Technically Art Technically Art: Issue 11 (28.03.2019) By Harry Alisavakis on Friday, March 29, 2019 Today I made a small toon shader with posterized lighting that also applies a Photoshop-like overlay color based on the height of the model, a technic often used in illustration. I love those gradients 😍😍#gamedev #indiedev #shadermagic pic.twitter.com/pgQzUcWxI5— RenD (@rend1720) March 15, 2019 For this week tech art exercise, I was inspired by the fantastic living illustration by @Friedemann_A. Lots of custom shaders (toon lighting, overlay height-based, grass movement,…) and some custom SFX and music so TURN THE SOUND ON 🐻🐻#gamedev #indiedev #3dmodeling #techart pic.twitter.com/IopbZnR1QB— RenD (@rend1720) March 21, 2019 As a modelling/texturing/lighting exercise, I tried to mimic one of @joachimLeclerc 's amazing illustrations into @unity3d. Main focus was to get the same color tones without any color correction. I also built a decent hanging cable setup 😊#gamedev #indiedev #3dart pic.twitter.com/9qCDVipWxz— RenD (@rend1720) March 14, 2019 Liquid Laser Gun effect inspired by Mei's gun from Overwatch and Coldheart from Destiny 2.#VFXfriday #VFX #realtimeVFX #UnrealEngine #UE4 #gamedev pic.twitter.com/CptI55DrA9— Jesper Bergman (@Ejjben) March 22, 2019 When its 4:36am, you're trying to sleep and your brain is like "bru that thing you briefly thought about a few weeks ago, here's how to do it". #VFX #shadergraph #madewithunity … #justkidding it's a 40 lines #GLSL shader written in under 10 minutes #noEngineNeeded. pic.twitter.com/aDobJFOMOy— LJ (@LJ_1102) March 22, 2019 #VFXfriday pic.twitter.com/kCF6jcx95m— Jamal Coleman (@jamdatFX) March 22, 2019 #VFXFriday #VFX #UE4 #Houdini pic.twitter.com/38L51pYNaj— V (@VMonty) March 22, 2019 New to this twitter thing so lets make an intro. Hi I’m Veer and I make shiny kapows for video games. Come say hi if you’re at GDC!❤️ #RealtimeVFX #VFXFriday #VFX #UnrealEngine #Unity #GDC #GDC2019 pic.twitter.com/TdjGyWLj4H— Veer (@veerFX) March 22, 2019 More Complex Levels #unity3d object management #gamedev #tutorial: https://t.co/OzWKCUE5Ah— Jasper Flick (@catlikecoding) March 22, 2019 Another fun effect I made for Cosmo's Quickstop by @BigSirGames. They may look goofy, but a squeeb infestation is no laughing matter! (I also wrote a blog post about how I made this which you can read here if you'd like.) https://t.co/YsQRpCcnz6 #indiedev #VFXFriday pic.twitter.com/uAEBbISeEH— brine @ PAX East (@thebrineydepths) March 22, 2019 Kamehameha! Made with @unity3dThanks Gimil from @realtimevfx for the model!#Kamehameha #Gohan #VFX #Unity #ErbGameArt #Effect #Skill #Power #ability #RealTimeVFX pic.twitter.com/DhS89WEr41— ErbGameArt (@ErbGameArt) March 22, 2019 here's how i make my gifs 😀 pic.twitter.com/m1VFwolZ96— connor bell (@connrbell) March 23, 2019 New "Water Walkthrough" post is up! Hopefully some of the ideas here prove useful to folks who want to try out water rendering themselves for the first time.https://t.co/4P80jMi0q2 pic.twitter.com/84trjqUSlP— Alex Tardif (@longbool) March 23, 2019 Hi folks! Wanted to share another look at how we bring Jenny LeClue to life! Here’s a breakdown of our custom “lighting” system for Jenny. 😎 1/6 pic.twitter.com/u2gnFhEI28— Ben Tillett (@VoiceOfBen) March 22, 2019 今日は終わり pic.twitter.com/EzanYT7t6I— Asahi (@asavfxinfo) March 23, 2019 Ray Marching & Signed Distance Functions.Ray Marching is a technique used in many demo scenes. When used in with signed distance functions, they can create some truly amazing things in real-time.https://t.co/6osKqdh8iQhttps://t.co/b5P9UBLopYhttps://t.co/CKDC30Za14 pic.twitter.com/qMjg90Zcji— Martin Roberts (@TechSparx) March 22, 2019 Just slightly updated the materialization shader#Unity #VFX #Gamedev pic.twitter.com/fopBqWIaY6— MaxQ 🐙 (@pelengami) March 22, 2019 improved some base values on the shader to have better depth with the cracks#UnrealEngine #UE4 #SubstanceDesigner pic.twitter.com/fmvib0k115— Makkon (@BenjaminHale7) March 28, 2019 Alright, finally finished my write-up on advanced map shading: https://t.co/l9S514jFjJSource for the examples can be found here: https://t.co/8mbz4IC1dlEnjoy and share! 😊#regl #webgl @MapTiler @Mapbox pic.twitter.com/5ty47t6Iub— Rye Terrell (@wwwtyro) March 24, 2019 Forgotten🌞Sunset🌞 Another in my ruins series. Been trying a different technique than I normally use. A lot of fun 🙂 You can go to my #Ar… pic.twitter.com/4O7Vx5L1wN— Tim Kaminski (@randomspirits) March 23, 2019 Smaller steps now!!! 😁Added some more distortion, this time this is more like heat distortion rippling out from the centre as the portal opens. Also testing out some camera facing particles for use as a lens flare! #gamedev @unrealengine #indiedev pic.twitter.com/nZrEYHb0WK— James Broderick 🔜 EGX REZZED (@JamesMBroderick) January 8, 2019 A little skyscape test for the Balloon Game, testing out using instanced static meshes for the clouds in combination with manually placed clouds. #screenshotsaturday #ue4 #gamedev pic.twitter.com/5z6Qp2tB0G— James Broderick 🔜 EGX REZZED (@JamesMBroderick) March 23, 2019 outtake pic.twitter.com/D7kUqXY8P6— Dave Chenell (@davechenell) March 24, 2019 Scaffoldings Generator#Houdini Asset for #UnityYou could generate mesh along your custom curve. Make different blocks, change colors, material, and style.Collision meshes and LODs generating automatically.Download for free 👇https://t.co/iohydCXeSq pic.twitter.com/r11Gf0TJ5I— Alexey Kalinin (@_alexeykalinin) March 24, 2019 Building stuff with displacement.#OctaneRender pic.twitter.com/zgS65LSkvH— Rohan Dalvi (@RohanCreates) March 23, 2019 I made a short video explaining how to combine the @unity3d Entity Component System and ScriptableObjects to make a cool modular AI System: https://t.co/ngcVCg7iYa#unity3d #unitytips #madewithunity— Kristin Stock (@itsKristinSrsly) March 24, 2019 In case you are interested in learning how to procedurally generate plants with L-Systems in @unity3d !Watch the full tutorial here: https://t.co/JfLVLEZEey#madewithunity #ProceduralGeneration #unitytips pic.twitter.com/1UD3Zgeeah— Kristin Stock (@itsKristinSrsly) March 26, 2019 You can bring Quill animations into Unity and even light them using @kanzwataru's new Unity tools! https://t.co/HkoFOnhk5i I've created a video tutorial outlining the entire workflow: https://t.co/igqGNI6fE1 pic.twitter.com/09aXaGr3na— Nick Ladd! (@NickTheLadd) March 24, 2019 The thesis project is finishing up this week, here is a quick teaser of what I have been working for the past year, definitely exciting to share more soon! #studioghibli #UnrealEngine #gamedevelopment #indiedev #UE4 pic.twitter.com/qhbgofAcqI— Sam Gao (@SamFbrumby) March 25, 2019 Rainy window #artofcode #unity #shader #tutorial part 1 of 2https://t.co/tzIvF8Gqs5 pic.twitter.com/9fdCM4CfEV— Martijn Steinrucken (@The_ArtOfCode) March 24, 2019 jump in! pic.twitter.com/ZRZbruBZP1— Beans (@keenanwoodall) March 25, 2019 Here is a small music teaser and a sneakpeek at one of the many ways we use dynamic music in #Revita . =)#gamedev pic.twitter.com/MFVFzd6OvP— BenStar (@BenstarDEV) March 25, 2019 2d Raymarch your smoke particles! Push those UVs via Light direction in tangent space, add to the shadow, repeat a few times = almost volumetric lighting, kinda?! pic.twitter.com/d4hXa4MhNg— Edward del Villar (@Ed_dV) March 26, 2019 If you need to define an offset of your transform but don't want to pollute your scene with another transform, you can have a nice Gizmo + Handle to modify a cheap Vector3 Property.Check out this Custom Editor:https://t.co/9ZPE4TEska#unitytips #Unity3D #gamedev #code4free pic.twitter.com/mkPmNvLszt— Jan Löhr (@_janloehr) March 26, 2019 Over the weekend we snuck a new earth-shattering attack into our next build, but we're not quite sold on the name.Reply with *your* best name and the winning suggestion gets an exclusive Steam key and entry into our pre-alpha program to try out their newly named move! pic.twitter.com/z5C4UXOLlw— Dreamscaper (@DreamscaperGame) March 26, 2019 Here is another illustration I did while beta testing ZBrush 2019. #ZBrush #ZBrush2019 #illustration pic.twitter.com/VMIBXNGUmE— Pablo Munoz Gomez (@pablander) March 8, 2019 Hey everyone I haven't posted a #Vfx in a while so I decided to make one 😚 again, If you need a Vfx guy, please don't hesitate to hire me! Or pass me on, Thanks lovelies! #unity3d #SpacePower #RealTime #gamedev #Jobs #gamedev pic.twitter.com/BR9R0iZUzw— Juane Gray (@JuaneGray) March 27, 2019 Here is the simplest way to create a 2 variant shader, sharing because docs are confusing. And Unity even has a hidden property feature to toggle it in inspector! I've also added that to my little cheatsheet: https://t.co/WeDbdtjRag #unitytips #gamedev pic.twitter.com/2BaK0NEont— Ivan 🌲🏎️💨🌲 A MAZE. (@Nothke) March 27, 2019 Today I've implemented this basic level editor for @BurnlngKnlght, the game is still procgen in the most parts, but some NPC hub rooms were and will be handmade. pic.twitter.com/tUzpGS0OTw— Egor 🔥 Burning Knight ⚔️ (@egordorichev) March 22, 2019 #ドット絵 pic.twitter.com/wkX2HQthvK— Thomas Lean (@ThomasLean) March 27, 2019 this Calm Forest background is made for @SheTheGame using #spine2dart by @crystalnyam music by Ittou Soundworks, Pathetic Experience check the game in here: https://t.co/rEBu4Tx6Hl music here: https://t.co/fqKx4GQgzS#madewithspine #background #gamedev #indiedev #animation pic.twitter.com/aZRMB3PRJL— Seto Nugroho (@amzngredpanda) March 28, 2019 Crystal Shader, Reflection, Refraction 😀#AmplifyShaderEditor #unity #madewithunity #shader #VR #gamedev #indiedevModel by SineVFXhttps://t.co/Gas4RCHv96— Patrick Haraguti (@Patrickd3) March 26, 2019 It's finally out ! My latest blog post is now available : "Creating seamless Portals in Unreal Engine 4"https://t.co/Ed5tTeAf4Q #UE4 #gamedev pic.twitter.com/h22zB3PlaR— F̴̮͛͝R̶͔͛̈́Ö̴̖̫́̊Y̶͙̭̎͝Ǫ̴̼̏K̸̦̎͐ ▒ Fabrice Piquet (@Froyok) March 28, 2019 Shoot, IDK if the whole video actually uploaded, whoops!! 😰 Just to be sure, here is the complete video! pic.twitter.com/nmDZUUdD7m— Allison Perry (@allisonperryart) March 28, 2019 #VFX #RealtimeVFX #Gamedev #Unity #MadeWithUnity #VFXFriday The water projectile day 😀 pic.twitter.com/SvglhNjSqc— Rafles (@SrRafles) March 29, 2019 c# game development gameart gamedev graphics programming indiedev madewithunity madewithunreal post processing programming shader shaders tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)