Technically Art Technically Art: Issue 118 (18.12.2021) By Harry Alisavakis on Saturday, December 18, 2021 I did ittttttttttt !!!😅 Happy belated #VFXFridayMore variations here— it's a little different every time it explodes: https://t.co/FmDlDw888fTONS more coming on this one soon including breakdown, full creative process, and other goodies no one asked for 😬✨ pic.twitter.com/Uq9ahaOBsp— 💙✨Sarah Carmody✨💙 (@sarahcarmody) December 4, 2021 interior mapping is nice#madewithunity #shaders #gamedev pic.twitter.com/gLZlv7tdV9— Olli Queck (@QueckOlli) December 3, 2021 #Embergen is lotsa fun#VFX #gameart #gamedev pic.twitter.com/hetWplh9jA— 💀𝖇𝖋𝖙𝖉💀 (@bftd) December 4, 2021 Did a magic sword slash effect as part of @HarryAlisavakis's discord #TechnicallyAChallenge (theme is "Weapon slashes / attack VFX")#madewithunity #shaders #vfx pic.twitter.com/ZebeRutRIb— Cyan ✨ (@Cyanilux) December 5, 2021 Autopiloting on discord with frienskinda inspired by min yum's work pic.twitter.com/ebsRullOhY— Kevin Gnutzmans (@kevin_gnutzmans) December 6, 2021 Dancing lines ✨〰️✨ #2dfx #callipeg pic.twitter.com/igzMmpBdZ3— Денис Новиков (@denorelli2) December 5, 2021 Feast your eyes on some flat decals pic.twitter.com/zgZXcRU8gS— MacKenzie Shirk (@mac_shirk) December 6, 2021 Modified Grid #unity3d Procedural Mesh #gamedev #tutorial: https://t.co/6agXWMSNQp— Jasper Flick (@catlikecoding) December 7, 2021 #PortfolioDay again and I made a little thing!It me, Matt. Stylized 3d Character Artist.VERY MUCH looking for FULL-TIME work and FREELANCE opportunities.🎨https://t.co/YVOHKmKTok📨matthew.casillan.art@gmail(DOT)com#3d @polycount #GameArt #LookingForWork pic.twitter.com/uCqsn1l4Y1— Matt Casillan 💙 (@TheGreatJug) October 12, 2021 Nightmare fuel… ⚠️If you've ever experienced Thalassophobia, you may need to brace yourself when exploring in #SiltGame.#indiegame #madewithunity pic.twitter.com/QXAtrxXRqC— Spiral Circus (developers of Silt) (@GamesCircus) December 8, 2021 Here's the interactive waterfall shader with some foam and vertex offset bulge. The r channel of the render texture is the negative space, the g channel is the foam + bulge.I put some velocity inheritance on the foam particles too, which I think looks nice. pic.twitter.com/nWWE0VcxJ5— Edward del Villar (@Ed_dV) December 9, 2021 練習~#VFXFriday #VFX #realtimevfx #madewithunity pic.twitter.com/3gnE5fHvc6— R.Evolution (@RE_Evolution_X) December 10, 2021 Quick morning Crystal VFX #VFXFriday #unity3d #madewithunity #realtimeVFX #indiedev pic.twitter.com/eWr8Oz2FdU— Alex Starovoyt (@DiscoFishGames) December 10, 2021 Quick procedural shapes experiment in Unity before bed. Maybe watching this will help you sleep (or keep you awake?). Goodnight! 💫💤#unity3d #madewithunity #gamedev #gameart #gamedevelopment #vfx #shader #proceduralart pic.twitter.com/biO2ZYHBzk— Mirza Beig (@TheMirzaBeig) December 10, 2021 hey #VFXFriday here's some warp speed fx I made a while ago. It's also using my Sky Dome shader on the background 🙂 pic.twitter.com/fA9b1zK3FN— Gregory Oliveira (@godsgreg) December 10, 2021 🔥after 3 years of developing my game ARDEIN.FALL will be out on Steam on December 15🔥https://t.co/MQApCKWZCT-🚀fast-paced tower defense space combat-💥every day new enemies, new guns and new leaderboard-🔁retweet to help fellow indie quit his job#indiedev #gamedev #UE4 pic.twitter.com/uLabGZ3RMS— Alex Grade (@alxgrade) December 10, 2021 Playing around with some very fake yet still vaguely convincing rope physics pic.twitter.com/V9QLjfqpIs— t3ssel8r (@t3ssel8r) December 12, 2021 #b3d pic.twitter.com/XDRStFhMUP— Lettier (@lettier) December 13, 2021 Rule-based terrain texturing tool for @unitygames that I have developed. It will be open-source on my Github, soon! I hope you like it!#madewithunity #gamedev #indiedev #indiegames pic.twitter.com/bwlGDQAKaJ— emrecan (@EmrecanCubukcu) December 13, 2021 Made some progress for one of the game environments. 🌿#gamedev #indiedev #b3d #madewithunity pic.twitter.com/56W3wmO9Rf— Farrukh Abdur (@FarrukhAbdur) December 13, 2021 My talk in GDC india, Maths and Shaders, Why You Should Learn Linear Algebra is online. I had to tragically switch to a worse microphone because the neighbor started drilling 2 minutes before the beginning of the talkhttps://t.co/2y84ps0qFu pic.twitter.com/MJz7xfw8DG— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) December 13, 2021 Quick tornado-ish implosion🌀✨#VFXFriday #madewithunity #gameart pic.twitter.com/paYApkXHK8— Maxime Catel (@MaximeCatel) October 22, 2021 I really didn't want to hand edit normals, so I came up with this method of using an ID Mask to manipulate the normals in the shader. All of my shadows snap into place whereas the Guilty Gear model has smoother transitions but it's a pretty nice effect #blender #b3d pic.twitter.com/iGkbL7QAFl— Niall Stenson (@vertex_arcade) December 13, 2021 grappling hook progress (wip) pic.twitter.com/1UMHlVOwQR— Glass Revolver (@glass__revolver) December 13, 2021 Just hanging out with his only friend, The Wind… #gamedev #screenshotsunday #indiegamedev #madewithunity #zelda pic.twitter.com/UJtIEXfiI1— Isaiah Toth 🇭🇺 (@IsaiahToth_Dev) December 12, 2021 I made a uhhh… "squishy thing" with geo nodes pic.twitter.com/FjrsAk57ve— Late as usual (@lateasusual_) December 13, 2021 最近趣味でHoudiniで作っていたNPRエフェクトまとめ。A compilation of 16 NPR effects created in the fall and winter of 2021. #Houdini #aftereffects pic.twitter.com/UBvbkHdsty— sasaki_0222 (@sasaki_0222) December 14, 2021 Normandy-like terrains for #FireAndSteelGame made with my Rule-based terrain texturing tool for @unitygames. It will be open-source on my Github, soon! I hope you like it! #madewithunity #gamedev #indiedev #indiegames, all textures from @scanslibrary @80Level pic.twitter.com/UTyEmdTXsz— emrecan (@EmrecanCubukcu) December 13, 2021 Pretty proud of my projectile ricochet system!💥No physics involved (unless you count a single-shot raycast to calc. Vector3.Reflect), so no FPS-reliant collider penetration. Any number, any speed, perfectly calculated wall bounces every time!#gamedev #madewithunity @unitygames pic.twitter.com/Y1lbCSLyc9— SULLY ⚔ (@artofsully) December 13, 2021 Been a while, Omen Smoke Material;#VFX #RTVFX #VFXFriday #Art #Valorant #Ue4 pic.twitter.com/IID8rGlW12— Finn (@FinnGrayHiggins) December 13, 2021 made a level editor #gamedev pic.twitter.com/tHRkDTqyMO— KevKev (@Der_Kevin) December 15, 2021 Made the first pass of an Aurora skybox today! #gamedev #gameart #unity3d pic.twitter.com/crDg9Y06pc— Dylan Meville (@DMeville) December 15, 2021 A little nudge from my buddy, “The Wind”…maybe too much of a nudge..sometimes Fathers be like that though 😅#gamedev #madewithunity #indiegamedev #gaming #Zelda pic.twitter.com/zEVmiauCmA— Isaiah Toth 🇭🇺 (@IsaiahToth_Dev) December 16, 2021 Weapon attack (but I played too much PoE edition) for @HarryAlisavakis's #TechnicallyAChallenge 🌪️ #madewithunity pic.twitter.com/wxcWQC3HBU— Ilya (@Heavy_2021) December 16, 2021 Yeep that works…There are still many tricks to study, but it's fun how quick you can get the basics working https://t.co/k9USTsLJka pic.twitter.com/3Su8f3moZ2— Mr F (@guycalledfrank) December 17, 2021 Made a tiny little raymarched toony fire. Running a voronoi function in a raymarch step is a bit dang heavy & not a generally great idea, but luckily it looks fantastic at just a couple of steps (32 here) pic.twitter.com/Yg69TaD0wa— ram blye 🔜 FC (@ompuco) December 17, 2021 Some rocky islands. Trying to make the grid natural and readable, yet funky. Square, yet hex. pic.twitter.com/pNEF9DQBhp— Oskar Stålberg (@OskSta) December 17, 2021 Finished my WoW student art contest submission today! Had a lot of fun with this, and go to mess around w/ new techniques in Designer & Niagara too, which is always a plus 😊Artstation Breakdown – https://t.co/pBvQzgPOME#WoW #madewithunreal #ue4 pic.twitter.com/PM5VlSxl8T— Daphne Fiato (@invaderroxas) December 18, 2021 My participation for #TechnicallyAChallenge made by @HarryAlisavakis, this week the theme is "Weapon slashes / attack VFX". 🌊The character and animations are from MixamoThe other models are made with BlenderRendered inside Unity using URP#madewithunity #URP #VFX #b3d pic.twitter.com/DBaMLwuA9e— Anthelme (@anthelme_dumont) December 18, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)