a volumetric bidirectional path tracer in shadertoy. Basically tracing a laser path, and then trying to connect the camera path with the laser path using importance sampling. https://t.co/YbySPMdQh1 pic.twitter.com/sdgtIXU4Av— Mykhailo Moroz (@Michael_Moroz_) July 29, 2021 Made a nature-based self heal FX 🌸 , wanted to do something more small scale *looks at @hadidjahb VFX reel tips ✨* #VFXFriday #VFX #UE4 pic.twitter.com/ZbpEeCN3za— 🌘 LostMoonman 🌒 (@LostMoonman) July 30, 2021 well I've been holding this personal concept art hostage for MONTHS hoping to post it alongside a realtime version at this rate I won't get to making it until 5 years from now so out it goes! 🤡 have some rainbow sparkles for your feed 🙂 (full res: https://t.co/kB1GLwU9Sp) pic.twitter.com/2qqhLERAGp— 💙✨Sarah Carmody✨💙 (@sarahcarmody) July 30, 2021 I had the honor of doing a demo for The Bangkok International Digital Content. It was an intro to #realtimevfx work flow. I used mostly geo, and sprits to make the fireball.#VFXFriday #UE4 pic.twitter.com/S1Uu6I07rh— Desert Rose ☦ 🇪🇬 (@Mark_Khalil_art) July 30, 2021 upgraded the water so now we have refraction and generally more motion in the water, this material is also buckets cheaper toohave a nice weekend!| @UnrealEngine | @indiedevfeed | @polycount | @HourADayGamer | #TritoneTheGame | #indiedev | #UnrealEngine | #screenshotsaturday pic.twitter.com/8NSbt3QyeT— Tritone The Game (@TritoneTheGame) July 31, 2021 🖍️ 3D little astronaut snoot ~ 🚀🦈🪐Based on the amazing art of @Requinoesis ❤️#3Dart #zbrush https://t.co/1eXLAOJeKG pic.twitter.com/q8a8Xs8XWo— Emma Koch 🌈🎩 (@emmakoch) August 1, 2021 Pokey pokey pic.twitter.com/BA3ttrwRgu— cocefi 🍗 (@chickysprout) July 23, 2021 just a peaceful sunset in Paradise Marsh✨#lowpoly #gamedev pic.twitter.com/h6J98qq0Gk— Eti Trudeau🔧🎨 (@LazyEti) August 2, 2021 Made an https://t.co/qgPtmJhklN page for the planet generator – that i'm calling Magrathea – so I can push it up there once it has an interfacealso getting some cool music from @MrZulubo 👀https://t.co/fanKLH10qT pic.twitter.com/jqYRwIpCUm— Andrea Jörgensen (@AndiJorgensen) August 2, 2021 A brief breakdown of the sparkly starburst I posted a few days ago! I've isolated certain parts in roughly the order I like to work, but it's definitely not a straight shot process like how this GIF makes it look. (more on each 'step' in thread 👍) pic.twitter.com/dWQpiLEztc— 💙✨Sarah Carmody✨💙 (@sarahcarmody) February 7, 2019 Using @SebAaltonen's eikonal solver (https://t.co/1Eo51HxYSB) to fix interior/exterior of SDF after add/cut.I will need a 3D version of this to remove or alter WFC tiles from the SDF in the Townscaper inspired project I'm resurrecting. Watch this space! pic.twitter.com/Bys22GTp0o— Sam Bigos (@Calneon) August 2, 2021 Ditched morph targets in favor of per-vertex deformation.#UE4 #indiedev pic.twitter.com/jIxEtmV2oL— Marcis (@MarcisPSXFX) August 3, 2021 wanted a little break from my big projects so did some hand painted practicegemstones and silver 💍#handpainted #lowpoly pic.twitter.com/QDYslvtFgq— Rosie Jarvis (@rosiejarvisart) August 3, 2021 Made a little breakdown of a musical transition we had a lot of fun making for Death's Door!https://t.co/uLsDgWAd4D pic.twitter.com/pShXEyKHGN— David Fenn (@autotwitch) August 3, 2021 🤛🔥 New #b3D #tutorial and first Alive! #course sample. How to create shapekeys and add them to detail your animation! 🔥🤜▶️ https://t.co/kk7C23Ra2v🙏As always, RT very much appreciated🥰 pic.twitter.com/kpDKd3RWUw— Pierrick Picaut (@pierrick_picaut) August 4, 2021 While I was working on #CScape for @unity , I had an idea of creating a simple shader that can be placed on a plane, and able to simulate distance city with a parallax effect without actually using any meshes.@AmplifyCreates #gamedevelopment #ProceduralArt pic.twitter.com/R2cLQ0BWyb— Oliver Pavicevic (@OlixOliver) August 3, 2021 저 트윗보고 생각나서 후딱 만들어본 움짤저희 게임잼에 들어간 포탈 이펙트도 저런식으로 UV를 변형해서 만들었습니다.이펙트 만드는거 재밌어용 https://t.co/yGjdvqXWBo pic.twitter.com/UjFQMYMsrC— 김구이 (@northstar1082) August 2, 2021 New subscriber only setup coming soon🤠Patreon / Twitch pic.twitter.com/HArRfMT09H— John Kunz (@k_un_z) August 4, 2021 Game is cancelled because I can't stop goofing around with the new mattress shader. I'm sorry, everyone. #MalloryGame pic.twitter.com/EkXoZD415J— Ivan Khoroshev (@devancheque) July 16, 2021 Check out this time-lapse showing how the #SiltGame artwork is brought to life… Watch to the end to see the in-game footage.#animation #surrealism #gameart #indiegame pic.twitter.com/R2p3ZdFwMt— Spiral Circus (developers of Silt) (@GamesCircus) August 5, 2021 Fireball explosion#realtimeVFX #unity #gamedev #VFX #unity3d pic.twitter.com/iMJMXmeCa7— Sebastian Dussault-Perez (@sdp_vfx) August 4, 2021 My #CScape for @Unity has a simple but useful artistic tool for creating facades skins for a virtual city. You just drop some depth map sprites on your canvas, and you are ready to bake whole sets of 40 facade styles. # #ProceduralArt #gamedev #cg @realtimevfx pic.twitter.com/Nv58MDIoBi— Oliver Pavicevic (@OlixOliver) August 5, 2021 Wrote a short technical breakdown post about our latest collab scene w/ @patmais971 & Grigoris Konstantakatos! Have a look!https://t.co/8F2hTdPd7P pic.twitter.com/u1vvS0fT3a— Angelo Tsiflas (@cubosaur) August 6, 2021 ShaderGraphへのエフェクト組み込みをよりシンプルにしました。入力にベースカラー、出力をEmissionへ接続するだけで他のメッシュと同じようにエフェクトが適用されるようになりました。#MoreSimple #ShaderGraph #SubGraph #CustomFunction #WaterCausticsEffect #URP #Unity3D pic.twitter.com/PEu4h9ZG1c— Masataka Hakozaki (@m_hakozaki) August 6, 2021 Hello #VFXFriday !!! ~I had the honor to work with a concept art from @sarahcarmody this week ! Her work is incredible, so I learned a lot ^^Meshes with panning textures. Colors is gradient sampling with a distance field from the center. Breakdown !#RTVFX #Unity #shader pic.twitter.com/WfknJFOSXk— Nibilli (@nibillii) August 6, 2021 #b3d #geometrynodes #bnpr Quickly trying out the new fields prototype:a simple procedural planet with two spheres pic.twitter.com/zYrv9laz4c— 🌌 celestialmaze (@cmzw_) August 6, 2021 Crumbling Cottage update:Back into the flow, sorting out some base meshes and getting the sculpts underway. Floor texture and tiling wood beam mesh, with broken end. Baked with flat colour applied for now.Lots more to come! 🙂#gameart #zbrush #environmentart #crumblingcottage pic.twitter.com/IMUO9Qzp09— Jamie Read (@JamieRead3dArt) August 6, 2021 This is SO COOL to actually see in a game!!I wrote a system like this for a fishing game a little over a year ago but never got around to making it freely available so HERE IT IS if you want to use it for your #Unity3d game!!>> https://t.co/BbqyMhyrdl << https://t.co/lVgvabG7fy pic.twitter.com/qZkU7B1bQC— Noé Charron (@celechii) August 7, 2021 Enter the burning forest!Environment design on #TheForestQuartet #screenshotsaturday #gamedev #indiedev pic.twitter.com/CmD1eoUot9— Mads Vadsholt (@ItsMadsTalking) August 7, 2021 Procedural bookshelf #unity3d pic.twitter.com/wcSFhxHf4U— Wenzy (@ziyangwen) August 8, 2021 Made an overflowing bathtub. #unity3d #madewithunity #AmplifyShaderEditor #VFX pic.twitter.com/GhoknC7fWY— Adam Andersson (@AdamosenAdam) August 8, 2021 Did a little waterfall for @HarryAlisavakis #TechnicallyAChallenge . Had to add support for arbitrary obstacle to my fluid simulation for that, which was quite fun. #madewithunity pic.twitter.com/sVJ3aefCkx— Shahriar Shahrabi (@IRCSS) August 9, 2021 I made this dynamic flow implementation based on @SeaOfThieves 's approach. Very cool! #madewithunity #shaders #gamedev pic.twitter.com/lJnGOIhZCX— José Hojaverde (@JoseHojaverde) August 9, 2021 I got tired of hand-editing the atlas texture I use for TextMeshPro's inline sprites.So I made a very simple one that you can use too if you like. It doesn't do any kind of clever packing, but it works well enough for my needs.Code is here: https://t.co/Tq9GAR7duC pic.twitter.com/mkXYF98ttc— David Evans (@phosphoer) August 6, 2021 Hi everyone 👋I've just released the last ✨FREE✨ update of my Non Uniform Edge Detect node!New functionality include small shapes preservation and artefacts removal.You can grab for free below ⬇https://t.co/L1Yl2Xjj6Q pic.twitter.com/ehzH6BxHlz— Maxime Guyard-Morin 💙 (@Maxime_G_M) August 10, 2021 The underwater rendering extension for the Stylized Water 2 asset is now available on the Unity Asset Store! #gamedev #unity3d 🔗https://t.co/noQhYcNBPr pic.twitter.com/QvZPZzPxHy— Staggart Creations 🏔🌲 (@_staggart_) August 10, 2021 Portal activation VFX made in Unity#realtimevfx #vfx #gamedev #techart #unity pic.twitter.com/ElW7mQElbu— Sebastian Dussault-Perez (@sdp_vfx) August 10, 2021 #gamedev attempted to write a breakdown on the effect I created for the gmtk gamejam last year in #ue4 #niagara Also added some tips for upcoming UE5 features like randomize meshes in a single emitter.https://t.co/z0ncdbCvwE https://t.co/ELYFK69bvb pic.twitter.com/Ijcy7MODhH— Sebastian Krause (@HatiEth) August 12, 2021 I'm super excited to show you my finished Victorian Drawing Room environment! I did my best to create an environment that felt like a place someone would want to spend time in and explore. Check it out! Full AS post with hi-res pictures here: https://t.co/r04nSTdWof pic.twitter.com/blp7dYhulw— 💙Ash💙 is Looking for Work Right Now!!! (@cordiallycontgo) August 12, 2021 Pollimero's handy scanner can pick up all the available resources in the nearby area! *All* of them 🔍🏕️(Alternative caption: What it feels like when I open my email inbox after a break!) 🐥 Pollimero fan club newsletter: https://t.co/LewHWHLu2Y#indiegamedev #gamedev pic.twitter.com/mbifb1DVjD— Kokopa's Atlas ➜ Kickstarter Coming Soon! (@HyperMegaPixel) August 12, 2021 For this #VFXFriday I've got some more juicy VFX for the game Temtem. I can not express in words how fun it's to work on @PlayTemtem so let the VFX speak for itself 😀 #VFX #Unity #temtem #realtimeVFX #realtime #particles #madewithunity #animation #elements #effects pic.twitter.com/LYQDe7DZF0— SmearKees (@SmearKees) August 13, 2021 I once made this tornado shader where you can tweak the material and change its element and stuff. I posted a fire tornado a while ago, but I think I forgot to post the water one.#VFX #MadeWithUnity #Unity3D #Shader #AmplifyShaderEditor #Amplify #RealtimeVFX pic.twitter.com/V6l45vvPMb— Gregory Oliveira (@godsgreg) August 13, 2021 Feels like it's been years since the last time that I had the opportunity to work on something personal but, finally, here it is!#realtimeVFX #VFXFriday #madewithunreal #gamedev #VFX pic.twitter.com/c01RioiA27— Christian Gonzalez (@chris____gs) August 13, 2021 New reel up on ArtStation for the VFX work I did on Sylvanas!🏹https://t.co/c7BhsGyUTq— Kali 🌟 (@kalieve) August 13, 2021 Coven Cassiopeia E VFX I did as my first VFX during my internship at Riot Games 😀 https://t.co/CAq823GxnN— Jose Estrada (@EstradaVFX) August 15, 2021 Spent the weekend learning how to make a custom inspector in @unity3d for my GB-palette inspired project! Floors and walls are auto-generated from a b/w image with adjustable frequencies for which objects to use. Gonna be super useful – def gonna flesh it out some more!#gamedev pic.twitter.com/Xe5tvO3byS— SULLY ⚔ (@artofsully) August 15, 2021 Play around again with Destruction! This time it is more baked out and simulated in Houdini.This is maybe for a next video👀#houdini #procedural #UnrealEngine5 #screenshotsaturday #gamedev pic.twitter.com/F5ksN6nFlL— Simon (@Simon_Houdini) August 14, 2021 Paint flowing clouds and planet storms with the free #bleder Flow Map add-on! Get it here on Gumroad. https://t.co/UHAxL3ECUq (Check the previous vid for the basics) #b3d pic.twitter.com/0muE76vlEL— Jan van den Hemel (@JanvandenHemel) August 15, 2021 Wrote a huge article explaining 5 different techniques to render outlines. Use it for your games/projects/VFX!✨ There is code included 👇 pic.twitter.com/KXOv6JdWc6— Alex Ameye (@alexanderameye) August 16, 2021 Making of Baldo: are you curious to know how the world of Baldo is build? It's a little place already seen in the gameplay videos, to avoid major spoiler😉 #madewithunity pic.twitter.com/iVXJlApG2B— Baldo (@BaldosTale) August 11, 2021 Floating Fridge🚀🧊🥤#Blender3D #MadeWithUnity #b3d pic.twitter.com/Ug4y11bofV— Aender Lara 🍩 (@AenderLara) August 21, 2021 the Bézier video is now out!! 🎉I've spent the last month working on this – I hope you'll like my audiovisual exploration of these math noodles! 💖https://t.co/ZeaIDDQNvW— Freya Holmér (@FreyaHolmer) August 19, 2021 tons of character controller work so you can flirt with the trees#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev pic.twitter.com/IKBCkV2FMd— Boltzmann Games (@BoltzmannGames) August 21, 2021 Our world is filled with celestial sigils with immense power over the elements. Knights who pledge to become their earthly avatars can borrow this power, forging powerful pauldrons with these sigils… but at what cost?#pixelart #indiedev #freelance #IndieGameDev #animation pic.twitter.com/Ku7yHPto70— The Pauldron (@PauldronGames) August 19, 2021 First satisfactory results with point-splatting compute rasterizer for foliage. Lighting isn't finished yet, but I got TAA working, and it's better than expected! (thanks to @longbool for the recent TAA article) pic.twitter.com/p2o2MSEqwK— Mr F (@guycalledfrank) August 22, 2021 pic.twitter.com/0shUvkyeFj— Thomas Hooper (@tdhooper) August 22, 2021 vec2 f=FC.xy,w=f/r;vec3 p,q;float i,s,e,h=.5;for(q.z=-.2;i++<3e2;)i<1e2?p=q+=vec3((f-h*r)/r.y,1)*(dot(sin(p-=sin(vec3(1,3,5)+t)+t),cos(p.zxy))+1.4)*s*h,p/=s=dot(p,p),o1.rgb+=max(hsv(e=length(p)/3e2,.06/e,e*e),0.),o1:o0+=texture(b1,w=(w-h)*pow(.99995,i)+h)/2e2;o0+=o1;#つぶやきGLSL pic.twitter.com/qgBOWzIhN2— yonatan (@zozuar) August 23, 2021 An artist with a creative block. pic.twitter.com/smF3Dns1ZU— Saiif (@Saiif_ish) August 24, 2021 Today for my #portfolioday, I have decided to upload four files that, even if you have a lot of money, you will never be able to own. Fuck you #NFT and #Cryptoart pic.twitter.com/NyvlWrkOmN— Jon Juarez (@harriorrihar) April 15, 2021 I've written up the BotW Stylised Grass tutorial! Learn how to make stylised grass in Unity using geometry and tessellation shaders. Available now: https://t.co/UDIQhXOPDJ— Daniel Ilett 🏳️🌈 (@daniel_ilett) August 24, 2021 For this week’s #unitytips I wrote another article about Editor Scripting. I covered ScriptableSingletons, custom EditorWindows and more! check it out:https://t.co/72VV5pMksi pic.twitter.com/tNCreWGS7q— Bronson Zgeb BLM (@bzgeb) August 25, 2021 Did you know you could swirl your UVs using a Custom Rotator and Time multiplied by 2*pi? Pair this with refraction and you get a cool portal effect!🍥#realtimevfx #gamedev #UE4 #indiedev pic.twitter.com/DOloSMe82i— Bryan Venzen (@letsmakefx) August 24, 2021 Thanks to @klemen_lozar and his bite size sharing I finally had my Aha! moment with sphere masks last week. I often find myself wanting to fade out a noise texture using a ramp or mask. #ue4 #gamedev #realtimevfx pic.twitter.com/UnEs2Otdhs— Mike Lyndon (@mike_lyndon) March 5, 2018 It is done, I can now happily sail the blue oceans on my new water shader 🌊It has a bunch of features, which are shown off one by one in the breakdown video🎞️Long thread ahead of (better quality) videos and tutorials🧵1/9#madewithunity #shaders #VFX #gamedev #indiedev pic.twitter.com/WMk3JcZKfX— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) August 26, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)