Technically Art Technically Art: Issue 110 (17.09.2021) By Harry Alisavakis on Friday, September 17, 2021 Hey. 👋 #gamedev #unity3dWe're excited to announce that today it’s the soft launch of the Unity Shaders Bible, our eBook that includes all the #shader knowledge we've used in games like Star Wars GD, Super Studio Frozen 2, etc. 🥳🎉🔗 Early Access: https://t.co/rujCC1gZpD 📕 pic.twitter.com/IFaO0hYBnl— Jettelly | VFX & Shaders (@jettelly) September 10, 2021 Another perspective from DigiScape-Forest😎🥰#madewithunity #unity3d pic.twitter.com/FgoUy1s55v— KeJyun (@KeJyunWu) September 9, 2021 Improved asphalt + Water Splash on puddles#GameDev #UnrealEngine pic.twitter.com/zux6EeRGdx— Davit Masia #PixelArt (@DavitMasia) September 10, 2021 Hey, I have been playing with compute shaders and marching cubes, it has been really fun. I am working on some of the Technically Speaking challenges I have missed, and these are some of the results.#VFXFriday #URP #Unity #ComputeShader #madewithunity #gamedev pic.twitter.com/TXcuNORqIk— Euri Herasme (@EuriGilberto) September 11, 2021 After 6 months of leisurely development, my casual city building game is finally on Steam!Wishlist on Steam: https://t.co/bQwSz0Hxl0#unrealengine #ue4 #gamedev #indiedev #indiegame #indiegamedev #citybuilder #screenshotsaturday pic.twitter.com/lcG2XWIRxh— UnSweet (@UnSweet3d) September 11, 2021 I tried some new things with the theme liquid of #swordtember I mixed some assets that I've made and some given by @VFXApprentice to create this kitbashHad a lot of fun with this one as well ^^#Swordtember2021 #gameart #gamedev #vfx #madewithunreal #realtime #ue4 pic.twitter.com/JHCB60bR6R— Inès Djezzar (@dragonartemia) September 11, 2021 A few locations from my dungeon crawler with modular painted assets~ pic.twitter.com/kXut2Q3HmG— Axer Veicht (@JayAxer) September 10, 2021 Smooth transition from air to underwater in Blender(work in progress). I’ll do a thread because not often I see it done right in CG.#b3d pic.twitter.com/0H7LP5XMOB— Mārtiņš Upītis (@_martinsh) September 10, 2021 pic.twitter.com/RRp7uwyTEb— Alex Strook 🐁 (@AlexStrook) September 11, 2021 Celebrating #repostday with a pizza – now the movie! 🛵🍕🦆 😅#IndieGameDev #screenshotsaturday #madewithunity #AdventureGameFriday #animation #art #pizzadelivery pic.twitter.com/Q2iwiLWfmV— HappyJuice Games – Lost in Play (@HappyJuiceGames) September 12, 2021 Oops I made an easy sparkle shader pic.twitter.com/KPQCbjiRKD— Nina Klos 🐠🐟 (@nina_m_klos) September 12, 2021 Found a rare bit of free time to have a go at the current #VFX challenge from @HarryAlisavakis – to create something based on a piece of concept art. So, I picked this piece from @AmpersandGS and this was the result (with audio). #screenshotsunday #madewithunity #gamedev pic.twitter.com/QtsD06knX8— Never Rest Studio (@NeverRestStudio) September 12, 2021 I made a simple procedural tower with basic ivy using Geometry Nodes in Blender. #b3d #geometrynodes pic.twitter.com/S1KGKTebSd— TomekS (@_TomekS) September 11, 2021 More brick shapes! Another render of the #magicavoxel to #blender3d brick mode point cloud visualization process 🙂#Voxelart pic.twitter.com/B2USZOKNX0— Mrmo Tarius (@MrmoTarius) September 12, 2021 i'm going back in the hole, you need anything? pic.twitter.com/rm0VQ6sGj3— G.P. (@mousefountain) June 21, 2021 Started work on a real-time ocean sim. The shading is still very basic, working on waves first. pic.twitter.com/Uo8mMbIy8f— Alex Ameye (@alexanderameye) September 11, 2021 Vert bevel + remesh + decimate = lazy low-poly rock modeling #blender pic.twitter.com/6DNtaA7YkC— Christian Sparks (@hippowombat) September 13, 2021 First pass on rocks pic.twitter.com/sVYDSoZZ25— lets get funky (@ItsCurlyx) September 13, 2021 Experiment with masked Vertex Animation Textures.Based on the virtual texture, pieces will start playing it's animation. Still early test and thanks also @aomai01 for the update on VAT tools.#UnrealEngine #houdini #gamedev #gameart #techart pic.twitter.com/XkKY0ydwy9— Simon (@Simon_Houdini) September 11, 2021 I have 26 concise clips of Aseprite tips for beginners.They've been chilling in a folder for a little over a month now, and so I think Imma start a thread pic.twitter.com/ljSgLTRr17— Nicolas Nuttall (@Nootall_) September 8, 2021 Two ninja sims build one infinite field: (1) GLOBAL tile generator + (2) LOCAL interaction handler – explained here: https://t.co/aSJsKcndtT – NinjaLive UseCase4 ! #FluidNinja #UE4 #gamedev #realtimeVFX #VFX pic.twitter.com/kLkLahdGtF— Andras Ketzer (@FluidNinjaLIVE) September 1, 2021 Made this for theme Warped ✨ #swordtember #b3d #gamedev #indiedev pic.twitter.com/InSejjL87K— Farrukh Abdur (@FarrukhAbdur) September 13, 2021 Progress update on my level generator – now we've got water! Insanely efficient to make level design changes on the fly with this setup now. Gonna be ready to move onto gameplay very shortly! 👀#gamedev #pixelart #madewithunity @unity3d @PyxelEdit pic.twitter.com/wC9ijFL7s6— SULLY ⚔ (@artofsully) September 12, 2021 #b3d #lowpoly 🍩 pic.twitter.com/h8RSL6U5PM— Lettier (@lettier) September 12, 2021 At long last, my realtime JPEG post-processing effect for #Unity3D is now available for purchase! If you've ever wanted to give your game some crunchy compression & that iconic stream artifacting look, this is the effect for you!https://t.co/5iLqJuombN pic.twitter.com/0PlP8pDknF— ram blye @ ompuco (@ompuco) September 13, 2021 "Ria Dance Spaceship"*RealToon HDRP shader (DXR/RayTracing)*RayTraced Shadow, GI and Reflection.*Using NVIDIA DLSS.*Now 5 Pointlights, 1 Spotlight (Box) and 1 AreaLightFor 8k UHD, view here:https://t.co/kiqJG1hVmz#unity #unity3d #realtoon #hdrp #dlss pic.twitter.com/r7MDqWRLVl— MJQ Studio Works (@mjqstudioworks) August 20, 2021 Welcome to El Dorado!☀️This environment is based upon the movie "The Road to El Dorado"My appreciation to the whole Dreamworks team🌥️Made a big artstation post! Hope you like it, so if you want to check it out @ArtStationHQ https://t.co/Zbm3T6Ectw#UE5 #3dart pic.twitter.com/bC8Arlg8oY— Isa (@IsaLikesTea) September 14, 2021 tiny kitchen 🥞 pic.twitter.com/FEufEOBzEI— julia (@juliamarzochi) September 14, 2021 Prototyping a game about running fast pic.twitter.com/odhsc2XfhR— wilhelm nylund (@wilnyl) September 14, 2021 Here's some more FX shots I animated on Phoenixmanercers!#leagueoflegends #2dfx#英雄联盟 #animation pic.twitter.com/YM8Xe5P0l9— Nicola Nikolaos Finizio (@Nik_olaos) September 13, 2021 水草と金魚。#AquaticPlants #WithGoldfish #Unity3D #Indiedev #3DCG #Aquarium #AppMaking #金魚 #アプリ開発 #進捗 pic.twitter.com/3NNCpkyEnP— Masataka Hakozaki (@m_hakozaki) September 15, 2021 Took a break from twitter & gamedev for a few months.Slowly getting back into things, wanted to try out some "fog of war" (using a couple render textures and a clouds shader I made a while back) ☁️ #Unity3D #Shaders pic.twitter.com/F0I6iLvWu1— Cyan ✨ (@Cyanilux) September 15, 2021 I want to share how I gave shape to these stairs 🛕Please give feedbacks! How would have you done it?⬇️ thread#gamedev #3dmodeling #b3d pic.twitter.com/VtLPxbue5V— Charles Boury (@CharlesBoury) September 14, 2021 I'm quite impressed with the speed of my 2d cloth sim, and I'm equally as surprised that I was able to code it completely from scratch. So satisfying #computergraphics #CGI pic.twitter.com/9ZX4mqx3xc— Nick Seavert (@nickseavert) September 14, 2021 It's #PortfolioDay! Here's a quick reel of some of the recent VFXs I worked on~! ✨ pic.twitter.com/WRaB1xOnxb— Sirhaian, Hyped for Vex (@Sirhaian) September 14, 2021 🌈#VFX #realtimevfx pic.twitter.com/iAvlFKsrKn— Sakthi (@crossflip) September 16, 2021 I'm finally done with the beautiful Thai Dancer!🌺💜Stylized real-time model, with colorful and vibrant textures ✨🌈🎨✨Based on the amazing concept of @chanin_nincha 📩Full breakdown:https://t.co/9Kwhe9YEiM pic.twitter.com/doNoWo68vb— Juliette🌙〰️ (@GrisJuliette) September 15, 2021 Here it is! A guide to planning a project & how to stay on top of it ✨Hope it helps! https://t.co/MkF75TVopD— Nina Klos 🐠🐟 (@nina_m_klos) September 15, 2021 Making yet another State Machine in nodes, now using a different node from Open UPM. This ones uses the native graph from Unity 👀 pic.twitter.com/y59bkxE8Bk— Grej (@grtoth) September 16, 2021 Blenderネタまとめ pic.twitter.com/5FWrbDWPfc— 千葉章人 (@chiba_akihito) September 16, 2021 Was thinking of doing a new devlog post on Myst Valleys itch but I decided to make it here instead, so here it goes: #thread #indiedev #MystValleys1/14 pic.twitter.com/VNXgj543Zt— sailor (@elvismdd) September 13, 2021 Since many of you asked, here is a tutorial on how to Procedural ivy grow #shader – Part 1🌷Hope this helps! 🙂#madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly #unitytips #shaders pic.twitter.com/uVDAFSWooy— Tommaso Romanò (@TommasoRomano_) June 9, 2021 rolling my own 2d lighting system in URP. Just got shadows in. Still a long ways off from unity's 2D renderer, but can do things like depth sorting with instanced meshes. pic.twitter.com/SfzvWcwuXh— Eric Urban (@Lub_Blub) July 27, 2021 A bit satisfying pic.twitter.com/8MDYnJBW92— Mr F (@guycalledfrank) September 16, 2021 Made a day and night circle 🙂#indiedev #gamedev #madewithunity pic.twitter.com/UjF3BtQ6Ig— Sørb (@SoerbGames) September 16, 2021 Water Sword ⚔🌊I fell in love with this concept of Anna Shulgina about 2 years ago, and I wanted to create this piece since then.Everything coincides on this week so this is my submission for @HarryAlisavakis's challenge, #Swordtember2021 and for #VFXFriday 😊4K version ⬇ pic.twitter.com/U3D1kus8PU— Erdei Benjámin (@reckl0l) September 17, 2021 I lava #VFXFriday! 🤣🤓 I had a ton of fun with this one.#VFX #madewithunity #realtimeVFX #gamedev #amplifyshader pic.twitter.com/KkxlvBAirR— Jessica Sparrowhawk (@pixlweaver) September 10, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)