Hey. 👋 #gamedev #unity3d
— Jettelly | VFX & Shaders (@jettelly) September 10, 2021
We're excited to announce that today it’s the soft launch of the Unity Shaders Bible, our eBook that includes all the #shader knowledge we've used in games like Star Wars GD, Super Studio Frozen 2, etc. 🥳🎉
🔗 Early Access: https://t.co/rujCC1gZpD 📕 pic.twitter.com/IFaO0hYBnl
Another perspective from DigiScape-Forest😎🥰#madewithunity #unity3d pic.twitter.com/FgoUy1s55v
— KeJyun (@KeJyunWu) September 9, 2021
Improved asphalt + Water Splash on puddles#GameDev #UnrealEngine pic.twitter.com/zux6EeRGdx
— Davit Masia #PixelArt (@DavitMasia) September 10, 2021
Hey, I have been playing with compute shaders and marching cubes, it has been really fun. I am working on some of the Technically Speaking challenges I have missed, and these are some of the results.#VFXFriday #URP #Unity #ComputeShader #madewithunity #gamedev pic.twitter.com/TXcuNORqIk
— Euri Herasme (@EuriGilberto) September 11, 2021
After 6 months of leisurely development, my casual city building game is finally on Steam!
— UnSweet (@UnSweet3d) September 11, 2021
Wishlist on Steam: https://t.co/bQwSz0Hxl0#unrealengine #ue4 #gamedev #indiedev #indiegame #indiegamedev #citybuilder #screenshotsaturday pic.twitter.com/lcG2XWIRxh
I tried some new things with the theme liquid of #swordtember I mixed some assets that I've made and some given by @VFXApprentice to create this kitbash
— Inès Djezzar (@dragonartemia) September 11, 2021
Had a lot of fun with this one as well ^^#Swordtember2021 #gameart #gamedev #vfx #madewithunreal #realtime #ue4 pic.twitter.com/JHCB60bR6R
A few locations from my dungeon crawler with modular painted assets~ pic.twitter.com/kXut2Q3HmG
— Axer Veicht (@JayAxer) September 10, 2021
Smooth transition from air to underwater in Blender(work in progress). I’ll do a thread because not often I see it done right in CG.#b3d pic.twitter.com/0H7LP5XMOB
— Mārtiņš Upītis (@_martinsh) September 10, 2021
— Alex Strook 🐁 (@AlexStrook) September 11, 2021
Celebrating #repostday with a pizza – now the movie! 🛵🍕🦆 😅#IndieGameDev #screenshotsaturday #madewithunity #AdventureGameFriday #animation #art #pizzadelivery pic.twitter.com/Q2iwiLWfmV
— HappyJuice Games – Lost in Play (@HappyJuiceGames) September 12, 2021
Oops I made an easy sparkle shader pic.twitter.com/KPQCbjiRKD
— Nina Klos 🐠🐟 (@nina_m_klos) September 12, 2021
Found a rare bit of free time to have a go at the current #VFX challenge from @HarryAlisavakis – to create something based on a piece of concept art. So, I picked this piece from @AmpersandGS and this was the result (with audio). #screenshotsunday #madewithunity #gamedev pic.twitter.com/QtsD06knX8
— Never Rest Studio (@NeverRestStudio) September 12, 2021
I made a simple procedural tower with basic ivy using Geometry Nodes in Blender. #b3d #geometrynodes pic.twitter.com/S1KGKTebSd
— TomekS (@_TomekS) September 11, 2021
More brick shapes! Another render of the #magicavoxel to #blender3d brick mode point cloud visualization process 🙂#Voxelart pic.twitter.com/B2USZOKNX0
— Mrmo Tarius (@MrmoTarius) September 12, 2021
i'm going back in the hole, you need anything? pic.twitter.com/rm0VQ6sGj3
— G.P. (@mousefountain) June 21, 2021
Started work on a real-time ocean sim. The shading is still very basic, working on waves first. pic.twitter.com/Uo8mMbIy8f
— Alex Ameye (@alexanderameye) September 11, 2021
Vert bevel + remesh + decimate = lazy low-poly rock modeling #blender pic.twitter.com/6DNtaA7YkC
— Christian Sparks (@hippowombat) September 13, 2021
First pass on rocks pic.twitter.com/sVYDSoZZ25
— lets get funky (@ItsCurlyx) September 13, 2021
Experiment with masked Vertex Animation Textures.
— Simon (@Simon_Houdini) September 11, 2021
Based on the virtual texture, pieces will start playing it's animation. Still early test and thanks also @aomai01 for the update on VAT tools.#UnrealEngine #houdini #gamedev #gameart #techart pic.twitter.com/XkKY0ydwy9
I have 26 concise clips of Aseprite tips for beginners.
— Nicolas Nuttall (@Nootall_) September 8, 2021
They've been chilling in a folder for a little over a month now, and so I think Imma start a thread pic.twitter.com/ljSgLTRr17
Two ninja sims build one infinite field: (1) GLOBAL tile generator + (2) LOCAL interaction handler – explained here: https://t.co/aSJsKcndtT – NinjaLive UseCase4 ! #FluidNinja #UE4 #gamedev #realtimeVFX #VFX pic.twitter.com/kLkLahdGtF
— Andras Ketzer (@FluidNinjaLIVE) September 1, 2021
Made this for theme Warped ✨ #swordtember #b3d #gamedev #indiedev pic.twitter.com/InSejjL87K
— Farrukh Abdur (@FarrukhAbdur) September 13, 2021
Progress update on my level generator – now we've got water! Insanely efficient to make level design changes on the fly with this setup now. Gonna be ready to move onto gameplay very shortly! 👀#gamedev #pixelart #madewithunity @unity3d @PyxelEdit pic.twitter.com/wC9ijFL7s6
— SULLY ⚔ (@artofsully) September 12, 2021
#b3d #lowpoly 🍩 pic.twitter.com/h8RSL6U5PM
— Lettier (@lettier) September 12, 2021
At long last, my realtime JPEG post-processing effect for #Unity3D is now available for purchase! If you've ever wanted to give your game some crunchy compression & that iconic stream artifacting look, this is the effect for you!https://t.co/5iLqJuombN pic.twitter.com/0PlP8pDknF
— ram blye @ ompuco (@ompuco) September 13, 2021
"Ria Dance Spaceship"
— MJQ Studio Works (@mjqstudioworks) August 20, 2021
*RealToon HDRP shader (DXR/RayTracing)
*RayTraced Shadow, GI and Reflection.
*Using NVIDIA DLSS.
*Now 5 Pointlights, 1 Spotlight (Box) and 1 AreaLight
For 8k UHD, view here:https://t.co/kiqJG1hVmz#unity #unity3d #realtoon #hdrp #dlss pic.twitter.com/r7MDqWRLVl
Welcome to El Dorado!☀️
— Isa (@IsaLikesTea) September 14, 2021
This environment is based upon the movie "The Road to El Dorado"
My appreciation to the whole Dreamworks team🌥️
Made a big artstation post! Hope you like it, so if you want to check it out @ArtStationHQ https://t.co/Zbm3T6Ectw#UE5 #3dart pic.twitter.com/bC8Arlg8oY
tiny kitchen 🥞 pic.twitter.com/FEufEOBzEI
— julia (@juliamarzochi) September 14, 2021
Prototyping a game about running fast pic.twitter.com/odhsc2XfhR
— wilhelm nylund (@wilnyl) September 14, 2021
Here's some more FX shots I animated on Phoenixmanercers!#leagueoflegends #2dfx#英雄联盟 #animation pic.twitter.com/YM8Xe5P0l9
— Nicola Nikolaos Finizio (@Nik_olaos) September 13, 2021
水草と金魚。#AquaticPlants #WithGoldfish #Unity3D #Indiedev #3DCG #Aquarium #AppMaking #金魚 #アプリ開発 #進捗 pic.twitter.com/3NNCpkyEnP
— Masataka Hakozaki (@m_hakozaki) September 15, 2021
Took a break from twitter & gamedev for a few months.
— Cyan ✨ (@Cyanilux) September 15, 2021
Slowly getting back into things, wanted to try out some "fog of war" (using a couple render textures and a clouds shader I made a while back) ☁️ #Unity3D #Shaders pic.twitter.com/F0I6iLvWu1
I want to share how I gave shape to these stairs 🛕
— Charles Boury (@CharlesBoury) September 14, 2021
Please give feedbacks! How would have you done it?
⬇️ thread#gamedev #3dmodeling #b3d pic.twitter.com/VtLPxbue5V
I'm quite impressed with the speed of my 2d cloth sim, and I'm equally as surprised that I was able to code it completely from scratch. So satisfying #computergraphics #CGI pic.twitter.com/9ZX4mqx3xc
— Nick Seavert (@nickseavert) September 14, 2021
It's #PortfolioDay! Here's a quick reel of some of the recent VFXs I worked on~! ✨ pic.twitter.com/WRaB1xOnxb
— Sirhaian, Hyped for Vex (@Sirhaian) September 14, 2021
🌈#VFX #realtimevfx pic.twitter.com/iAvlFKsrKn
— Sakthi (@crossflip) September 16, 2021
I'm finally done with the beautiful Thai Dancer!🌺💜
— Juliette🌙〰️ (@GrisJuliette) September 15, 2021
Stylized real-time model, with colorful and vibrant textures ✨🌈🎨✨
Based on the amazing concept of @chanin_nincha
📩Full breakdown:https://t.co/9Kwhe9YEiM pic.twitter.com/doNoWo68vb
Here it is! A guide to planning a project & how to stay on top of it ✨
— Nina Klos 🐠🐟 (@nina_m_klos) September 15, 2021
Hope it helps! https://t.co/MkF75TVopD
Making yet another State Machine in nodes, now using a different node from Open UPM. This ones uses the native graph from Unity 👀 pic.twitter.com/y59bkxE8Bk
— Grej (@grtoth) September 16, 2021
Blenderネタまとめ pic.twitter.com/5FWrbDWPfc
— 千葉章人 (@chiba_akihito) September 16, 2021
Was thinking of doing a new devlog post on Myst Valleys itch but I decided to make it here instead, so here it goes: #thread #indiedev #MystValleys
— sailor (@elvismdd) September 13, 2021
1/14 pic.twitter.com/VNXgj543Zt
Since many of you asked, here is a tutorial on how to Procedural ivy grow #shader – Part 1
— Tommaso Romanò (@TommasoRomano_) June 9, 2021
🌷Hope this helps! 🙂#madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly #unitytips #shaders pic.twitter.com/uVDAFSWooy
rolling my own 2d lighting system in URP. Just got shadows in. Still a long ways off from unity's 2D renderer, but can do things like depth sorting with instanced meshes. pic.twitter.com/SfzvWcwuXh
— Eric Urban (@Lub_Blub) July 27, 2021
A bit satisfying pic.twitter.com/8MDYnJBW92
— Mr F (@guycalledfrank) September 16, 2021
Made a day and night circle 🙂#indiedev #gamedev #madewithunity pic.twitter.com/UjF3BtQ6Ig
— Sørb (@SoerbGames) September 16, 2021
Water Sword ⚔🌊
— Erdei Benjámin (@reckl0l) September 17, 2021
I fell in love with this concept of Anna Shulgina about 2 years ago, and I wanted to create this piece since then.
Everything coincides on this week so this is my submission for @HarryAlisavakis's challenge, #Swordtember2021 and for #VFXFriday 😊
4K version ⬇ pic.twitter.com/U3D1kus8PU
I lava #VFXFriday! 🤣🤓 I had a ton of fun with this one.#VFX #madewithunity #realtimeVFX #gamedev #amplifyshader pic.twitter.com/KkxlvBAirR
— Jessica Sparrowhawk (@pixlweaver) September 10, 2021