geometry nodes pic.twitter.com/PWBMJcDcDh
— Late as usual (@lateasusual_) August 26, 2021
A quick intro to the 12 Principles of Animation, or a handy refresher for those of you who are already familiar! (GIF credit goes to @centolodigiani and https://t.co/BSXIBcMs9T)
— ᗷiᗩᑎᑕᗩ▪️iᗩᑎᑕᑌ (@biancathemaker) August 26, 2021
1. First up we have Squash & Stretch, which gives the illusion of weight and volume to a character. pic.twitter.com/f6wCisRLZc
It is done
— Alice_Jaunet.fbx (@cozy_wire) August 25, 2021
I'm finally free pic.twitter.com/VVn4AzGNsB
I found a concept from Kate Fedorchuk and fell in love with it. I am also putting it on @Sketchfab so you get get it for free.
— Tomanski Art (@Tomanski_Art) August 25, 2021
Made it with #Blender3d and #Substance3DPainter live on twitch and I am pretty happy with the result. pic.twitter.com/yAEIDSpbTc
💦🦀 Don't mess with crabo ! 🦀💦
— TREVISAN Nicolas (@VFXSadCat) August 27, 2021
Made for @AtypiqueStudio
Thanks once again to @pierrick_picaut for his shrimp-tastics #animation
Have a nice weekend everyone !#madewithunity #realtimeVFX #digitalart #art #techart #Noara pic.twitter.com/rIaRMb8i0n
I did some clay maquette render test! I want to have a clay/traditional feel into it! let me know what you think! since I rarely show this kind of presentation, ( in-social-media 😉) pic.twitter.com/JZWpfpNUrK
— Manuel De Jorge (@ManuelDeJorge) August 27, 2021
Flowiiiing today in #UMG working on my texture game just getting a feel for how this material works. Same material just different textures and parameters. #UE4 pic.twitter.com/JhU6n7FkDE
— joyrok (@joyrok) August 27, 2021
I love water shaders so much. Also fresnel…. ALL THE FRESNEL!! @AmplifyCreates #VFXFriday #madewithunity pic.twitter.com/zMzBjUxY3j
— 👻🎃 n00sh 🎃👻 (@Bionic_Hound) August 27, 2021
A little thread with new onomatopoetia effects for Epic Toon FX #unity3d #vfx #VFXFriday #unity3d #gamedev #indiedev #unity pic.twitter.com/F38OwS0u7y
— Archanor✨ (@Archanor) August 27, 2021
s t a l k e r
— Nugget (@HotdogNugget) August 29, 2021
Rendered in eevee#b3d #Blender3D #blender #Eevee pic.twitter.com/mvELg09ICq
Turned the 2d navier stokes into a 3d one. pic.twitter.com/k4FluVG67A
— Kristóf Lovas (@TheKristofLovas) August 28, 2021
Made a thing again! /o/ VFX Study heavily inspired by Soulmaster’s “Force shot” skill from Lost Ark. Had to learn Unreal for this as I mainly use Unity 😖#UE4 #vfx pic.twitter.com/1WVmwZbZhW
— MustardDoggo (@MustardDogVFX) August 25, 2021
Kingdom's Edge🤍 Can't wait for Silksong #HollowKnight pic.twitter.com/f0mYZljcXN
— Astri Lohne (@AstriLohne) August 29, 2021
I've been looking into an art-directable semi-procedural cloud workflow today. And damn, that vector input on the 'point density' node is really nice!
— Simon Thommes (@simonthommes) August 29, 2021
Expect more about this soon on the @Blender_Cloud 🙂#b3d pic.twitter.com/HHuA6RRScN
Ray-traced shadows go brrrr pic.twitter.com/raqAkdhPqn
— Dihara Wijetunga (@diharaw94) August 29, 2021
in my project I decided to test another way to DOF, in this case i use a HSLS shader to simulate a oilify effect, and use it with post process shader to simulate a stylized DOF.#game #indie #UE #unreal pic.twitter.com/qSyfPtfeLF
— Eris snail (@Erisdraw3D) August 29, 2021
Universe orb! I've always liked the blue-purple-orange combo, and I think it turned out really well.
— Nokdef (@MrNokdef) August 29, 2021
Almost done with the orbs, just 7 or 6 more to go!#indiedev #VFX #unity3d #unityengine #games pic.twitter.com/XwXBxPSPvp
Since some of you are quite interested in some behind the scenes stuff, we made a very quick How-To-Stylized-Fire in @UnrealEngine4.
— A Juggler's Tale (@ajugglerstale) August 30, 2021
All the fire-effects in our game use this setup as a base and it really helps us to create deep atmospheres!#indiedev #gamedev #ue4 pic.twitter.com/VDFq4nJgEz
魔法攻撃エフェクト #AfterEffectshttps://t.co/CGsCYmXyAA pic.twitter.com/xVaAK9r5tp
— 赤動 (@sekido_mg) August 29, 2021
I'll break this one down for y'all later. #wip #animation #2danimation #rkgk #toonboom #impactabuse pic.twitter.com/IiXwCbrGMC
— Mr. Sheldon Vella (@MrSheldon) August 30, 2021
Finally decided to pick up this shelved project again. Today I finished the roses and tried out some camera animation for the first time in #UE4 . Still few things left to fix but I'm determined to finish it! So here's another compressed WIP in motion. pic.twitter.com/cLqMhWOGyd
— Adrian Drott (@AdrianDrott) August 30, 2021
不透明 pic.twitter.com/u0b6DSIsZD
— 千葉章人 (@chiba_akihito) November 18, 2018
2ヶ月ぶりの金魚です。
— Masataka Hakozaki (@m_hakozaki) August 29, 2021
フォトグラメトリで作成した岩達を配置。
そしてようやくコースティクスエフェクトを金魚のシーンに適用しました。#Background #Photogrammetry #Rock #Goldfish #Autopilot #WaterCausticsEffect #Realtime #3DCG #Unity3D #ScreenshotSaturday #金魚 #アプリ開発 #進捗 pic.twitter.com/kHEkJlOnKn
Dune Solver for #Houdini
— Barrett Meeker (@BarrettMeeker) August 29, 2021
Get it here:https://t.co/x02w5dt06O pic.twitter.com/3bBLCc295Y
— 千葉章人 (@chiba_akihito) August 31, 2021
realtime GPU sim & rendering in #EmberGen 0.7.5 test build pic.twitter.com/HvX8FUBw3T
— Jason Key (@key_vfx) August 31, 2021
Worked again a bit on my explosion. Painted a little decal texture and tested using parallax occlision mapping. #gamedev #realtimevfx #vfx pic.twitter.com/kkFGwAkt1u
— Simon (@simonschreibt) August 30, 2021
my excitement for raiden shogun is TOO HIGH, I BELIEVE IN HER EXCELLENCY. GENSHIN 2.1 THIS WEEK AHHHHHHHHHHHHHH, BAAL SUPREMACY#madewithunreal #VFXFriday #原神 #UE4 pic.twitter.com/sFCAMNfD0y
— -ˋˏ✦VΔLKEN (@RiotBloois) August 31, 2021
Since the iris rig is using the UV warp method I learnt from @pierrick_picaut, I was able to create fake depth, using a gradient for better reflections, and it warps with the UV pic.twitter.com/jHyPrWMTug
— Afeso Shiro Franklyn (@afeso_art) August 31, 2021
Today is not #VFXFriday but here's the concept of the Faithfull Cleric bundle for @PlaySpellbreak ! You can check it right now in-game.
— Nico Araujo (@Nicolasaraujoa5) August 31, 2021
Hd post in:https://t.co/0ZPYXgkKoy
VFX Made by the great @mahler_matias !
Cheers! 🍺😃#VFX #spellbreak #holy #conceptart #VFXConcept pic.twitter.com/vk7jBaiEF5
Little weekend experiment. Made in @UnrealEngine and Photoshop pic.twitter.com/xpphMb5hJ0
— Leah Augustine (@Leah_Augustine) August 30, 2021
Experimenting with different ways to fake, generate, and influence normals. This UV based method works, but would take ages to get clean by hand. Need a way to generate this gradient cleanly and with some controls that aren't so fiddly.#b3d #blender3d #bnpr pic.twitter.com/NTC2ZTsjxY
— aVersionOfReality (@AversionReality) August 28, 2021
SOP-based droplet tool for @sidefx #Houdini – no fluid sim involved and lots of control. Also with wetmaps! #cgi #vfx #procedural pic.twitter.com/rCL4f8M1He
— Noah (@StromGunther) April 11, 2021
I just watched the @deadspace presentation and after seeing their dismemberment shader I decided to create my own version inside @UnrealEngine for fun. pic.twitter.com/UpJo6KMuMb
— Post Trauma (@PostTraumaGame) August 31, 2021
Well, first of the bunch, the Shadow Sword. Thank you @faith_schaffer for the prompt list of #swordtember I can't promise I will do all 30, but I will try nonetheless 🙂 pic.twitter.com/498Ohrfs1a
— Diana Franco 🏳️⚧️ (@DFrankfield) September 1, 2021
アニメっぽい水しぶきの作り方#Blender #b3d #東北きりたん pic.twitter.com/i2xcbjZ4WF
— 忘却野 (@Bookyakuno) August 31, 2021
Wanted to re-create a caustics effect I saw earlier today. The effect gets 'projected' by the main light. Then I added some chromatic aberration 🌈, caustics don't show in shadowed areas and you can set the height/range where they show up! ☀️🌊 #madewithunity #vfx pic.twitter.com/Lu0AkPPnTG
— Alex Ameye (@alexanderameye) July 13, 2021
Huh, just by shifting the points randomly on a circle depending on the distance to the focal place I can get free bokeh. There is just so many particles I guess pic.twitter.com/3kd3mUSLIb
— Mykhailo Moroz (@Michael_Moroz_) September 1, 2021
more flowers bloom R&D #proceduralart #Houdini @sidefx #motionGraphics #3dart pic.twitter.com/Y6fCmAogS6
— Jose_L_Molfino (@Jose_Molfino) September 1, 2021
Fair's water in unity HDRP #unity3d #gamedev #makewithunity #vfx #gameart #indiedev #hdrp #shader #graphic #realtimevfx #realtime #rendering pic.twitter.com/aRwYYy0mjE
— Fair (@realFairyan) September 2, 2021
Since you all really liked the clouds from the last post, we made a very quick How-To-Stylized Clouds in @UnrealEngine 4.
— A Juggler's Tale (@ajugglerstale) August 16, 2021
These clouds are used everywhere in A Juggler's Tale and really add up to the atmosphere!#indiedev #gamedev #ue4 pic.twitter.com/rapNmyZZd5
Some vellum branch RnD. Surprisingly trickier to setup than I thought.#sidefx #houdini #vellum pic.twitter.com/VkycvjWtKe
— Sasa Budimir (@SasaBudimir) September 2, 2021
Testing out some water..#b3d #TerrainNodes #procedural pic.twitter.com/9ZdE0gHdNH
— Val (@ValeraBarashkov) September 3, 2021
What would water be without a little fall and foam. 🌊🌫️
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) September 3, 2021
With the water done I could finally make my waterfall shader for @HarryAlisavakis #TechnicallyAChallenge, with the theme of course being "Waterfall"
🧵1/4#madewithunity #vfxfriday #VFX #indiedev #gamedev pic.twitter.com/0b4vGnmQaW
Really happy to share some of the VFX I did for the Cipanku update in @PlayTemtem.
— Mike (@Mikeorma) September 3, 2021
It's been a super exciting journey and there's still lots to come!
Special thanks to my colleagues at @CremaGames who have greatly helped me along the way!#RealtimeVFX #VFXFriday #VFX #Unity pic.twitter.com/op9U85qvhh
I've a soft spot for water shaders. Made a waterfall in URP for @HarryAlisavakis #TechnicallyAChallenge #vfxfriday #madewithunity pic.twitter.com/hxh5skw2Co
— Mahdi (@sabiq_mahdi) September 3, 2021