Flat color vs. inked outlines — which do you prefer? I‘m going all inky outlines for this project I‘m currently working on 〰️#gamedev #indiedev #madewithunity pic.twitter.com/tcnI0ofDcu
— Marianne M. Michel (@mariannemmichel) October 5, 2021
so the hard walls I've been hitting with this other graph led to some late night deranged thinking, and I ended up building ANOTHER graph from scratch that has not quite as good a look but is more stable, done completely differently (normalmap masks) great for flat edged stuff! pic.twitter.com/1LgdzPkBpG
— Makkon (@makkon_art) October 8, 2021
Part 2 of the exciting "adding stuff without using booleans" series #b3d #blender pic.twitter.com/OmNqQzKP91
— Jan van den Hemel (@JanvandenHemel) October 9, 2021
#art #b3d pic.twitter.com/c7qPM7vRdu
— Lettier (@lettier) October 8, 2021
Somebody requested this. Panel margins (will be included in this next update). I'll introduce beveling later on in the future. #b3d #randomflow pic.twitter.com/bKBCKMnkjk
— Ian Lloyd Dela Cruz (@blenderguppy) October 9, 2021
Rain Ripples with normals yayyy☔️
— FLOGELZ (@flogelz) October 9, 2021
No flipbooks or particles used:D Also already have ideas on how to remove the tiling for example. (Full explanation in the comments~)#madewithunity #unity3d #gamedev #shader #screenshotsaturday #vfx #Realtime pic.twitter.com/gehuxMUfnx
Procedurally animated physical agents. Perhaps one of my favorite sentences ever written. #gamedev #madewithunity pic.twitter.com/0jJFKOZwju
— Jakob Wahlberg (@Jakob_Wahlberg) October 9, 2021
Ended up jamming some abstract stuff for @Hellscreen_Game using Blender modifiers and then some @AmplifyCreates shader trickery in Unity
— Jamie D – Wishlist Hellscreen now! (@uk_resistant) October 9, 2021
Really fits the living machine concept!#screenshotsaturday #gamedev pic.twitter.com/AP0Jkw384K
Wow 2k likes for my burning sphere, thanks a lot ! As requested by a lot of you here's a little breakdown.#gamedev #VFX #shader #unity3d pic.twitter.com/2oidnbNyTV
— Matt Ostertag (@matt_ostertag) October 8, 2021
Did some rock sculpting today. Feel like just practicing sculpting when I can as it's super fun. #Rocktober #IDontThinkThatsARealHashtag pic.twitter.com/1pfAYcFrd6
— Joe Taylor (@JoeTaylorArt) October 9, 2021
Making a Gorse Bush generator to go in a scene I'm making to test out #grassblade! Really cool 1-click biome add-on 😍#geometrynodes #b3d pic.twitter.com/wHsElPPmYS
— erindale.xyz (@erindale_xyz) October 8, 2021
Day 10 – Crypt pic.twitter.com/TsgqRFnuag
— Maeirys✨ (@Mae_Irys) October 10, 2021
I regret to inform you that I've relapsed into procedural island generation pic.twitter.com/8v3DvNldBe
— Oskar Stålberg (@OskSta) October 11, 2021
Hi! This is the current version of my entry for @HarryAlisavakis ' discord Challenge #TechnicallyAChallenge. The current theme is "Make the default sphere looks hella sick". The best way to make something look cool is to ray march the hell out of it! #unity #urp #VFX #raymarching pic.twitter.com/JToF7LSqhS
— Euri Herasme (@EuriGilberto) October 11, 2021
AAAH!!! pic.twitter.com/GJeY4Cc2C1
— The Spirit and the Mouse ⚡🐭 (@SpiritAndMouse) October 11, 2021
Roof tiles.#3D #3dart #ZBrush pic.twitter.com/A89cYIOjNX
— Go'Rim (@_PaulGorim_) October 11, 2021
temporal oscillation pic.twitter.com/xUvb4DyLJh
— Mattias Malmer (@3Dmattias) October 11, 2021
I just finished all elemental orbs, so now imma go all-in onto making some AOE VFX matching these concepts! #indiedev #VFX #unity3d #unityengine #games pic.twitter.com/emUQMkDoNI
— Nokdef (@MrNokdef) October 11, 2021
I thought I'd brighten up the sad days of autumn by creating a little stylised scenе!☀️
— Mikhail Neznamov (@byMixNez) October 7, 2021
All textures are made with Substance Designer, everything else in Unreal Engine 4.https://t.co/mOjb7Ft502#substance #UE4 #madewithunreal #artstation pic.twitter.com/Ps2Zl4CkjM
a 3d potion for @reshirfuse !! pic.twitter.com/8z1w2GhNBN
— rob 💜💖💙 (@bobacupcake) October 11, 2021
Unity tip, rant & fun fact:
— Tim Soret (@timsoret) October 11, 2021
Even if you have your Unity project set in linear, there is a mostly unknown, obscure, obfuscated option, GraphicsSettings.lightsUseLinearIntensity, that you need to turn on.https://t.co/znHPNtwH2R
Something different: A super rough test of a more detailed, oil painting-like material. The head is a scan I found on Sketchfab (thanks, random bloke). Some of the lost edges and areas of saturation look pretty legit on the face, I think. But the collar needs work. #Madewithunity pic.twitter.com/3FRw1jzoAm
— Nick Carver (@NickDCarver) October 11, 2021
Rogue Lords : Fire #2DFX #VFX pic.twitter.com/vXFTN3d9J9
— Matthieu Petit (@matthieup85) October 12, 2021
Enjoyed making a #houdini vertex lighting HDA for a prototype. Can output all to red which is then used as an index into a shader's gradient map, v.easy to match lighting to a skybox in-game. AO channel is output to green as it is also useful as an input for other shader passes. pic.twitter.com/j71ZppxhIo
— Richard Whitelock (@rpgwhitelock) October 4, 2021
the new graph is a lot more versatile than the original, it should probably be the primary graph folks use. that, or maybe I should try to get some of the character and personality that the first graph had and try to consolidate it all into one graph? not sure if that's possible pic.twitter.com/S1yVDFnlYe
— Makkon (@makkon_art) October 12, 2021
Hey #PortfolioDay!
— Adrián García 🌍 Environment Artist (@Adry_Sixx) October 12, 2021
I am Adrián from Spain a 3D environment artist, currently looking for job in a beautiful game! I have a soft spot for anything colorful, Night- and nature-related! 🎐🌸
🎨https://t.co/c0EetbW1dL
📫adrysixxart@gmail.com pic.twitter.com/HcmrZqrMR2
Wake up Honey new #PortfolioDay just dropped🎨
— Matt *Lord Cheekbones* 💀 (@SoiJohn) October 12, 2021
I'm Matt, a french illustrator and concept artist for TTRPG, card games and video games.
I worked recently on Soul Raiders (OneforAll) and Humankind (Amplitude Studios). I am now looking for work !
Links are below, thank you ! pic.twitter.com/TxCRVkz3Uv
Hey it's #PortfolioDay! I'm Joe, a Junior Environment Artist in the UK working at @Rebellion.
— Joe Taylor (@JoeTaylorArt) October 12, 2021
You can find my work here! https://t.co/mYeyDvCjtK
Recently I've been focusing on SD materials and sculpting with my personal work. #SubstanceDesigner pic.twitter.com/tLJaRPmzt1
Disc. #b3d #randomflow pic.twitter.com/M5wiT53p6c
— Ian Lloyd Dela Cruz (@blenderguppy) October 12, 2021
Happy #PortfolioDay everyone!
— Vederant (@gszargot) October 12, 2021
I'm Greg Szargot, a 3D artist and Game Developer,
working on my indie game #Arcounter!
You can play the demo until the 27th of November and wishlist the Kickstarter whenever you want😊https://t.co/ZaEIixdpao#indiedev #gamedev #lowpoly @polycount pic.twitter.com/9ldvEkBUoO
Hemlo #PortfolioDay I’m Nush and I love vibrant colors and fun shapes!! I’m currently open for freelance work and I hope to be part of more cool projects! 🌲☀️ pic.twitter.com/lSS83Qflwc
— Anushbanush (@anushnush) October 12, 2021
Happy #PortfolioDay 🤗
— Milena Lukic🦇🎃🦇 (@mahlanah) October 12, 2021
These always sneak up?! My name is Milena and I’m currently a 3D artist at a creative ad agency. Recently been doing a lot of Stylized and colorful prop works! pic.twitter.com/T8LWvbxZof
Hello again #PortfolioDay !
— мaυreen – мoрi' 🌼☁️ (@Mraow_) October 12, 2021
I'm Maureen, a French 3D Props/Environment artist & currently looking for a job😊!
I love colorfull things, and i try my best to make them special & somewhat magical 🥺✨.
🎨 : https://t.co/LgbBP25DAs pic.twitter.com/52evAL9sW8
Hi! I'm a 3D environment & prop artist looking for work in games/ AR.
— Rick🌱 (@tinyruin) October 12, 2021
Available Nov/Dec 21 for freelance work.
💼Portfolio: https://t.co/38aOwtvNgc
📧Contact: contact@tinyworlds.org
📝LinkedIn: https://t.co/wUwmI4qifh#PortfolioDay #gamedev pic.twitter.com/R2DG0VVRY3
Hi #PortfolioDay! I’m Yusra, a background and visual development artist in animation. I love designing whimsical and fantastical spaces 💫
— yusra (@yusrarts) October 12, 2021
Currently looking for freelance/full-time work. Prev. worked at CBS, Disney, Bento Box +
🐤https://t.co/u8wOYcFLaP
🐯Yusra.arts@gmail.com pic.twitter.com/xT2Im7g4lA
✨Hello #PortfolioDay !✨
— ✨🎃SCARY FOXES🎃✨ (@berryfoxes) October 12, 2021
I’m Jess, a stylized 3D Character Artist in the video games industry! I'm currently looking for work & I'd love to be a part of your creative team!
🌿https://t.co/Jgv8oD2ITi
🌿jesscookston@gmail.com
🌿https://t.co/2tX5DVDxc2 pic.twitter.com/5gzqkyNo6n
hey #PortfolioDay 🎉
— Rosie Jarvis (@rosiejarvisart) October 12, 2021
I'm Rosie, I'm a freelance 3D artist working in games and specialise in stylized environments and props🖌️
contact me for freelance work: rosievjarvis@gmail.com pic.twitter.com/IYaWjLoSDV
Happy #PortfolioDay ! 🌸
— Alexandra 🍂 (@crepaletta) October 12, 2021
I'm Alexandra, 3D Environment Artist currently looking for opportunities in the game industry.
I love nature and colorful scenes. 🌱
🎨 https://t.co/krCYgZWXGu
✉️ minuescg@gmail.com#gameart #3DArtist #3DArt pic.twitter.com/WQ6DelrvP4
Hi! I finished my Stylized Witch House in Unreal Engine. 🌿 @UnrealEngine . #stylized #environment #environment3d pic.twitter.com/xqTFe8l5vD
— Yʀᴇᴍ ✧˖*° (@yremart) October 11, 2021
Assembled some of my RenderTexture methods for drawing stuff directly to it WITHOUT a camera, so you can avoid a lot of the overhead. Added it to my utils, see this for full description: https://t.co/kxooDPhrZJ #unitytips #gamedev #unity3d pic.twitter.com/0pjeZCXxWC
— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) October 12, 2021
Hey! I guess it's #PortfolioDay today
— Maxime Guyard-Morin 💙 (@Maxime_G_M) October 12, 2021
I'm Maxime, a Material Artist & #SubstanceDesigner explorer🤠 currently working at @frontierdev
I also make some Free SD node for you🙂https://t.co/UjRbgFEL81 pic.twitter.com/WrSxjARfns
Hi! I’m Diana, a visual development artist for animation, available for work!
— Diana Barta (@dianabarta_art) October 12, 2021
Below are some pieces I made for my personal projects.
💼: https://t.co/75xb2uMw92
✉️: bartadiana99@gmail.com#PortfolioDay #visualdevelopment #visdev #animation #conceptart pic.twitter.com/d57xyGgv1u
Heyo #PortfolioDay 🌿
— Stanley 🌱 (@Stanley3DArt) October 12, 2021
I'm Stanley, a 3D artist from New Zealand and I love making environments and doodads
🍀 https://t.co/UjtQLBbCJk
🍀 stanleebarrett@gmail.com
Linking the awesome concept artists below 😋 pic.twitter.com/NCAC6xHMns
Ranita Fishing 🐸🎣 is finally available to play on @itchio!
— Fáyer🔥 (@FayerDev) October 8, 2021
TEAM@TheHugoGtz @kyutahub @ElJovenPaul @majofelix @Fixxxr87 @vala_ill and myself 🙂
Let us know what you think!
PC/Mac builds here: https://t.co/eD3Qjt1uu2#GameDev #MadeWithUnity #Wholesome #IndieGame pic.twitter.com/TDlkibNQjl
12 – Wave#flipbooktober #2dfx #VFX pic.twitter.com/1HzoDVa1bB
— Quentin Cordonnier (@quentincordonn1) October 13, 2021
More talk prep. Gonna have another go at persuading people to cut their tiles along the dual grid instead of the main grid. I genuinely don't understand if this is rare because people don't know about it or if there is some drawback I'm not seeing. pic.twitter.com/nm4aDLAesT
— Oskar Stålberg (@OskSta) October 13, 2021
Hi #PortfolioDay I'm Amir, an Iranian Illustrator & ConceptArtist based in Istanbul, Wandering between Worlds and Dreams… attached some Personal Paintings pic.twitter.com/K9ZqEP51JL
— Amir Zand (@amirzandartist) October 13, 2021
— Late as usual (@lateasusual_) October 13, 2021
First time I post on #PortfolioDay
— Chipex (@Mellamanjavii) October 13, 2021
I'm Javier, 3d gameplay animator looking an opportunity in the game industry.
I'm available for freelance, full time and part time jobs.#3danimation #animation #gamedev #3dmaya pic.twitter.com/27dWsrKNOh
It's that time of year again,#PortfolioDay !
— Genel Jumalon | Tal'Dorei Reborn (@GenelJumalon) October 12, 2021
Hello internet, I'm Genel! I work as a VFX Artist for the video game industry and freelance illustrator.
I've recently done work for The Walking Dead: Saints & Sinners and Tal'Dorei Reborn. pic.twitter.com/TuY0c6EonR
Experimental trading card 🎃#pixelart #Micronomicon #GameArtCollab pic.twitter.com/JoP0U3KZaR
— andylittle (@andylittle79) October 14, 2021
After several missed challenges, WIP of the latest @HarryAlisavakis's #TechnicallyAChallenge, making a default sphere look as cool as possible. Still some work ahead if I find the time! pic.twitter.com/mbLBkCigOB
— Valerio Marty (@ValerioMarty) October 14, 2021
Quick test of the new instance transform nodes in #geometrynodes #b3d pic.twitter.com/ZT1m2rBvR9
— Chanfiroly (@chanfiroly) October 14, 2021
Animation for #AstralAscent #pixelart #animation #ドット絵 pic.twitter.com/YvMV171Pmg
— Alexandre Magnat (@Skreed3) October 14, 2021
VFX Doodle I made based off some concept art from when I first started making VFX. Pink Lightning Blast 🌩️ #realtimeVFX pic.twitter.com/D268SMR3J0
— Jose Estrada (@EstradaVFX) October 14, 2021
Still working on 'KenCube' (@KayLousberg warned me that KenBlock is a person…), the UX is always the hardest when making tools like these. Also the balance between ease-of-use and freedom! #gamedev pic.twitter.com/xeqLeo67As
— Kenneycorn 🎃 (@KenneyNL) October 14, 2021
Time for blurry glass inspired by INSIDE from Playdead.
— Matt Ostertag (@matt_ostertag) October 14, 2021
It's made in URP using surface depth based Kawase blur.
Wondering about how Twitter will compress this😅#gamedev #VFX #shader #unity3d pic.twitter.com/wli0hKubvm
Workflow improvements #madewithunity pic.twitter.com/ASmoYXAAaN
— Marcel Wiessler (@marcel_wiessler) October 14, 2021
It's about time I took part in another for @HarryAlisavakis's #TechnicallyAChallenge. The theme this time was to make the default Unity sphere look sick, so I decided to make an eye from Fullmetal Alchemist.#VFXFriday #RealtimeVFX #madewithunity pic.twitter.com/FN42nrU2QR
— Alex Fraser (@Oozlum2) October 15, 2021
crabs per second is how I measure performance these days 🤷#clayxels pic.twitter.com/jWc88cj4KO
— Andre Int (@andreintg) October 15, 2021
Still working of objects effecting another. I didn’t like using props because I couldn’t color them and had to move them by hand. So I used a second instance to give me control 🕹#iphone #ipad #shadergraph
— exomut (@exomut) October 15, 2021
Made with #Shade for #iOS by@twolivesleft and @johntwolives pic.twitter.com/5OEIOoPSSr
Update on water shader, still messing with trying to get the surface to look good. #gamedev #unity3d #gameart pic.twitter.com/Y9QLYM8WPY
— Dylan Meville (@DMeville) October 15, 2021
Houdini 19 is just around the corner, BUT, here's an old node while we wait 😉 #houdini pic.twitter.com/RTToFJreJA
— Paul Esteves (@PaulEsteves28) October 15, 2021
Thanks to 55k+ #gamedev who owns my grass asset! 🌿✨-> https://t.co/H31kr5E49c
— Brute Force (@BruteForceGame) October 15, 2021
To celebrate this milestone, I've added Environment Lighting support and Triplanar Effect Projection!
Now you can roll around your own fluffy planet. pic.twitter.com/hPFxGSV4lq
Hell yeah, finally looking into how to make my own colorful & sexy Blender matcaps ✨ #Blender3D pic.twitter.com/8nuMIIwdFo
— Maren Pan (@paarsec) October 15, 2021
Hi! I've made a Unity tutorial about a translucent foliage with wind URP shader graph! Video and article links in the replies! pic.twitter.com/SXDtZSoRt3
— NedGot💉 (@NedMakesGames) October 15, 2021