Technically Art Technically Art: Issue 115 (05.11.2021) By Harry Alisavakis on Friday, November 5, 2021 Made a Halloween scene as part of @HarryAlisavakis 's #TechnicallyAChallenge, Titled: The Dark Lord.You can download the mesh from my @Sketchfab (link in the thread), and for a break down of the VFX and source code here: https://t.co/vOhXj4gQlk #screenshotsaturday pic.twitter.com/EHxkvBpcPC— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) October 30, 2021 I guess I'm actually making my dream game huh#screenshotsaturday #gamedev #indiedev #roguelike #UE4 pic.twitter.com/OEgklQFKGX— JG 🍊 is making Galaia! (@JgDoesThings) October 29, 2021 💀Happy Halloween💀made for @HarryAlisavakis discord #TechnicallyAChallenge #screenshotsaturday #gameart #gamedev #madewithunity (audio warning / higher res ver on yt) pic.twitter.com/VeALVW0IiM— Rensei (@TheRensei) October 30, 2021 Early WIP of my weekend project – a simple #procedural wall-thingy 😝 Exploring #bevyengine and my first dive into #shaders (lol, I was missing out so much 😅)#rustlang 🦀 pic.twitter.com/iQ79CLvTLM— Anastasia Opara (@anastasiaopara) October 31, 2021 Made a little Halloween themed free asset pack 🙂#gamedev #indiedev pic.twitter.com/tUqsRbwvYS— Joyce[MinionsArt] (@minionsart) October 28, 2021 ドラキュラ金魚。Happy Halloween!#Dracula #Goldfish #Unity3d #3DCG #Halloween2021 pic.twitter.com/TpiZLOJhbH— Masataka Hakozaki (@m_hakozaki) October 31, 2021 🎃VFX using substance textures! with amazing tutorial by @3dBrunoVFX for @HarryAlisavakis' s #TechnicallyAChallenge 🎃#madewithunity pic.twitter.com/Icc1TbMwIn— Ilya (@Heavy_2021) October 31, 2021 anyway happy Halloween 🎃 pic.twitter.com/fEF2ECMVc9— Zavala ART (@Zavalalml) October 31, 2021 Finally worked out Twitter's video restrictions so here is a small snippet of the game I made with my daughter in Dreams. Sound is probably required for it to make any sense 🙂 pic.twitter.com/vzw4Ks9i8Y— Field of Dreams (@Peter__Field) October 31, 2021 heatless pic.twitter.com/2ljklJW92I— Owen Deery (@owendeery) November 1, 2021 I've written a tutorial on how to draw shadow outlines as an HLSL shader for Unity URP 🔳😎https://t.co/L1EE6LzPsI📁The project files are included as well, for if you just want to look at the finished shader📂🧵1/2#madewithunity #shaders #tutorial #technicalart #unitytips pic.twitter.com/KtWtRxpbQj— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) November 2, 2021 had fun creating this little 3D scene based on @stefscribbles adorable concept! 🌴https://t.co/nUZqUIHsJr#madewithunity #b3d pic.twitter.com/9MmIMxN77h— Nicolas Ceriani (@patayaaaa) November 2, 2021 How to transport a steel beam in Mars First Logistics pic.twitter.com/cuPgFza40R— Ian MacLarty (@ianmaclarty) November 2, 2021 Breakdown for my first #nodevember prompt this year.I'm planning to do these regularly this time!File + live stream available here:https://t.co/Xm4GyO3m89See you tomorrow for the next one 🙂#b3d pic.twitter.com/J26daB9g8M— Simon Thommes (@simonthommes) November 2, 2021 A snippet from my latest video, in which I try creating a little game using real-world geographic data. Link to the full thing is here if that sounds interesting 🙂https://t.co/JdKlbWklAf pic.twitter.com/DpbnMolRg8— Sebastian Lague (@SebastianLague) November 2, 2021 #nodevember Day 1-2 // 3-SidedYou need 3 tries to get it right so they are 3-sided right?Vector displacement on a default plane#nodevember2021 #b3d @NodevemberIO pic.twitter.com/znHxKKyEL1— celestialmaze (@cmzw_) November 2, 2021 Halloween reminded me of last year's Dota Diretide featuring this spooky illustrative shader. It's a perk of working at Valve to have such incredible artists as colleagues and I worked with legends like Jim Murray and @shoomlah in an attempt to recreate elements of their style pic.twitter.com/crOpoipe0V— Matthew Wilde (@skilful) November 1, 2021 First Pyro sim in the new #houdini 19Pretty cool stuff, never used a lot of pyro before but this is cool and interactive. pic.twitter.com/xoYZSJYy8h— Simon (@Simon_Houdini) November 2, 2021 Blast your way out of tentacle hell as a failed lab experiment gives birth to a rapidly growing viral horror in this intense action #RogueLite inspired by 80s #Monster movies. Sign up to my newsletter for more: https://t.co/lCs4x6akqr#PitchYaGame #IndieDev #TwinStickShooter pic.twitter.com/Z1aBFxLK6s— Ed Kay (@edform) November 2, 2021 #nodevember2021 #nodevember #b3d #sverchok3 sidedHybrid Flask of TriangularityRestores your Health, Mana and Stamina at the same time.I think the second one cures depression, gives you pimples and makes you drunk at the same time.But to be sure, ask your local alchemist ^^ pic.twitter.com/DqNzyhAclT— Clemens Beute (@BeuteClemens) November 2, 2021 #nodevember2021 day 1/2: three sided 🍃I'll be participating in @NodevemberIO! First up is a procedural lily pad and simple scattering tool in #sidefxhoudini #unity3d. Nodes in 🧵👇 pic.twitter.com/bWpv6KhqKW— Linsey Raymaekers (@linsey_ray) November 2, 2021 Working on a top down environment inspired by link's awakening. #indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart pic.twitter.com/FcK6uRAB0P— Thomasguillon (@ThomasG_art) November 3, 2021 emm…iceberg generator ? #blender #b3d #geometrynodes #WIP pic.twitter.com/rwwDraXYa5— Simon Lee (@simonxxoo) November 3, 2021 macro renders hit different🔍🧐 #b3d #HUMAN pic.twitter.com/epwpG5JxBc— Kent Trammell (@khtrammell) November 1, 2021 Hey #UnrealEngine and #b3d users! We are creating a tool to use #GeometryNodes inside Unreal. Check it out: https://t.co/4x99U8dCIM pic.twitter.com/cjFlNs4W7c— AlterMeshPlugin (@AlterMeshPlugin) November 3, 2021 Hologram VFX I prototyped a while ago for our automotive eventit's an urr.. engine, an unreal enginewireframes were drawn as long sprites. can take any static mesh as input. parts marked by vertex color or UV. ya know the good stuff.#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/tLHgXv5SPK— Asher Zhu (@Vuthric) November 3, 2021 Hi #PitchYaGame! This is Spaceflux, a surreal online FPS where the map contains itself~ pic.twitter.com/hZEvdJl4ZX— Spaceflux, Fractal FPS on Steam! (@Spaceflux1) November 2, 2021 Testing fluid interation with lots of objects. Real time 3D liquid simulations can finally be used as a gameplay feature. Can't wait to see how this can be used in games👀#unity3d #ZibraLiquids #vfx #realtimeVFX pic.twitter.com/WLuhr4RPGl— Mykhailo Moroz (@Michael_Moroz_) November 3, 2021 Poison Ground #vfx #realtimevfx #shadersMaterial made for one of the bosses in @pathofexile .Here is the pseudocode that makes the ripples workUV += sin(length(https://t.co/PEmMRcFUZ0*noise(https://t.co/PEmMRcFUZ0*.01))-(time*speed))+1)*0.5)the rest is some SSS goodness pic.twitter.com/VoBEoETp79— SimonJackson (@simonjaxon) November 4, 2021 Hey friends! Check out the new teaser for 「How To Say Goodbye」the game I’ve been making with @baptisteworks ⭐️Co-produced by @ARTE_interactif, we’re releasing the game in 2022.Please wishlist the game on Steam, it would help us out so much!!! 💛https://t.co/XXK8Q68GRp pic.twitter.com/bWBO6ABn4i— florian veltman (@FlorianVltmn) November 2, 2021 Train by the sea. pic.twitter.com/KJvNQz1uGK— Omorphia | Background Art Illustrator (@Omorphia1) November 4, 2021 into the opal ocean of your dreams pic.twitter.com/o0rjMaSgjB— jauni 🌤 @ patreon (@tofublock) November 5, 2021 "that is dread you feel sinking deep into your bones…." pic.twitter.com/sNgxmcHlaw— Darren Bartley (@fightpunch) November 4, 2021 Like with smoke we've built a lot of flexible VFX blueprints for rain and related assets, showcased here a puddle decal system with seamless tiling and noise breakup, fully parameterized! @AscentTheGame #realtimevfx pic.twitter.com/kHQQM5VRdS— TUATARA (@Tuatara_VFX) November 4, 2021 This month Patreons voted for Melee slash VFX tutorial – atm I'm trying various textures and shapes#ue4 #vfx #gameart #realtimeVFX #VFXFriday #stylized #materials #madewithunreal #Patreon pic.twitter.com/2HVGWfzwvn— 1MAFX (@pmargacz) November 5, 2021 Creature Mixer is here! 🎉 Mix-and-match various parts to create over 1 million different characters that fit my #gameassets perfectly. Completely free to use. https://t.co/tUFQvLWw6V @itchio #gamedev #pixelart pic.twitter.com/8sh3kiCE1z— Kenney (@KenneyNL) November 5, 2021 #nodevember breakdown of my windmill 🇳🇱It's amazing how fun it is to make these kinds of animations with fields!This is all done with #geometrynodesFiles and full recording of the live stream are available here:https://t.co/Xm4GyO3m89#b3d #nodevember2021 pic.twitter.com/8On3DOKVnv— Simon Thommes (@simonthommes) November 4, 2021 📢OMG Fluffy just got approved and is now LIVE ON THE @AssetStore doing one of the following would mean SO MUCH:🔁retweet & share✅get it on the Asset Store🥰write a reviewLink: https://t.co/uhWntnWKxn pic.twitter.com/hMhiW1dFQ4— Daniel Zeller (@zellah) November 5, 2021 It feels unreal to type it, but All In 1 Vfx Toolkit is finally livehttps://t.co/MlaB0H69I5#assetstore #unity3d #vfx #madewithunity— Gerard Belenguer (@GerardBelenguer) November 4, 2021 the garibaldi bridge #madewithunity pic.twitter.com/OEKwxTFFjI— Louis Waloschek (@inresin) November 5, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)