Technically Art Technically Art: Issue 114 (29.10.2021) By Harry Alisavakis on Friday, October 29, 2021 Voxel reconstruction & raymarcher system is fully working & performant in @VRChat !! pic.twitter.com/2UlpfA5dip— ram blye @ post con depresso (@ompuco) October 15, 2021 Another stylized rendering experiment in Unity. This one is loosely based on a woodblock print by Hiroshi Yoshida. #madewithunity pic.twitter.com/HjGY1008fc— Nick Carver (@NickDCarver) October 15, 2021 My final entry to the #TechnicallyAChallenge from @HarryAlisavakis discord: Art by Artist of your choice. I took the Vast Land, a thousand years old painting of Song dynasty China. A post with break down: https://t.co/mAuJU9MPHg#screenshotsaturday pic.twitter.com/ZZwmW32MVv— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) October 16, 2021 🖌️painting tileable texturesI might release a bunch of these as a free pack soon. mainly for solo devs/tiny budget indie devs if the interest is there pic.twitter.com/60HesdGfa7— Rosie Jarvis (@rosiejarvisart) October 16, 2021 Ever grow tired of clicking like a maniac to organize your units into formation in an RTS?Now you can encircle enemies, stretch your army wide for defense or draw any shape you want and let the AI take care of the rest with custom formations!#UE4 #screenshotsaturday #gamedev pic.twitter.com/11FsjOQUf7— HŌRU (@HoruGame) October 16, 2021 Diving deep🤿Working on this little side project, you may gonna see more of in future. It's like a bubble bath~#madewithunity #shader #unity3d #gamedev #vfx #screenshotsaturday #SuperMarioOdyssey pic.twitter.com/VvZHjO9ncC— FLOGELZ (@flogelz) October 17, 2021 #unitytips I wanted a split screen camera to go through UI Toolkit. So I made TriangleElement that renders just one triangle of a quad, your choice which. MIT licensed. Assign a render texture and it's practically a split screen camera.https://t.co/lY8H2ciXaU pic.twitter.com/Ndnoec8v3S— Shane Celis #BLM (@shanecelis) October 17, 2021 Added Some Birds In The Forest 🕊🌲#indiedev #IndieGameDev #indiegame #Unity #unity3d #gamedev #Wolf #lowpoly #environment #forest #birds #trees #rock #plants #Grass #mountain #Steam #UpcomingReleases #Upcoming #Lupa #sunsets pic.twitter.com/qSEDKOzKtj— LoneGameDev22 (@LoneGameDev22) October 17, 2021 My submission for @HarryAlisavakis 's #TechnicallyAChallenge on discord, with the theme "Make the default sphere looks hella sick" so I tried ray marching. No lights in the scene, just emission and the only mesh is the default UV sphere#b3d #blender3d #bnpr 1/9🧵 pic.twitter.com/dUfUh4DkSh— celestialmaze (@cmzw_) October 17, 2021 Another day another water shader, just a first pass but got projected caustics under the surface workin! #gamedev #unity3d #gameart pic.twitter.com/9hcRnNolrz— Dylan Meville (@DMeville) October 17, 2021 I really like the automatron aesthetic, with red-ish electricity and such. This tries to mimic that 😀 #indiedev #VFX #unity3d #unityengine #games pic.twitter.com/5c3vX8KAat— Nokdef (@MrNokdef) October 18, 2021 Working on a small but usefull utility which allows:1. Fix UV-seam cracks on a tesselated-displaced mesh2. Generate displaced collider, so the physics interactions will fit the displaced render mesh.#gamedev #indiedev #Unity #unity3d pic.twitter.com/WldujLDtY9— Vitaly Okulov (@NOTLonely92) October 18, 2021 The dark eels of #siltgame Always liked the atmosphere of this one. Certainly wouldn’t want to be swimming nearby though….#gamedev #surrealart #surrealism pic.twitter.com/9LQ8LeYJQp— Spiral Circus (developers of Silt) (@GamesCircus) October 18, 2021 My july #AnimChallenge participation.Rig: https://t.co/dfhJ3LWo5tFX: @ShadrakGFBG: @KDedeneArt #bulbasaur #bulbizard #pokemon #animation pic.twitter.com/kLoW4LZvPf— jesse (@jesseongpho) July 31, 2021 I only made the music so I could have a dramatic pause during dialogue… pic.twitter.com/DDAgDKFBn8— The Bog (@wtfmig) October 17, 2021 This is a fairly small detail, but getting this right adds so much. The ghost can now leave the level instead of the game just loading the next one when the condition is met.#indiedev #lowpoly #spooktober pic.twitter.com/FTbjJtyyXp— All City, Kitty! (@AllCityKitty) October 18, 2021 Rogue Lords : Generics #2DFX #VFX @LeikirStudio @RogueLords pic.twitter.com/lJfyU7cVX3— Matthieu Petit (@matthieup85) October 17, 2021 Last weekend I decided to write an editor for my DX12 renderer. I started a WPF project, but was immediately disappointed by the lack of a built-in window docking system. So I wrote one in🙂 pic.twitter.com/WONE8izAgq— Samuel Huang (@Eclmist) October 18, 2021 Kill or no kill? How about various specific ways to do both? Performing a public execution on a gang's leader will create a power vacuum based on fear which gives you the opportunity to plant your own recruits and gain prison-cred.#indiedev #gamedev #indiegame #fightinggames pic.twitter.com/uTvJBbgmok— Mishura Games making IMM🎃RTAL (@mishura_games) October 19, 2021 Abduction – The Truth Is Out There – 🛸My latest @UnrealEngine project:https://t.co/W2jrZQoNfP pic.twitter.com/YkfWvvcwVU— Victoria Goldsmith (@lowpolyfish) October 19, 2021 I made an early #GameplayTrailer for #sanZoolin What do you think? #teasertuesday #gamedev #indiedev #indiegame #madeinunity pic.twitter.com/LDtbDjb32q— CaracoLina (@SnailGirlDev) October 19, 2021 Holy Impact!This is a personal piece for my first VFX Reel 😄Thanks for all the feedback @TonyMizan @SmearKees @SinisterOfVFX @saiel_vfx and @VFXApprentice community!#VFX #Realtime #UnrealEngine pic.twitter.com/B6r15SZzU7— Mattia Selicato (@Taralloo2) October 19, 2021 Test👌#madewithunity #shader #Realtime #vfx pic.twitter.com/yboEToEunv— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 19, 2021 Rain Rain Rain #gamedev #gameart #unity3d pic.twitter.com/7yshOGcOzx— Dylan Meville (@DMeville) October 19, 2021 A beautiful morning in The Marrows 🌅 why not spend some time trawling?Who knows what you'll pull up in your net.#WishlistWednesday #gamedev #madewithunity #lowpoly pic.twitter.com/uGczw0S8JQ— Black Salt Games | Wishlist DREDGE (@BlackSaltGames) October 20, 2021 The patreon is indefinitely on pause because it stresses me out to have to do bi monthly rewards, but that doesn't mean we're stopping the work on SnP !Here's a little video of what we have so far. Programming of everything by @/gregoire_d and @/adrien_haku on IG ! pic.twitter.com/1f59okQV63— AlexandreDiboine (@A_Zedig_Diboine) October 19, 2021 the east tower pic.twitter.com/laP6JVohiP— Glass Revolver (@glass__revolver) October 19, 2021 Big friend! pic.twitter.com/4eIsjOV9fI— NaiadGame (@NaiadGame) October 19, 2021 The fluid simulation plugin for Unity I've been working on for these months has finally released on the Unity Asset Store! Check it out: https://t.co/urJfhIc3kcAlso you can check out the free version: https://t.co/wyENmoZPbGIf you have any questions: https://t.co/qk4MAB6J9n pic.twitter.com/Eo1w1OoHMi— Mykhailo Moroz (@Michael_Moroz_) October 20, 2021 Real-time dynamic effects of Vtuber's scene~🥳#Unity #vfx #shader #environmentart #RealTime pic.twitter.com/nlLYWBZZW8— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 21, 2021 Just updated my ArtStation with environment VFX work I did for @PlayGodfall's Fire & Darkness expansion, with @ShrimpsyKate @Tuatara_VFX . Some unique challenges, a ton of fun mesh-based effects!https://t.co/o5hnH2dGJS pic.twitter.com/Hy1xPLohVM— Bruno Afonseca (@3dBrunoVFX) October 8, 2021 Fire asteroid impact FX🔥Full Post here:https://t.co/ItNKzeLKo8#UnrealEngine #realtimeVFX #gameart #VFX #Fire #asteroid #impact #explosion #gamedevelopment pic.twitter.com/fufmTjXANF— Matias Mahler (@mahler_matias) October 20, 2021 Recursion.Blender, Cycles animation.Assets from https://t.co/07gDVXvXfX and https://t.co/LETmhauHE4 pic.twitter.com/tQdgclVUPm— Shahzod Boyhonov (@specoolar) September 17, 2021 I absolutely adore Hyunsu Cha's building concepts – so I thought I'd try my hand at replicating that kind of style. Please go check their work out. I honestly don't know how they do it. pic.twitter.com/phDS3xVlSO— Blake (@blakewoodart) October 15, 2021 #pixelart #indiegame #gamedev #millennium pic.twitter.com/HllntAzZtH— naemo (@desecratedlight) October 21, 2021 Standard Ice Bolt, i guess.Mesh with #B3D, textured with #SubstanceDesigner. Shader & Particles with #Unity3D.#VFX #RealtimeVFX #MadeWithUnity #MadeWithSubstance pic.twitter.com/s0DBGgpHol— Garrexus (@Garrexus) October 21, 2021 Morning Mist, aka what I can pull off in Unity when I'm not busy pining for Unreal #madewithunity #unity3d #gamedev #indiegame pic.twitter.com/QPScYoapfo— Lin-Manuel Samantha (@AlejandroDaJ) October 21, 2021 Got to play around and practice with UE4's Niagara today😊 Simple Succubus Heart~ 💕credit: @3dBrunoVFX ArtStation Post: https://t.co/xJEdPFZGQH #vfx pic.twitter.com/68JZHSj98X— Kristy Doan (@KristyDoanArt) October 21, 2021 "Boy! Do not mistake my silence for lack of shader work"My latest Unity scene is based upon the terrific opening of God of War, by @SonySantaMonica, combined with the drawing style of @blurring_my_dayMore things in the thread Ω🧵1/5#madewithunity #GodOfWar #shader #VFX pic.twitter.com/D3SripBzGA— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) October 22, 2021 SOUND ON 🔊Ever wondered how we make such pretty grass? I made a mini-tutorial showing you how to make BoTW/Genshin Impact-style grass! Made with @UnrealEngine and @Blender.Part of my Env. Art Course. Grab it here: https://t.co/Ds8yDcPJA6#gamedev #unrealengine #b3d pic.twitter.com/rfqxv6nKKk— Thomas @ Stylized Station (@StylizedStation) October 21, 2021 Now you can climb the ivy you created#madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly #shader pic.twitter.com/wpYaAYEIjS— Tommaso Romanò (@TommasoRomano_) October 22, 2021 Working intensely on the game and we love every part of it, especially this window nook! #gamedev #simplertimesgame pic.twitter.com/poiUBOtxMn— Simpler Times (@simplertimesjoy) October 22, 2021 Hand-painted glass! I did this demo in my class this week. You could just use the environment map and not paint in any reflections, but I personally like doing a combo of hand painting and spec. Is this how light works? No. Does it look nice? I think so!🤷♀️ #gameart pic.twitter.com/cXYiOypgaZ— Ashleigh Warner (@ashdoodles) October 22, 2021 Here is a breakdown of the Beam VFX and how it's constructed in @UnrealEngine Niagara#ue4 #vfx #gameart #realtimeVFX #VFXFriday #stylize #madewithunreal #niagara pic.twitter.com/d2NUaDKnTX— 1MAFX (@pmargacz) October 22, 2021 Shoreline waves #gamedev #unity3d #gameart pic.twitter.com/9mIHLVpFmH— Dylan Meville (@DMeville) October 22, 2021 pic.twitter.com/2ehlFVLfUT— Pete Nichols (@Pete_Nichols_fx) October 23, 2021 House by the graveyard! #Blender3D pic.twitter.com/XlR2gzcDHS— Carlos Cavalcante (@carlos_ccfh) October 24, 2021 Had a blast on Northstar! Would love to collaborate on more of these type of projects💫 pic.twitter.com/8oiFtEFIpQ— Tony Unser (@TonyUnser) October 24, 2021 Kirby's relaxing hideout! Learning more environment stuff with this piece 🌿🪴#blender3d #gamedev #kirby pic.twitter.com/xmWRTrQ4nu— MikMik(Zoo Strikers Dev) (@MikMikEternity) October 23, 2021 Official HDRP Grass shader released! 🌿✨You can grab it here -> https://t.co/H31kr5E49cI'm really proud of how far I could get this little grass asset to grow ☺️#madewithunity #screenshotsaturday pic.twitter.com/UnHQCYNWyL— Brute Force (@BruteForceGame) October 23, 2021 I've made a small tool to write material functions directly in HLSL.Everything updates live when you save in your text editor.Anyone would like this as a free plugin?#ue4 #ue5 #indiedev #gamedev pic.twitter.com/VZaS4Kzqxs— Victor Careil (@phyronnaz) October 25, 2021 ✨🌳 i am still here 🏘️✨a short ghost story about places and people, and reflecting on the end of a long lockdown. this is a 3D #bitsy piece originally made for @GDS_journal #41 in late 2020, out now on @itchio! ▶️ https://t.co/uxLDApuofy pic.twitter.com/rl8TzTr3Gi— cécile 🐀 (@haraiva) October 25, 2021 Finish camera when all enemy groups are destroyed. The rotation angle and other parameters are randomized to create a different effect each time. Be careful of screen sickness! #gamedev #indiedev #UE4 pic.twitter.com/7qyWQo1Ahm— WZN_K わぜん (@Assault_Spy) October 25, 2021 Some interior concept art for moonglow bay 🙂 #delightfuldioramas pic.twitter.com/ZTfxJYgcS7— Lu Nascimento • Moonglow Bay is out!! ✨ (@viiolaceus) September 28, 2021 Had fun with a tiny prototype to make it look as something is coming from below the ground and makes it "wobble" after passing through. Details in my WIP Thread: https://t.co/Z7rAho4lMJ#realtimevfx #gamedev pic.twitter.com/FAsQ2HH1as— Simon (@simonschreibt) October 24, 2021 It's back! ✨💀 Mayor Bones Proudly Presents 👻 Ghost Town's 1000th Annual 🎃 Pumpkin FestivalI added a few new things to find this year, and I'm really excited to share this with everyone! pic.twitter.com/GMYKdyKeAQ— adamgryu (@adamgryu) October 19, 2021 Potions updated for analog control 🙂Drink to heal yourself, pour it on items to heal them, or hold it out in front to catch liquids and refill 🙂 pic.twitter.com/1ctPMC1dY9— Powerhoof (@Powerhoof) October 25, 2021 Implementing spawn chance for each individual item on my scatter tool@AssetStore #indiedev #gamedev #madewithunity pic.twitter.com/XcCMT9zLDI— 🎃 sailor ☠️ Myst Valleys 🎃 (@elvismdd) October 25, 2021 #3Dtober Day 3+4: Spirit & Watch pic.twitter.com/09J3XppvLD— Natalie✨✨ (@Dotterine) October 6, 2021 Constant Alpha Trilinear Fog https://t.co/q031rulfJ0 pic.twitter.com/6VEj18q0xH— Leonard Ritter (@leonard_ritter) October 25, 2021 INVERSE BEE-NEMATICS 😎#gamedev #indiedev #madewithunity #blender #lowpoly pic.twitter.com/GVC1K51Wyf— Itey (@IteyGames) June 30, 2021 low-poly zany town generator made in houdini & blender @artstationhq https://t.co/kVFlgM1rXD #Blender3D #houdini pic.twitter.com/gKP0mJ7V5a— JAMillerman (@JaMillerman) September 29, 2021 Finally moving on to drafting the UI out! Here is the current design of the health and magic meter, and how the VFX appears. Try to keep either from going empty!#gamedev #metroidvania #2danimation pic.twitter.com/80DSCeUBi4— Dewborne Dawn (@DewborneDawn) October 26, 2021 Lettier (2021). Roses [Pixels on Screen]. Twitter Feed of Art, Web, Internet. #b3d pic.twitter.com/14nFXJZvBG— Lettier (@lettier) October 28, 2021 Sky Drive Extreme Sky Dive: 2022 Sky Edition lighting study #58. Experimenting with extruded splines across other splines as roads PLUS video ads. pic.twitter.com/5J5iMHjXwo— Ichiro! (@IchiroDejobaan) October 29, 2021 Lightning test 3 #geometrynodes #b3d pic.twitter.com/kEDk8aw8TM— Bbbn19 (@Bbbn192) October 27, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)