Technically Art Technically Art: Issue 116 (20.11.2021) By Harry Alisavakis on Saturday, November 20, 2021 I do this sometimes at work when I need a bespoke ground decal for slams and such, It's animated for viewing pleasure. but the idea here is to bake normal and height maps out of the last frame.#vfx #realtimevfx #Houdini pic.twitter.com/UkyhGzkIoK— SimonJackson (@simonjaxon) November 6, 2021 I made a monster, but it looks so friendly 🐕🐶#screenshotsaturday #gamedev #indiedev #indiegame pic.twitter.com/s3KGLYi5ap— Teppo Witsaraz (@witsaraz) November 5, 2021 Time for my realtime VFX reels! In the interest of Twitter's algorithm blues, I'm making a MEGAthread with embedded videos – with high res vimeo links at the end.It was an exceptional amount of work over 2.5 years, so thank you for watching!Reel 1 of 6: 🤮💚Retch & Tallboy pic.twitter.com/ns3cj7L9qj— 🌩nephelomancer🌩 (@nephelomancer) November 5, 2021 My illustrations for In The Streets of Brazil pic.twitter.com/vgfJCh0uLh— Fatima Mandouh (@FMandouh) November 6, 2021 Tweening functions! There are so many!If you'd rather just use one function with two simple parameters, maybe consider:(b+a-2)x^3 + (-2a-b+3)x^2 + axThe parameters a and b control the start and end speeds, and it's very expressive! It does the classics…#gamedev pic.twitter.com/lryJyqjTeO— Farbs (@FarbsMcFarbs) November 6, 2021 Going for a run with your tadpup friends!! 🌳#screenshotsaturday #indiedev #dkgame #madewithunity pic.twitter.com/71RRHvRlA3— Half Past Yellow (@halfpastyellow) November 6, 2021 It has been a while since I've shared #UE4 tricks.Here is a recent favourite of mine:On translucent materials with depth test disabled, you can depth test yourself, allowing you to derive a mask that tells you occluded pixels.Material Graph in replies 🙂#gamedev pic.twitter.com/FhmOI4ALP2— Hristo Enchev (@MrTapa) November 9, 2021 Caustics projected onto reconstructed world coords this time. Trying hard to teach myself how to write shaders.The nice sin wave foam was inspired by a tutorial by @HarryAlisavakis🙂 #madewithunity #gamedev #shaders #urp pic.twitter.com/gqI2ibxwTO— Aidan Carling (@AidanCarling) November 7, 2021 Although #blender doesn't have a strict way to animate the Object/Bone pivot point, we still have enough emagination to compensate it with other handy constraints!So here is my concept of the Sliding Pivot in Blender (fully scalable and floor shape constrainable)#b3d #rigging pic.twitter.com/su1mUVjG9p— Arthur Shapiro (@shapiro_rigs) November 7, 2021 #b3d pic.twitter.com/x7RLC6ij9j— Lettier (@lettier) November 5, 2021 I battled the enemy with latest version build.#indiedev #gamedev #indiegame #IndieGameDev #screenshotsaturday #UE4 pic.twitter.com/ukfrbxFpQa— Hibikai (@hibi_kaihatsu) November 7, 2021 I'm so excited to share a brand new tutorial! Let's take our knowledge of state machines to the next level with a ✨Hierarchical State Machine✨ implementation!Hope it helps you on your #gamedev journeys!🔗 https://t.co/yhcQDagbsB#indiedev #unity3d #madewithunity #unitytips pic.twitter.com/v0LPJS1VHr— Nicky B (@NickyBoccuzzi) November 7, 2021 Substance texture + Bump offset = Illusion? #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials pic.twitter.com/Z2hMgNYqg3— Yue.J (@SilenceMoon_Yue) November 6, 2021 Sparklefly fanart that I finally finished between assignments. #VFX #LegendsOfRuneterra pic.twitter.com/laaqgsQECN— Sully | Corina Stan Account (@ItMeSully) November 6, 2021 Today I tried AllIn1VfxToolkit from @GerardBelenguer. Decided to make a simple explosion from the available in-assets and play with the settings. Absolutely stunning work! This is the best tool I've seen for Unity for VFX Artists! Huge amount of customization🤩#assetstore #unity pic.twitter.com/k5xSJ47z97— Dmitry Bogatov (@DestroyeerVFX) November 8, 2021 y'all wanted to learn the secret of my foliage 🌿Well, here's a tutorial for you guys! Hope it helps✨ pic.twitter.com/G3D89DwK9K— Eti 🔧🎨 (@LazyEti) November 8, 2021 Interiors take time to make#gamedev #indiedev pic.twitter.com/95UVqAXhO1— Mr F (@guycalledfrank) November 8, 2021 #madewithunity #gamedev pic.twitter.com/75V01MxpcQ— B (@BcubedLabs) November 9, 2021 Although you'll need some practice, Flying through the environment is a thrill. #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle #indiedev #indiegame #leveldesign #gamedevelopment #gamedesign #unreal #indie #indiedeveloper pic.twitter.com/epItMLtLKT— Abdelkarim Houari (@howareyi) November 9, 2021 i hate AE but is not bad for a lunch break pic.twitter.com/n9SDlxRHhH— ✨Rafles✨ (@SrRafles) November 9, 2021 Tree work in progress 🌿 pic.twitter.com/29P94CA1N0— Anya Jo Elvidge (@Anya_The_Artist) November 10, 2021 💤#madewithunity #shader #VFX pic.twitter.com/gx9lMdk9eF— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) November 10, 2021 I finally finished my personal project for animtrails and decals setup.I have a lot more planned for this year, like playing more ranked matches in various MOBAs, catching up on anime season, reading manga, moving into our own house…the list goes on and on! #VFX #UE4Study pic.twitter.com/RuNjE8Ct3N— VinceVFX (@VinceWedde) November 11, 2021 trying to replicate touchdesigner's waterpaint effect in @sidefx #Houdini with heightfields pic.twitter.com/odJI9EGT8r— Jose_L_Molfino (@Jose_Molfino) November 10, 2021 Waterfall! #gamedev #unity3d #gameart pic.twitter.com/SBR1NX1LXi— Dylan Meville (@DMeville) November 11, 2021 Quest! #Blender3D pic.twitter.com/HRCLxtdfIC— Carlos Cavalcante (@carlos_ccfh) November 11, 2021 Days 9-10 #nodevemberI made a simple billiard simulator with #geometryNodes and the Raycast Node. The Empty controls the initial position & rotation of the ball, a slider changes the energy and the play button runs an animationfile > https://t.co/O8A6H88KCK#nodevember2021 #b3d pic.twitter.com/mAAuightSh— Isaac (@lopoisaac) November 10, 2021 Made a little game to test a new custom terrain creation and streaming system : it's pretty fun 👌🚀 pic.twitter.com/O2yVFxiUg9— A Beginner's Dev Blog – Mona 🌒 On Steam (@ABeginnersDevB1) November 11, 2021 #wip Stylized forest fully #procedural (geometry and textures created only using nodes). It is not yet complete, but there is little left. Even so, I wanted to share this progress to demonstrate a little of the potential that #Blender has.#b3d #geometrynodes #bnpr #3d #landscape pic.twitter.com/wJfyLJwHHI— Gaonirico (@Gaonirico) November 10, 2021 NEW shader for my character “The Boy”, after realizing how much I love BOTW. Also I could fly around for hours haha, I’m starting to get the flight to a point that I really enjoy. Wait to the other islands are built! #IndieGameDev #gamedev #madewithunity #blocktober #loz pic.twitter.com/IQiQjl3OP5— Isaiah Toth 🇭🇺 (@IsaiahToth_Dev) October 20, 2021 haven't had much time for blender recently, but I made this autumn leaf thing with geometry nodes pic.twitter.com/6fqD0HluQ8— Late as usual (@lateasusual_) November 12, 2021 Working on some new environments!#madewithunity #indiedev #gamedev pic.twitter.com/o7tpwgkFVO— Alex K Dixon (@AlexKentDixon) November 12, 2021 Something I've been noodling away on. Still WIP and a long way to go. But this is the current progress on it. #RealTimeVFX #realtimevfx pic.twitter.com/en30h3iLQY— ꓶꓷ sɹoſS (@Madamadamado) November 11, 2021 Cube to Building =) Everything is made with #geometrynodes, no modeling. #blender 3.0 pic.twitter.com/sdu4Z4ogDv— Bagattini Antoine (@BagattiniAntoi1) November 12, 2021 Just submited for review my tree generation tool,🌱 Fantasy Tree Generator🌱!Check out the trailer! 🙂https://t.co/C0sBDukJb4#AssetStoreSoon #gamedev #indiedev pic.twitter.com/gplHp33mnQ— Valerio Marty (@ValerioMarty) November 13, 2021 I have made some kind of afterimage effect, didn't think it would work this well :V Not sure what to use it for yet, just playing around.#gamedev #screenshotsaturday pic.twitter.com/mM4EEoY3vc— Joyce[MinionsArt] (@minionsart) November 13, 2021 #Nodevember Day 13/14: GreenThis one's simple but has some cool practicality! might make a thread.#b3d #nodevember2021 pic.twitter.com/yJXmYXI9aV— ✨Gabe (@BettiniGabe) November 14, 2021 This is a concept art of a location/building for my personal Artbook, which for now is simply called "Pirate Game That Never Exist" pic.twitter.com/pibF011UcX— Igor Artyomenko (@IArtyomenko) November 14, 2021 DRIFT DRIFT DRIFT 🏎️🏎️🏎️#Arbiter #MadeWithUnity #IndieDev #GameDev #ScreenShotSaturday pic.twitter.com/Pn3zaDwUOY— Jordy ❖ Arbiter (@jordy_j_s) November 13, 2021 I've been doing some relaxed fire exploration on twitch again. wanted to get a nice slow loop going. pic.twitter.com/7kWmfQg9Hn— Caracan Draco (@CaracanDraco) February 4, 2020 Watched the GDC talk from John Edwards on sand rendering in Journey & took a stab at implementing a sparkle effect in #UE4 (short thread) pic.twitter.com/BtSlA0Gcg5— 🎄 Christmas Sparks 🎄 (@hippowombat) November 15, 2021 制作過程①https://t.co/kwl4iBsjah pic.twitter.com/svqliYiiZc— 植草航 (@WATARU336) November 15, 2021 Having some health problems for the last couple of months and not been able to do much more than what I need to to get by but just watched the Unity video on the excellent Outer Wilds and had to have a quick play with a shader to turn a cube into a water sphere. #VFX #gamedev pic.twitter.com/eU7u1zrIdA— Never Rest Studio (@NeverRestStudio) November 15, 2021 So basically you draw a potato and the node tree does the rest =) #geometrynodes in #blender 3.0 pic.twitter.com/LEQAaEqTXS— Bagattini Antoine (@BagattiniAntoi1) November 15, 2021 In part inspired by Bloodborne's Bloodletter mace, some blood magic VFX just for practice. Will be posting a breakdown on this soon, using some fun techniques that I've found really helpful recently. #gamedev #madewithunity #VFX #realtimeVFX #unity3d pic.twitter.com/WnxPPPcqim— Skiph (@CephalopodSalad) November 16, 2021 Really pleased how this personal project turned out. I animated, rigged, and setup the scene. An interactions reel with unseen stuff is in the works. 👀 pic.twitter.com/93TdE3zDC1— Micah (@MicahReigstad) November 4, 2021 Small breakdown of the waterfall blocking shader I posted the other day. This is a quick explanation of how it works! Graph in comments! #gamedev #gameart #unity3d pic.twitter.com/oMYLN0hYs9— Dylan Meville (@DMeville) November 16, 2021 Turning an animated scene into a realtime painting in Unity for a game prototype. 🖌️🎨🖼️👌#unity3d #madewithunity #amplifyshadereditor #vfx #gamedev #indiedev #shaders pic.twitter.com/GaQ2QyIrQP— Mirza Beig (@TheMirzaBeig) November 16, 2021 Finally cleaned a writeup I started and gave up on at least a few times over the years. So here's a quick walkthrough on computing and rendering particle simulation trails without data leaving the GPU. Full writeup here: https://t.co/WqPsa06cGt pic.twitter.com/N3SNvftiMC— Ricky Reusser (@rickyreusser) November 15, 2021 Abolution #2DFX #VFX pic.twitter.com/r1C3NNgS5b— Matthieu Petit (@matthieup85) November 17, 2021 Finishing up this quick project with a short animation test. Kept the rig simple and only with controls I needed for this test #portraiture #blackbeauty #digitalart #blackpower #portrait #lighting #digitalhuman #animationtest pic.twitter.com/R4a57Y9iHE— Marco Di Lucca (@marco_di_lucca) November 16, 2021 here is a unity script i use which makes a ScrollView automatically lerp to the selected rect. i don't think it is very efficient. it doesn't follow good coding practises. i don't care. it existshttps://t.co/x8kGHjtxan pic.twitter.com/E5ysxNR6ry— rémi (@ok_remi_ok) November 17, 2021 Who needs to walk around a kingdom when you can flip around on top of stuff pic.twitter.com/PQwlRMHUAi— Brimstone 👑 🏰 (@BrimstoneDevs) November 17, 2021 Just some after work noodling pic.twitter.com/tcTHNGENP2— Jan Kaluza (@JKashaar) November 18, 2021 Some new progress on the garden game level. 🌿🌸 #b3d #gamedev #indiedev #madewithunity pic.twitter.com/fOXmNUvk8z— Farrukh Abdur (@FarrukhAbdur) November 19, 2021 Implemented radial force fields, now I can make tiny water planets 🙃 pic.twitter.com/5cbnNwsIcE— Mykhailo Moroz (@Michael_Moroz_) November 19, 2021 Flow decal buffer COMPLETE! Renders decal normals into a buffer and then blends that into the water surface! Can now have local flow at bases of waterfalls that differ from the global wind direction, etc! woot! #gamedev #unity3d #gameart pic.twitter.com/wp5T1LJP9x— Dylan Meville (@DMeville) November 19, 2021 My entry for #TechnicallyAChallenge made by @HarryAlisavakis, the theme is "Use a concept art from an artist of your choice".The concept art is made by @teaspoon_art⚔️Sculpting: ClayxelsRendering: Unity URP#indiedev #madewithunity #URP #Clayxels #VFX pic.twitter.com/ysDtSqCiXo— Anthelme (@anthelme_dumont) November 19, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)