Made a Halloween scene as part of @HarryAlisavakis 's #TechnicallyAChallenge, Titled: The Dark Lord.
— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) October 30, 2021
You can download the mesh from my @Sketchfab (link in the thread), and for a break down of the VFX and source code here: https://t.co/vOhXj4gQlk #screenshotsaturday pic.twitter.com/EHxkvBpcPC
I guess I'm actually making my dream game huh#screenshotsaturday #gamedev #indiedev #roguelike #UE4 pic.twitter.com/OEgklQFKGX
— JG 🍊 is making Galaia! (@JgDoesThings) October 29, 2021
💀Happy Halloween💀
— Rensei (@TheRensei) October 30, 2021
made for @HarryAlisavakis discord #TechnicallyAChallenge #screenshotsaturday #gameart #gamedev #madewithunity
(audio warning / higher res ver on yt) pic.twitter.com/VeALVW0IiM
Early WIP of my weekend project – a simple #procedural wall-thingy 😝 Exploring #bevyengine and my first dive into #shaders (lol, I was missing out so much 😅)#rustlang 🦀 pic.twitter.com/iQ79CLvTLM
— Anastasia Opara (@anastasiaopara) October 31, 2021
Made a little Halloween themed free asset pack 🙂#gamedev #indiedev pic.twitter.com/tUqsRbwvYS
— Joyce[MinionsArt] (@minionsart) October 28, 2021
ドラキュラ金魚。
— Masataka Hakozaki (@m_hakozaki) October 31, 2021
Happy Halloween!#Dracula #Goldfish #Unity3d #3DCG #Halloween2021 pic.twitter.com/TpiZLOJhbH
🎃VFX using substance textures! with amazing tutorial by @3dBrunoVFX for @HarryAlisavakis' s #TechnicallyAChallenge 🎃#madewithunity pic.twitter.com/Icc1TbMwIn
— Ilya (@Heavy_2021) October 31, 2021
anyway happy Halloween 🎃 pic.twitter.com/fEF2ECMVc9
— Zavala ART (@Zavalalml) October 31, 2021
Finally worked out Twitter's video restrictions so here is a small snippet of the game I made with my daughter in Dreams.
— Field of Dreams (@Peter__Field) October 31, 2021
Sound is probably required for it to make any sense 🙂 pic.twitter.com/vzw4Ks9i8Y
heatless pic.twitter.com/2ljklJW92I
— Owen Deery (@owendeery) November 1, 2021
I've written a tutorial on how to draw shadow outlines as an HLSL shader for Unity URP 🔳😎https://t.co/L1EE6LzPsI
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) November 2, 2021
📁The project files are included as well, for if you just want to look at the finished shader📂
🧵1/2#madewithunity #shaders #tutorial #technicalart #unitytips pic.twitter.com/KtWtRxpbQj
had fun creating this little 3D scene based on @stefscribbles adorable concept! 🌴https://t.co/nUZqUIHsJr#madewithunity #b3d pic.twitter.com/9MmIMxN77h
— Nicolas Ceriani (@patayaaaa) November 2, 2021
How to transport a steel beam in Mars First Logistics pic.twitter.com/cuPgFza40R
— Ian MacLarty (@ianmaclarty) November 2, 2021
Breakdown for my first #nodevember prompt this year.
— Simon Thommes (@simonthommes) November 2, 2021
I'm planning to do these regularly this time!
File + live stream available here:https://t.co/Xm4GyO3m89
See you tomorrow for the next one 🙂#b3d pic.twitter.com/J26daB9g8M
A snippet from my latest video, in which I try creating a little game using real-world geographic data. Link to the full thing is here if that sounds interesting 🙂https://t.co/JdKlbWklAf pic.twitter.com/DpbnMolRg8
— Sebastian Lague (@SebastianLague) November 2, 2021
#nodevember Day 1-2 // 3-Sided
— celestialmaze (@cmzw_) November 2, 2021
You need 3 tries to get it right so they are 3-sided right?
Vector displacement on a default plane#nodevember2021 #b3d @NodevemberIO pic.twitter.com/znHxKKyEL1
Halloween reminded me of last year's Dota Diretide featuring this spooky illustrative shader. It's a perk of working at Valve to have such incredible artists as colleagues and I worked with legends like Jim Murray and @shoomlah in an attempt to recreate elements of their style pic.twitter.com/crOpoipe0V
— Matthew Wilde (@skilful) November 1, 2021
First Pyro sim in the new #houdini 19
— Simon (@Simon_Houdini) November 2, 2021
Pretty cool stuff, never used a lot of pyro before but this is cool and interactive. pic.twitter.com/xoYZSJYy8h
Blast your way out of tentacle hell as a failed lab experiment gives birth to a rapidly growing viral horror in this intense action #RogueLite inspired by 80s #Monster movies.
— Ed Kay (@edform) November 2, 2021
Sign up to my newsletter for more: https://t.co/lCs4x6akqr#PitchYaGame #IndieDev #TwinStickShooter pic.twitter.com/Z1aBFxLK6s
#nodevember2021 #nodevember #b3d #sverchok
— Clemens Beute (@BeuteClemens) November 2, 2021
3 sided
Hybrid Flask of Triangularity
Restores your Health, Mana and Stamina at the same time.
I think the second one cures depression, gives you pimples and makes you drunk at the same time.
But to be sure, ask your local alchemist ^^ pic.twitter.com/DqNzyhAclT
#nodevember2021 day 1/2: three sided 🍃
— Linsey Raymaekers (@linsey_ray) November 2, 2021
I'll be participating in @NodevemberIO! First up is a procedural lily pad and simple scattering tool in #sidefxhoudini #unity3d. Nodes in 🧵👇 pic.twitter.com/bWpv6KhqKW
Working on a top down environment inspired by link's awakening.
— Thomasguillon (@ThomasG_art) November 3, 2021
#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart pic.twitter.com/FcK6uRAB0P
emm…iceberg generator ?
— Simon Lee (@simonxxoo) November 3, 2021
#blender #b3d #geometrynodes #WIP pic.twitter.com/rwwDraXYa5
macro renders hit different🔍🧐 #b3d #HUMAN pic.twitter.com/epwpG5JxBc
— Kent Trammell (@khtrammell) November 1, 2021
Hey #UnrealEngine and #b3d users! We are creating a tool to use #GeometryNodes inside Unreal.
— AlterMeshPlugin (@AlterMeshPlugin) November 3, 2021
Check it out: https://t.co/4x99U8dCIM pic.twitter.com/cjFlNs4W7c
Hologram VFX I prototyped a while ago for our automotive event
— Asher Zhu (@Vuthric) November 3, 2021
it's an urr.. engine, an unreal engine
wireframes were drawn as long sprites. can take any static mesh as input. parts marked by vertex color or UV. ya know the good stuff.#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/tLHgXv5SPK
Hi #PitchYaGame!
— Spaceflux, Fractal FPS on Steam! (@Spaceflux1) November 2, 2021
This is Spaceflux, a surreal online FPS where the map contains itself~ pic.twitter.com/hZEvdJl4ZX
Testing fluid interation with lots of objects. Real time 3D liquid simulations can finally be used as a gameplay feature. Can't wait to see how this can be used in games👀#unity3d #ZibraLiquids #vfx #realtimeVFX pic.twitter.com/WLuhr4RPGl
— Mykhailo Moroz (@Michael_Moroz_) November 3, 2021
Poison Ground #vfx #realtimevfx #shaders
— SimonJackson (@simonjaxon) November 4, 2021
Material made for one of the bosses in @pathofexile .
Here is the pseudocode that makes the ripples work
UV += sin(length(https://t.co/PEmMRcFUZ0*noise(https://t.co/PEmMRcFUZ0*.01))-(time*speed))+1)*0.5)
the rest is some SSS goodness pic.twitter.com/VoBEoETp79
Hey friends! Check out the new teaser for 「How To Say Goodbye」the game I’ve been making with @baptisteworks ⭐️
— florian veltman (@FlorianVltmn) November 2, 2021
Co-produced by @ARTE_interactif, we’re releasing the game in 2022.
Please wishlist the game on Steam, it would help us out so much!!! 💛https://t.co/XXK8Q68GRp pic.twitter.com/bWBO6ABn4i
Train by the sea. pic.twitter.com/KJvNQz1uGK
— Omorphia | Background Art Illustrator (@Omorphia1) November 4, 2021
into the opal ocean of your dreams pic.twitter.com/o0rjMaSgjB
— jauni 🌤 @ patreon (@tofublock) November 5, 2021
"that is dread you feel sinking deep into your bones…." pic.twitter.com/sNgxmcHlaw
— Darren Bartley (@fightpunch) November 4, 2021
Like with smoke we've built a lot of flexible VFX blueprints for rain and related assets, showcased here a puddle decal system with seamless tiling and noise breakup, fully parameterized! @AscentTheGame #realtimevfx pic.twitter.com/kHQQM5VRdS
— TUATARA (@Tuatara_VFX) November 4, 2021
This month Patreons voted for Melee slash VFX tutorial – atm I'm trying various textures and shapes#ue4 #vfx #gameart #realtimeVFX #VFXFriday #stylized #materials #madewithunreal #Patreon pic.twitter.com/2HVGWfzwvn
— 1MAFX (@pmargacz) November 5, 2021
Creature Mixer is here! 🎉 Mix-and-match various parts to create over 1 million different characters that fit my #gameassets perfectly. Completely free to use. https://t.co/tUFQvLWw6V @itchio #gamedev #pixelart pic.twitter.com/8sh3kiCE1z
— Kenney (@KenneyNL) November 5, 2021
#nodevember breakdown of my windmill 🇳🇱
— Simon Thommes (@simonthommes) November 4, 2021
It's amazing how fun it is to make these kinds of animations with fields!
This is all done with #geometrynodes
Files and full recording of the live stream are available here:https://t.co/Xm4GyO3m89#b3d #nodevember2021 pic.twitter.com/8On3DOKVnv
📢OMG Fluffy just got approved and is now LIVE ON THE @AssetStore
— Daniel Zeller (@zellah) November 5, 2021
doing one of the following would mean SO MUCH:
🔁retweet & share
✅get it on the Asset Store
🥰write a review
Link: https://t.co/uhWntnWKxn pic.twitter.com/hMhiW1dFQ4
It feels unreal to type it, but All In 1 Vfx Toolkit is finally livehttps://t.co/MlaB0H69I5#assetstore #unity3d #vfx #madewithunity
— Gerard Belenguer (@GerardBelenguer) November 4, 2021
the garibaldi bridge #madewithunity pic.twitter.com/OEKwxTFFjI
— Louis Waloschek (@inresin) November 5, 2021