Yeah, #pixelart purists are gonna loooove this XD #gamedev #workinprogress #screenshotsaturday pic.twitter.com/DTcl1OkD1B
— Hannes Rahm (@kebabskal) September 4, 2021
Advanced rig using IK controllers and Constraints #madewithspine #rigging #animation pic.twitter.com/W3r5cpVhAS
— Jorgebompart (@Jorgebompart3) September 3, 2021
#DeathsDoor #FANART
— DEL('-'*) (@DEL_steamer) September 4, 2021
Fanart of Death's Door ( @acidnerve )🚪
※without sound
I love this amazing game💖 pic.twitter.com/7U7St5K0Mb
Once there was a war
— Namra (@BarthelemyNamra) August 7, 2021
💚https://t.co/pykOVRmSq6#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev #indiegame pic.twitter.com/xJdp0sBkpR
Something fun I'm working on.#RealtimeVFX #gamedev #VFX #UnrealEngine pic.twitter.com/GxsUSgrncs
— Niels Dewitte (@Niels_Dewitte) September 5, 2021
A few locations from my dungeon crawler with modular painted assets~ pic.twitter.com/f8Lzy120T3
— Axer Veicht (@JayAxer) September 4, 2021
A skiing project I worked on in the last couple of months⛷️ It was very interesting to figure out how to make skiing work. More in the comments⬇️#UE4 #indiedev pic.twitter.com/nkzwoAnZdB
— Gasper (Evo) (@gasperznoj) September 5, 2021
#ArtistsOfAfrica Hi all! My name is Mark Khalil. I am a #coptic-Egyptian, grew up in Giza. I am a VFX artist working in video games. pic.twitter.com/Z4yLFxnKPb
— Desert Rose ☦ 🇪🇬 (@Mark_Khalil_art) September 5, 2021
I recreated the climbing mechanic from breath of the wild in ue4#indiedev #IndieGameDev #botw2 #ue4 #gamedev #screenshotsaturday pic.twitter.com/prlsT5ADO4
— CobbDev (@cobbdev1) September 5, 2021
that thing from that other tweet is now complete#Blender3d pic.twitter.com/EPLCiVUlnp
— Justin (@fal_xddd) September 5, 2021
Throwback to when I wrote a finite state machine to give some more interesting behaviour to these chickens, even through the game had you driving by everything at top speed and they'd only be on screen for a second pic.twitter.com/ZfnanuvJ2W
— gaeel (@_gaeel_) September 1, 2021
🍃Experimenting with fluffy grass shader🍃
— Charles Grassi (@charles_grassi) September 6, 2021
10 million quads at 60 fps in a single draw call using Graphics.DrawProcedural, the quad mesh is then constructed in the vertex shader #indiedev #unity3d #madewithunity #gamedev #indiegame #cartoon #shader pic.twitter.com/1Ck9DgB78c
I always thought the Substance Designer gradient map picker was an awesome idea, so I decided to prototype something similar for #ShadePro to make gradient easier to create pic.twitter.com/K79uOphiD1
— John Millard (@johntwolives) September 8, 2021
ちょっと嬉しいので英語で。
— りょーちも Θ_Θ@ (@ryo_timo) September 8, 2021
I made a water shader in eevee. I tried to make it pseudo-caustics by passing light through it.#blender #minecraft pic.twitter.com/Ph33q1HqVr
Progress on some helmets and other accessories, made an archer type too. Will probably do 1 more variation with a mage/warlock type character and call this mini pack done.💀#gameassets #gamedev #blender3d #3d pic.twitter.com/bM5CRPyODh
— Kay 🎨 (@KayLousberg) September 8, 2021
Promethean Soldier#Halohttps://t.co/Jlxx1CMB2A pic.twitter.com/Zn6EzruOLk
— Kyle Dahl (@kyle_dahl) September 8, 2021
Hey friends! I finished my last project! It's based on the Teapot House concept by @Ourka_Art
— Alexandra 💙 (@crepaletta) August 31, 2021
I'm really proud and I leared so much from working on it. You can look at the breakdown here: https://t.co/N8Jy2wPOp8#GameArt #3DEnvironmentArt #UnrealEngine #Blender #Blender3D pic.twitter.com/ZvVjY9Bvx6
Made this for theme Bioluminescence 🔹 #swordtember #b3d #gamedev #indiedev pic.twitter.com/DB8jgR4T4b
— Farrukh Abdur (@FarrukhAbdur) September 10, 2021
エネルギー弾エフェクト#Niagara #demonwitch #UE4 #gamedev #indiedev pic.twitter.com/NQH1XslZNn
— sironaka effect (@EffectSironaka) September 5, 2021
Made a test in toon boom to turn 2d Animation into fully lightened scenes.
— Juan Alejandro Sánchez (@SanchezcadavidJ) September 9, 2021
Hope you like it 🙂 pic.twitter.com/BrwCQAr8FZ
Hey #UE4 friends,
— Codekitten (@codekittah) September 10, 2021
here is the second part to the Notifications in C++ tutorial. In this tutorial we cover Slate Styling with FEditorStyle and Hyperlink Delegates!#UE4Slate #gamedevhttps://t.co/z6u1FHRFjh
Hello! A few #clayxels tricks for your next #madeWithUnity game:
— clayxels (@clayxels) September 10, 2021
#1 use instances to reduce vram.
#2 use prefabs, clayxels automatically sets instances for you!
#3 use small bounds, try lowering the clay detail to enlarge the work area.
#4 put lot of clay in a single container! pic.twitter.com/EinQ56dJiT