Technically Art Technically Art: Issue 117 (03.12.2021) By Harry Alisavakis on Friday, December 3, 2021 Yesterday i worked in a new background for an old drawing that i made this year.#pixel #pixelart #ドット絵 pic.twitter.com/AxhS5W69CF— Postmodern Ouroboros (@Dei_Septentrion) November 19, 2021 Oh no I missed #VFXFriday… well anyway I am trying to recreate some Valorant VFX (WIP) #VFXUnreal pic.twitter.com/eoUBqg6VPj— Dennsi 🍂🌲 (@dennsi_b) November 20, 2021 I'm progressing on this super cool feature !My maps now have layers, allowing you to change a map when a player reach a certain point !I also added borders during creation so you can better see edited cells !#screenshotsaturday #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/1fcsoxxOBM— Vhalenn_ (@Vhalenn_) November 20, 2021 Trying my hand on something new. This handiwork requires a very hands-on approach. But it’s still easy for things to get out of hand. Getting it under control will require delicate handling. pic.twitter.com/fvdKTA8ozK— Jan Rigerl 🕹 📦 (@zworp) November 18, 2021 Spent all evening implementing an almost completely pointless mirror reflection, wbu? ✌️ pic.twitter.com/xRrQqnlfix— Dean (@Crap_Weasel) November 20, 2021 Quick #Embergen doodle inspired by @JoanieLemercier tweet on 'Brume'. Simulated and rendered in realtime. #VFX #fluidsimulation pic.twitter.com/9wNRIee7M6— Gil Damoiseaux (@Gaxil) November 20, 2021 Fwog wip 🐸#screenshotsaturday | #IndieDev | #GameDev | #bnpr | #lowpoly | #b3d pic.twitter.com/qc6vpRE7UH— F://Willis (@FabianWillisArt) November 20, 2021 In order to know the light, we must first experience the darkness.-Carl Jung pic.twitter.com/7xS2RqSU5n— Europa (@EuropaGame) November 21, 2021 金魚のAIを改良中。#AutoPilot #AI #Goldfish #Raycast #MadeWithUnity #IndieDev #3DCG #ScreenshotSaturday pic.twitter.com/IxEHfhnoCK— Masataka Hakozaki (@m_hakozaki) November 21, 2021 Made a timelapse of how to get to fractal city.The shadertoy: https://t.co/uC6YCVbGEM pic.twitter.com/GsjAcmfIma— Leon Denise (@leondenise) November 22, 2021 the power of being able to stick a bunch of my different characters into the same scene together pic.twitter.com/kKuhHosX4c— Brieyh'leai (@comfyfish) November 22, 2021 This is my 3D recreation of an art piece by @blurring_my_day for @GardensDevs upcoming game. I even got this fun clip showing the process 🪨🌳There are no hand drawn texture. Be sure to check out the thread for more info and pictures!🧵1/8#MadeWithUnity #gamedev #shader pic.twitter.com/GZBZuNnirm— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) November 22, 2021 #b3d pic.twitter.com/ObpVVDQ3vp— Lettier (@lettier) November 22, 2021 Old attempt of trying to recreate the fish bowl from 'I am Fish'! Has configurable water level, a nice glass shader and refraction (nothing dynamic) 🐟 #madewithunity #gamedev pic.twitter.com/1nJWRhKmas— Alex Ameye (@alexanderameye) November 22, 2021 #Nodevember Day 17/18: BlackImagine using a fluid simulation lol. Procedural world shader gang B)#b3d #nodevember2021 pic.twitter.com/ToRDhXXd2D— ✨Gabe (@BettiniGabe) November 24, 2021 Fire Comp #2DFX #VFX pic.twitter.com/FOVHxKfLSM— Matthieu Petit (@matthieup85) November 24, 2021 It's time to update my portfolioFan-made Vladimir visual rework. The mechanics of his skill are really inspiring.Details: https://t.co/iMY7zid5Ml#madewithunity #unity #unity3d #gamedev #indiedev #VFX #realtimeVFX #LeagueofLegends #LoL pic.twitter.com/EaXkwqjWpN— Catherine (@KateJoyraise) November 24, 2021 Testing out Keen's Ghibli brushes 😀 pic.twitter.com/NfIjdkhuHf— Espen Olsen Sætervik (@Gazedsoul) November 24, 2021 I created this reimagined Arceus encounter scene from Pearl and Diamond (This is a Concept/FanMade, not a Videogame).4K quality here: https://t.co/YiYhDllROJ#PokemonBrilliantDiamond #PokemonShiningPearl #Pokemon #PokemonBDSP #VFX #unity3D #unity #shader #AmplifyShaderEditor pic.twitter.com/Tvocx2Cdf8— Adrian Mendez VFX (@AdrianMendezzG) November 24, 2021 I shared stuff how to use splines as an input for these systems. Read more about that here: https://t.co/yFK3AeF2Qf It will focus on the #UnrealEngine spline system but the main idea will work in other applications too. #techart #indiedev #UE4 #cyberpunk #leveldesign #realtime pic.twitter.com/0u0SlsIaTX— kimmo kaunela (@kimmokaunela) November 24, 2021 My participation for #TechnicallyAChallenge made by @HarryAlisavakis, this week the theme is "Procedural Geometry".I decided to dig deep into the world of SDF, raymarching and compute shaders. 🚂Link to the repo: https://t.co/2WiE3OwIRy#madewithunity #raymarching #VFX pic.twitter.com/8Q0lNtVIoh— Anthelme (@anthelme_dumont) November 25, 2021 I've implemented splats for regular frozen meshes made with #clayxels.It means you get the splatty look on mobile, nintendo switch, oculus quest, etc. pic.twitter.com/oJOlJVTeRT— Andre Int (@andreintg) November 25, 2021 making painty plants 🖌️ pic.twitter.com/zIx2TN1VPQ— Rosie Jarvis (@rosiejarvisart) November 25, 2021 During the last months, I've been working on the water system for #HDRP with a couple colleagues at #unity3d and it is starting to look okay. Still a long way to go for a robust solution, but we're excited to get it in user hands for intense 😅 feedback. https://t.co/zjyFbJ41sd pic.twitter.com/vLacSYxlJJ— Anis Benyoub (@Auzaiffe) November 26, 2021 Happy Fireday!!! Yet another fire. 🙂 I'm sorry.. #VFXFriday @2danimation pic.twitter.com/fkU4xazWhx— Ryan Rosanky (@rrosanky) November 27, 2021 The call of nature…🌿#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/gCKwDVQQ90— Teppo Witsaraz (@witsaraz) November 28, 2021 It is feeling good when turning some prototypes into a real skill. #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #ice pic.twitter.com/uKuVe5tpKq— Yue.J (@SilenceMoon_Yue) November 27, 2021 Rocket tests in zero gravity!Also check out the new ABRISS demo on Steam! #IndieGameDev #GameDev #MadeWithUnity pic.twitter.com/y32e5eyV8G— ABRISS (@randwerk) November 14, 2021 Some thoughts on aim assist in 2D and fixed-perspective games, distilled into a 10 minute video.https://t.co/An2XJsx9Lh pic.twitter.com/iz5Lv4xrH8— t3ssel8r (@t3ssel8r) November 28, 2021 Proud of our students @howestDAE, they are doing awesome things in a very short time, #Battlesage will be at #GamePitchCafe next year here is a small preview. pic.twitter.com/hx3qn7DZxV— Abdelkarim Houari (@howareyi) June 19, 2019 Sploooosh #2 pic.twitter.com/kxpPO8DaPs— Dylan Meville (@DMeville) November 30, 2021 Using the realtime nature of #EmberGen for concept / previs. Simultaneously exploring VFX, lighting & compositionHD version: https://t.co/5i2qMANFqW pic.twitter.com/YJpLoOksmv— Jason Key (@key_vfx) November 30, 2021 Started making a burning bark blend material in #UnrealEngine4. #gameart #polycount pic.twitter.com/HCnpI9z12q— Thomas Schrama (@th00mmas) December 1, 2021 Some little dissolving test I did a while ago 🙂 #VFX #RealtimeVFX #Flame #Unity #Madewithunity #Effects pic.twitter.com/h9ZIPAiWR2— SmearKees (@SmearKees) December 1, 2021 Hello✨Just published my first tutorial explaining a basic animation using vertex colours. If you are interested it's right here 👇https://t.co/44AShQMhdN pic.twitter.com/3k9RXXugt7— Vederant 🎮Wishlist Arcounter ➡️ Kickstarter🎮 (@gszargot) December 1, 2021 testing jigglebones addon in Godot, handy, maybe I shouldn't animate jiggle by hand myself 🙂 pic.twitter.com/qTK1uMrpbL— Andrei Mishanin (@andmish) December 2, 2021 someone help I cant stop making grass chubby and neon every time pic.twitter.com/FIdxQYzbYS— Rosie Jarvis (@rosiejarvisart) December 2, 2021 Mini foliage workflow breakdown I made for my @devcom_global Insta takeover#gameart pic.twitter.com/930WPCjAJG— Rick🌱 (@tinyruin) December 2, 2021 Goin' for a rip pic.twitter.com/8Zwy1u0Nym— Nathan Thomas (@isosmrt) December 2, 2021 I built a VR orb simulator to satisfy your pondering needs.🔮✨Ponder it here: https://t.co/YX7ey1lwCc pic.twitter.com/EoT1spSS2H— Daniel Beauchamp (@pushmatrix) December 2, 2021 pic.twitter.com/4UYx6QAzBf— Glass Revolver (@glass__revolver) December 2, 2021 Lonely Waters. #raymarching #shader #glslhttps://t.co/oqWewICKM6 pic.twitter.com/CgXXeLnojx— TaterGFX (@TaterGFX) December 1, 2021 Finally implemented fluid ray tracing😤. Works in 60fps in real time on my mobile GPU. Now full internal reflection and fluid depth is properly accounted for. More cool rendering features to come 🙌#realtimeVFX #ZibraLiquids #unity3d #Simulation #gamedevelopment pic.twitter.com/Q2StAqJ2Wj— Mykhailo Moroz (@Michael_Moroz_) December 3, 2021 One of the most powerful things I've made are modular kits for rapidly creating buildings and foliage. pic.twitter.com/ym94abs1CS— oldmanofthefire (@oldmanofthefire) December 3, 2021 #Nodevember Day 11-16 // red green bluePorco Rosso #geometrynodes #bnpr#nodevember2021 #blender3d #b3d @NodevemberIO pic.twitter.com/fILwxZPsi5— celestialmaze (@cmzw_) December 3, 2021 Kate Bishop’s Apartment 🏹 pic.twitter.com/1IP2PplvOq— julia (@juliamarzochi) December 3, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)