Technically Art Technically Art: Issue 113 (15.10.2021) By Harry Alisavakis on Friday, October 15, 2021 Flat color vs. inked outlines — which do you prefer? I‘m going all inky outlines for this project I‘m currently working on 〰️#gamedev #indiedev #madewithunity pic.twitter.com/tcnI0ofDcu— Marianne M. Michel (@mariannemmichel) October 5, 2021 so the hard walls I've been hitting with this other graph led to some late night deranged thinking, and I ended up building ANOTHER graph from scratch that has not quite as good a look but is more stable, done completely differently (normalmap masks) great for flat edged stuff! pic.twitter.com/1LgdzPkBpG— Makkon (@makkon_art) October 8, 2021 Part 2 of the exciting "adding stuff without using booleans" series #b3d #blender pic.twitter.com/OmNqQzKP91— Jan van den Hemel (@JanvandenHemel) October 9, 2021 #art #b3d pic.twitter.com/c7qPM7vRdu— Lettier (@lettier) October 8, 2021 Somebody requested this. Panel margins (will be included in this next update). I'll introduce beveling later on in the future. #b3d #randomflow pic.twitter.com/bKBCKMnkjk— Ian Lloyd Dela Cruz (@blenderguppy) October 9, 2021 Rain Ripples with normals yayyy☔️No flipbooks or particles used:D Also already have ideas on how to remove the tiling for example. (Full explanation in the comments~)#madewithunity #unity3d #gamedev #shader #screenshotsaturday #vfx #Realtime pic.twitter.com/gehuxMUfnx— FLOGELZ (@flogelz) October 9, 2021 Procedurally animated physical agents. Perhaps one of my favorite sentences ever written. #gamedev #madewithunity pic.twitter.com/0jJFKOZwju— Jakob Wahlberg (@Jakob_Wahlberg) October 9, 2021 Ended up jamming some abstract stuff for @Hellscreen_Game using Blender modifiers and then some @AmplifyCreates shader trickery in UnityReally fits the living machine concept!#screenshotsaturday #gamedev pic.twitter.com/AP0Jkw384K— Jamie D – Wishlist Hellscreen now! (@uk_resistant) October 9, 2021 Wow 2k likes for my burning sphere, thanks a lot ! As requested by a lot of you here's a little breakdown.#gamedev #VFX #shader #unity3d pic.twitter.com/2oidnbNyTV— Matt Ostertag (@matt_ostertag) October 8, 2021 Did some rock sculpting today. Feel like just practicing sculpting when I can as it's super fun. #Rocktober #IDontThinkThatsARealHashtag pic.twitter.com/1pfAYcFrd6— Joe Taylor (@JoeTaylorArt) October 9, 2021 Making a Gorse Bush generator to go in a scene I'm making to test out #grassblade! Really cool 1-click biome add-on 😍#geometrynodes #b3d pic.twitter.com/wHsElPPmYS— erindale.xyz (@erindale_xyz) October 8, 2021 Day 10 – Crypt pic.twitter.com/TsgqRFnuag— Maeirys✨ (@Mae_Irys) October 10, 2021 I regret to inform you that I've relapsed into procedural island generation pic.twitter.com/8v3DvNldBe— Oskar Stålberg (@OskSta) October 11, 2021 Hi! This is the current version of my entry for @HarryAlisavakis ' discord Challenge #TechnicallyAChallenge. The current theme is "Make the default sphere looks hella sick". The best way to make something look cool is to ray march the hell out of it! #unity #urp #VFX #raymarching pic.twitter.com/JToF7LSqhS— Euri Herasme (@EuriGilberto) October 11, 2021 AAAH!!! pic.twitter.com/GJeY4Cc2C1— The Spirit and the Mouse ⚡🐭 (@SpiritAndMouse) October 11, 2021 Roof tiles.#3D #3dart #ZBrush pic.twitter.com/A89cYIOjNX— Go'Rim (@_PaulGorim_) October 11, 2021 temporal oscillation pic.twitter.com/xUvb4DyLJh— Mattias Malmer (@3Dmattias) October 11, 2021 I just finished all elemental orbs, so now imma go all-in onto making some AOE VFX matching these concepts! #indiedev #VFX #unity3d #unityengine #games pic.twitter.com/emUQMkDoNI— Nokdef (@MrNokdef) October 11, 2021 I thought I'd brighten up the sad days of autumn by creating a little stylised scenе!☀️All textures are made with Substance Designer, everything else in Unreal Engine 4.https://t.co/mOjb7Ft502#substance #UE4 #madewithunreal #artstation pic.twitter.com/Ps2Zl4CkjM— Mikhail Neznamov (@byMixNez) October 7, 2021 a 3d potion for @reshirfuse !! pic.twitter.com/8z1w2GhNBN— rob 💜💖💙 (@bobacupcake) October 11, 2021 Unity tip, rant & fun fact:Even if you have your Unity project set in linear, there is a mostly unknown, obscure, obfuscated option, GraphicsSettings.lightsUseLinearIntensity, that you need to turn on.https://t.co/znHPNtwH2R— Tim Soret (@timsoret) October 11, 2021 Something different: A super rough test of a more detailed, oil painting-like material. The head is a scan I found on Sketchfab (thanks, random bloke). Some of the lost edges and areas of saturation look pretty legit on the face, I think. But the collar needs work. #Madewithunity pic.twitter.com/3FRw1jzoAm— Nick Carver (@NickDCarver) October 11, 2021 Rogue Lords : Fire #2DFX #VFX pic.twitter.com/vXFTN3d9J9— Matthieu Petit (@matthieup85) October 12, 2021 Enjoyed making a #houdini vertex lighting HDA for a prototype. Can output all to red which is then used as an index into a shader's gradient map, v.easy to match lighting to a skybox in-game. AO channel is output to green as it is also useful as an input for other shader passes. pic.twitter.com/j71ZppxhIo— Richard Whitelock (@rpgwhitelock) October 4, 2021 the new graph is a lot more versatile than the original, it should probably be the primary graph folks use. that, or maybe I should try to get some of the character and personality that the first graph had and try to consolidate it all into one graph? not sure if that's possible pic.twitter.com/S1yVDFnlYe— Makkon (@makkon_art) October 12, 2021 Hey #PortfolioDay!I am Adrián from Spain a 3D environment artist, currently looking for job in a beautiful game! I have a soft spot for anything colorful, Night- and nature-related! 🎐🌸🎨https://t.co/c0EetbW1dL📫adrysixxart@gmail.com pic.twitter.com/HcmrZqrMR2— Adrián García 🌍 Environment Artist (@Adry_Sixx) October 12, 2021 Wake up Honey new #PortfolioDay just dropped🎨I'm Matt, a french illustrator and concept artist for TTRPG, card games and video games. I worked recently on Soul Raiders (OneforAll) and Humankind (Amplitude Studios). I am now looking for work ! Links are below, thank you ! pic.twitter.com/TxCRVkz3Uv— Matt *Lord Cheekbones* 💀 (@SoiJohn) October 12, 2021 Hey it's #PortfolioDay! I'm Joe, a Junior Environment Artist in the UK working at @Rebellion.You can find my work here! https://t.co/mYeyDvCjtKRecently I've been focusing on SD materials and sculpting with my personal work. #SubstanceDesigner pic.twitter.com/tLJaRPmzt1— Joe Taylor (@JoeTaylorArt) October 12, 2021 Disc. #b3d #randomflow pic.twitter.com/M5wiT53p6c— Ian Lloyd Dela Cruz (@blenderguppy) October 12, 2021 Happy #PortfolioDay everyone!I'm Greg Szargot, a 3D artist and Game Developer,working on my indie game #Arcounter!You can play the demo until the 27th of November and wishlist the Kickstarter whenever you want😊https://t.co/ZaEIixdpao#indiedev #gamedev #lowpoly @polycount pic.twitter.com/9ldvEkBUoO— Vederant (@gszargot) October 12, 2021 Hemlo #PortfolioDay I’m Nush and I love vibrant colors and fun shapes!! I’m currently open for freelance work and I hope to be part of more cool projects! 🌲☀️ pic.twitter.com/lSS83Qflwc— Anushbanush (@anushnush) October 12, 2021 Happy #PortfolioDay 🤗These always sneak up?! My name is Milena and I’m currently a 3D artist at a creative ad agency. Recently been doing a lot of Stylized and colorful prop works! pic.twitter.com/T8LWvbxZof— Milena Lukic🦇🎃🦇 (@mahlanah) October 12, 2021 Hello again #PortfolioDay !I'm Maureen, a French 3D Props/Environment artist & currently looking for a job😊!I love colorfull things, and i try my best to make them special & somewhat magical 🥺✨.🎨 : https://t.co/LgbBP25DAs pic.twitter.com/52evAL9sW8— мaυreen – мoрi' 🌼☁️ (@Mraow_) October 12, 2021 Hi! I'm a 3D environment & prop artist looking for work in games/ AR.Available Nov/Dec 21 for freelance work.💼Portfolio: https://t.co/38aOwtvNgc📧Contact: contact@tinyworlds.org📝LinkedIn: https://t.co/wUwmI4qifh#PortfolioDay #gamedev pic.twitter.com/R2DG0VVRY3— Rick🌱 (@tinyruin) October 12, 2021 Hi #PortfolioDay! I’m Yusra, a background and visual development artist in animation. I love designing whimsical and fantastical spaces 💫 Currently looking for freelance/full-time work. Prev. worked at CBS, Disney, Bento Box +🐤https://t.co/u8wOYcFLaP🐯Yusra.arts@gmail.com pic.twitter.com/xT2Im7g4lA— yusra (@yusrarts) October 12, 2021 ✨Hello #PortfolioDay !✨I’m Jess, a stylized 3D Character Artist in the video games industry! I'm currently looking for work & I'd love to be a part of your creative team!🌿https://t.co/Jgv8oD2ITi🌿jesscookston@gmail.com🌿https://t.co/2tX5DVDxc2 pic.twitter.com/5gzqkyNo6n— ✨🎃SCARY FOXES🎃✨ (@berryfoxes) October 12, 2021 hey #PortfolioDay 🎉I'm Rosie, I'm a freelance 3D artist working in games and specialise in stylized environments and props🖌️contact me for freelance work: rosievjarvis@gmail.com pic.twitter.com/IYaWjLoSDV— Rosie Jarvis (@rosiejarvisart) October 12, 2021 Happy #PortfolioDay ! 🌸I'm Alexandra, 3D Environment Artist currently looking for opportunities in the game industry.I love nature and colorful scenes. 🌱🎨 https://t.co/krCYgZWXGu✉️ minuescg@gmail.com#gameart #3DArtist #3DArt pic.twitter.com/WQ6DelrvP4— Alexandra 🍂 (@crepaletta) October 12, 2021 Hi! I finished my Stylized Witch House in Unreal Engine. 🌿 @UnrealEngine . #stylized #environment #environment3d pic.twitter.com/xqTFe8l5vD— Yʀᴇᴍ ✧˖*° (@yremart) October 11, 2021 Assembled some of my RenderTexture methods for drawing stuff directly to it WITHOUT a camera, so you can avoid a lot of the overhead. Added it to my utils, see this for full description: https://t.co/kxooDPhrZJ #unitytips #gamedev #unity3d pic.twitter.com/0pjeZCXxWC— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) October 12, 2021 Hey! I guess it's #PortfolioDay todayI'm Maxime, a Material Artist & #SubstanceDesigner explorer🤠 currently working at @frontierdev I also make some Free SD node for you🙂https://t.co/UjRbgFEL81 pic.twitter.com/WrSxjARfns— Maxime Guyard-Morin 💙 (@Maxime_G_M) October 12, 2021 Hi! I’m Diana, a visual development artist for animation, available for work!Below are some pieces I made for my personal projects.💼: https://t.co/75xb2uMw92 ✉️: bartadiana99@gmail.com#PortfolioDay #visualdevelopment #visdev #animation #conceptart pic.twitter.com/d57xyGgv1u— Diana Barta (@dianabarta_art) October 12, 2021 Heyo #PortfolioDay 🌿I'm Stanley, a 3D artist from New Zealand and I love making environments and doodads🍀 https://t.co/UjtQLBbCJk🍀 stanleebarrett@gmail.comLinking the awesome concept artists below 😋 pic.twitter.com/NCAC6xHMns— Stanley 🌱 (@Stanley3DArt) October 12, 2021 Ranita Fishing 🐸🎣 is finally available to play on @itchio!TEAM@TheHugoGtz @kyutahub @ElJovenPaul @majofelix @Fixxxr87 @vala_ill and myself 🙂Let us know what you think! PC/Mac builds here: https://t.co/eD3Qjt1uu2#GameDev #MadeWithUnity #Wholesome #IndieGame pic.twitter.com/TDlkibNQjl— Fáyer🔥 (@FayerDev) October 8, 2021 12 – Wave#flipbooktober #2dfx #VFX pic.twitter.com/1HzoDVa1bB— Quentin Cordonnier (@quentincordonn1) October 13, 2021 More talk prep. Gonna have another go at persuading people to cut their tiles along the dual grid instead of the main grid. I genuinely don't understand if this is rare because people don't know about it or if there is some drawback I'm not seeing. pic.twitter.com/nm4aDLAesT— Oskar Stålberg (@OskSta) October 13, 2021 Hi #PortfolioDay I'm Amir, an Iranian Illustrator & ConceptArtist based in Istanbul, Wandering between Worlds and Dreams… attached some Personal Paintings pic.twitter.com/K9ZqEP51JL— Amir Zand (@amirzandartist) October 13, 2021 pic.twitter.com/2LvVatpRn2— Late as usual (@lateasusual_) October 13, 2021 First time I post on #PortfolioDay I'm Javier, 3d gameplay animator looking an opportunity in the game industry.I'm available for freelance, full time and part time jobs.#3danimation #animation #gamedev #3dmaya pic.twitter.com/27dWsrKNOh— Chipex (@Mellamanjavii) October 13, 2021 It's that time of year again,#PortfolioDay !Hello internet, I'm Genel! I work as a VFX Artist for the video game industry and freelance illustrator.I've recently done work for The Walking Dead: Saints & Sinners and Tal'Dorei Reborn. pic.twitter.com/TuY0c6EonR— Genel Jumalon | Tal'Dorei Reborn (@GenelJumalon) October 12, 2021 Experimental trading card 🎃#pixelart #Micronomicon #GameArtCollab pic.twitter.com/JoP0U3KZaR— andylittle (@andylittle79) October 14, 2021 After several missed challenges, WIP of the latest @HarryAlisavakis's #TechnicallyAChallenge, making a default sphere look as cool as possible. Still some work ahead if I find the time! pic.twitter.com/mbLBkCigOB— Valerio Marty (@ValerioMarty) October 14, 2021 Quick test of the new instance transform nodes in #geometrynodes #b3d pic.twitter.com/ZT1m2rBvR9— Chanfiroly (@chanfiroly) October 14, 2021 Animation for #AstralAscent #pixelart #animation #ドット絵 pic.twitter.com/YvMV171Pmg— Alexandre Magnat (@Skreed3) October 14, 2021 VFX Doodle I made based off some concept art from when I first started making VFX. Pink Lightning Blast 🌩️ #realtimeVFX pic.twitter.com/D268SMR3J0— Jose Estrada (@EstradaVFX) October 14, 2021 Still working on 'KenCube' (@KayLousberg warned me that KenBlock is a person…), the UX is always the hardest when making tools like these. Also the balance between ease-of-use and freedom! #gamedev pic.twitter.com/xeqLeo67As— Kenneycorn 🎃 (@KenneyNL) October 14, 2021 Time for blurry glass inspired by INSIDE from Playdead.It's made in URP using surface depth based Kawase blur.Wondering about how Twitter will compress this😅#gamedev #VFX #shader #unity3d pic.twitter.com/wli0hKubvm— Matt Ostertag (@matt_ostertag) October 14, 2021 Workflow improvements #madewithunity pic.twitter.com/ASmoYXAAaN— Marcel Wiessler (@marcel_wiessler) October 14, 2021 It's about time I took part in another for @HarryAlisavakis's #TechnicallyAChallenge. The theme this time was to make the default Unity sphere look sick, so I decided to make an eye from Fullmetal Alchemist.#VFXFriday #RealtimeVFX #madewithunity pic.twitter.com/FN42nrU2QR— Alex Fraser (@Oozlum2) October 15, 2021 crabs per second is how I measure performance these days 🤷#clayxels pic.twitter.com/jWc88cj4KO— Andre Int (@andreintg) October 15, 2021 Still working of objects effecting another. I didn’t like using props because I couldn’t color them and had to move them by hand. So I used a second instance to give me control 🕹#iphone #ipad #shadergraph Made with #Shade for #iOS by@twolivesleft and @johntwolives pic.twitter.com/5OEIOoPSSr— exomut (@exomut) October 15, 2021 Update on water shader, still messing with trying to get the surface to look good. #gamedev #unity3d #gameart pic.twitter.com/Y9QLYM8WPY— Dylan Meville (@DMeville) October 15, 2021 Houdini 19 is just around the corner, BUT, here's an old node while we wait 😉 #houdini pic.twitter.com/RTToFJreJA— Paul Esteves (@PaulEsteves28) October 15, 2021 Thanks to 55k+ #gamedev who owns my grass asset! 🌿✨-> https://t.co/H31kr5E49cTo celebrate this milestone, I've added Environment Lighting support and Triplanar Effect Projection!Now you can roll around your own fluffy planet. pic.twitter.com/hPFxGSV4lq— Brute Force (@BruteForceGame) October 15, 2021 Hell yeah, finally looking into how to make my own colorful & sexy Blender matcaps ✨ #Blender3D pic.twitter.com/8nuMIIwdFo— Maren Pan (@paarsec) October 15, 2021 Hi! I've made a Unity tutorial about a translucent foliage with wind URP shader graph! Video and article links in the replies! pic.twitter.com/SXDtZSoRt3— NedGot💉 (@NedMakesGames) October 15, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)