Finished my WoW student art contest submission today! Had a lot of fun with this, and go to mess around w/ new techniques in Designer & Niagara too, which is always a plus ๐
— Daphne Fiato (@invaderroxas) December 18, 2021
Artstation Breakdown – https://t.co/pBvQzgPOME#WoW #madewithunreal #ue4 pic.twitter.com/PM5VlSxl8T
A Saturday morning stroll ๐ pic.twitter.com/kCbOECYe3Y
— Sokpop Collective (@sokpopco) December 18, 2021
I like to create trails เฒ โฟเฒ #vfx #realtimeVFX #gameart pic.twitter.com/0VbCF4wXQU
— Cricri (โงโกโฆ) (@CricriVfx) December 18, 2021
Playing around with uneven terrain in my #procedural wall thingy. Just a basic Perlin noise for now.#procgen #screenshotsaturday #rustlang ๐ฆ #opengl pic.twitter.com/8ssLoehnKT
— Anastasia Opara (@anastasiaopara) January 1, 2022
Visualizing the scheduling and rasterization pattern of GPUs to help figure out better data access and storage patterns. This is a pretty neat trick. Grey areas indicate the VS has run, colored indicates those fragments have run. 1/3 pic.twitter.com/cN5M129dFd
— Dale Weiler (@actualGraphite) December 19, 2021
Preview of what I've been working on recently : an unlit planet shader rendered in #UE5
— Corentin Clays (@CorentinClays) July 1, 2021
Textures are not procedurals but there is a lot of parameters to change the look and feel.
The ground texture has been forged using Grand Designer, a tool available on steam made by @Gaxil pic.twitter.com/3SVz2iYWym
M O O N. Special thanks to @Cyanilux for sharing some code and helping me troubleshoot why I couldn't get this working. Go follow them! pic.twitter.com/8w5AlMh6J0
— Dylan Meville (@DMeville) December 20, 2021
I saw an image on twitter that was like this and wanted to recreate it. Not sure where it was from but this is the "Blackhole" #blender3d #abstractart #motionGraphics pic.twitter.com/KyAfzrfW8K
— Richard (@richgizmo) December 20, 2021
The shader trick I've been teasing is called "light wrap." It's a fairly simple method for softening the appearance of light sources by "wrapping" their influence around objects and, interestingly, one that From has recently embraced, which I'd like to talk about here.
— Stayd (@Stayd3D) December 21, 2021
1/9 pic.twitter.com/ibRCW1oVUO
#everyday 41: "Black and gold" popped in my head so I gave it a try. Switched to deferred for the PP screenspace reflections and it helps ground the shiny buildings a bit more, but changed lighting/saturation a lot. #realtimeVFX #vfx #creativecoding #unity3d #madewithunity pic.twitter.com/oKXxEq0HLY
— Duncan Fewkes (@duncanfewkes) December 14, 2021
Testing the new caustics in Blender 3.1
— Vexastrae (@vexastrae) December 20, 2021
sheesh#blender #b3d pic.twitter.com/0n1fnD2OHb
Well hello Mr. Bike Physics, we meet again! #podvarak #gamedev #indiedev pic.twitter.com/ivMi8rfgv0
— ๐ท Ivan ๐ฒ๐๏ธ๐จ๐ฒ (@Nothke) December 20, 2021
๐#2dfx #animation pic.twitter.com/es5tYLZZQJ
— Ryan Rosanky (@rrosanky) December 21, 2021
๐ฆ pic.twitter.com/vmRVvTo6CJ
— Joyce[MinionsArt] (@minionsart) December 21, 2021
Last week I launched a winter update to Shopify Party, our internal game.
— Daniel Beauchamp (@pushmatrix) December 21, 2021
Here's how I built the snowboarding ๐
[1/6] pic.twitter.com/NwSKecWvEB
Comp_Smoke #2DFX #VFX pic.twitter.com/iuwbZgufGH
— Matthieu Petit (@matthieup85) December 21, 2021
First time doing a video tutorialhttps://t.co/GfZW1bdNEF
— Rosen Kazlachev (@RosenKazlachev) December 20, 2021
I also made a written breakdown if anyone prefers that one: https://t.co/PxDeMJdTME
Free Graph:https://t.co/K0dtQKOGwK@Substance3D @80Level @arcaneshow #texture #procedural #tutorial @ArtStationHQ pic.twitter.com/YBxFB7aIlb
For my latest assets, i used once again the tri-planar tileable approach to cover most of the painting work. I detailed it here https://t.co/QeLsibrFLV#gameart pic.twitter.com/vmPeLmVaRW
— Leevรฏ Galita โญ (@LeeCurtG) December 21, 2021
Felt inspired by Ghost of Tsushima leaves and did a similar behavior in Unity URP with VFX Graph ๐
— Matt Ostertag (@matt_ostertag) December 21, 2021
Super easy to setup and works without render textures.#unity3d #VFX #gamedev #indiedev pic.twitter.com/WjW96ME4l6
Road system#gamedev #madewithunity #indiedev #becastled pic.twitter.com/Scrj7yyk5I
— Anton Velmozhnyi (@AntVelm) December 21, 2021
I miss playing around with my #spitfire #icanflyanything #3d #2danimation pic.twitter.com/qXXiMx2Wsz
— Renato Roldan (@Renato3xl) December 21, 2021
Last #shadergraph tutorial for the year. Procedural Snowflakes! Video: https://t.co/PTRrNm1pzm. Check https://t.co/PhEmVcQmst for free scene file and bonus @AmplifyCreates version as well. #madewithunity #gamedev pic.twitter.com/AP1MPi5VIN
— PolyToots (@PolyToots) December 21, 2021
Evan Unreal4 Student VFX Reel 2
— FX102 (@KyeonghoonM) December 3, 2021
(Korean Realtime VFX Class)https://t.co/zRVs16bVSf#UE4 #Gamedev #Effect #realtimevfx #madewithunreal #UnrealEngine #UE4Study #UnREAL pic.twitter.com/B3untXx9hW
Saw a new Disney movie with the kids last weekend(Spiderman – Home alone or something..)
— OutsideOfSociety (@oosmoxiecode) December 21, 2021
Was inspired by a guy with robotic tentacle arms and tried to make a character controller like that in #UE4.
Feels quite nice to run around like this! ๐ pic.twitter.com/sgtIi2AtTW
My [Resolve] annotation allows you to quickly resolve references in the editor #unity3d without dragging and dropping.https://t.co/YedOYeX2fS#unitytips pic.twitter.com/scIXic4cH7
— Alex Hetherington (@FootnotesFuture) December 21, 2021
Developing a fresh approach to enhancing water, through decal-like surface modifiers. Makes a variety of specialized effects, such as shorelines, a breeze! #unity3d #gameart #vfx pic.twitter.com/EnsmqqE2Ms
— Staggart Creations (@_staggart_) December 22, 2021
Finally, the moment everyone's been waiting for… ๐
— Tomasz Stochastic ๐ฆ (@h3r2tic) December 23, 2021
Cornell McRay t'Racing is open source! ๐๏ธ๐ฅ๐ฅ๐ฅhttps://t.co/G6K8ArrqoO ๐๐ฆ@rustlang #Vulkan ๐คช (yes, it's 99% jank) pic.twitter.com/R3TB1qXR1E
Approaching the falls ๐ฒ๐ #IndieGameDev #unity3d #madewithunity #indiegame pic.twitter.com/zs0zRt9dg2
— Canopy (@canopy_studio) December 22, 2021
Just on time ๐#gamedev #indiegame #indiegamedeveloper pic.twitter.com/Gm1OgMjcGe
— Namra (@BarthelemyNamra) December 23, 2021
Mountain Valley.
— Protopop Games (@protopop) December 23, 2021
I can't wait to add waterfalls, but I have to be patient – that's 2 updates away.
In the meantime Wilderless 1.6 pic.twitter.com/k5upvuzzbU
Hey everyone ๐
— rikoo (@KubiakErik) December 23, 2021
I am currentlyworking on the game #rorx ๐I am currently making a level builder to help the other on the project. On the menu you will get some basic tools to help build a map…and that's really easy to add new ones ! @RoRx_Official #unity3d #tools pic.twitter.com/IeXMeCY6TA
Simplify your fire, babe. Itโll still look hot.#2DFX #fire #procreate #doodlidoo #VFX #elemental #animation pic.twitter.com/tWFmwMvCcU
— Greebles (@DevlynJD) December 22, 2021
The holy trinity of perfect lowpoly deformation: topology, bone placement, weights.
— Armin Halac (@ArminHalac) December 22, 2021
There is a lot more to it than straight edge loops, bone in the center and smooth weights. I am writing entire chapters on each of those for my book.#rigging #b3d #animation #gamedev pic.twitter.com/jjQus2b3zH
its satisfying to look inside the house ๐ pic.twitter.com/pxwCEhKeTd
— Alex Strookโก๐ญ (@AlexStrook) December 18, 2021
What the hell?#madewithunity #indiedev pic.twitter.com/e4U7XizwgL
— Sรธrb (@SoerbGames) December 24, 2021
#blendermalt now lets you sample the opaque layer behind any mesh allowing for refraction-like effects. Combined with Vertex shading and a bad custom bloom effect you are able to create a wobby bobbly like this here#b3d #bnpr pic.twitter.com/jACrdWNrql
— Kolupsy (@kolupsy) December 23, 2021
One of the primary uses of electricity is a looping effect
— Effectcore (@EffectcoreVFX) December 24, 2021
This one is created using a linerenderer component.
The resizing is simply done by scaling Z #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/Z4X70SsZUn
— แดส (@jeokhwa_JH) December 24, 2021
New material! A procedural fantasy map generator, made entirely with #SubstanceDesigner pic.twitter.com/Txu7cPywwS
— Julia Scrimshander (@Anyngai) December 23, 2021
Loose ends in Unity shaders https://t.co/Q8f2KmtJYM
— Jason Booth (@slipster216) December 25, 2021
Wanted to create something today, and since I had @benmce_art's art bookmarked for a while, perfect time for getting it done ! So here's my Void Candle Friend 3D attempt, learned some neat new things ! #Blender3d pic.twitter.com/XCCEwpTvV9
— Ruuubick (@Ruuubick_) December 25, 2021
Force-field VFX shader. Hexagons were MUCH harder than I thought they would be. #gamedev pic.twitter.com/nGRHQw2EWF
— Thomas Keene @koboldskeep (@koboldskeep) December 24, 2021
Some more navigation with the hookshot.#gamemaker #gamedev #indedev pic.twitter.com/DXrenOlFdK
— Rusted Moss (Wishlist now!) (@RustedMoss) December 24, 2021
early combat prototyping with some fun character controller debug visuals#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev #merrychristmas pic.twitter.com/GRjrDfbLht
— The Milk Lake (@BoltzmannGames) December 25, 2021
Northern Outpost pic.twitter.com/QIYOSXBkHT
— Doug John Miller (@DougJohnMiller) December 24, 2021
New breakdown video ๐คโ๏ธ pic.twitter.com/o1jlHntLcN
— Vrihedd (@vrihedd_art) December 25, 2021
Sort of got stuck on lakes and branching rivers a while back and put it to the side, gave it another go now with a pretty simple triangulation method and I think this could work #GodotEngine pic.twitter.com/Bgg9FZzDKx
— Kasper Arnklit Frandsen (@KasperArnklit) December 25, 2021
โค๏ธDeltarune Awakening
— MortMort (@MortMort_) December 25, 2021
A few years ago I did Mother 3 in the Link's Awakening style, so kind of felt like doing Deltarune in something close to that style too!#DELTARUNE #Zelda #b3d pic.twitter.com/ARfT12SV20
I am struggling to find unique visual style for my bird flying game. What do you think about that one?#screenshotsaturday #indiedev #madewithunity pic.twitter.com/pYfvxrjIRY
— Aleksandr (@MerkGamesStudio) December 25, 2021
Hey everyone!
— Miguel Ortiz (@Mikeorma) December 24, 2021
Super happy to share some of the VFX I did for the Arbury update of Temtem. Working in these ones has been a blast!
Super excited to see what comes next. pic.twitter.com/FwTvdSjTbN
211225
— ใขใชใค๏ฝAoi (@sou_coa) December 25, 2021
Grease Pencilใจใใใใณใฐใทใงใผใใผใฎ็ธๆงใ่ฏ#everyday_b3d #b3d pic.twitter.com/7h6RmJAU3W
#illustration #b3d pic.twitter.com/Pq7sXhfKyU
— Lettier (@lettier) December 26, 2021
Houdini's PolyWire is great. The flakey UVs are a pain! So I made PolyWireUV. Modes for even texel density, end caps, & minimal seams. Handles branching too. Free download & write up: https://t.co/l4AWx3S2ua
— Richard C Thomas (@DoesCG) December 26, 2021
Happy holidays! Likes/shares appreciated.#houdini #sidefx #vex #3D pic.twitter.com/9pb2jQIEk3
Happy Holidays yall!
— ๐๐Courtney๐๐ (@Courtney_Fay_M) December 26, 2021
Lillia is finally here, in all her prancing glory ๐ฆ
Concept art by the ever Wonderful @wyrmforge https://t.co/VDcQO9Wsvn โ๏ธ
๐Full post here for more renders!๐https://t.co/1V9u2YJHns#LeagueOfLegendsArt #ArtofLegends pic.twitter.com/ZFaqIng1ay
Hope everyone had a wonderful Christmas! โจ Took a break from social media yesterday to celebrate, but we're back in action today with more custom VFX!
— Astral Clocktower Studios | KRISTALA (@ACS_Games) December 26, 2021
You'll see this effect when you consume a poison antidote shot.#gamedev #indiegames #gaming #videogames #darkfantasy #arpg pic.twitter.com/KEjrunyhhD
I did some work on integrating my new tree generator into the WFC world. It uses collision info from nearby WFC blocks to determine where the tree can grow. Walkable areas are cleared too. This is still the Space Colonization Algorithm. #gamedev #procgen pic.twitter.com/N2SOuCQVU7
— Marian (@marian42_) December 27, 2021
A little mathematical flexing from #SolarAsh preproduction that I was pretty proud of: a method for positioning a camera — given two heads and a not-blocked-by-UI viewport subregion — that's balanced for an player-controlled view rotation. #gamedev pic.twitter.com/KXlwisvu2x
— Max! (@xewlupus) December 21, 2021
Testing out modifiers to liven up a creek. Localized foam and waves make a world of difference! A viable alternative to flow-mapping techniques, I'd say!๐ #unity3d #vfx #gameart pic.twitter.com/b6iqVymPDZ
— Staggart Creations (@_staggart_) December 28, 2021
โจ~ Happy Holodays ~โจ
— herbst (@hybridherbst) December 28, 2021
from everyone at @NeedleTools!
To celebrate, we made a sparkling holo shader holiday card for your viewing pleasure โ #madewithunity and exported to @threejs.
Try it out now, and make and share your own cards:https://t.co/XHAgBqeVR3
More info๐งต:
1/6 pic.twitter.com/UZYcZYIWDa
Last experiment of the year. Some kind of dimension breaker inspired by the awesome work from @lateasusual_ but here in #unity3d URP.
— Matt Ostertag (@matt_ostertag) December 28, 2021
Cookbook : Houdini for the fracture and pivot baker and @AmplifyCreates for everything related to shader.#gamedev #indiedev #vfx pic.twitter.com/0tirIp96N4
Added horizon clouds in the distance that can be turned on and off independently of the regular clouds, kind of makes the horizon looks nicer imo! #gamedev #unity3d #gameart #madewithunity pic.twitter.com/5PlT1mKVCn
— Dylan Meville (@DMeville) December 29, 2021
A fun exercise wireframes in UMG making the breath of the wild inventory screen
— joyrok (@joyrok) December 29, 2021
No size/scale boxes/canvases used in the main design
Showing off some processes when I begin UMG. Normally I'd actually make a lot of smaller widgets for stuff that repeats but that's another time pic.twitter.com/2w9rzBy3X5
Hooked up night lighting! Moon now casts shadows and light changes intensities based on moon phase! #gameart #unity3d #madewithunity #gamedev pic.twitter.com/q0b5MvAf8Y
— Dylan Meville (@DMeville) December 29, 2021
#b3d pic.twitter.com/RmgBJ9Xvx9
— Lettier (@lettier) December 29, 2021
An experiment of a clean pixel art style combined with dynamic shadows pic.twitter.com/67LBceUJj5
— Goodly (@Goodlyay) December 28, 2021
I find myself often looking at the moon in winter and recently tested around with a simple moon shader. Thought I'd share how I've done it!๐
— FLOGELZโ๏ธ (@flogelz) December 29, 2021
Grab the code in the first comment~ #gameart #unity3d #madewithunity #gamedev pic.twitter.com/OCot3Cewtk
"When it's so dark out there that you feel like the world ends where your lamp can't reach."
— CaballolDev (@CaballolD) December 29, 2021
A small project inspired by the amazing people in @HarryAlisavakis 's Discord. Kind of a late Halloween #TechnicallyAChallenge.#madewithunity #gamedev pic.twitter.com/pUyleq0k4P
#EmberGen pic.twitter.com/CQViomz1I5
— Jason Key (@key_vfx) December 29, 2021
Experimenting with creating our own tool for dynamic motion and weapon trails (after realizing how much work it was making sprite animations for every character/enemy). It uses the line renderer, custom shader & a bezier script. #IndieGameDev #unity3D #madewithUnity #indiegame pic.twitter.com/c21Zx6SKCy
— Canopy (@canopy_studio) December 29, 2021
Playing with #Godot 4.0's particle shader nodes. Ran into some issues with rotation but I guess that's the cost of using pre-alpha software. Plenty of other things to focus on though for realistic leaf movement. pic.twitter.com/GXJYSwVIf2
— Kenny After Dark (@kenny_pauls) December 30, 2021
The ultimate guide to animating fire.#pixleart #ใใใ็ตต #animation #art pic.twitter.com/2ACil4r70y
— sadface (@Sadface_RL) December 29, 2021
Was working on an experiment to get the water shader to respond to objects in the world ๐ Special thanks to VFXApprentice for the environment assets! (Take their course, it's rad)
— ๐n00sh๐ (@Bionic_Hound) December 30, 2021
Made with @AmplifyCreates in Unity#gamedev #madewithunity #VFXhttps://t.co/pdO5dMaNQN
Porting over some old research code, teaching a little friend to do stuff. I gave it primary needs that'll circumvent my input in lieu of self-delegating jobs but I also didn't program those jobs or delegations so after a while it just stops listening to me. Fun way to learn AI. pic.twitter.com/39jTcs8JXL
— Christian Sparks (@hippowombat) December 30, 2021
#npr #b3d #video #illustration #car pic.twitter.com/4vwjqlAmVG
— Miguel Rodriguez (@redblueen) December 29, 2021
FK spine rig setup for some story goodies by @andrew_helenek. So satisfying ๐ #gamedev #animation #rigging pic.twitter.com/mNAR5KuTVv
— โกShot One!โก๐ (@ShotOne_) June 3, 2021
Hold me closer tiny dancer ๐๐ป pic.twitter.com/ZOPw1QDB3m
— Jacob Tobin (@jpegtobin) December 30, 2021
Simple yet satisfying, animate falling leaves with this simple guide.#pixelart #animation pic.twitter.com/rVYmJuwrvT
— sadface (@Sadface_RL) December 30, 2021
Last upload of 2021, still need to make a proper shader for the water but here is an update.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart pic.twitter.com/CfoCvcoM3n
— Thomasguillon (@ThomasG_art) December 31, 2021
gameplay
— ando (@andobiki) December 30, 2021
bombos? pic.twitter.com/psJQ1wKIIN
Can't get enough of explosions
— Effectcore (@EffectcoreVFX) December 30, 2021
One way or another an explosion is usually needed for games, especially action games
I like how bubbly these explosions feel and how they work in a lot of different cases#madewithunity #indiedev #gamedev #unity3d pic.twitter.com/d0PV7c4ali
It is also my submission to the Tech Art challenge by @HarryAlisavakis 's discord channel #TechnicallyAChallenge for the themes Flowers and Procedural Generation. HD Video https://t.co/I2c2sJDRHA and some images:#VFXFriday #procgen #VFX #outlines pic.twitter.com/AqYfuizQ9P
— Euri Herasme (@EuriGilberto) December 31, 2021
New Year's resolution: Make a new friend. Happy New Year everyone ๐#madewithunity #indiedev #gamedev pic.twitter.com/e8czRfOJrL
— Alex K Dixon (@AlexKentDixon) December 31, 2021
Just added a new #b3d #Scatter5 example file
— BD3D (@_BD3D) December 31, 2021
Demonstrating the "instancing by scale" featurehttps://t.co/80TEGa3pOI pic.twitter.com/mHOkLVaOPs
It's been a long time since I wanted to do advanced terrain generation using #SubstanceDesigner. It's driven by shapes and lines drawn in SD and generates mountains with fake erosion, forests (pines & trees), roads and lakes. It's always great fun to work with SD! #procedural pic.twitter.com/0OVrTNtIKW
— Gil Damoiseaux (@Gaxil) December 31, 2021
โฆ__๐๐๐๐๐
— -หหโฆVALKEN (@RiotBloois) January 1, 2022
โฆ__๐๐๐๐๐๐๐
โฆ__๐๐๐
โฆ__๐๐๐๐๐ ๐๐๐๐ฟ โฐ
Last piece of 2021. Bigger resolution on Artstation
[ https://t.co/PHGGR8nz4T ]#VFX #UnrealEngine5 pic.twitter.com/VsaJ84wHT0
#b3d ๐พ pic.twitter.com/9keq2FAVyT
— Lettier (@lettier) January 1, 2022
Alone on the island.#madewithunity #gaming #indiegames #gamedev pic.twitter.com/fbE78vPlN4
— Dennis Opel (@DennisCraftshop) December 31, 2021
In 2021 I got a chance to mentor some awesome people in real-time VFX. Proud to share this
— Daryll Espaรฑola (@slarDARRR) January 1, 2022
yearโs output!
Special thanks to @secret6inc for this opportunity.#realtimevfx #vfx #UE4 #Unity #gamedev pic.twitter.com/JK85hSas6R
Made a thing to visualize path segmenting when a destination falls beyond a navigation invoker's tile generation radius. Each sphere represents a path re-evaluation for a segmented point along a path that was placed at the bounds of the nav invoker bounds at each evaluation. #UE4 pic.twitter.com/yTmB5QaksW
— Christian Sparks (@hippowombat) January 1, 2022
Day 1 rock of #TheClubsRockingNewYear pic.twitter.com/ZBEgjoba2J
— Jeryce Dianingana | Rocksteady (@JeryceDia) January 1, 2022
WIP grapple movement stuff + secondary motion for equipment, bags, etc pic.twitter.com/qpQIS1CRyy
— Glass Revolver (@glass__revolver) January 2, 2022
Hello everyone!, I made a couple of images that explain how the system works. I hope you like them! and feel free to leave any feedback! and if you have any questions do not hesitate to ask!. You can play with it here: https://t.co/un6VPmhwka#threejs #pixjs #procgen
— Euri Herasme (@EuriGilberto) January 2, 2022
(1/4)๐งต pic.twitter.com/TdtZL0jx38
Day 01 of the @TheClubDiscord #TheClubsRockingNewYear haven't opened Zbrush in a while so definitely Rusty #gameart #zbrush #rawks pic.twitter.com/RiEr6jZpGU
— J.Garcia (@artbymarv) January 3, 2022
Due to the amount of effects that have been created for Arbury im happy to share with you an second VFX reel of the Arbury update for #Temtem
— SmearKees (@SmearKees) January 3, 2022
Enjoy ๐
(Artstation link/HD version in the description)#Gamedev #Gameart #VFX #RealtimeVFX #Madewithunity #Unity #Elements pic.twitter.com/j4XThjxQv7
Building and stair systems makes it possible to construct all sort of building structures. Get it here: https://t.co/7jIlnsLOgD Captured from #ue5 #archviz #interior #visualization #techart #lighting #texturing #rendering #lighting #realtime #gameart #3dart #unrealengine pic.twitter.com/L1D4aP2gpe
— kimmo kaunela (@kimmokaunela) January 3, 2022
HOW TO PAINT EYEBALLS (NOT CLICKBAIT) pic.twitter.com/Y5yJlCBNjm
— PearForceOne (@PearForceOne) January 3, 2022
here they all are https://t.co/GLGg5ydeW8 pic.twitter.com/ZLMk6lFPmg
— Anine Bรถsenberg (@AnineBosenberg) December 11, 2021
Announcing WAYFINDERโa relaxing 'art game' in your browser that combines illustration, procedural generation, and computational poetry. ๐ Produced by @thenfb.
— Matt DesLauriers (@mattdesl) June 16, 2021
Explore an animated landscape to recover nature's lost memories and build Haiku-like poems.
๐ https://t.co/pbuct9Od2a pic.twitter.com/OWzB2EsHh2
Random furniture variations can be a handy way to make environments looking more organic. Get it here: https://t.co/7jIlnsLOgD Captured from #ue5 #archviz #interior #visualization #techart #lighting #texturing #rendering #lighting #realtime #gameart #3dart #unrealengine pic.twitter.com/oGblKEIAZ4
— kimmo kaunela (@kimmokaunela) January 4, 2022
Stylized Wind Explosion ๐ช๏ธ๐
— Jiro Alo (@__jiroo) January 4, 2022
Been itching to make a fan-made Genshin Impact VFX since last year, I can say I'm quite satisfied with the result.
HD: https://t.co/4mPcDlgcR7#gamedev #realtimevfx #VFX #UE4 #UE4Study #madewithunreal pic.twitter.com/bzMovctsiu
Hello friends! Its 2022! Have you seen all the cool new stuff you can do with the Unity profiler recently?! LIKE! HECK! over the last while they added so much?!
— Lotte 'just an idiot' May ๐๐๐๐น๐ฎโ๐ซ๐ฉ (@LotteMakesStuff) January 4, 2022
FIRST OFF did you know you can create totally custom views now? pic.twitter.com/dC6sTGOTqc
We've been working on the designs for our first cast of enemies for a forest region. Player included for scale. Hoping to get them in action soon! #madewithunity #indiegame #indiegamedev #unity3d pic.twitter.com/d44gXJepAx
— Canopy (@canopy_studio) January 3, 2022
Sunsets #gamedev #unity3d #gameart #madewithunity pic.twitter.com/net3GpvlTN
— Dylan Meville (@DMeville) January 3, 2022
WHAT'S IN THE TANK?!?!?!?! ๐ฆ
— Daniel Bystedt (@3DBystedt) January 4, 2022
Eevee realtime viewport in Blender ๐งก#b3d pic.twitter.com/BsPMyvJ8Ud
next update of Object Scatter will no longer have a straight area path to spawn objects, it is now going to be some bezier curves!
— elvis (@elvismdd) January 4, 2022
๐ช#indiedev #gamedev #madewithunity #unity3d pic.twitter.com/IMCvw7acbh
had another idea for a level editor. this time for metroidvanias. Pretty much a grid of spheres that turn into rooms when you click them, and with your scroll wheel you can go up and down the levels #gamedev pic.twitter.com/dDrehtnyVK
— KevKev (@Der_Kevin) January 4, 2022
I am a big fan of @L0ST_VEGAS's artwork so I made some 3D fan art of one of their pictures. I've got a poster of this one on my wall!
— Andrea Jรถrgensen (@AndiJorgensen) January 4, 2022
Slammed together with Megascans and UE5. pic.twitter.com/uhNqayZZbT
Working on a little card game ๐#madewithunity #indiedev pic.twitter.com/0L9DvGUGK6
— Sรธrb (@SoerbGames) January 4, 2022
I created a breakdown of the effects I used for my last scene.
— CaballolDev (@CaballolD) January 5, 2022
It focuses mainly on how I slice all the objects.
Please take a look!https://t.co/HFsl7jsDNx
#b3d #npr #animation #breakdown #3d pic.twitter.com/mID66BucBX
— Miguel Rodriguez (@redblueen) January 4, 2022
Test 537 #unity3d pic.twitter.com/v3JkCwMogT
— Wenzy (@ziyangwen) January 5, 2022
You can now have multiple post-processing scans, each with their own unique properties. ๐ด๐ต #unity3d #madewithunity #gamedev #indiedev #vfx pic.twitter.com/xYdUQKgWJ2
— Mirza Beig (@TheMirzaBeig) January 5, 2022
Finished tweaking Copper's AI, and thought it may be interesting to break it down.
— ๐๐ฌ๐ต๐ข๐ซ – In Early Access (@foxenIsland) January 5, 2022
Even though it looks super simplistic in this video there's quite a bit going on behind the scenes ๐งต#gamedev #indiedev #indiegames pic.twitter.com/hgTtgX1WtK
I've written a guide on how to get a compute shader running on UE5 without having to modify the source engine!
— Arnau Aguilar (@arnau_aguilar) January 5, 2022
Thanks a lot to @ignasipelayo, it has been a ton of work, a lot of stuff has changed from ue4.
Read it all here
Vhttps://t.co/WzIQ1Xf0Pq#UnrealEngine5 #unreal
Digging back into my dynamic global illumination system for #unity3d! I've added diffuse texture support and dynamic mesh buffers so objects can be moved at runtime and the lighting updates accordingly. Great for opening doors! #gamedev ๐ก pic.twitter.com/bhpH8OCPU8
— Harry Nesbitt (@harrynesbitt) January 5, 2022
Silver for monsters, steel for humans…โ๏ธ#TheWitcher #lowpoly #pixelart #ใใใ็ตต pic.twitter.com/zOrV27G6Kz
— SULLY โ (@artofsully) January 1, 2022
Here is my annual upload, see you all in a year or so (I hope I am joking)
— Ivan Pensionerov (@pensionerov) January 5, 2022
You Might Be Thinking About Shader Performance Wronghttps://t.co/HpAqkQY5tY pic.twitter.com/ke0bagfraT
I also used the particle system to "draw" an ink-style horse.#blender #blender3d pic.twitter.com/aSED0ZSMlM
— Simon Lee (@simonxxoo) January 5, 2022
4 ideas from a year ago. pic.twitter.com/GwJDiPcbLR
— Jordan Grimmer (@jordan_grimmer) January 6, 2022
— Patrick Westwood (@itsartperson) January 5, 2022
Made a video explaining how the player worked a while ago. Figured I should post it here as well.#pixelart #gamedev #indiedev pic.twitter.com/tyLr91VB0Y
— Rusted Moss (Wishlist now!) (@RustedMoss) January 5, 2022
Depth intersection particles, the opposite of "soft particles". They're only visible when intersecting geometry, and can be used for some creative effects.#unity3d #gamedev #vfx #realtimevfx pic.twitter.com/kzuVvPwKXK
— Mirza Beig (@TheMirzaBeig) January 6, 2022
Tried sculpting for the first time ๐๐ฆ#realtimevfx #madewithunreal #UE4Study #Blender3d pic.twitter.com/fDGPLVaU4t
— Daryll Espaรฑola (@slarDARRR) January 6, 2022
Sunflower Generator V2.0
— Simon Lee (@simonxxoo) January 6, 2022
Check this easy-to-follow tutorial of Satendra Saraswat:https://t.co/DwuYLQGgf8#blender #Blender3d #geometrynodes pic.twitter.com/DKBMlhHYC3
Made this woodpecker scene based on #dtiys artwork from @Iraville_de ๐ฟ#b3d #blender3d #indiedev #iravillewoodpecker pic.twitter.com/aqdoNAYGxG
— Farrukh Abdur (@FarrukhAbdur) January 7, 2022
An oil painting style banana generator.#blender #Blender3d pic.twitter.com/DumaLjhL0x
— Simon Lee (@simonxxoo) January 4, 2022
Punch combo VFX
— Exu Gardere (@gusto_god) May 5, 2019
12h weekend studyhttps://t.co/TPCu5tOQko#vfx #RealTimeVFX #gameart #madewithunity #unity3D #mixamo #gamevfx pic.twitter.com/uIn0wBhzG4
Low Tide Cabin pic.twitter.com/inqJAivUQX
— Doug John Miller (@DougJohnMiller) January 7, 2022
ใใผใซใจใใงใฏใ #AfterEffects
— ่ตคๅ (@sekido_mg) January 8, 2022
ใYouTubeใhttps://t.co/cxRxNdyaai pic.twitter.com/v4LPMgNwEw
Water shader I was saving for a rainy dayโ๏ธ#unity3d #gameart #vfx pic.twitter.com/EpiUTnCej4
— Suggo (@SuggoCreations) January 8, 2022
I like celestial shaders ๐ซ๐ช#VFX #madewithunity #gameart pic.twitter.com/OsNbdJLiR0
— Maxime Catel (@MaximeCatel) December 23, 2021
Been playing around with Shader Graph and VFX Graph to make a BotW Remote Bomb effect. Will probably be the next tutorial video? Knowing me, mark your calendars for May 2023 ๐ pic.twitter.com/2Lx4pYmAAk
— Daniel Ilett ๐ณ๏ธโ๐ (@daniel_ilett) January 8, 2022
๐ฟ Castle of the Water Monks ๐#bitsy #pixelart #gamedev #screenshotsaturday pic.twitter.com/fD47BTUvAf
— Maik Groร (@thatsmaik) January 8, 2022
If you mix a texture with distortion, fresnel, and caustics, you can get water ghibli-style! You can understand more about this with the Unity Shaders Bible ๐
— The Unity Shaders Bible (@ushadersbible) January 8, 2022
โญ๏ธMore infohttps://t.co/QDEa1NBZ33#ghibli #madewithunity #screenshotsaturday #unity3d #IndieDevs #gamedev #stylized pic.twitter.com/yk51kVPKLG
Grappling with cold harsh reality โ๏ธ๐ชโ๏ธ #BaselessGame #screenshotsaturday #gamemaker pic.twitter.com/ixgwjSSCtp
— Andrew Armstrong (@fermentergames) January 9, 2022
Ghibli meets Berserk. That's my goal. Hope I can make this happen. #screenshotsaturday #indiegame #gaming #gamedev pic.twitter.com/Gsc3ekgrBO
— Dennis Opel (@DennisCraftshop) January 8, 2022
Few simpler blueprints that helps to automate certain aspects. Get it here: https://t.co/7jIlnsLOgD Captured from #ue5 #archviz #interior #visualization #techart #lighting #texturing #rendering #lighting #realtime #gameart #3dart #UnrealEngine #screenshotsaturday pic.twitter.com/EqF2kypfSR
— kimmo kaunela (@kimmokaunela) January 9, 2022
๐ ๐ ๐ ๐ง ๐ ๐ฃ ๐ ๐ ๐ ๐ ๐ ๐
— Nugget (@HotdogNugget) January 9, 2022
————————
Another experiment in the world shader, this time a combination of ray-intersection, raymarching, and some fancy volumetric rendering.#b3d #Blender3D #blender pic.twitter.com/Xuob5a2W21
้ทwipโก๏ธ#UE4 #UE4Study #VFX #Niagara #realtimeVFX pic.twitter.com/CVrxYWj8O2
— ๐๐๐๐๐๐ผ๐๐๐ (@wolf_games_vfx) January 9, 2022
Just waiting for the booster vaccine to wipe me out like the first 2 did but a little more plant work before the crash. #gamedev #screenshotsunday https://t.co/KvxIi8j0d0 pic.twitter.com/TrDQGUrdvi
— Never Rest Studio (@NeverRestStudio) January 9, 2022
๐ ๐๐ pic.twitter.com/KR7Yaq6vVL
— wilhelm nylund (@wilnyl) January 9, 2022
Another sunset #gamedev #unity3d #gameart #madewithunity pic.twitter.com/kC8bzf2HbA
— Dylan Meville (@DMeville) January 9, 2022
Lit Procedural Smoke particles. Followed an old tutorial from #AmplifyShaderEditor for this one, but had to convert it to URP. Came out pretty well I think #Unity3D pic.twitter.com/tfe73P5FEz
— ๐ฝ๐ฝ๐ฝ (@dooomscrolls) January 9, 2022
ใจใใซใฎใผใ้ใพใฃใฆใใๆงใชใจใใงใฏใใไฝใฃใฆใฟใใ#UE4 #Niagara #realtime #VFX pic.twitter.com/gaLjWD1lBU
— VFXVelocity (@vfxvelocity) January 9, 2022
Was sick last week! So I took the opportunity to really dive into #b3d #geometrynodes
— Jablaya (@Jablaya3) January 9, 2022
Here is what I came up with! this tool is crazy powerful !
A thousand thanks to all the devs ๐
And now I can make every bird in the world ๐ชถ pic.twitter.com/AVTKocFi2C
Into the Woods ๐ฒ๐ณ#pixelart #ใใใ็ตต #indiegame #gamedev pic.twitter.com/cCTGJlxups
— Sons of Valhalla โ๏ธ – Wishlist on Steam! (@SOV_game) January 9, 2022
Here comes the Fuzz! Scarper!
— Nick Carver (@NickDCarver) January 10, 2022
Character designs by the fantastic @NiciGregory #gamedev #madewithunity #SpyOramas pic.twitter.com/6dnPtgVeyL
Rinban UE4 Class ScanBox FXhttps://t.co/z1WWSld7jP
— FX102 (@KyeonghoonM) January 11, 2022
Smilar to the โLostArkโ effecthttps://t.co/mMs77yAPTY It was made with reference to the effect around 0:54#UE4 #Gamedev #Effect #realtimevfx #madewithunreal #UnrealEngine #UE4Study #UnREAL pic.twitter.com/snLRIKeowp
Still trying to improve procedural gen ๐ Today, i'm working on auto bridge placement technology ๐ pic.twitter.com/ag7FzJtJVM
— Eti ๐ง๐จ (@LazyEti) January 11, 2022
sometimes the only thing you need is
— Eti ๐ง๐จ (@LazyEti) January 11, 2022
โจprocedurally generated decks orienting the shoreโจ
you know??#gamedev #unity3d pic.twitter.com/o4P7Y2B4Be
Hey #PortfolioDay! My name is Laure and I love creating colourful, warm game environments through tech, art and lighting ๐ณ๐๐ #gamedev pic.twitter.com/z8HgVgfJHv
— Laure (@Laure_DeMey) January 11, 2022
— Tim Soret (@timsoret) January 11, 2022
Naval warfare ๐ดโโ ๏ธ pic.twitter.com/WECclAjjwY
— Sokpop Collective (@sokpopco) January 11, 2022
Even more boost!๐ #indiedev #indiegames #madewithunity pic.twitter.com/PeIffRinpo
— Lifetap Studios – Brew Barons demo in February! (@LifetapStudios) January 11, 2022
oldboy + gunkata pic.twitter.com/Qm27tWYK8X
— Yongmin Park (@yongminparks) January 11, 2022
Experimenting with ways to do water trails. Still doesn't look right but the approach is promising ๐ Render texture with fading, distortion and blurring.#gamedev #techart #madewithunity pic.twitter.com/NsXE9kEWif
— Pontus Karlsson (@pomp_my_ride) January 11, 2022
Cloud shadows and bottomless pits #gamedev #indiedev #madewithunity pic.twitter.com/cm0I6Vxotm
— Planet of Gloob (@PlanetofGloob) January 11, 2022
Working a bit more on clouds, trying to get that puffy look, I think I may have stumbled upon a neat sneaky little trick… #gamedev #unity3d #gameart #madewithunity pic.twitter.com/bA5rRIiwAr
— Dylan Meville (@DMeville) January 12, 2022
Hi #PortfolioDay ๐๏ธI'm Rosie and I'm a freelance Environment Artist. I have 4 years experience as an artist in games and specialise in stylized environment art ๐ฟ
— Rosie Jarvis (@rosiejarvisart) January 11, 2022
contact me for freelance work: rosievjarvis@gmail.com pic.twitter.com/1wuZOUbimL
Ever seen lighting in pixel art like this before?#ResidentEvil #madewithunity #b3d #pixelart #ใใใ็ตต #2XDRendering pic.twitter.com/ZnOP3gIa5R
— Holstin (@holstingame) January 11, 2022
Will you help rebuild the Tortoise Village in Holomento?
— Holomento (@HolomentoGame) January 12, 2022
๐ข#indiedev #gamedev pic.twitter.com/Cw7xkhq0Ui
4 of my favourite artworks from last year for #PortfolioDay ! #pixelart #illustration pic.twitter.com/QnlZenggJM
— angrysnail (@angry__snail) January 12, 2022
Yet another light baker. Actually does some ray marching, but still pretty ad hoc.
— Oskar Stรฅlberg (@OskSta) January 13, 2022
The textures are:
1. Normals (procedurally painted in big chunky strokes)
2. 3D Signed Distance Field
3. 3D Ambient Occlusion in positive and negative X,Y and Z pic.twitter.com/WeUPXouEeI
Outgrowth was a super challenging effect, this was the first time I worked with a root shader and it was super cool to channel my inner woordstyle jutsu!!
— SmearKees (@SmearKees) January 13, 2022
(Listens to Naruto music 24/7 while creating it) #Temtem #VFX #RealtimeVFX #Unity #Madewithunity #Temtem #creatures #fx pic.twitter.com/oMXSfwoFC7
— โจRaflesโจ (@SrRafles) January 13, 2022
Neat โจshader โจtrick for skybox uvs! Often we use wp.xz to scroll across a plane, but that leads to noisy artifacts in the horizon as the uvs get squished together. But if you just offset your skybox.y wp you can bend the UVS below the horizon! #gamedev #unity3d #gameart pic.twitter.com/0E4RFrAcu1
— Dylan Meville (@DMeville) January 13, 2022
Finally I allowed myself to apply a texture…simple tiling bark. UV's straight of PolywireUV. No tangents or up supplied – just curves! New features: auto up, improved U solve, more snapping options. Enjoy! https://t.co/l4AWx3S2ua #sidefx #houdini pic.twitter.com/ag9KAOyJHA
— Richard C Thomas (@DoesCG) January 12, 2022
I was trying to optimize some of @KenneyNL's assets on import in @unity (combining multiple meshes into one mesh with vertex colors), and then thought "why not add AO?"
— herbst (@hybridherbst) January 12, 2022
Raytracing seemed like the obvious choice to do that for low-poly meshes ๐คทโโ๏ธ
1/4#madewithunity @NeedleTools pic.twitter.com/29OyP0oRZd
— knutsel (@knutselco) January 12, 2022
Fire Ghosts are a common minion at Death Inc. They can spew a cone of flames or shoot a fiery projectile. ๐ฅ๐ป
— Have a Nice Death (@JoinDeathInc) January 12, 2022
How will you handle these hot-headed hirelings? pic.twitter.com/evzWsqGOb2
The plan was to recreate a background from Hilda in 3D (Blender) :3 Almost doable#b3d #HildaTheSeries pic.twitter.com/q3MQJTVQgL
— JuhasTV (@JuhasTv) January 13, 2022
made in unity
— SethTian (@BK20110032) January 14, 2022
Cartoon effect/Anime effect
fire and explosion. pic.twitter.com/Q4WBlDJLuj
Been working on animations, rotations and general movement this week! What are your first impressions of the moves? #gamedev #madewithunity #skate pic.twitter.com/JNepK77O3k
— Daniel Zeller (@zellah) January 14, 2022
For my first @HarryAlisavakis's #TechnicallyAChallenge submission since July I made a cherry blossom scene. The theme was wind! It was inspired by one of @KTSUZii's effects.
— Emily Waugh (@redpandaemily) January 14, 2022
A still for it is currently my computer background ๐#madewithunity #VFX #VFXgraph #indiedev pic.twitter.com/CefBUX9hHe