Worked a bit more on masked VAT with Virtual Textures. There is now better selecting of pieces and overlapping impacts works better. I'm excited to try it on bigger scale or even a little game.#UnrealEngine #houdini #gamedev #gameart #techart pic.twitter.com/DwmQ32AEeh
— Simon (@Simon_Houdini) September 18, 2021
Early prototype of a new mechanic, the ability to scroll through time to turn ruins back into buildings. #indiedev #indiegame #madewithunity #unity3d #screenshotsaturday pic.twitter.com/GWcvugz7rz
— A Beginner's Dev Blog – Mona 🌒 On Steam (@ABeginnersDevB1) September 18, 2021
Waking up from the shadows I found a new #VFXfriday
— Matias Mahler (@mahler_matias) September 17, 2021
The darkness envelops this #vfx
As always, @Nicolasaraujoa5 did an amazing job giving life to the darkness.
VFX post:https://t.co/kG4PzUTEgw
Concept post:https://t.co/fhl4SMdhCJ#realtimevfx #gameart #unreal #ue4 #gamedev pic.twitter.com/wIpxyuXRjN
feeling wavey 🌊✨ pic.twitter.com/5GcSmPmUOr
— thomas mahon (@mahonsunto) September 17, 2021
#b3d #lowpoly ⚗️ pic.twitter.com/6EUi8nMVPc
— Lettier (@lettier) September 18, 2021
I've been experimenting more with the illusion of analogical/optical effects. Very inspired by the works of @smangiat and @ericaofanderson. This piece I call epiphany. High-res image follows.
— Ricardo Ponce (@ribponce) September 6, 2021
.#unity #vfxgraph #generativeart #vfx @unity3d pic.twitter.com/VEikaB6vxL
Here is Unity version of my August tutorial using #AmplifyShaderEditor #Unity3d #vfx #gameart #realtimeVFX #stylized #materials #madewithunity #Patreon #screenshotsaturday pic.twitter.com/7airiSMyYZ
— 1MAFX (@pmargacz) September 18, 2021
Since the scale of battle is large, the field is also wide. Therefore, I adopted a motorcycle as a means of transportation. With a hobby. #UE4 #gamedev #screenshotsaturday #PS4 #PS5 #Switch #Steam pic.twitter.com/YFmq5h6DYe
— WZN_K (@Assault_Spy) September 19, 2021
Experimenting with the new Pathtracer in Unity!
— Ben Radcliffe (@lightandalchemy) September 19, 2021
Come check out my webinar on HDRP and how to set up real-time raytracing in your next Unity project!
September 21, 2021
10AM PT | 1PM ET | 5PM GMT
👇https://t.co/OmUPhpQ4Cp#unity3d #roadtorealtime #realtimerascals #HDRP #DXR pic.twitter.com/hGwAOidrXL
got extra technical with this one, dunno how I feel about it but I did learn a lot #VFX #realtimeVFX #UE4 pic.twitter.com/qG2GPDoPtG
— Sakthi (@crossflip) September 19, 2021
Update:
— Mattia Selicato (@Taralloo2) September 19, 2021
Camera facing at work!!
Friends and support are the main engine 😂
I take the chance to thank @TonyMizan unbeatable support and friend and @gurl_withcurls for "spit balling" ideas at me 🤣 pic.twitter.com/dDzMT5CO2x
Material style examples that I created to better define what I would later call the "Glancing Read". The were all about keep players focused on the game play while anchored in the world. #conceptart #artdirection #videogames #knockoutcity #materials pic.twitter.com/SXZ0kVCtvR
— Ben Greene (@Mrblackcap) September 19, 2021
Today I'm launching Theatre.js, a hackable animation library with visual tools.
— Aria Minaei (@ariaminaei) September 20, 2021
It helps you to:
– Help you craft detailed motion
– Apply the motion to #threejs, HTML, SVG, or any JS value
– Build custom visual tooling for your own libraries and workflow
Some highlights 🧵👇 pic.twitter.com/JYpJEZTTyo
ガードや弾きなどを追加 Added guard, parry, etc. #UE4 #IndieGameDev pic.twitter.com/n5ZVTxDiMs
— ふるべび (@Riku_Hirasaka) September 18, 2021
🌧️🌧️🌧️ pic.twitter.com/Lwr0tuU5e9
— Late as usual (@lateasusual_) September 20, 2021
So cool to play with volumetrics with #unity3d URP !#madewithunity #gamedev #indiedev pic.twitter.com/mLIV1tIa92
— Matt Ostertag (@matt_ostertag) September 20, 2021
Hello everyone! I have been working on a grammar system for a while, and learning the “old” #Unity Editor GUI system. It could be called “Grammar System for obstacle placement in linear runner type games”. I hope you like it / find it useful. (1/11) #madewithunity #procgen pic.twitter.com/jvxV2EaHMO
— Euri Herasme (@EuriGilberto) September 21, 2021
100k units in multiplayer in #UE4. #screenshotsaturday #gamedev pic.twitter.com/ifwynyj0tD
— HŌRU (@HoruGame) September 19, 2021
My latest experiment is finally done ✨
— Bruno Simon (@bruno_simon) September 21, 2021
I've re-created the Doom Portal in WebGL with @threejs
👉 https://t.co/u7pMv9L43n
Not optimized 💻🔥🧯😅#WebGL #DOOM #threeJs #flowField
*crawls out of the shader mines and hands you this* pic.twitter.com/zw0u29N3xG
— maxalotl-🇵🇸FreePalestine (@ApparentRaisin) September 21, 2021
Courtyard gardens 🪴 pic.twitter.com/FMOMl1IwTT
— NaiadGame (@NaiadGame) September 22, 2021
Interactive video screens are always a pain because you need to know the exact timing of the character before you make the graphic. To get around this I've been experimenting with a screen that uses Blender nodes which can be keyframed to match the animation #b3d pic.twitter.com/8lNqTnelPc
— DECODED (@DECODEDVFX) September 22, 2021
🔥🔥 New tutorial video! Create a real time #VFX #explosion in #b3d , first video on 4 of this mini #course 🔥🔥
— Pierrick Picaut (@pierrick_picaut) September 22, 2021
👉 https://t.co/CAfkOHMHUs
🎁Get it for free on my gumroad page (or pay what you want 😅) 👉 https://t.co/AjSXCQDBLk
🙏RT very much appreciated 🥰 pic.twitter.com/rcXUCdHy7q
Here, have an
— Charles Boury (@CharlesBoury) September 22, 2021
indian temple!
much details!
Explanations!#madewithunity #gamedev pic.twitter.com/kNm3QjDc9N
was testing out texturing in Marmoset 4 and accidentally made this and liked it 😂 pic.twitter.com/y8xqZdm3N2
— Katia Bourykina ☠🐈⬛👻🎃💙 (@YBourykina) September 22, 2021
Got the itch to animate something action-y/anime-y, and pop-punk has never failed me in providing a perfect beat to animate to
— Vito Ferber (@vitoferber) September 22, 2021
Anyhoo, enjoy!
Bat Sniper rig by @KielFiggins
Marine rig by Truong
Sci-fi Pistol by Noah Ilbery#poppunkforever #animation #3danimation #action pic.twitter.com/UjNyISybZI
🟧#pixelart #indiegame #gamedev #millennium pic.twitter.com/vlQ04zZW1P
— naemo (@desecratedlight) September 20, 2021
Unity scene to play around with some water/depth effects #gamedev pic.twitter.com/sgMp0QDbBu
— Scott™ (@cronobreak) September 22, 2021
My new Procreate nature brushes are now available in my bio just in time for fall 🍁🌿 #BrushbyVegalia! pic.twitter.com/F9M5z1gPbJ
— Brushes in Bio!! • Vegalia (@byvegalia) September 22, 2021
— あすてろid (@asteroid_ill) September 23, 2021
Haven't had much spare time to do 3D fan art as of late, but I couldn't resist trying a hand at making this adorable pigeon by the wonderful @stefscribbles ❤️ it's so cute!! #3dart #zbrush https://t.co/xyKohpz0w8 pic.twitter.com/PtXhMhkEpc
— Emma Koch 🌈🎩 (@emmakoch) September 23, 2021
I've finally finished my entry for @HarryAlisavakis's discord challenge #TechnicallyAChallenge, with the theme of using another artist's art as inspiration🖼️
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) September 23, 2021
I've recreated one of @malintfalch's amazing drawings (art in 🧵), I think I got the shadows right😎
1/7 🧵 pic.twitter.com/6M7K8GBQSy
Flexpressions
— Chris Jones (@cjones3D) September 23, 2021
Better quality: https://t.co/GnbdCOvI8D
Info: https://t.co/ZOAxdTUa8J#b3d #krita pic.twitter.com/VgTtzeOK82
Playing a little bit with my new version of #CScape for @Unity. Soon available on @AssetStore @madewithunity pic.twitter.com/amZmrjur8B
— Oliver Pavicevic (@OlixOliver) September 23, 2021
Abduction 🛸 – Our first Lusion Monthly Experiment is now live! Inspired by #DestroyAllHumans, we made a barely playable mini game to kill the humans as well as your GPUs. #nvidia RTX 3090 is recommended.
— Lusion (@lusionltd) September 21, 2021
👉 https://t.co/QpF1I0g9OO#webgl #threejs #gpgpu #minigame #monthlyexp pic.twitter.com/S3nyMLeXc2
Hi, here is my lastest project based on the great concept of Clement Danveau! I made it in my graduation year, but needed a break before posting it. I hope you like it (: https://t.co/H1f2FlLK5E pic.twitter.com/5sm3tmntzc
— Lotte de Brabander (@BrabanderLotte) September 23, 2021
Experimenting a little bit by trying to remake @simonstalenhag picture into a realtime 3D scene with @Unity. Stalenhags work is such a big inspiration. @madewithunity #realtimeVFX @AmplifyCreates pic.twitter.com/eiX85VJDZT
— Oliver Pavicevic (@OlixOliver) September 24, 2020
#UnrealEngine #gamedev #indiegame #UE4 #lowpoly #indiedev #selfloss #fantasy #art
— Alexander Goodwin (@AlexGoodwinDev) September 23, 2021
No game without a swamp level, right? pic.twitter.com/rA7nbAtBH1
Hey folks, just updated my ArtStation page with the the VFX work I did alongside @Thom_Cee and @klemen_lozar at @Tuatara_VFX, for @PlayVALORANT's new map, Fracture!https://t.co/o5hnH2dGJS pic.twitter.com/XORF3PLJqe
— Bruno Afonseca (@3dBrunoVFX) September 24, 2021