Technically Art Technically Art: Issue 111 (24.09.2021) By Harry Alisavakis on Friday, September 24, 2021 Worked a bit more on masked VAT with Virtual Textures. There is now better selecting of pieces and overlapping impacts works better. I'm excited to try it on bigger scale or even a little game.#UnrealEngine #houdini #gamedev #gameart #techart pic.twitter.com/DwmQ32AEeh— Simon (@Simon_Houdini) September 18, 2021 Early prototype of a new mechanic, the ability to scroll through time to turn ruins back into buildings. #indiedev #indiegame #madewithunity #unity3d #screenshotsaturday pic.twitter.com/GWcvugz7rz— A Beginner's Dev Blog – Mona 🌒 On Steam (@ABeginnersDevB1) September 18, 2021 Waking up from the shadows I found a new #VFXfriday The darkness envelops this #vfxAs always, @Nicolasaraujoa5 did an amazing job giving life to the darkness.VFX post:https://t.co/kG4PzUTEgwConcept post:https://t.co/fhl4SMdhCJ#realtimevfx #gameart #unreal #ue4 #gamedev pic.twitter.com/wIpxyuXRjN— Matias Mahler (@mahler_matias) September 17, 2021 feeling wavey 🌊✨ pic.twitter.com/5GcSmPmUOr— thomas mahon (@mahonsunto) September 17, 2021 #b3d #lowpoly ⚗️ pic.twitter.com/6EUi8nMVPc— Lettier (@lettier) September 18, 2021 I've been experimenting more with the illusion of analogical/optical effects. Very inspired by the works of @smangiat and @ericaofanderson. This piece I call epiphany. High-res image follows..#unity #vfxgraph #generativeart #vfx @unity3d pic.twitter.com/VEikaB6vxL— Ricardo Ponce (@ribponce) September 6, 2021 Here is Unity version of my August tutorial using #AmplifyShaderEditor #Unity3d #vfx #gameart #realtimeVFX #stylized #materials #madewithunity #Patreon #screenshotsaturday pic.twitter.com/7airiSMyYZ— 1MAFX (@pmargacz) September 18, 2021 Since the scale of battle is large, the field is also wide. Therefore, I adopted a motorcycle as a means of transportation. With a hobby. #UE4 #gamedev #screenshotsaturday #PS4 #PS5 #Switch #Steam pic.twitter.com/YFmq5h6DYe— WZN_K (@Assault_Spy) September 19, 2021 Experimenting with the new Pathtracer in Unity!Come check out my webinar on HDRP and how to set up real-time raytracing in your next Unity project!September 21, 202110AM PT | 1PM ET | 5PM GMT👇https://t.co/OmUPhpQ4Cp#unity3d #roadtorealtime #realtimerascals #HDRP #DXR pic.twitter.com/hGwAOidrXL— Ben Radcliffe (@lightandalchemy) September 19, 2021 got extra technical with this one, dunno how I feel about it but I did learn a lot #VFX #realtimeVFX #UE4 pic.twitter.com/qG2GPDoPtG— Sakthi (@crossflip) September 19, 2021 Update:Camera facing at work!!Friends and support are the main engine 😂I take the chance to thank @TonyMizan unbeatable support and friend and @gurl_withcurls for "spit balling" ideas at me 🤣 pic.twitter.com/dDzMT5CO2x— Mattia Selicato (@Taralloo2) September 19, 2021 Material style examples that I created to better define what I would later call the "Glancing Read". The were all about keep players focused on the game play while anchored in the world. #conceptart #artdirection #videogames #knockoutcity #materials pic.twitter.com/SXZ0kVCtvR— Ben Greene (@Mrblackcap) September 19, 2021 Today I'm launching Theatre.js, a hackable animation library with visual tools.It helps you to:– Help you craft detailed motion– Apply the motion to #threejs, HTML, SVG, or any JS value– Build custom visual tooling for your own libraries and workflowSome highlights 🧵👇 pic.twitter.com/JYpJEZTTyo— Aria Minaei (@ariaminaei) September 20, 2021 ガードや弾きなどを追加 Added guard, parry, etc. #UE4 #IndieGameDev pic.twitter.com/n5ZVTxDiMs— ふるべび (@Riku_Hirasaka) September 18, 2021 🌧️🌧️🌧️ pic.twitter.com/Lwr0tuU5e9— Late as usual (@lateasusual_) September 20, 2021 So cool to play with volumetrics with #unity3d URP !#madewithunity #gamedev #indiedev pic.twitter.com/mLIV1tIa92— Matt Ostertag (@matt_ostertag) September 20, 2021 Hello everyone! I have been working on a grammar system for a while, and learning the “old” #Unity Editor GUI system. It could be called “Grammar System for obstacle placement in linear runner type games”. I hope you like it / find it useful. (1/11) #madewithunity #procgen pic.twitter.com/jvxV2EaHMO— Euri Herasme (@EuriGilberto) September 21, 2021 100k units in multiplayer in #UE4. #screenshotsaturday #gamedev pic.twitter.com/ifwynyj0tD— HŌRU (@HoruGame) September 19, 2021 My latest experiment is finally done ✨I've re-created the Doom Portal in WebGL with @threejs 👉 https://t.co/u7pMv9L43nNot optimized 💻🔥🧯😅#WebGL #DOOM #threeJs #flowField— Bruno Simon (@bruno_simon) September 21, 2021 *crawls out of the shader mines and hands you this* pic.twitter.com/zw0u29N3xG— maxalotl-🇵🇸FreePalestine (@ApparentRaisin) September 21, 2021 Courtyard gardens 🪴 pic.twitter.com/FMOMl1IwTT— NaiadGame (@NaiadGame) September 22, 2021 Interactive video screens are always a pain because you need to know the exact timing of the character before you make the graphic. To get around this I've been experimenting with a screen that uses Blender nodes which can be keyframed to match the animation #b3d pic.twitter.com/8lNqTnelPc— DECODED (@DECODEDVFX) September 22, 2021 🔥🔥 New tutorial video! Create a real time #VFX #explosion in #b3d , first video on 4 of this mini #course 🔥🔥👉 https://t.co/CAfkOHMHUs🎁Get it for free on my gumroad page (or pay what you want 😅) 👉 https://t.co/AjSXCQDBLk🙏RT very much appreciated 🥰 pic.twitter.com/rcXUCdHy7q— Pierrick Picaut (@pierrick_picaut) September 22, 2021 Here, have an indian temple!much details!Explanations!#madewithunity #gamedev pic.twitter.com/kNm3QjDc9N— Charles Boury (@CharlesBoury) September 22, 2021 was testing out texturing in Marmoset 4 and accidentally made this and liked it 😂 pic.twitter.com/y8xqZdm3N2— Katia Bourykina ☠🐈⬛👻🎃💙 (@YBourykina) September 22, 2021 Got the itch to animate something action-y/anime-y, and pop-punk has never failed me in providing a perfect beat to animate toAnyhoo, enjoy!Bat Sniper rig by @KielFigginsMarine rig by TruongSci-fi Pistol by Noah Ilbery#poppunkforever #animation #3danimation #action pic.twitter.com/UjNyISybZI— Vito Ferber (@vitoferber) September 22, 2021 🟧#pixelart #indiegame #gamedev #millennium pic.twitter.com/vlQ04zZW1P— naemo (@desecratedlight) September 20, 2021 Unity scene to play around with some water/depth effects #gamedev pic.twitter.com/sgMp0QDbBu— Scott™ (@cronobreak) September 22, 2021 My new Procreate nature brushes are now available in my bio just in time for fall 🍁🌿 #BrushbyVegalia! pic.twitter.com/F9M5z1gPbJ— Brushes in Bio!! • Vegalia (@byvegalia) September 22, 2021 pic.twitter.com/Gi3jhmbNUa— あすてろid (@asteroid_ill) September 23, 2021 Haven't had much spare time to do 3D fan art as of late, but I couldn't resist trying a hand at making this adorable pigeon by the wonderful @stefscribbles ❤️ it's so cute!! #3dart #zbrush https://t.co/xyKohpz0w8 pic.twitter.com/PtXhMhkEpc— Emma Koch 🌈🎩 (@emmakoch) September 23, 2021 I've finally finished my entry for @HarryAlisavakis's discord challenge #TechnicallyAChallenge, with the theme of using another artist's art as inspiration🖼️I've recreated one of @malintfalch's amazing drawings (art in 🧵), I think I got the shadows right😎1/7 🧵 pic.twitter.com/6M7K8GBQSy— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) September 23, 2021 FlexpressionsBetter quality: https://t.co/GnbdCOvI8DInfo: https://t.co/ZOAxdTUa8J#b3d #krita pic.twitter.com/VgTtzeOK82— Chris Jones (@cjones3D) September 23, 2021 Playing a little bit with my new version of #CScape for @Unity. Soon available on @AssetStore @madewithunity pic.twitter.com/amZmrjur8B— Oliver Pavicevic (@OlixOliver) September 23, 2021 Abduction 🛸 – Our first Lusion Monthly Experiment is now live! Inspired by #DestroyAllHumans, we made a barely playable mini game to kill the humans as well as your GPUs. #nvidia RTX 3090 is recommended.👉 https://t.co/QpF1I0g9OO#webgl #threejs #gpgpu #minigame #monthlyexp pic.twitter.com/S3nyMLeXc2— Lusion (@lusionltd) September 21, 2021 Hi, here is my lastest project based on the great concept of Clement Danveau! I made it in my graduation year, but needed a break before posting it. I hope you like it (: https://t.co/H1f2FlLK5E pic.twitter.com/5sm3tmntzc— Lotte de Brabander (@BrabanderLotte) September 23, 2021 Experimenting a little bit by trying to remake @simonstalenhag picture into a realtime 3D scene with @Unity. Stalenhags work is such a big inspiration. @madewithunity #realtimeVFX @AmplifyCreates pic.twitter.com/eiX85VJDZT— Oliver Pavicevic (@OlixOliver) September 24, 2020 #UnrealEngine #gamedev #indiegame #UE4 #lowpoly #indiedev #selfloss #fantasy #artNo game without a swamp level, right? pic.twitter.com/rA7nbAtBH1— Alexander Goodwin (@AlexGoodwinDev) September 23, 2021 Hey folks, just updated my ArtStation page with the the VFX work I did alongside @Thom_Cee and @klemen_lozar at @Tuatara_VFX, for @PlayVALORANT's new map, Fracture!https://t.co/o5hnH2dGJS pic.twitter.com/XORF3PLJqe— Bruno Afonseca (@3dBrunoVFX) September 24, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)