Finally we have proper ANIMATED cutscenes in The Forest Quartet!
— Mads Vadsholt (@ItsMadsTalking) July 17, 2021
Here's a snippet to prove it!
animation by Katarina Ankjær Helstrup#screenshotsaturday #madewithunity #gamedev pic.twitter.com/9jupS8GgsU
Could do it for a long time. Some basic projectiles practice.
— Catherine (@KateJoyraise) July 17, 2021
More: https://t.co/uChhvHf8CX#madewithunity #unity #unity3d #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/5dsnhEzP70
Its ready! Announcing my new #TechArt resource site:https://t.co/fcIPxLXX2W
— Matt McDonald (@lord_zargon) November 16, 2020
Just a few things to get you started, I'm taking requests – more to follow! pic.twitter.com/w0AxfV51PT
After/before texture updates on my terrain system. The little ledges help the geometry read a lot better, and the half-procedural detailing does a pretty decent job at hiding the polygons while still looking sort of like #pixelart pic.twitter.com/5poRatUklK
— t3ssel8r (@t3ssel8r) July 18, 2021
Testing out some glass blurring shaders for edge wear. The basics of it is just using a spiral-blur and driving its intensity based on a soft mask. #UnrealEngine5 #gamedev #gameart pic.twitter.com/DNoJmkFCIf
— Tristan Meere (@tristanmeere) July 18, 2021
🌑 Night city line pic.twitter.com/BuS5NaODTn
— SKATE STORY (@skatestorygame) July 18, 2021
Krupenichka – Made with #SubstanceDesigner and #MarveloudDesigner https://t.co/cReTvRtStA pic.twitter.com/Gqc8i6gBL0
— Pauline Boiteux 💙 (@JappLuz) July 17, 2021
Pixel Pokémon Battle! 🔥🌿💧
— SULLY ⚔ (@artofsully) July 17, 2021
This was a great exercise for improving on my organic pixel props / environments – I learned a lot from it. Happy enough to call this project done now though! Hope you guys like it!#lowpoly #pixelart #Pokemon #ポケモン #ドット絵 pic.twitter.com/wxHbDWyotl
Glowy Portals. Now on Gumroad for free: https://t.co/NwvnmHNdR0 #b3d pic.twitter.com/ZBgtadoFgd
— Bbbn19 (@Bbbn192) July 19, 2021
Added some procedural settings for a flower shape using #geometrynodes 🌸#b3d #blender3d #gamedev #indiedev pic.twitter.com/vAdULAn2jz
— Farrukh Abdur (@FarrukhAbdur) July 19, 2021
エフェクト作りました。
— Katsura (@RFX000000) July 19, 2021
大好きな作品にちょっと似てしまった。
Niagara仕事で使ってみたいなあ。#UE4 #UE4Study #Niagara pic.twitter.com/veZXV8vycv
Making an anchor with @MaxonVFX c4d, HoRope and @quixeltools 😊⚓️ pic.twitter.com/XuXHrOYHtB
— Clementmor1 (@clementmor1) July 20, 2021
Lets-a-go! It's #UnityTips Tuesday and I'm so excited to share a new tutorial!
— Nicky B (@NickyBoccuzzi) July 20, 2021
Let's learn how to create a responsive jump with multiple trajectories, animations, framerate independence and more!✨
🔗: https://t.co/BvbXsR6qVn#Unity3d #madeWithUnity #gamedev #indiedev @unity3d pic.twitter.com/TTe1A9shoe
Sometimes you just have to make an animated diagram to help demonstrate how a technical detail functions in an old game pic.twitter.com/81ZmuYR1tY
— < ᷆ ᷇•> (@Hey_Its_Lollie) July 19, 2021
I came up with a novel method to fake sand simulation, and it looked surprisingly natural🎐
— Asher Zhu (@Vuthric) July 21, 2021
(#UE5 Ancient demo)#gamedev #techart #vfx #realtimevfx pic.twitter.com/3Pw6vhALj9
One projectile per day keeps the sadness away👀
— Matias Mahler (@mahler_matias) July 19, 2021
̶T̶r̶a̶i̶l̶ Projectile exercise – Stardust Rimbows#UE4 #vfx #realtimevfx #gameart #gamedev pic.twitter.com/gHvYLpcvlT
I made a leafy explosion! pic.twitter.com/xkQaS2N6vL
— ♡ Valentina ♡ (@Shrommy_) July 21, 2021
How did you even get up here? ⭐#indiedev #dkgame #madewithunity pic.twitter.com/cLtkC1d4MU
— Half Past Yellow (@halfpastyellow) July 21, 2021
Here we go, lots of cute grass via Compute Shader! Plus my updated grass painter tool 🙂 #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) July 21, 2021
Grab it here, all code included >> https://t.co/XZB8OCSL5I pic.twitter.com/LsWXg6yAWW
#Realtimevfx #VFX #UE4 pic.twitter.com/Py3Cl4kMvp
— なるみ (@nalrni) July 21, 2021
Latest addition to Fluffy is mirror painting and selection lock. Red panda model by @MalberShark #madewithunity #gamedev pic.twitter.com/2jOrPY11R8
— Daniel Zeller (@zellah) July 22, 2021
How to model a crystal in a couple of minutes, all procedural on @MaxonVFX #C4D 🟥💥 pic.twitter.com/pDghD4g7pm
— Clementmor1 (@clementmor1) July 22, 2021
I've been ever so slowly working on the water line shader. I'm still in two minds if I'm going to use it, but there will be an underwater section in the Autumn level even if I don't go with this.#vfx #indiegames #gamedev pic.twitter.com/w2qUZohhcu
— 𝔉𝔬𝔵𝔢𝔫 – In Early Access (@foxenIsland) July 22, 2021
FXs done for @FallenTearGame 😉 pic.twitter.com/9yrXYyLi6Y
— Requin Cobalt (@cobalt_requin) July 23, 2021
I made a shader for our in game map, keeps it sharp when zoomed in! Very happy with it 😁
— Alex Strook (@AlexStrook) July 23, 2021
It also mean we can use low rez textures which is nice! Its based on how *I suppose* Mario Odyssey did it…
cant share the shader, but wanted to show the technique 👀 pic.twitter.com/rn1ysKFEPc
I'm finally upgrading the placeholders trees 😭#lowpoly #ParadiseMarsh #indiegame pic.twitter.com/d17IowSvpZ
— Eti Trudeau🔧🎨 (@LazyEti) July 23, 2021
How to make a pixel globe, small tutorial ^^#pixelart pic.twitter.com/7WaIybeI6M
— Daydreamer ( Commissions open ) (@Daydream_Stream) July 23, 2021
little tool about snow creation with #houdini in #UnrealEngine
— Mr.Costard (@Mosieur_Costard) July 23, 2021
(again, it's more proof of work system than pushing the thing visually)#techart #UE4#gamedev pic.twitter.com/WDCbLQtOJJ
3D lighting on a 2D sprite!?
— Demons Ate My Neighbors! DAMN! (@Watch) July 23, 2021
DAMN!
We ain't in the early 90's anymore…#gamedev #pixelart #screenshotsaturday #indiedev #unity #normalmap pic.twitter.com/hH9L4YLZw5
First usable results of surfel allocation. Surfels are spawned progressively from camera, and stored in world space within a GPU hash table. Useful for surface parametrization without uvs. I want to use these for diffuse GI caching, inspired by Pica Pica: https://t.co/jFpv6P1zUk pic.twitter.com/IZKASiqvVj
— János Turánszki (@turanszkij) July 24, 2021
Working on the lighting transition as you climb out of the shady woods ☺️#gamedev #indiedev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/ullgxC7JGH
— Pine Hearts (@pineheartsgame) July 24, 2021
A little workflow glimpse. 👀
— Tony Babel (@TonyBabel) July 24, 2021
I always start with a 2D walk cycle. Once I get the animation I like I use the camera trick with layer style stroke to get my isometric angle right (or any angle). After that it's all about getting the details right (frame by frame). #aftereffects pic.twitter.com/iVGdN6UPvc
Pew pew burn 🔥#VFX #rebelway #ue4 #gamedev #RealTime #realtimevfx #stylized pic.twitter.com/YCr51JTGJ5
— Sebastian Dussault-Perez (@sdp_vfx) June 22, 2021
Love the design and colours of @mellifics's bus stop picrew, I just had to try recreate one in 3D. #madewithunity pic.twitter.com/t6C5Htdi7E
— Harry Heath (@harryh___h) July 24, 2021
Hi! Making art inspired by my favorite games has been keeping me sane this past year – so thought I’d share on #PortfolioDay 🙂 And please do share tweets from those folks who do this for a living: it’s tough out there and every share helps. 👍 pic.twitter.com/65jU8XnhbE
— Simon Cox (@_simon_cox) July 14, 2021
I’ve recently tried recreating the Freeflow Combat from the Batman Arkham games!#madewithunity #gamedev #mixandjam pic.twitter.com/mcNKM6UCZa
— André Cardoso (@andre_mc) July 25, 2021
Poor man's IK. Linerenderer legs #gamedev #madewithunity pic.twitter.com/2Tgl0ChX8I
— Jakob Wahlberg (@Jakob_Wahlberg) July 25, 2021
Tutorial for how I paint magical spell effects in Photoshop. pic.twitter.com/oNtcHmqVZ7
— Sam Peterson (@SamPetersonArt) July 23, 2021
Happy to do a short and brief breakdown of the textures I made for my OW inspired subway scene 🧡 pic.twitter.com/NX6nxp8JTL
— Ioana Oprisan (@IoanaOprisan) July 24, 2021
I made a lego generator using @Blender geometry nodes. Full screenshot of the nodes can be found here: https://t.co/VTCaONCMuf #b3d #geometrynodes #blender pic.twitter.com/cHlVPI1ZlX
— TomekS (@_TomekS) July 25, 2021
Here's my part 2 write up on SDFs! Using #UE4 – #UE5 and #Unity with example shader graphs in both engines and lots of fun making custom HLSL nodes. Blend and make those shapes work for you in UI or VFX!!https://t.co/lNaXUr1c98#techart #shaders #gamedev pic.twitter.com/8TM6PwFCJ2
— joyrok (@joyrok) July 23, 2021
Quick setup for flags/cloth in #Houdini
— Simon (@Simon_Houdini) July 26, 2021
Only a few nodes away from epic simulations 😀 pic.twitter.com/SrbDD0XXSk
Beware of Mr. Cloud! 🌩️A completly procedural cloud shader. #UE5 #shader #gamedev pic.twitter.com/eLUoWjeQsO
— Daniel Karner (@SmallLebowskii) July 26, 2021
Whirlpool simulation 🙂 #vfx #UE4 #indiedev pic.twitter.com/Fj0RDnk4YR
— Krystian Komisarek (@ImaginaryBlend) July 26, 2021
okay no more chop-testing, now to get the little guy picking up chunks and taking them back to the workstation… pic.twitter.com/8CvsvCyZ3d
— Powerhoof (@Powerhoof) July 26, 2021
Little "recreation" of the famous final scene of Zelda Wind Waker https://t.co/Xi9D9TgXI6 #madewithunity #zelda #windwaker #gamedev pic.twitter.com/iUpBbI90N4
— Jose Moreno (@jose_morval) July 27, 2021
Et voilà! mon pièce de résistance: Voxel-grids-on-an-LBVH raytracing. GTX 1050Ti at 1080p. Full details available here: https://t.co/tt7noiFoZC Next stop? caching grids to disk, JFA, upscaling and checkerboard for good measure!🙂 pic.twitter.com/sMet6wBCks
— TooMuchVoltage Software (@TooMuchVoltage) July 27, 2021
How to make an anime-style impact-frame in Unity 💥
— LuBu (@LuBu_1988) July 27, 2021
Here is a little breakdown I made for #unitytips Tuesday ⬇️@unity3d #madewithunity #DeathsDoor #VFX #realtimevfx #gamedev https://t.co/jO1Mp8fKZp pic.twitter.com/faBuWE1jBy
Here a comparison between the raw #2dfx i’ve animated and the result after compositing.
— Aurelien Ressencourt (@RessencourtA) May 24, 2021
@unit_image for “BREATHE” | Official Launch Video – Legends of Runeterra#legendsofruneterra #unitimage#2dfx #2danimation #riotgames #2d
Instagram: https://t.co/lQEDP3CNqu pic.twitter.com/7DwWrXVwyx
Any suggestions to deal with explosive temper? VFX made in unity for #disciplesLiberation #unity #unity3d #VFX #realtimeVFX #rpg #gamedev #3d #techart pic.twitter.com/dZb0PEUDxy
— Sebastian Dussault-Perez (@sdp_vfx) July 27, 2021
little test with some backed simulations
— ✨Rafles✨ (@SrRafles) July 27, 2021
I'll like to learn how to export flowmaps soon pic.twitter.com/YwdYK6Xd34
Here are my VFXs for Sentinel Graves! Including close-ups and slow-motions~ ✨https://t.co/3bJjvwOmiC
— Sirhaian (in Vacation!) (@Sirhaian) July 27, 2021
#b3d #lowpoly 🍒 pic.twitter.com/CoSU90XWtk
— Lettier (@lettier) July 27, 2021
drawing fire lazily pic.twitter.com/0Hy9YnScT3
— saving $$$ for vet bills (@tc2oh) July 27, 2021
Shading with polyhedral lights is expensive if you use one polygonal light per face. Integrating over their silhouette instead is significantly faster. Check out my bachelor thesis, blog post and @Unity3D implementation:https://t.co/8yR51BAgUN
— Bastian Urbach (@BastianUrbach) July 28, 2021
If you're still searching for 2D animation software, this is your sign to give Blender Grease Pencil a shot. #indie_anime #b3d pic.twitter.com/8ZZNlslGAE
— EmesZack (@emes_zack) July 28, 2021
Serenity #blender3d #gameart pic.twitter.com/MOT2xLk35g
— Jona Dinges (@jonadinges) July 29, 2021
"ɪ'ᴍ ʟᴇᴀᴠɪɴɢ. ᴛʀʏ ᴀɴᴅ ꜱᴛᴏᴘ ᴍᴇ." 💀
— anthea 🛏️ (@potapome) July 29, 2021
i've been in love with Zagreus since i started playing
here he finally is, @0jenzee0's cheeto feet boy ✨
check 'm and other shots at:🔗 https://t.co/e9PN1Kuc74#Hades #HadesGame pic.twitter.com/QQG6kyGcnt
I had this idea of a closer interaction between the hands and music in this scene. Here's a pretty quick action recorder animation.. Would be awesome to keyframe it perfectly to the music!
— Martin Nebelong (@MartinNebelong) July 29, 2021
All made in Dreams on my PS5.#MadeInDreams #dreamsps5 @mediamolecule pic.twitter.com/gUyHQmU729
Slash and impact inspired by Elderwood Rakan
— Dmitry Bogatov (@DestroyeerVFX) April 25, 2021
#6 Nature Slash#VFX #unity3d #gamedev #LeagueOfLegends pic.twitter.com/0dUDdifL8D
Starting work on local lighting in the toy renderer 🙂 So far just one poorly-sampled triangle light, but looks cool with global illumination in this small (but gorgeous) scene #Vulkan #rustlang
— Tomasz Stochastic 🦀 (@h3r2tic) July 30, 2021
(art: https://t.co/kWHermD8Af) pic.twitter.com/eO7ciqnTih
Made a volumetric bidirectional path tracer in shadertoy. Basically tracing a laser path, and then trying to connect the camera path with the laser path using importance sampling. https://t.co/YbySPMdQh1 pic.twitter.com/sdgtIXU4Av
— Mykhailo Moroz (@Michael_Moroz_) July 29, 2021
Made a nature-based self heal FX 🌸 , wanted to do something more small scale *looks at @hadidjahb VFX reel tips ✨* #VFXFriday #VFX #UE4 pic.twitter.com/ZbpEeCN3za
— 🌘 LostMoonman 🌒 (@LostMoonman) July 30, 2021
well I've been holding this personal concept art hostage for MONTHS hoping to post it alongside a realtime version
— 💙✨Sarah Carmody✨💙 (@sarahcarmody) July 30, 2021
at this rate I won't get to making it until 5 years from now so out it goes! 🤡
have some rainbow sparkles for your feed 🙂
(full res: https://t.co/kB1GLwU9Sp) pic.twitter.com/2qqhLERAGp
I had the honor of doing a demo for The Bangkok International Digital Content. It was an intro to #realtimevfx work flow. I used mostly geo, and sprits to make the fireball.#VFXFriday #UE4 pic.twitter.com/S1Uu6I07rh
— Desert Rose ☦ 🇪🇬 (@Mark_Khalil_art) July 30, 2021
upgraded the water so now we have refraction and generally more motion in the water, this material is also buckets cheaper too
— Tritone The Game (@TritoneTheGame) July 31, 2021
have a nice weekend!
| @UnrealEngine | @indiedevfeed | @polycount | @HourADayGamer | #TritoneTheGame | #indiedev | #UnrealEngine | #screenshotsaturday pic.twitter.com/8NSbt3QyeT
🖍️ 3D little astronaut snoot ~ 🚀🦈🪐
— Emma Koch 🌈🎩 (@emmakoch) August 1, 2021
Based on the amazing art of @Requinoesis ❤️#3Dart #zbrush https://t.co/1eXLAOJeKG pic.twitter.com/q8a8Xs8XWo
Pokey pokey pic.twitter.com/BA3ttrwRgu
— cocefi 🍗 (@chickysprout) July 23, 2021
just a peaceful sunset in Paradise Marsh✨#lowpoly #gamedev pic.twitter.com/h6J98qq0Gk
— Eti Trudeau🔧🎨 (@LazyEti) August 2, 2021
Made an https://t.co/qgPtmJhklN page for the planet generator – that i'm calling Magrathea – so I can push it up there once it has an interface
— Andrea Jörgensen (@AndiJorgensen) August 2, 2021
also getting some cool music from @MrZulubo 👀https://t.co/fanKLH10qT pic.twitter.com/jqYRwIpCUm
A brief breakdown of the sparkly starburst I posted a few days ago! I've isolated certain parts in roughly the order I like to work, but it's definitely not a straight shot process like how this GIF makes it look. (more on each 'step' in thread 👍) pic.twitter.com/dWQpiLEztc
— 💙✨Sarah Carmody✨💙 (@sarahcarmody) February 7, 2019
Using @SebAaltonen's eikonal solver (https://t.co/1Eo51HxYSB) to fix interior/exterior of SDF after add/cut.
— Sam Bigos (@Calneon) August 2, 2021
I will need a 3D version of this to remove or alter WFC tiles from the SDF in the Townscaper inspired project I'm resurrecting. Watch this space! pic.twitter.com/Bys22GTp0o
Ditched morph targets in favor of per-vertex deformation.#UE4 #indiedev pic.twitter.com/jIxEtmV2oL
— Marcis (@MarcisPSXFX) August 3, 2021
wanted a little break from my big projects so did some hand painted practice
— Rosie Jarvis (@rosiejarvisart) August 3, 2021
gemstones and silver 💍#handpainted #lowpoly pic.twitter.com/QDYslvtFgq
Made a little breakdown of a musical transition we had a lot of fun making for Death's Door!https://t.co/uLsDgWAd4D pic.twitter.com/pShXEyKHGN
— David Fenn (@autotwitch) August 3, 2021
🤛🔥 New #b3D #tutorial and first Alive! #course sample. How to create shapekeys and add them to detail your animation! 🔥🤜
— Pierrick Picaut (@pierrick_picaut) August 4, 2021
▶️ https://t.co/kk7C23Ra2v
🙏As always, RT very much appreciated🥰 pic.twitter.com/kpDKd3RWUw
While I was working on #CScape for @unity , I had an idea of creating a simple shader that can be placed on a plane, and able to simulate distance city with a parallax effect without actually using any meshes.@AmplifyCreates
— Oliver Pavicevic (@OlixOliver) August 3, 2021
#gamedevelopment #ProceduralArt pic.twitter.com/R2cLQ0BWyb
저 트윗보고 생각나서 후딱 만들어본 움짤
— 김구이 (@northstar1082) August 2, 2021
저희 게임잼에 들어간 포탈 이펙트도 저런식으로 UV를 변형해서 만들었습니다.
이펙트 만드는거 재밌어용 https://t.co/yGjdvqXWBo pic.twitter.com/UjFQMYMsrC
New subscriber only setup coming soon🤠
— John Kunz (@k_un_z) August 4, 2021
Patreon / Twitch pic.twitter.com/HArRfMT09H
Game is cancelled because I can't stop goofing around with the new mattress shader. I'm sorry, everyone. #MalloryGame pic.twitter.com/EkXoZD415J
— Ivan Khoroshev (@devancheque) July 16, 2021
Check out this time-lapse showing how the #SiltGame artwork is brought to life… Watch to the end to see the in-game footage.#animation #surrealism #gameart #indiegame pic.twitter.com/R2p3ZdFwMt
— Spiral Circus (developers of Silt) (@GamesCircus) August 5, 2021
Fireball explosion#realtimeVFX #unity #gamedev #VFX #unity3d pic.twitter.com/iMJMXmeCa7
— Sebastian Dussault-Perez (@sdp_vfx) August 4, 2021
My #CScape for @Unity has a simple but useful artistic tool for creating facades skins for a virtual city.
— Oliver Pavicevic (@OlixOliver) August 5, 2021
You just drop some depth map sprites on your canvas, and you are ready to bake whole sets of 40 facade styles. # #ProceduralArt #gamedev #cg @realtimevfx pic.twitter.com/Nv58MDIoBi
Wrote a short technical breakdown post about our latest collab scene w/ @patmais971 & Grigoris Konstantakatos! Have a look!https://t.co/8F2hTdPd7P pic.twitter.com/u1vvS0fT3a
— Angelo Tsiflas (@cubosaur) August 6, 2021
ShaderGraphへのエフェクト組み込みをよりシンプルにしました。入力にベースカラー、出力をEmissionへ接続するだけで他のメッシュと同じようにエフェクトが適用されるようになりました。#MoreSimple #ShaderGraph #SubGraph #CustomFunction #WaterCausticsEffect #URP #Unity3D pic.twitter.com/PEu4h9ZG1c
— Masataka Hakozaki (@m_hakozaki) August 6, 2021
Hello #VFXFriday !!! ~
— Nibilli (@nibillii) August 6, 2021
I had the honor to work with a concept art from @sarahcarmody this week ! Her work is incredible, so I learned a lot ^^
Meshes with panning textures. Colors is gradient sampling with a distance field from the center.
Breakdown !#RTVFX #Unity #shader pic.twitter.com/WfknJFOSXk
#b3d #geometrynodes #bnpr
— 🌌 celestialmaze (@cmzw_) August 6, 2021
Quickly trying out the new fields prototype:
a simple procedural planet with two spheres pic.twitter.com/zYrv9laz4c
Crumbling Cottage update:
— Jamie Read (@JamieRead3dArt) August 6, 2021
Back into the flow, sorting out some base meshes and getting the sculpts underway.
Floor texture and tiling wood beam mesh, with broken end. Baked with flat colour applied for now.
Lots more to come! 🙂#gameart #zbrush #environmentart #crumblingcottage pic.twitter.com/IMUO9Qzp09
This is SO COOL to actually see in a game!!
— Noé Charron (@celechii) August 7, 2021
I wrote a system like this for a fishing game a little over a year ago but never got around to making it freely available so HERE IT IS if you want to use it for your #Unity3d game!!
>> https://t.co/BbqyMhyrdl << https://t.co/lVgvabG7fy pic.twitter.com/qZkU7B1bQC
Enter the burning forest!
— Mads Vadsholt (@ItsMadsTalking) August 7, 2021
Environment design on #TheForestQuartet #screenshotsaturday #gamedev #indiedev pic.twitter.com/CmD1eoUot9
Procedural bookshelf #unity3d pic.twitter.com/wcSFhxHf4U
— Wenzy (@ziyangwen) August 8, 2021
Made an overflowing bathtub. #unity3d #madewithunity #AmplifyShaderEditor #VFX pic.twitter.com/GhoknC7fWY
— Adam Andersson (@AdamosenAdam) August 8, 2021
Did a little waterfall for @HarryAlisavakis
— Shahriar Shahrabi (@IRCSS) August 9, 2021
#TechnicallyAChallenge . Had to add support for arbitrary obstacle to my fluid simulation for that, which was quite fun. #madewithunity pic.twitter.com/sVJ3aefCkx
I made this dynamic flow implementation based on @SeaOfThieves 's approach. Very cool! #madewithunity #shaders #gamedev pic.twitter.com/lJnGOIhZCX
— José Hojaverde (@JoseHojaverde) August 9, 2021
I got tired of hand-editing the atlas texture I use for TextMeshPro's inline sprites.
— David Evans (@phosphoer) August 6, 2021
So I made a very simple one that you can use too if you like. It doesn't do any kind of clever packing, but it works well enough for my needs.
Code is here: https://t.co/Tq9GAR7duC pic.twitter.com/mkXYF98ttc
Hi everyone 👋
— Maxime Guyard-Morin 💙 (@Maxime_G_M) August 10, 2021
I've just released the last ✨FREE✨ update of my Non Uniform Edge Detect node!
New functionality include small shapes preservation and artefacts removal.
You can grab for free below ⬇https://t.co/L1Yl2Xjj6Q pic.twitter.com/ehzH6BxHlz
The underwater rendering extension for the Stylized Water 2 asset is now available on the Unity Asset Store! #gamedev #unity3d
— Staggart Creations 🏔🌲 (@_staggart_) August 10, 2021
🔗https://t.co/noQhYcNBPr pic.twitter.com/QvZPZzPxHy
Portal activation VFX made in Unity#realtimevfx #vfx #gamedev #techart #unity pic.twitter.com/ElW7mQElbu
— Sebastian Dussault-Perez (@sdp_vfx) August 10, 2021
#gamedev attempted to write a breakdown on the effect I created for the gmtk gamejam last year in #ue4 #niagara
— Sebastian Krause (@HatiEth) August 12, 2021
Also added some tips for upcoming UE5 features like randomize meshes in a single emitter.https://t.co/z0ncdbCvwE https://t.co/ELYFK69bvb pic.twitter.com/Ijcy7MODhH
I'm super excited to show you my finished Victorian Drawing Room environment!
— 💙Ash💙 is Looking for Work Right Now!!! (@cordiallycontgo) August 12, 2021
I did my best to create an environment that felt like a place someone would want to spend time in and explore. Check it out!
Full AS post with hi-res pictures here: https://t.co/r04nSTdWof pic.twitter.com/blp7dYhulw
Pollimero's handy scanner can pick up all the available resources in the nearby area! *All* of them 🔍🏕️
— Kokopa's Atlas ➜ Kickstarter Coming Soon! (@HyperMegaPixel) August 12, 2021
(Alternative caption: What it feels like when I open my email inbox after a break!)
🐥 Pollimero fan club newsletter: https://t.co/LewHWHLu2Y#indiegamedev #gamedev pic.twitter.com/mbifb1DVjD
For this #VFXFriday I've got some more juicy VFX for the game Temtem. I can not express in words how fun it's to work on @PlayTemtem so let the VFX speak for itself 😀 #VFX #Unity #temtem #realtimeVFX #realtime #particles #madewithunity #animation #elements #effects pic.twitter.com/LYQDe7DZF0
— SmearKees (@SmearKees) August 13, 2021
I once made this tornado shader where you can tweak the material and change its element and stuff. I posted a fire tornado a while ago, but I think I forgot to post the water one.#VFX #MadeWithUnity #Unity3D #Shader #AmplifyShaderEditor #Amplify #RealtimeVFX pic.twitter.com/V6l45vvPMb
— Gregory Oliveira (@godsgreg) August 13, 2021
Feels like it's been years since the last time that I had the opportunity to work on something personal but, finally, here it is!#realtimeVFX #VFXFriday #madewithunreal #gamedev #VFX pic.twitter.com/c01RioiA27
— Christian Gonzalez (@chris____gs) August 13, 2021
New reel up on ArtStation for the VFX work I did on Sylvanas!🏹https://t.co/c7BhsGyUTq
— Kali 🌟 (@kalieve) August 13, 2021
Coven Cassiopeia E VFX I did as my first VFX during my internship at Riot Games 😀 https://t.co/CAq823GxnN
— Jose Estrada (@EstradaVFX) August 15, 2021
Spent the weekend learning how to make a custom inspector in @unity3d for my GB-palette inspired project! Floors and walls are auto-generated from a b/w image with adjustable frequencies for which objects to use. Gonna be super useful – def gonna flesh it out some more!#gamedev pic.twitter.com/Xe5tvO3byS
— SULLY ⚔ (@artofsully) August 15, 2021
Play around again with Destruction!
— Simon (@Simon_Houdini) August 14, 2021
This time it is more baked out and simulated in Houdini.
This is maybe for a next video👀#houdini #procedural #UnrealEngine5 #screenshotsaturday #gamedev pic.twitter.com/F5ksN6nFlL
Paint flowing clouds and planet storms with the free #bleder Flow Map add-on! Get it here on Gumroad. https://t.co/UHAxL3ECUq (Check the previous vid for the basics) #b3d pic.twitter.com/0muE76vlEL
— Jan van den Hemel (@JanvandenHemel) August 15, 2021
Wrote a huge article explaining 5 different techniques to render outlines. Use it for your games/projects/VFX!✨ There is code included 👇 pic.twitter.com/KXOv6JdWc6
— Alex Ameye (@alexanderameye) August 16, 2021
Making of Baldo: are you curious to know how the world of Baldo is build? It's a little place already seen in the gameplay videos, to avoid major spoiler😉 #madewithunity pic.twitter.com/iVXJlApG2B
— Baldo (@BaldosTale) August 11, 2021
Floating Fridge🚀🧊🥤#Blender3D #MadeWithUnity #b3d pic.twitter.com/Ug4y11bofV
— Aender Lara 🍩 (@AenderLara) August 21, 2021
the Bézier video is now out!! 🎉
— Freya Holmér (@FreyaHolmer) August 19, 2021
I've spent the last month working on this – I hope you'll like my audiovisual exploration of these math noodles! 💖https://t.co/ZeaIDDQNvW
tons of character controller work so you can flirt with the trees#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev pic.twitter.com/IKBCkV2FMd
— Boltzmann Games (@BoltzmannGames) August 21, 2021
Our world is filled with celestial sigils with immense power over the elements. Knights who pledge to become their earthly avatars can borrow this power, forging powerful pauldrons with these sigils… but at what cost?#pixelart #indiedev #freelance #IndieGameDev #animation pic.twitter.com/Ku7yHPto70
— The Pauldron (@PauldronGames) August 19, 2021
First satisfactory results with point-splatting compute rasterizer for foliage. Lighting isn't finished yet, but I got TAA working, and it's better than expected! (thanks to @longbool for the recent TAA article) pic.twitter.com/p2o2MSEqwK
— Mr F (@guycalledfrank) August 22, 2021
— Thomas Hooper (@tdhooper) August 22, 2021
vec2 f=FC.xy,w=f/r;vec3 p,q;float i,s,e,h=.5;for(q.z=-.2;i++<3e2;)i<1e2?p=q+=vec3((f-h*r)/r.y,1)*(dot(sin(p-=sin(vec3(1,3,5)+t)+t),cos(p.zxy))+1.4)*s*h,p/=s=dot(p,p),o1.rgb+=max(hsv(e=length(p)/3e2,.06/e,e*e),0.),o1:o0+=texture(b1,w=(w-h)*pow(.99995,i)+h)/2e2;o0+=o1;#つぶやきGLSL pic.twitter.com/qgBOWzIhN2
— yonatan (@zozuar) August 23, 2021
An artist with a creative block. pic.twitter.com/smF3Dns1ZU
— Saiif (@Saiif_ish) August 24, 2021
Today for my #portfolioday, I have decided to upload four files that, even if you have a lot of money, you will never be able to own. Fuck you #NFT and #Cryptoart pic.twitter.com/NyvlWrkOmN
— Jon Juarez (@harriorrihar) April 15, 2021
I've written up the BotW Stylised Grass tutorial! Learn how to make stylised grass in Unity using geometry and tessellation shaders. Available now: https://t.co/UDIQhXOPDJ
— Daniel Ilett 🏳️🌈 (@daniel_ilett) August 24, 2021
For this week’s #unitytips I wrote another article about Editor Scripting. I covered ScriptableSingletons, custom EditorWindows and more! check it out:https://t.co/72VV5pMksi pic.twitter.com/tNCreWGS7q
— Bronson Zgeb BLM (@bzgeb) August 25, 2021
Did you know you could swirl your UVs using a Custom Rotator and Time multiplied by 2*pi? Pair this with refraction and you get a cool portal effect!🍥#realtimevfx #gamedev #UE4 #indiedev pic.twitter.com/DOloSMe82i
— Bryan Venzen (@letsmakefx) August 24, 2021
Thanks to @klemen_lozar and his bite size sharing I finally had my Aha! moment with sphere masks last week.
— Mike Lyndon (@mike_lyndon) March 5, 2018
I often find myself wanting to fade out a noise texture using a ramp or mask. #ue4 #gamedev #realtimevfx pic.twitter.com/UnEs2Otdhs
It is done, I can now happily sail the blue oceans on my new water shader 🌊
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) August 26, 2021
It has a bunch of features, which are shown off one by one in the breakdown video🎞️
Long thread ahead of (better quality) videos and tutorials
🧵1/9#madewithunity #shaders #VFX #gamedev #indiedev pic.twitter.com/WMk3JcZKfX