Technically Art Technically Art: Issue 109 (10.09.2021) By Harry Alisavakis on Friday, September 10, 2021 Yeah, #pixelart purists are gonna loooove this XD #gamedev #workinprogress #screenshotsaturday pic.twitter.com/DTcl1OkD1B— Hannes Rahm (@kebabskal) September 4, 2021 Advanced rig using IK controllers and Constraints #madewithspine #rigging #animation pic.twitter.com/W3r5cpVhAS— Jorgebompart (@Jorgebompart3) September 3, 2021 #DeathsDoor #FANARTFanart of Death's Door ( @acidnerve )🚪※without soundI love this amazing game💖 pic.twitter.com/7U7St5K0Mb— DEL('-'*) (@DEL_steamer) September 4, 2021 Once there was a war💚https://t.co/pykOVRmSq6#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev #indiegame pic.twitter.com/xJdp0sBkpR— Namra (@BarthelemyNamra) August 7, 2021 Something fun I'm working on.#RealtimeVFX #gamedev #VFX #UnrealEngine pic.twitter.com/GxsUSgrncs— Niels Dewitte (@Niels_Dewitte) September 5, 2021 A few locations from my dungeon crawler with modular painted assets~ pic.twitter.com/f8Lzy120T3— Axer Veicht (@JayAxer) September 4, 2021 A skiing project I worked on in the last couple of months⛷️ It was very interesting to figure out how to make skiing work. More in the comments⬇️#UE4 #indiedev pic.twitter.com/nkzwoAnZdB— Gasper (Evo) (@gasperznoj) September 5, 2021 #ArtistsOfAfrica Hi all! My name is Mark Khalil. I am a #coptic-Egyptian, grew up in Giza. I am a VFX artist working in video games. pic.twitter.com/Z4yLFxnKPb— Desert Rose ☦ 🇪🇬 (@Mark_Khalil_art) September 5, 2021 I recreated the climbing mechanic from breath of the wild in ue4#indiedev #IndieGameDev #botw2 #ue4 #gamedev #screenshotsaturday pic.twitter.com/prlsT5ADO4— CobbDev (@cobbdev1) September 5, 2021 that thing from that other tweet is now complete#Blender3d pic.twitter.com/EPLCiVUlnp— Justin (@fal_xddd) September 5, 2021 Throwback to when I wrote a finite state machine to give some more interesting behaviour to these chickens, even through the game had you driving by everything at top speed and they'd only be on screen for a second pic.twitter.com/ZfnanuvJ2W— gaeel (@_gaeel_) September 1, 2021 🍃Experimenting with fluffy grass shader🍃 10 million quads at 60 fps in a single draw call using Graphics.DrawProcedural, the quad mesh is then constructed in the vertex shader #indiedev #unity3d #madewithunity #gamedev #indiegame #cartoon #shader pic.twitter.com/1Ck9DgB78c— Charles Grassi (@charles_grassi) September 6, 2021 I always thought the Substance Designer gradient map picker was an awesome idea, so I decided to prototype something similar for #ShadePro to make gradient easier to create pic.twitter.com/K79uOphiD1— John Millard (@johntwolives) September 8, 2021 ちょっと嬉しいので英語で。I made a water shader in eevee. I tried to make it pseudo-caustics by passing light through it.#blender #minecraft pic.twitter.com/Ph33q1HqVr— りょーちも Θ_Θ@ (@ryo_timo) September 8, 2021 Progress on some helmets and other accessories, made an archer type too. Will probably do 1 more variation with a mage/warlock type character and call this mini pack done.💀#gameassets #gamedev #blender3d #3d pic.twitter.com/bM5CRPyODh— Kay 🎨 (@KayLousberg) September 8, 2021 Promethean Soldier#Halohttps://t.co/Jlxx1CMB2A pic.twitter.com/Zn6EzruOLk— Kyle Dahl (@kyle_dahl) September 8, 2021 Hey friends! I finished my last project! It's based on the Teapot House concept by @Ourka_Art I'm really proud and I leared so much from working on it. You can look at the breakdown here: https://t.co/N8Jy2wPOp8#GameArt #3DEnvironmentArt #UnrealEngine #Blender #Blender3D pic.twitter.com/ZvVjY9Bvx6— Alexandra 💙 (@crepaletta) August 31, 2021 Made this for theme Bioluminescence 🔹 #swordtember #b3d #gamedev #indiedev pic.twitter.com/DB8jgR4T4b— Farrukh Abdur (@FarrukhAbdur) September 10, 2021 エネルギー弾エフェクト#Niagara #demonwitch #UE4 #gamedev #indiedev pic.twitter.com/NQH1XslZNn— sironaka effect (@EffectSironaka) September 5, 2021 Made a test in toon boom to turn 2d Animation into fully lightened scenes.Hope you like it 🙂 pic.twitter.com/BrwCQAr8FZ— Juan Alejandro Sánchez (@SanchezcadavidJ) September 9, 2021 Hey #UE4 friends, here is the second part to the Notifications in C++ tutorial. In this tutorial we cover Slate Styling with FEditorStyle and Hyperlink Delegates!#UE4Slate #gamedevhttps://t.co/z6u1FHRFjh— Codekitten (@codekittah) September 10, 2021 Hello! A few #clayxels tricks for your next #madeWithUnity game:#1 use instances to reduce vram.#2 use prefabs, clayxels automatically sets instances for you!#3 use small bounds, try lowering the clay detail to enlarge the work area.#4 put lot of clay in a single container! pic.twitter.com/EinQ56dJiT— clayxels (@clayxels) September 10, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)