Technically Art Technically Art: Issue 108 (03.09.2021) By Harry Alisavakis on Friday, September 3, 2021 geometry nodes pic.twitter.com/PWBMJcDcDh— Late as usual (@lateasusual_) August 26, 2021 A quick intro to the 12 Principles of Animation, or a handy refresher for those of you who are already familiar! (GIF credit goes to @centolodigiani and https://t.co/BSXIBcMs9T)1. First up we have Squash & Stretch, which gives the illusion of weight and volume to a character. pic.twitter.com/f6wCisRLZc— ᗷiᗩᑎᑕᗩ▪️iᗩᑎᑕᑌ (@biancathemaker) August 26, 2021 It is done I'm finally free pic.twitter.com/VVn4AzGNsB— Alice_Jaunet.fbx (@cozy_wire) August 25, 2021 I found a concept from Kate Fedorchuk and fell in love with it. I am also putting it on @Sketchfab so you get get it for free.Made it with #Blender3d and #Substance3DPainter live on twitch and I am pretty happy with the result. pic.twitter.com/yAEIDSpbTc— Tomanski Art (@Tomanski_Art) August 25, 2021 💦🦀 Don't mess with crabo ! 🦀💦Made for @AtypiqueStudioThanks once again to @pierrick_picaut for his shrimp-tastics #animationHave a nice weekend everyone !#madewithunity #realtimeVFX #digitalart #art #techart #Noara pic.twitter.com/rIaRMb8i0n— TREVISAN Nicolas (@VFXSadCat) August 27, 2021 I did some clay maquette render test! I want to have a clay/traditional feel into it! let me know what you think! since I rarely show this kind of presentation, ( in-social-media 😉) pic.twitter.com/JZWpfpNUrK— Manuel De Jorge (@ManuelDeJorge) August 27, 2021 Flowiiiing today in #UMG working on my texture game just getting a feel for how this material works. Same material just different textures and parameters. #UE4 pic.twitter.com/JhU6n7FkDE— joyrok (@joyrok) August 27, 2021 I love water shaders so much. Also fresnel…. ALL THE FRESNEL!! @AmplifyCreates #VFXFriday #madewithunity pic.twitter.com/zMzBjUxY3j— 👻🎃 n00sh 🎃👻 (@Bionic_Hound) August 27, 2021 A little thread with new onomatopoetia effects for Epic Toon FX #unity3d #vfx #VFXFriday #unity3d #gamedev #indiedev #unity pic.twitter.com/F38OwS0u7y— Archanor✨ (@Archanor) August 27, 2021 s t a l k e rRendered in eevee#b3d #Blender3D #blender #Eevee pic.twitter.com/mvELg09ICq— Nugget (@HotdogNugget) August 29, 2021 Turned the 2d navier stokes into a 3d one. pic.twitter.com/k4FluVG67A— Kristóf Lovas (@TheKristofLovas) August 28, 2021 Made a thing again! /o/ VFX Study heavily inspired by Soulmaster’s “Force shot” skill from Lost Ark. Had to learn Unreal for this as I mainly use Unity 😖#UE4 #vfx pic.twitter.com/1WVmwZbZhW— MustardDoggo (@MustardDogVFX) August 25, 2021 Kingdom's Edge🤍 Can't wait for Silksong #HollowKnight pic.twitter.com/f0mYZljcXN— Astri Lohne (@AstriLohne) August 29, 2021 I've been looking into an art-directable semi-procedural cloud workflow today. And damn, that vector input on the 'point density' node is really nice!Expect more about this soon on the @Blender_Cloud 🙂#b3d pic.twitter.com/HHuA6RRScN— Simon Thommes (@simonthommes) August 29, 2021 Ray-traced shadows go brrrr pic.twitter.com/raqAkdhPqn— Dihara Wijetunga (@diharaw94) August 29, 2021 in my project I decided to test another way to DOF, in this case i use a HSLS shader to simulate a oilify effect, and use it with post process shader to simulate a stylized DOF.#game #indie #UE #unreal pic.twitter.com/qSyfPtfeLF— Eris snail (@Erisdraw3D) August 29, 2021 Universe orb! I've always liked the blue-purple-orange combo, and I think it turned out really well. Almost done with the orbs, just 7 or 6 more to go!#indiedev #VFX #unity3d #unityengine #games pic.twitter.com/XwXBxPSPvp— Nokdef (@MrNokdef) August 29, 2021 Since some of you are quite interested in some behind the scenes stuff, we made a very quick How-To-Stylized-Fire in @UnrealEngine4.All the fire-effects in our game use this setup as a base and it really helps us to create deep atmospheres!#indiedev #gamedev #ue4 pic.twitter.com/VDFq4nJgEz— A Juggler's Tale (@ajugglerstale) August 30, 2021 魔法攻撃エフェクト #AfterEffectshttps://t.co/CGsCYmXyAA pic.twitter.com/xVaAK9r5tp— 赤動 (@sekido_mg) August 29, 2021 I'll break this one down for y'all later. #wip #animation #2danimation #rkgk #toonboom #impactabuse pic.twitter.com/IiXwCbrGMC— Mr. Sheldon Vella (@MrSheldon) August 30, 2021 Finally decided to pick up this shelved project again. Today I finished the roses and tried out some camera animation for the first time in #UE4 . Still few things left to fix but I'm determined to finish it! So here's another compressed WIP in motion. pic.twitter.com/cLqMhWOGyd— Adrian Drott (@AdrianDrott) August 30, 2021 不透明 pic.twitter.com/u0b6DSIsZD— 千葉章人 (@chiba_akihito) November 18, 2018 2ヶ月ぶりの金魚です。フォトグラメトリで作成した岩達を配置。そしてようやくコースティクスエフェクトを金魚のシーンに適用しました。#Background #Photogrammetry #Rock #Goldfish #Autopilot #WaterCausticsEffect #Realtime #3DCG #Unity3D #ScreenshotSaturday #金魚 #アプリ開発 #進捗 pic.twitter.com/kHEkJlOnKn— Masataka Hakozaki (@m_hakozaki) August 29, 2021 Dune Solver for #HoudiniGet it here:https://t.co/x02w5dt06O pic.twitter.com/3bBLCc295Y— Barrett Meeker (@BarrettMeeker) August 29, 2021 pic.twitter.com/qGCT79SqyU— 千葉章人 (@chiba_akihito) August 31, 2021 realtime GPU sim & rendering in #EmberGen 0.7.5 test build pic.twitter.com/HvX8FUBw3T— Jason Key (@key_vfx) August 31, 2021 Worked again a bit on my explosion. Painted a little decal texture and tested using parallax occlision mapping. #gamedev #realtimevfx #vfx pic.twitter.com/kkFGwAkt1u— Simon (@simonschreibt) August 30, 2021 my excitement for raiden shogun is TOO HIGH, I BELIEVE IN HER EXCELLENCY. GENSHIN 2.1 THIS WEEK AHHHHHHHHHHHHHH, BAAL SUPREMACY#madewithunreal #VFXFriday #原神 #UE4 pic.twitter.com/sFCAMNfD0y— -ˋˏ✦VΔLKEN (@RiotBloois) August 31, 2021 Since the iris rig is using the UV warp method I learnt from @pierrick_picaut, I was able to create fake depth, using a gradient for better reflections, and it warps with the UV pic.twitter.com/jHyPrWMTug— Afeso Shiro Franklyn (@afeso_art) August 31, 2021 Today is not #VFXFriday but here's the concept of the Faithfull Cleric bundle for @PlaySpellbreak ! You can check it right now in-game.Hd post in:https://t.co/0ZPYXgkKoyVFX Made by the great @mahler_matias !Cheers! 🍺😃#VFX #spellbreak #holy #conceptart #VFXConcept pic.twitter.com/vk7jBaiEF5— Nico Araujo (@Nicolasaraujoa5) August 31, 2021 Little weekend experiment. Made in @UnrealEngine and Photoshop pic.twitter.com/xpphMb5hJ0— Leah Augustine (@Leah_Augustine) August 30, 2021 Experimenting with different ways to fake, generate, and influence normals. This UV based method works, but would take ages to get clean by hand. Need a way to generate this gradient cleanly and with some controls that aren't so fiddly.#b3d #blender3d #bnpr pic.twitter.com/NTC2ZTsjxY— aVersionOfReality (@AversionReality) August 28, 2021 SOP-based droplet tool for @sidefx #Houdini – no fluid sim involved and lots of control. Also with wetmaps! #cgi #vfx #procedural pic.twitter.com/rCL4f8M1He— Noah (@StromGunther) April 11, 2021 I just watched the @deadspace presentation and after seeing their dismemberment shader I decided to create my own version inside @UnrealEngine for fun. pic.twitter.com/UpJo6KMuMb— Post Trauma (@PostTraumaGame) August 31, 2021 Well, first of the bunch, the Shadow Sword. Thank you @faith_schaffer for the prompt list of #swordtember I can't promise I will do all 30, but I will try nonetheless 🙂 pic.twitter.com/498Ohrfs1a— Diana Franco 🏳️⚧️ (@DFrankfield) September 1, 2021 アニメっぽい水しぶきの作り方#Blender #b3d #東北きりたん pic.twitter.com/i2xcbjZ4WF— 忘却野 (@Bookyakuno) August 31, 2021 Wanted to re-create a caustics effect I saw earlier today. The effect gets 'projected' by the main light. Then I added some chromatic aberration 🌈, caustics don't show in shadowed areas and you can set the height/range where they show up! ☀️🌊 #madewithunity #vfx pic.twitter.com/Lu0AkPPnTG— Alex Ameye (@alexanderameye) July 13, 2021 Huh, just by shifting the points randomly on a circle depending on the distance to the focal place I can get free bokeh. There is just so many particles I guess pic.twitter.com/3kd3mUSLIb— Mykhailo Moroz (@Michael_Moroz_) September 1, 2021 more flowers bloom R&D #proceduralart #Houdini @sidefx #motionGraphics #3dart pic.twitter.com/Y6fCmAogS6— Jose_L_Molfino (@Jose_Molfino) September 1, 2021 Fair's water in unity HDRP #unity3d #gamedev #makewithunity #vfx #gameart #indiedev #hdrp #shader #graphic #realtimevfx #realtime #rendering pic.twitter.com/aRwYYy0mjE— Fair (@realFairyan) September 2, 2021 Since you all really liked the clouds from the last post, we made a very quick How-To-Stylized Clouds in @UnrealEngine 4. These clouds are used everywhere in A Juggler's Tale and really add up to the atmosphere!#indiedev #gamedev #ue4 pic.twitter.com/rapNmyZZd5— A Juggler's Tale (@ajugglerstale) August 16, 2021 Some vellum branch RnD. Surprisingly trickier to setup than I thought.#sidefx #houdini #vellum pic.twitter.com/VkycvjWtKe— Sasa Budimir (@SasaBudimir) September 2, 2021 Testing out some water..#b3d #TerrainNodes #procedural pic.twitter.com/9ZdE0gHdNH— Val (@ValeraBarashkov) September 3, 2021 What would water be without a little fall and foam. 🌊🌫️With the water done I could finally make my waterfall shader for @HarryAlisavakis #TechnicallyAChallenge, with the theme of course being "Waterfall"🧵1/4#madewithunity #vfxfriday #VFX #indiedev #gamedev pic.twitter.com/0b4vGnmQaW— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) September 3, 2021 Really happy to share some of the VFX I did for the Cipanku update in @PlayTemtem.It's been a super exciting journey and there's still lots to come!Special thanks to my colleagues at @CremaGames who have greatly helped me along the way!#RealtimeVFX #VFXFriday #VFX #Unity pic.twitter.com/op9U85qvhh— Mike (@Mikeorma) September 3, 2021 I've a soft spot for water shaders. Made a waterfall in URP for @HarryAlisavakis #TechnicallyAChallenge #vfxfriday #madewithunity pic.twitter.com/hxh5skw2Co— Mahdi (@sabiq_mahdi) September 3, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)