Yesterday i worked in a new background for an old drawing that i made this year.#pixel #pixelart #ドット絵 pic.twitter.com/AxhS5W69CF
— Postmodern Ouroboros (@Dei_Septentrion) November 19, 2021
Oh no I missed #VFXFriday… well anyway I am trying to recreate some Valorant VFX (WIP) #VFXUnreal pic.twitter.com/eoUBqg6VPj
— Dennsi 🍂🌲 (@dennsi_b) November 20, 2021
I'm progressing on this super cool feature !
— Vhalenn_ (@Vhalenn_) November 20, 2021
My maps now have layers, allowing you to change a map when a player reach a certain point !
I also added borders during creation so you can better see edited cells !#screenshotsaturday #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/1fcsoxxOBM
Trying my hand on something new. This handiwork requires a very hands-on approach. But it’s still easy for things to get out of hand. Getting it under control will require delicate handling. pic.twitter.com/fvdKTA8ozK
— Jan Rigerl 🕹 📦 (@zworp) November 18, 2021
Spent all evening implementing an almost completely pointless mirror reflection, wbu? ✌️ pic.twitter.com/xRrQqnlfix
— Dean (@Crap_Weasel) November 20, 2021
Quick #Embergen doodle inspired by @JoanieLemercier tweet on 'Brume'. Simulated and rendered in realtime. #VFX #fluidsimulation pic.twitter.com/9wNRIee7M6
— Gil Damoiseaux (@Gaxil) November 20, 2021
Fwog wip 🐸#screenshotsaturday | #IndieDev | #GameDev | #bnpr | #lowpoly | #b3d pic.twitter.com/qc6vpRE7UH
— F://Willis (@FabianWillisArt) November 20, 2021
In order to know the light, we must first experience the darkness.
— Europa (@EuropaGame) November 21, 2021
-Carl Jung pic.twitter.com/7xS2RqSU5n
金魚のAIを改良中。#AutoPilot #AI #Goldfish #Raycast #MadeWithUnity #IndieDev #3DCG #ScreenshotSaturday pic.twitter.com/IxEHfhnoCK
— Masataka Hakozaki (@m_hakozaki) November 21, 2021
Made a timelapse of how to get to fractal city.
— Leon Denise (@leondenise) November 22, 2021
The shadertoy: https://t.co/uC6YCVbGEM pic.twitter.com/GsjAcmfIma
the power of being able to stick a bunch of my different characters into the same scene together pic.twitter.com/kKuhHosX4c
— Brieyh'leai (@comfyfish) November 22, 2021
This is my 3D recreation of an art piece by @blurring_my_day for @GardensDevs upcoming game. I even got this fun clip showing the process 🪨🌳
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) November 22, 2021
There are no hand drawn texture. Be sure to check out the thread for more info and pictures!
🧵1/8#MadeWithUnity #gamedev #shader pic.twitter.com/GZBZuNnirm
#b3d pic.twitter.com/ObpVVDQ3vp
— Lettier (@lettier) November 22, 2021
Old attempt of trying to recreate the fish bowl from 'I am Fish'! Has configurable water level, a nice glass shader and refraction (nothing dynamic) 🐟 #madewithunity #gamedev pic.twitter.com/1nJWRhKmas
— Alex Ameye (@alexanderameye) November 22, 2021
#Nodevember Day 17/18: Black
— ✨Gabe (@BettiniGabe) November 24, 2021
Imagine using a fluid simulation lol. Procedural world shader gang B)#b3d #nodevember2021 pic.twitter.com/ToRDhXXd2D
Fire Comp #2DFX #VFX pic.twitter.com/FOVHxKfLSM
— Matthieu Petit (@matthieup85) November 24, 2021
It's time to update my portfolio
— Catherine (@KateJoyraise) November 24, 2021
Fan-made Vladimir visual rework. The mechanics of his skill are really inspiring.
Details: https://t.co/iMY7zid5Ml#madewithunity #unity #unity3d #gamedev #indiedev #VFX #realtimeVFX #LeagueofLegends #LoL pic.twitter.com/EaXkwqjWpN
Testing out Keen's Ghibli brushes 😀 pic.twitter.com/NfIjdkhuHf
— Espen Olsen Sætervik (@Gazedsoul) November 24, 2021
I created this reimagined Arceus encounter scene from Pearl and Diamond (This is a Concept/FanMade, not a Videogame).
— Adrian Mendez VFX (@AdrianMendezzG) November 24, 2021
4K quality here: https://t.co/YiYhDllROJ#PokemonBrilliantDiamond #PokemonShiningPearl #Pokemon #PokemonBDSP #VFX #unity3D #unity #shader #AmplifyShaderEditor pic.twitter.com/Tvocx2Cdf8
I shared stuff how to use splines as an input for these systems. Read more about that here: https://t.co/yFK3AeF2Qf It will focus on the #UnrealEngine spline system but the main idea will work in other applications too. #techart #indiedev #UE4 #cyberpunk #leveldesign #realtime pic.twitter.com/0u0SlsIaTX
— kimmo kaunela (@kimmokaunela) November 24, 2021
My participation for #TechnicallyAChallenge made by @HarryAlisavakis, this week the theme is "Procedural Geometry".
— Anthelme (@anthelme_dumont) November 25, 2021
I decided to dig deep into the world of SDF, raymarching and compute shaders. 🚂
Link to the repo: https://t.co/2WiE3OwIRy#madewithunity #raymarching #VFX pic.twitter.com/8Q0lNtVIoh
I've implemented splats for regular frozen meshes made with #clayxels.
— Andre Int (@andreintg) November 25, 2021
It means you get the splatty look on mobile, nintendo switch, oculus quest, etc. pic.twitter.com/oJOlJVTeRT
making painty plants 🖌️ pic.twitter.com/zIx2TN1VPQ
— Rosie Jarvis (@rosiejarvisart) November 25, 2021
During the last months, I've been working on the water system for #HDRP with a couple colleagues at #unity3d and it is starting to look okay. Still a long way to go for a robust solution, but we're excited to get it in user hands for intense 😅 feedback. https://t.co/zjyFbJ41sd pic.twitter.com/vLacSYxlJJ
— Anis Benyoub (@Auzaiffe) November 26, 2021
Happy Fireday!!! Yet another fire. 🙂 I'm sorry.. #VFXFriday @2danimation pic.twitter.com/fkU4xazWhx
— Ryan Rosanky (@rrosanky) November 27, 2021
The call of nature…🌿#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/gCKwDVQQ90
— Teppo Witsaraz (@witsaraz) November 28, 2021
It is feeling good when turning some prototypes into a real skill. #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #ice pic.twitter.com/uKuVe5tpKq
— Yue.J (@SilenceMoon_Yue) November 27, 2021
Rocket tests in zero gravity!
— ABRISS (@randwerk) November 14, 2021
Also check out the new ABRISS demo on Steam! #IndieGameDev #GameDev #MadeWithUnity pic.twitter.com/y32e5eyV8G
Some thoughts on aim assist in 2D and fixed-perspective games, distilled into a 10 minute video.https://t.co/An2XJsx9Lh pic.twitter.com/iz5Lv4xrH8
— t3ssel8r (@t3ssel8r) November 28, 2021
Proud of our students @howestDAE, they are doing awesome things in a very short time, #Battlesage will be at #GamePitchCafe next year here is a small preview. pic.twitter.com/hx3qn7DZxV
— Abdelkarim Houari (@howareyi) June 19, 2019
Sploooosh #2 pic.twitter.com/kxpPO8DaPs
— Dylan Meville (@DMeville) November 30, 2021
Using the realtime nature of #EmberGen for concept / previs. Simultaneously exploring VFX, lighting & composition
— Jason Key (@key_vfx) November 30, 2021
HD version: https://t.co/5i2qMANFqW pic.twitter.com/YJpLoOksmv
Started making a burning bark blend material in #UnrealEngine4. #gameart #polycount pic.twitter.com/HCnpI9z12q
— Thomas Schrama (@th00mmas) December 1, 2021
Some little dissolving test I did a while ago 🙂 #VFX #RealtimeVFX #Flame #Unity #Madewithunity #Effects pic.twitter.com/h9ZIPAiWR2
— SmearKees (@SmearKees) December 1, 2021
Hello✨Just published my first tutorial explaining a basic animation using vertex colours. If you are interested it's right here 👇https://t.co/44AShQMhdN pic.twitter.com/3k9RXXugt7
— Vederant 🎮Wishlist Arcounter ➡️ Kickstarter🎮 (@gszargot) December 1, 2021
testing jigglebones addon in Godot, handy, maybe I shouldn't animate jiggle by hand myself 🙂 pic.twitter.com/qTK1uMrpbL
— Andrei Mishanin (@andmish) December 2, 2021
someone help I cant stop making grass chubby and neon every time pic.twitter.com/FIdxQYzbYS
— Rosie Jarvis (@rosiejarvisart) December 2, 2021
Mini foliage workflow breakdown I made for my @devcom_global Insta takeover#gameart pic.twitter.com/930WPCjAJG
— Rick🌱 (@tinyruin) December 2, 2021
Goin' for a rip pic.twitter.com/8Zwy1u0Nym
— Nathan Thomas (@isosmrt) December 2, 2021
I built a VR orb simulator to satisfy your pondering needs.🔮✨
— Daniel Beauchamp (@pushmatrix) December 2, 2021
Ponder it here: https://t.co/YX7ey1lwCc pic.twitter.com/EoT1spSS2H
— Glass Revolver (@glass__revolver) December 2, 2021
Lonely Waters. #raymarching #shader #glslhttps://t.co/oqWewICKM6 pic.twitter.com/CgXXeLnojx
— TaterGFX (@TaterGFX) December 1, 2021
Finally implemented fluid ray tracing😤. Works in 60fps in real time on my mobile GPU. Now full internal reflection and fluid depth is properly accounted for. More cool rendering features to come 🙌#realtimeVFX #ZibraLiquids #unity3d #Simulation #gamedevelopment pic.twitter.com/Q2StAqJ2Wj
— Mykhailo Moroz (@Michael_Moroz_) December 3, 2021
One of the most powerful things I've made are modular kits for rapidly creating buildings and foliage. pic.twitter.com/ym94abs1CS
— oldmanofthefire (@oldmanofthefire) December 3, 2021
#Nodevember Day 11-16 // red green blue
— celestialmaze (@cmzw_) December 3, 2021
Porco Rosso #geometrynodes #bnpr#nodevember2021 #blender3d #b3d @NodevemberIO pic.twitter.com/fILwxZPsi5
Kate Bishop’s Apartment 🏹 pic.twitter.com/1IP2PplvOq
— julia (@juliamarzochi) December 3, 2021