Technically Art Technically Art: Issue 112 (09.10.2021) By Harry Alisavakis on Friday, October 8, 2021 This week I built a function to blend opaque objects together by sampling distance field data to generate surface normals that adjust to neighboring objects. If anyone's interested, I've published a sample project with the code included here: https://t.co/lS6ahj6GQY#UE4 #techart pic.twitter.com/xoNr0aXpSt— 🎃Christian Spooooooks🎃 (@hippowombat) September 25, 2021 Hello, Twitter. I made a thing 👉👈#rickandmorty @RickandMorty #blender #Blender3D #3D #3dart pic.twitter.com/88U0IritUC— Juliestrator (@juliestrator) September 25, 2021 Swimming with our 🐟 friends. Oh! and don't forget to wishlist Aka💚https://t.co/NjFIsOjdbq#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev #indiegame pic.twitter.com/1Qdyg7kErE— Namra (@BarthelemyNamra) September 25, 2021 Hi I’m Mars! 🐛 A pansexual mexican artist based in SoCal and I enjoy making cute soft art that portrays love and friendship! 🌷🌱#artvsartist2021 #artvsartist pic.twitter.com/4l9sItj9lO— mars 🧸 (@artbymarss) May 26, 2021 Exercise with ocean modifier and volumetric particle rendering in @Blender pic.twitter.com/E0FaaJLJF1— Mārtiņš Upītis (@_martinsh) September 24, 2021 Foamy swirly whitewatery #gamedev #gameart #unity3d pic.twitter.com/fVAdXYfStN— Dylan Meville (@DMeville) September 26, 2021 Happy with how the scene turned out 🙂 #b3d pic.twitter.com/k3bXCCooFD— Scott™ (@cronobreak) September 26, 2021 much improved animation: fixed some aliasing along the shape (yes, really), and added pregenerated tangents (we'll see how that pans out) pic.twitter.com/aaLbiID6Nz— Jaume Sanchez Elias (@thespite) September 26, 2021 Grab an object and throw it. Mainly left hand is in charge. (Forgive me that the model is the right hand) #UE4 #gamedev #screenshotsaturday #PS4 #PS5 #Switch #Steam pic.twitter.com/wmHyq3VL3I— WZN_K (@Assault_Spy) September 26, 2021 lazy sunday making plants🌿I quite like it unlit too pic.twitter.com/Bejb297lFt— Rosie Jarvis (@rosiejarvisart) September 26, 2021 Ship rigging! Simple ways to deform and stylize the exhaust via a node based system. Exhaust goes brrrrrrr. #animation #rigging #gamedev #indiegame pic.twitter.com/IDgrikKkYR— ⚡Shot One!⚡🐟 (@ShotOne_) September 24, 2021 Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. #Wilderless 1.6 pic.twitter.com/Tm3EtZIa7W— Protopop Games (@protopop) September 26, 2021 Catoven – For all of your catbread needs 😸 huge thanks to @Gaziter for the use of their adorable concept #3dart #gamearthttps://t.co/KxTysTsXSP— Nikkita Racquel / Looking for Work (@NikkitaRacquel) September 26, 2021 Now with shock diamonds!I thinks thats good enough for now for this effect. Thanks for your feedback and pushing me that little bit more out of my comfort zone, payed off! 🙂#blender #b3d #blender3d #eevee #scifi #cgi #wipart pic.twitter.com/Jdz5lKhTN7— Lino Thomas (@linolafett) September 26, 2021 I'm so excited to finally share this!💀❤️After lots of feedback from so many lovely people, I'm finally wrapping up The Plague-Master's Dungeon! This project developed from a small diorama to this final scene, and I loved making it and learning new stylised techniques! 🥳 pic.twitter.com/UjvA8m4uFS— maddi🌿environment artist 🌿 (@maddilr) September 27, 2021 Unity HDRP training, messing around with emissive lights #unity3d #hdrp #gamedesign pic.twitter.com/UDlRKmAfj3— RaySober (@RaySober) September 26, 2021 September 2021 Patreon rewards teaser; Magic Trail and Mushroom set for #CLIPSTUDIOPAINT ✨🦋🍄Get these brushes and more stuff in my September 2021 Patreon reward list!►► https://t.co/JV0nMKBoxQ ◄◄Music – Pop_Motivation by Peritunehttps://t.co/TNBj0TLLQK pic.twitter.com/FZpxzJSjkH— Porforever (@Porforever) September 27, 2021 Another #vfx sketch I've been messing around with this morning #gamedev #gameart #vfxartist #UnrealEngine #madewithunreal pic.twitter.com/tSMQazZBrn— Tyler Parkinson (@TheChromaSmith) September 26, 2021 WIP on the bipedal thing#LifelessControl #madewithunity #pixelart #indiedev pic.twitter.com/pM2czPd1KM— Kaldersai (@KaldersaiDev) September 27, 2021 前に作った煙を赤くして光らせたら炎っぽかったのでそのまま爆発にしてみた。。どうなんだろうこれ #effekseer #vfx #realtimevfx pic.twitter.com/ye3Afy1CTk— 半窓 (@hanmado) September 27, 2021 Water O R B #gamedev #unity3d #gameart pic.twitter.com/O9Z7PkTF0K— Dylan Meville (@DMeville) September 27, 2021 CScape features in a new v2 version for HDRP. @madewithunity #gamedev Create and animate ultra optimized customized cities in a procedural or artistic way. (a whole city uses only a few pass calls, as all building share a same material) pic.twitter.com/MztqGoBcpJ— Oliver Pavicevic (@OlixOliver) September 28, 2021 I also put some rudimentary shadow outlines in, but it doesn't work too well, creates some artifacts, and only for one directional light, I need to rework this a little, but I only had a little time this morning.#madewithunity #TechnicallyAChallenge #shader #unity3d pic.twitter.com/0tfoirKSv1— Sami 🇵🇸 (@Herr_Sami) September 29, 2021 I made a bulk renaming tool called "Mulligan" to bulk rename sprites in a spritesheet. Generalized it for all GameObjects and Assets and open sourced it here:https://t.co/XsCeiBC9nr https://t.co/tUSlkkcv6E pic.twitter.com/VjRLjwORWt— Edward Rowe 🌟 Sparklite (@edwardlrowe) September 27, 2021 Interactive 3D pixel art PBR materials (mud, grass, vegetation, water, dirt, dust, etc).Ultra lightweight, infinite scale, any amount of interacting objects.#TheLastNight #madewithunity @AmplifyCreates pic.twitter.com/DezpSYsS0o— Tim Soret (@timsoret) September 28, 2021 Todays lunchtime jam was me prototyping a Lightning /proton pack beam effect. Quick thread on how I am doing it!#gamedev #indiedev pic.twitter.com/SmhfY8v87N— Jamie D – Wishlist Hellscreen now! (@uk_resistant) September 28, 2021 #UE4 #madewithunreal #gamedev #animation This is my first attempt of making a non-humanoid controller after watching the Monster Hunter movie – Dragon scene. pic.twitter.com/UjyuGjWE0y— Fouad Torriss (@FTorriss) September 27, 2021 It always felt incomplete to me without flight, so I circled back tonight to tie it off. I'd pay the big bucks for games like these, but I guess I dont have to now! =D#IndieDev #DeLorean #BackToTheFuture #MicroMachines pic.twitter.com/aa18uiS6j7— ShawnTheMiller 🕹🤖 (@thebeesneeze) September 28, 2021 pic.twitter.com/VkBuYzItyZ— 千葉章人 (@chiba_akihito) September 28, 2021 Sharing some of my art for #LovelyLandscapes From my game that I hope to finish someday! 🌿#madewithunity #gamedev #indiedev #b3d pic.twitter.com/4tJvkZmcbE— Farrukh Abdur (@FarrukhAbdur) September 29, 2021 The latest Shaders for People Who Don't Know How To Shader is unlocked for everyone! Learn how to make a self-drawing line effect! https://t.co/28totg3AEV pic.twitter.com/sg7UQQKNiX— Manuela Malasaña (@ManuelaXibanya) September 29, 2021 I'm on fire! This looks easy but it is very hard to animate fire. #pixelart pic.twitter.com/P4Xb5otYH8— sadface (@Sadface_RL) September 29, 2021 Made an easy to use ADSR envelope struct with a nice inspector view as well. Added it to my utils: https://t.co/7gw3HsS9Fo #gamedev #unitytips #madewithunity pic.twitter.com/cfB3tau8Xd— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) September 28, 2021 couldn't resist making a realtime version of @GuillaumeDelba1 's awesome sword concept! ⚔️https://t.co/TTcg4N3GQd#madewithunity #RealtimeVFX #swordtember pic.twitter.com/1hbXSs9AFO— Nicolas Ceriani (@patayaaaa) September 29, 2021 Last one for today! #pixelart pic.twitter.com/itqHUj3muL— sadface (@Sadface_RL) September 28, 2021 DynamicSkyTexture on my gumroad for free. https://t.co/7svTYPN5RT#b3d #eevee pic.twitter.com/UdvHlty4rq— Amin Missaoui (@_Amin_Missaoui_) September 28, 2021 Simple Wood Tutorial by KikaDelazy is a good read and process for #handpainted #gameart texture painting as well as #conceptart.https://t.co/PZOj4kSxp8 pic.twitter.com/nfdshgSnKT— Jeff Parrott 💙 (@artofjeffp) September 28, 2021 2D Comp Smoke #2DFX #VFX pic.twitter.com/ZDoMgthNTx— Matthieu Petit (@matthieup85) September 29, 2021 Clouds pic.twitter.com/16X3rLzg1W— Mandy JaceEEEEK 🎃 Hiatus (@MandyJacek) September 28, 2021 My last project finally completed! 😀Garden https://t.co/ZNVeqQqXHV via @artstationhq— Mylène Lelièvre (@LelievreMylene) September 29, 2021 Hello everyone!I am bit busy lately and haven't been able to work that much on the waterfall but I found some color tests I was doing with one of my cloud shaders and decided to share them, hope you all like them! #madewithunity #URP #realtimeVFX #VolumetricClouds pic.twitter.com/My22tvVIlF— Euri Herasme (@EuriGilberto) September 30, 2021 My entry for #TechnicallyAChallenge made by @HarryAlisavakis, the theme is Hot Beverage☕️.This beverage is called a Jupiter Drink!3D: BlenderTexturing: Substance PainterRendering: Unity URP#indiedev #madewithunity #URP #realtimeVFX #b3d #SubstancePainter #FluidSim pic.twitter.com/tIW8d3Dr67— Anthelme (@anthelme_dumont) September 30, 2021 Rogue Lords : Don Spectral #2DFX #VFX pic.twitter.com/1Pn26H4Ogz— Matthieu Petit (@matthieup85) September 30, 2021 Can you just feel the summer breeze here? I have finally finished my Cozy Cottage scene in @unity3d ! This was a massive learning experience since I knew little going into Unity, but I am immensely proud of how far I've come!Breakdown on @ArtStationHQ : https://t.co/iSQ0AOGJtk pic.twitter.com/DYSG7LXqpb— kayl-loween 🎃🌾 (@artronova) September 30, 2021 A while back I was working on this cool time of day tool with a nice 'timeline' editor. Creating TOD cycles which blend between states. Might revisit in future😁 #madewithunity #gamedev pic.twitter.com/DRDXgRP3hs— Alex Ameye (@alexanderameye) September 30, 2021 That's it! My collaboration with @Substance3D is out. https://t.co/hN5LIieG8rIt's been a pleasure to work in an illustration from Joseph Christian Leyendecker. I would like to thank all the Substance and @CLO_virtual team. Hope you like it! 🙂 pic.twitter.com/QAPAvh0q7B— Manuel Arroyo (@WakkaArt) September 30, 2021 Quick experiment in Unity using custom ramp shaders to create a stylized graphical look. Details added in Photoshop. Rock assets from Polyquest Worlds.More pics here: https://t.co/luDa4GKMUO pic.twitter.com/p7qD4eahnD— Nick Carver (@NickDCarver) September 30, 2021 Wavy grass tiles#pixelart #gamedev #indedev pic.twitter.com/a7OCAeQ60k— Faxdoc (@Faxdocc) September 30, 2021 swimming#indiedev pic.twitter.com/fomJbxKkIi— Memory of God (@MemoryofGod) October 1, 2021 Meet TFlow, a one-click motion vector generator that helps increase the utility and quality of your flipbooks, developed by Tuatara! #realtimevfx get TFlow ❱ https://t.co/MUqEkNErxdAvailable now for Unity, coming soon to Unreal! pic.twitter.com/4PUAbeuejL— TUATARA (@Tuatara_VFX) October 1, 2021 Working on improving the emission from particles in #Embergen with particles collisions on dynamic shapes & ground, world space particles, particles advection and more.#vfx #fluidsimulation pic.twitter.com/9ANrNf1al8— Gil Damoiseaux (@Gaxil) September 20, 2021 Thunder strikes!!⚡⚡ Another Fanart here!I keep studying Asol VFXs For this one I need to thank a lot of people from VFX Apprentice comunity for the feedback@Keyserito @saiel_vfx @ferlings @TonyMizan @SrRafles @dragonartemia#vfx #realtime #UnrealEngine #VFXFriday pic.twitter.com/El5VE0EMdX— Mattia Selicato (@Taralloo2) October 1, 2021 🐷 pic.twitter.com/ytVgxRug1H— ✨Rafles✨ (@SrRafles) October 1, 2021 pic.twitter.com/dkGzI7diS1— 🌻 badru 🌧 (@sonofbadru) September 15, 2021 Modified the waterfall shader to be a lot similar to the water shader now with some sneaky copy pasta ✌️😎#gameart #3dart pic.twitter.com/qGjcqDY3e4— 🌱 Jay Golden (@JayGubs) October 3, 2021 Nether#flipbooktober #2DFX #2danimation #CLIPSTUDIO pic.twitter.com/DiLdPsRiGF— Raff Ribeiro ✊🏿 (@raffribeiro) October 3, 2021 Experimenting with @unity3d's custom renderer pipeline to get some cool occlusion effects! Our lil tank shows up behind walls, and the tread tracks / tank shadow swap to a darker material if they pass behind shaded ground! Pretty neat!🔍#gamedev #pixelart #madewithunity pic.twitter.com/VmknN8TFJy— SULLY ⚔ (@artofsully) October 3, 2021 finally taking a minute to add local light shadows to the render module I use with @luxeengine – as always – fun coordinate space mess ups and a fun waste of an hour or two: a threadthanks to @ACEfanatic02 for helping notice some issues and talk through it ✨ pic.twitter.com/vtfcDjCSFd— .ruby (@ruby0x1) October 3, 2021 Early WIP of another toon hair material. Currently sick in bed so may need to rewok the math on this one later 😅#3DCG #b3d #3danime #blender pic.twitter.com/dd5th4elC4— Joce (@lil_blk_rabbit) October 4, 2021 PBR with watercolor normals.#b3d pic.twitter.com/bXWt9F4hvZ— Lettier (@lettier) October 3, 2021 It took my whole week-end but worth it !⛈️(Made with Animate and After Effect)#vfx #2danimation #art #2dvfx pic.twitter.com/8x4um7pdSh— Julien Delaunay (@JulienDelauna19) October 4, 2021 My new happy place is buttons responding to where you click them, I go BOOP 🥺👉✨#gamedev #indiedev pic.twitter.com/xNDhN5bzDY— Jannik BOO! 🎃✨ #ShutterStroll (@jannik_boysen) October 3, 2021 Work in progress for the next #TechnicallyAChallenge Pop your AUDIO ON, sit back, relax and smell the java in a rainy London cafe ☕️ #madewithunity #unity3d #gamedev #indiedev #shaders #techart #VFX #gameart #coffee pic.twitter.com/JlNCvIHs4y— Dominic Feargrieve 🤘 (@DomFeargrieve) October 4, 2021 Made a set of worn stairs using modifiers in #Blender3D Going to use this as a start to bake down to a texture to map to a slope, hopefully faking geometry.#Blocktober #gamedev pic.twitter.com/hrS5suE5Yu— Jamie D – Wishlist Hellscreen now! (@uk_resistant) October 4, 2021 🏡 Tiny little house 🌼I made this cozy house from a tutorial by @carlos_ccfh and I must say that I learned many things!! ✨Hope you like it!!IG🎨: https://t.co/ofMK9kpWOT#gamedev #b3d #cuteart pic.twitter.com/8asketkyG7— Laru | cute 3D art (@laru3d) September 10, 2021 my first shader // meu primeiro shader#gamedev #madewithunity #vfx #shadergraph pic.twitter.com/zx0XoiNJDf— pxmx (@pauletamlzz) October 4, 2021 My "Gentle Introduction to Realtime Fluid Simulation for Programmers and Technical Artists" made in @unity3d using compute shaders. Avoiding condense mathematical expressions I try to demystify Realtime Fluid Simulations.🌊For write up and source code: https://t.co/ktkq2onqZU pic.twitter.com/w47yPtycnd— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) October 5, 2021 mouse-look rotation can be a little tricky (thread)while none of these will work🚫rotation *= horiz * vert🚫rotation *= vert * horiz🚫rotation *= quat.euler( mouseY, mouseX, 0 )this will✅rotation = horiz * rotation * vert pic.twitter.com/rqklKMmCpt— Freya Holmér (@FreyaHolmer) October 5, 2021 Adding seamless PORTALS into my #Unity3D game. Physics are cross-directional. Passing objects are interactive from both sides! 😀 #GameDev #IndieDev #MadeWithUnity pic.twitter.com/YSWK8CZLdx— Mirza Beig (@TheMirzaBeig) October 5, 2021 This is an updated version of my old pillow video from almost 3 years ago now… time for a refresher! Still the quickest way to make a pillow, but now we have the Cloth brush as well. #blender #b3d pic.twitter.com/xWxeBkxsW2— Jan van den Hemel (@JanvandenHemel) October 5, 2021 Some fake caustics using a technique Ian Hubert shared on Patreon. Shadow rays see a different shader on the water surface, which has a voronoi pattern on it. pic.twitter.com/vvPGqHsLgz— 🎃Witch Hazel🎃 (@TekF) October 5, 2021 Testing portals.#indiedev #wipwednesday pic.twitter.com/udmOaqscjz— All City, Kitty! (@AllCityKitty) October 6, 2021 Rogue Lords : Occultisme #2DFX #VFX pic.twitter.com/ZBZZSb61sg— Matthieu Petit (@matthieup85) October 6, 2021 #delightfuldioramas that hashtag is way too much fun pic.twitter.com/rNBb9ep6Tn— Namra (@BarthelemyNamra) October 6, 2021 the axis-angle representation of 3D rotationa single 3D vector, where• its direction v̂ is the axis of rotation• its magnitude ||v|| is the angle to rotate by pic.twitter.com/PgvYQFNVom— Freya Holmér (@FreyaHolmer) October 4, 2021 05 – Love #flipbooktober #2dfx #2danimation #vfx #toonboomharmony pic.twitter.com/t86B5UB0z6— Sonia! 🐸 (@sonia_firsova) October 5, 2021 I joined the #flipbooktober hosted by @VFXApprentice over lunchbreaks.02_Splash I've already animated so many splashes, but finishing one in an hour with only 16 drawings was unexpectedly difficult. #2DFX #2danimation pic.twitter.com/hSRoGEI07d— Tom De Vis (@TomDeVis_2DFX) October 6, 2021 A test scene from a project I am working on. #photoshop #aftereffects pic.twitter.com/8ahrDKL8oQ— mclelun lee (@mclelun) October 7, 2021 Take a cup of coffee and relax with my new environment , have a rest from your adventures in Link´s House! 🍃🎐🏠Finished my @UnrealEngine project, and learned a lot from this!!Concept Art from the talented YiChen Shen ☀️Breakdowns on @ArtStationHQ : https://t.co/wd28Vink0N pic.twitter.com/iXxfsf2az9— Adrián García 🌍 Environment Artist (@Adry_Sixx) October 5, 2021 Felt inspired by @chiba_akihito burning box so I did my own version using #unity3d and… a sphere 🙃#gamedev #VFX #shader pic.twitter.com/5kkajkRWgv— Matt Ostertag (@matt_ostertag) October 7, 2021 REFLECTIONS! Get reflections/refractions/specular highlights all fixed up today. Thoughts? #gamedev #gameart #unity3d pic.twitter.com/YhZiQOdVAw— Dylan Meville (@DMeville) October 7, 2021 Ice Nova #MadeWithUnity. Mesh Dissolve with #ShaderGraph and overall textures by #SubstanceDesigner.#RealtimeVFX #VFX #Unity3D pic.twitter.com/VanOCw3LN7— Garrexus (@Garrexus) October 8, 2021 #b3d pic.twitter.com/kq7lfZTqas— Lettier (@lettier) October 8, 2021 Test 531 Magic attacks #unity3d pic.twitter.com/ytj1lERXC5— Wenzy (@ziyangwen) October 8, 2021 I made a Unity asset!https://t.co/RiWEILl83vすでにお持ちの方へ 更新するとガラスとHDRP対応シェーダーがもれなくタダで手に入ります!#gamedev #indiedev #gamedesign pic.twitter.com/aIu0VIpqDy— Simplestar🌟@Unityゲーム開発🎮 (@lpcwstr) October 6, 2021 Had a fun small idea for creating rain ripples☔️ It's not finished yet, but I'm getting there! (And fyi i dont use any flipbook or particles to create this:'D)#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/HiV18Xnx76— FLOGELZ (@flogelz) October 8, 2021 For this week's #VFXFriday, we've been experimenting with a hand animated look for particles. Progression of a sandy spawn particle by @SrRafles 💫 pic.twitter.com/GOEPsqSCkH— ⚡Shot One!⚡🐟 (@ShotOne_) October 8, 2021 Focusing on shader aesthetics. pic.twitter.com/OqkCfhOlds— Nathanael Weiss (@wizard_fu) October 8, 2021 Waterfalls, pools, fountains — UseCase Pack 7 released — HD: https://t.co/cFGS5AvOCY#FluidNinja #UE4 #gamedev #realtimeVFX #VFX pic.twitter.com/XwRdrPDJ8D— Andras Ketzer (@FluidNinjaLIVE) October 6, 2021 Made some bat particles with vertex animation, was way more fiddly than I expected, but it looks pretty cool I think :V #madewithunity pic.twitter.com/u2xbzIsAIH— Joyce[MinionsArt] (@minionsart) October 8, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)