Voxel reconstruction & raymarcher system is fully working & performant in @VRChat !! pic.twitter.com/2UlpfA5dip
— ram blye @ post con depresso (@ompuco) October 15, 2021
Another stylized rendering experiment in Unity. This one is loosely based on a woodblock print by Hiroshi Yoshida. #madewithunity pic.twitter.com/HjGY1008fc
— Nick Carver (@NickDCarver) October 15, 2021
My final entry to the #TechnicallyAChallenge from @HarryAlisavakis discord: Art by Artist of your choice. I took the Vast Land, a thousand years old painting of Song dynasty China.
— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) October 16, 2021
A post with break down: https://t.co/mAuJU9MPHg#screenshotsaturday pic.twitter.com/ZZwmW32MVv
🖌️painting tileable textures
— Rosie Jarvis (@rosiejarvisart) October 16, 2021
I might release a bunch of these as a free pack soon. mainly for solo devs/tiny budget indie devs if the interest is there pic.twitter.com/60HesdGfa7
Ever grow tired of clicking like a maniac to organize your units into formation in an RTS?
— HŌRU (@HoruGame) October 16, 2021
Now you can encircle enemies, stretch your army wide for defense or draw any shape you want and let the AI take care of the rest with custom formations!#UE4 #screenshotsaturday #gamedev pic.twitter.com/11FsjOQUf7
Diving deep🤿
— FLOGELZ (@flogelz) October 17, 2021
Working on this little side project, you may gonna see more of in future. It's like a bubble bath~#madewithunity #shader #unity3d #gamedev #vfx #screenshotsaturday #SuperMarioOdyssey pic.twitter.com/VvZHjO9ncC
#unitytips I wanted a split screen camera to go through UI Toolkit. So I made TriangleElement that renders just one triangle of a quad, your choice which. MIT licensed. Assign a render texture and it's practically a split screen camera.https://t.co/lY8H2ciXaU pic.twitter.com/Ndnoec8v3S
— Shane Celis #BLM (@shanecelis) October 17, 2021
Added Some Birds In The Forest 🕊🌲#indiedev #IndieGameDev #indiegame #Unity #unity3d #gamedev #Wolf #lowpoly #environment #forest #birds #trees #rock #plants #Grass #mountain #Steam #UpcomingReleases #Upcoming #Lupa #sunsets pic.twitter.com/qSEDKOzKtj
— LoneGameDev22 (@LoneGameDev22) October 17, 2021
My submission for @HarryAlisavakis 's #TechnicallyAChallenge on discord, with the theme "Make the default sphere looks hella sick" so I tried ray marching. No lights in the scene, just emission and the only mesh is the default UV sphere#b3d #blender3d #bnpr 1/9🧵 pic.twitter.com/dUfUh4DkSh
— celestialmaze (@cmzw_) October 17, 2021
Another day another water shader, just a first pass but got projected caustics under the surface workin! #gamedev #unity3d #gameart pic.twitter.com/9hcRnNolrz
— Dylan Meville (@DMeville) October 17, 2021
I really like the automatron aesthetic, with red-ish electricity and such. This tries to mimic that 😀 #indiedev #VFX #unity3d #unityengine #games pic.twitter.com/5c3vX8KAat
— Nokdef (@MrNokdef) October 18, 2021
Working on a small but usefull utility which allows:
— Vitaly Okulov (@NOTLonely92) October 18, 2021
1. Fix UV-seam cracks on a tesselated-displaced mesh
2. Generate displaced collider, so the physics interactions will fit the displaced render mesh.#gamedev #indiedev #Unity #unity3d pic.twitter.com/WldujLDtY9
The dark eels of #siltgame Always liked the atmosphere of this one. Certainly wouldn’t want to be swimming nearby though….#gamedev #surrealart #surrealism pic.twitter.com/9LQ8LeYJQp
— Spiral Circus (developers of Silt) (@GamesCircus) October 18, 2021
My july #AnimChallenge participation.
— jesse (@jesseongpho) July 31, 2021
Rig: https://t.co/dfhJ3LWo5t
FX: @ShadrakGF
BG: @KDedeneArt #bulbasaur #bulbizard #pokemon #animation pic.twitter.com/kLoW4LZvPf
I only made the music so I could have a dramatic pause during dialogue… pic.twitter.com/DDAgDKFBn8
— The Bog (@wtfmig) October 17, 2021
This is a fairly small detail, but getting this right adds so much. The ghost can now leave the level instead of the game just loading the next one when the condition is met.#indiedev #lowpoly #spooktober pic.twitter.com/FTbjJtyyXp
— All City, Kitty! (@AllCityKitty) October 18, 2021
Rogue Lords : Generics #2DFX #VFX @LeikirStudio @RogueLords pic.twitter.com/lJfyU7cVX3
— Matthieu Petit (@matthieup85) October 17, 2021
Last weekend I decided to write an editor for my DX12 renderer. I started a WPF project, but was immediately disappointed by the lack of a built-in window docking system. So I wrote one in🙂 pic.twitter.com/WONE8izAgq
— Samuel Huang (@Eclmist) October 18, 2021
Kill or no kill? How about various specific ways to do both? Performing a public execution on a gang's leader will create a power vacuum based on fear which gives you the opportunity to plant your own recruits and gain prison-cred.#indiedev #gamedev #indiegame #fightinggames pic.twitter.com/uTvJBbgmok
— Mishura Games making IMM🎃RTAL (@mishura_games) October 19, 2021
Abduction – The Truth Is Out There – 🛸
— Victoria Goldsmith (@lowpolyfish) October 19, 2021
My latest @UnrealEngine project:https://t.co/W2jrZQoNfP pic.twitter.com/YkfWvvcwVU
I made an early #GameplayTrailer for #sanZoolin
— CaracoLina (@SnailGirlDev) October 19, 2021
What do you think? #teasertuesday #gamedev #indiedev #indiegame #madeinunity pic.twitter.com/LDtbDjb32q
Holy Impact!
— Mattia Selicato (@Taralloo2) October 19, 2021
This is a personal piece for my first VFX Reel 😄
Thanks for all the feedback @TonyMizan @SmearKees @SinisterOfVFX @saiel_vfx and @VFXApprentice community!#VFX #Realtime #UnrealEngine pic.twitter.com/B6r15SZzU7
Test👌#madewithunity #shader #Realtime #vfx pic.twitter.com/yboEToEunv
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 19, 2021
Rain Rain Rain #gamedev #gameart #unity3d pic.twitter.com/7yshOGcOzx
— Dylan Meville (@DMeville) October 19, 2021
A beautiful morning in The Marrows 🌅 why not spend some time trawling?
— Black Salt Games | Wishlist DREDGE (@BlackSaltGames) October 20, 2021
Who knows what you'll pull up in your net.#WishlistWednesday #gamedev #madewithunity #lowpoly pic.twitter.com/uGczw0S8JQ
The patreon is indefinitely on pause because it stresses me out to have to do bi monthly rewards, but that doesn't mean we're stopping the work on SnP !
— AlexandreDiboine (@A_Zedig_Diboine) October 19, 2021
Here's a little video of what we have so far. Programming of everything by @/gregoire_d and @/adrien_haku on IG ! pic.twitter.com/1f59okQV63
the east tower pic.twitter.com/laP6JVohiP
— Glass Revolver (@glass__revolver) October 19, 2021
Big friend! pic.twitter.com/4eIsjOV9fI
— NaiadGame (@NaiadGame) October 19, 2021
The fluid simulation plugin for Unity I've been working on for these months has finally released on the Unity Asset Store!
— Mykhailo Moroz (@Michael_Moroz_) October 20, 2021
Check it out: https://t.co/urJfhIc3kc
Also you can check out the free version: https://t.co/wyENmoZPbG
If you have any questions: https://t.co/qk4MAB6J9n pic.twitter.com/Eo1w1OoHMi
Real-time dynamic effects of Vtuber's scene~🥳#Unity #vfx #shader #environmentart #RealTime pic.twitter.com/nlLYWBZZW8
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 21, 2021
Just updated my ArtStation with environment VFX work I did for @PlayGodfall's Fire & Darkness expansion, with @ShrimpsyKate @Tuatara_VFX . Some unique challenges, a ton of fun mesh-based effects!https://t.co/o5hnH2dGJS pic.twitter.com/Hy1xPLohVM
— Bruno Afonseca (@3dBrunoVFX) October 8, 2021
Fire asteroid impact FX🔥
— Matias Mahler (@mahler_matias) October 20, 2021
Full Post here:https://t.co/ItNKzeLKo8#UnrealEngine #realtimeVFX #gameart #VFX #Fire #asteroid #impact #explosion #gamedevelopment pic.twitter.com/fufmTjXANF
Recursion.
— Shahzod Boyhonov (@specoolar) September 17, 2021
Blender, Cycles animation.
Assets from https://t.co/07gDVXvXfX and https://t.co/LETmhauHE4 pic.twitter.com/tQdgclVUPm
I absolutely adore Hyunsu Cha's building concepts – so I thought I'd try my hand at replicating that kind of style. Please go check their work out. I honestly don't know how they do it. pic.twitter.com/phDS3xVlSO
— Blake (@blakewoodart) October 15, 2021
#pixelart #indiegame #gamedev #millennium pic.twitter.com/HllntAzZtH
— naemo (@desecratedlight) October 21, 2021
Standard Ice Bolt, i guess.
— Garrexus (@Garrexus) October 21, 2021
Mesh with #B3D, textured with #SubstanceDesigner. Shader & Particles with #Unity3D.#VFX #RealtimeVFX #MadeWithUnity #MadeWithSubstance pic.twitter.com/s0DBGgpHol
Morning Mist, aka what I can pull off in Unity when I'm not busy pining for Unreal #madewithunity #unity3d #gamedev #indiegame pic.twitter.com/QPScYoapfo
— Lin-Manuel Samantha (@AlejandroDaJ) October 21, 2021
Got to play around and practice with UE4's Niagara today😊 Simple Succubus Heart~ 💕
— Kristy Doan (@KristyDoanArt) October 21, 2021
credit: @3dBrunoVFX
ArtStation Post: https://t.co/xJEdPFZGQH #vfx pic.twitter.com/68JZHSj98X
"Boy! Do not mistake my silence for lack of shader work"
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) October 22, 2021
My latest Unity scene is based upon the terrific opening of God of War, by @SonySantaMonica, combined with the drawing style of @blurring_my_day
More things in the thread Ω
🧵1/5#madewithunity #GodOfWar #shader #VFX pic.twitter.com/D3SripBzGA
SOUND ON 🔊Ever wondered how we make such pretty grass? I made a mini-tutorial showing you how to make BoTW/Genshin Impact-style grass! Made with @UnrealEngine and @Blender.
— Thomas @ Stylized Station (@StylizedStation) October 21, 2021
Part of my Env. Art Course. Grab it here: https://t.co/Ds8yDcPJA6#gamedev #unrealengine #b3d pic.twitter.com/rfqxv6nKKk
Now you can climb the ivy you created#madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly #shader pic.twitter.com/wpYaAYEIjS
— Tommaso Romanò (@TommasoRomano_) October 22, 2021
Working intensely on the game and we love every part of it, especially this window nook! #gamedev #simplertimesgame pic.twitter.com/poiUBOtxMn
— Simpler Times (@simplertimesjoy) October 22, 2021
Hand-painted glass! I did this demo in my class this week. You could just use the environment map and not paint in any reflections, but I personally like doing a combo of hand painting and spec. Is this how light works? No. Does it look nice? I think so!🤷♀️ #gameart pic.twitter.com/cXYiOypgaZ
— Ashleigh Warner (@ashdoodles) October 22, 2021
Here is a breakdown of the Beam VFX and how it's constructed in @UnrealEngine Niagara#ue4 #vfx #gameart #realtimeVFX #VFXFriday #stylize #madewithunreal #niagara pic.twitter.com/d2NUaDKnTX
— 1MAFX (@pmargacz) October 22, 2021
Shoreline waves #gamedev #unity3d #gameart pic.twitter.com/9mIHLVpFmH
— Dylan Meville (@DMeville) October 22, 2021
— Pete Nichols (@Pete_Nichols_fx) October 23, 2021
House by the graveyard! #Blender3D pic.twitter.com/XlR2gzcDHS
— Carlos Cavalcante (@carlos_ccfh) October 24, 2021
Had a blast on Northstar! Would love to collaborate on more of these type of projects💫 pic.twitter.com/8oiFtEFIpQ
— Tony Unser (@TonyUnser) October 24, 2021
Kirby's relaxing hideout!
— MikMik(Zoo Strikers Dev) (@MikMikEternity) October 23, 2021
Learning more environment stuff with this piece 🌿🪴#blender3d #gamedev #kirby pic.twitter.com/xmWRTrQ4nu
Official HDRP Grass shader released! 🌿✨
— Brute Force (@BruteForceGame) October 23, 2021
You can grab it here -> https://t.co/H31kr5E49c
I'm really proud of how far I could get this little grass asset to grow ☺️#madewithunity #screenshotsaturday pic.twitter.com/UnHQCYNWyL
I've made a small tool to write material functions directly in HLSL.
— Victor Careil (@phyronnaz) October 25, 2021
Everything updates live when you save in your text editor.
Anyone would like this as a free plugin?#ue4 #ue5 #indiedev #gamedev pic.twitter.com/VZaS4Kzqxs
✨🌳 i am still here 🏘️✨
— cécile 🐀 (@haraiva) October 25, 2021
a short ghost story about places and people, and reflecting on the end of a long lockdown.
this is a 3D #bitsy piece originally made for @GDS_journal #41 in late 2020, out now on @itchio!
▶️ https://t.co/uxLDApuofy pic.twitter.com/rl8TzTr3Gi
Finish camera when all enemy groups are destroyed. The rotation angle and other parameters are randomized to create a different effect each time. Be careful of screen sickness! #gamedev #indiedev #UE4 pic.twitter.com/7qyWQo1Ahm
— WZN_K わぜん (@Assault_Spy) October 25, 2021
Some interior concept art for moonglow bay 🙂 #delightfuldioramas pic.twitter.com/ZTfxJYgcS7
— Lu Nascimento • Moonglow Bay is out!! ✨ (@viiolaceus) September 28, 2021
Had fun with a tiny prototype to make it look as something is coming from below the ground and makes it "wobble" after passing through. Details in my WIP Thread: https://t.co/Z7rAho4lMJ#realtimevfx #gamedev pic.twitter.com/FAsQ2HH1as
— Simon (@simonschreibt) October 24, 2021
It's back! ✨
— adamgryu (@adamgryu) October 19, 2021
💀 Mayor Bones Proudly Presents
👻 Ghost Town's 1000th Annual
🎃 Pumpkin Festival
I added a few new things to find this year, and I'm really excited to share this with everyone! pic.twitter.com/GMYKdyKeAQ
Potions updated for analog control 🙂
— Powerhoof (@Powerhoof) October 25, 2021
Drink to heal yourself, pour it on items to heal them, or hold it out in front to catch liquids and refill 🙂 pic.twitter.com/1ctPMC1dY9
Implementing spawn chance for each individual item on my scatter tool@AssetStore #indiedev #gamedev #madewithunity pic.twitter.com/XcCMT9zLDI
— 🎃 sailor ☠️ Myst Valleys 🎃 (@elvismdd) October 25, 2021
#3Dtober Day 3+4: Spirit & Watch pic.twitter.com/09J3XppvLD
— Natalie✨✨ (@Dotterine) October 6, 2021
Constant Alpha Trilinear Fog https://t.co/q031rulfJ0 pic.twitter.com/6VEj18q0xH
— Leonard Ritter (@leonard_ritter) October 25, 2021
INVERSE BEE-NEMATICS 😎#gamedev #indiedev #madewithunity #blender #lowpoly pic.twitter.com/GVC1K51Wyf
— Itey (@IteyGames) June 30, 2021
low-poly zany town generator made in houdini & blender @artstationhq https://t.co/kVFlgM1rXD #Blender3D #houdini pic.twitter.com/gKP0mJ7V5a
— JAMillerman (@JaMillerman) September 29, 2021
Finally moving on to drafting the UI out! Here is the current design of the health and magic meter, and how the VFX appears. Try to keep either from going empty!#gamedev #metroidvania #2danimation pic.twitter.com/80DSCeUBi4
— Dewborne Dawn (@DewborneDawn) October 26, 2021
Lettier (2021). Roses [Pixels on Screen]. Twitter Feed of Art, Web, Internet. #b3d pic.twitter.com/14nFXJZvBG
— Lettier (@lettier) October 28, 2021
Sky Drive Extreme Sky Dive: 2022 Sky Edition lighting study #58. Experimenting with extruded splines across other splines as roads PLUS video ads. pic.twitter.com/5J5iMHjXwo
— Ichiro! (@IchiroDejobaan) October 29, 2021
Lightning test 3 #geometrynodes #b3d pic.twitter.com/kEDk8aw8TM
— Bbbn19 (@Bbbn192) October 27, 2021