Technically Art Technically Art: Issue 119 (14.01.2022) By Harry Alisavakis on Friday, January 14, 2022 Finished my WoW student art contest submission today! Had a lot of fun with this, and go to mess around w/ new techniques in Designer & Niagara too, which is always a plus ๐Artstation Breakdown – https://t.co/pBvQzgPOME#WoW #madewithunreal #ue4 pic.twitter.com/PM5VlSxl8T— Daphne Fiato (@invaderroxas) December 18, 2021 A Saturday morning stroll ๐ pic.twitter.com/kCbOECYe3Y— Sokpop Collective (@sokpopco) December 18, 2021 I like to create trails เฒ โฟเฒ #vfx #realtimeVFX #gameart pic.twitter.com/0VbCF4wXQU— Cricri (โงโกโฆ) (@CricriVfx) December 18, 2021 Playing around with uneven terrain in my #procedural wall thingy. Just a basic Perlin noise for now.#procgen #screenshotsaturday #rustlang ๐ฆ #opengl pic.twitter.com/8ssLoehnKT— Anastasia Opara (@anastasiaopara) January 1, 2022 Visualizing the scheduling and rasterization pattern of GPUs to help figure out better data access and storage patterns. This is a pretty neat trick. Grey areas indicate the VS has run, colored indicates those fragments have run. 1/3 pic.twitter.com/cN5M129dFd— Dale Weiler (@actualGraphite) December 19, 2021 Preview of what I've been working on recently : an unlit planet shader rendered in #UE5Textures are not procedurals but there is a lot of parameters to change the look and feel. The ground texture has been forged using Grand Designer, a tool available on steam made by @Gaxil pic.twitter.com/3SVz2iYWym— Corentin Clays (@CorentinClays) July 1, 2021 M O O N. Special thanks to @Cyanilux for sharing some code and helping me troubleshoot why I couldn't get this working. Go follow them! pic.twitter.com/8w5AlMh6J0— Dylan Meville (@DMeville) December 20, 2021 I saw an image on twitter that was like this and wanted to recreate it. Not sure where it was from but this is the "Blackhole" #blender3d #abstractart #motionGraphics pic.twitter.com/KyAfzrfW8K— Richard (@richgizmo) December 20, 2021 The shader trick I've been teasing is called "light wrap." It's a fairly simple method for softening the appearance of light sources by "wrapping" their influence around objects and, interestingly, one that From has recently embraced, which I'd like to talk about here.1/9 pic.twitter.com/ibRCW1oVUO— Stayd (@Stayd3D) December 21, 2021 #everyday 41: "Black and gold" popped in my head so I gave it a try. Switched to deferred for the PP screenspace reflections and it helps ground the shiny buildings a bit more, but changed lighting/saturation a lot. #realtimeVFX #vfx #creativecoding #unity3d #madewithunity pic.twitter.com/oKXxEq0HLY— Duncan Fewkes (@duncanfewkes) December 14, 2021 Testing the new caustics in Blender 3.1sheesh#blender #b3d pic.twitter.com/0n1fnD2OHb— Vexastrae (@vexastrae) December 20, 2021 Well hello Mr. Bike Physics, we meet again! #podvarak #gamedev #indiedev pic.twitter.com/ivMi8rfgv0— ๐ท Ivan ๐ฒ๐๏ธ๐จ๐ฒ (@Nothke) December 20, 2021 ๐#2dfx #animation pic.twitter.com/es5tYLZZQJ— Ryan Rosanky (@rrosanky) December 21, 2021 ๐ฆ pic.twitter.com/vmRVvTo6CJ— Joyce[MinionsArt] (@minionsart) December 21, 2021 Last week I launched a winter update to Shopify Party, our internal game.Here's how I built the snowboarding ๐[1/6] pic.twitter.com/NwSKecWvEB— Daniel Beauchamp (@pushmatrix) December 21, 2021 Comp_Smoke #2DFX #VFX pic.twitter.com/iuwbZgufGH— Matthieu Petit (@matthieup85) December 21, 2021 First time doing a video tutorialhttps://t.co/GfZW1bdNEFI also made a written breakdown if anyone prefers that one: https://t.co/PxDeMJdTME Free Graph:https://t.co/K0dtQKOGwK@Substance3D @80Level @arcaneshow #texture #procedural #tutorial @ArtStationHQ pic.twitter.com/YBxFB7aIlb— Rosen Kazlachev (@RosenKazlachev) December 20, 2021 For my latest assets, i used once again the tri-planar tileable approach to cover most of the painting work. I detailed it here https://t.co/QeLsibrFLV#gameart pic.twitter.com/vmPeLmVaRW— Leevรฏ Galita โญ (@LeeCurtG) December 21, 2021 Felt inspired by Ghost of Tsushima leaves and did a similar behavior in Unity URP with VFX Graph ๐Super easy to setup and works without render textures.#unity3d #VFX #gamedev #indiedev pic.twitter.com/WjW96ME4l6— Matt Ostertag (@matt_ostertag) December 21, 2021 Road system#gamedev #madewithunity #indiedev #becastled pic.twitter.com/Scrj7yyk5I— Anton Velmozhnyi (@AntVelm) December 21, 2021 I miss playing around with my #spitfire #icanflyanything #3d #2danimation pic.twitter.com/qXXiMx2Wsz— Renato Roldan (@Renato3xl) December 21, 2021 Last #shadergraph tutorial for the year. Procedural Snowflakes! Video: https://t.co/PTRrNm1pzm. Check https://t.co/PhEmVcQmst for free scene file and bonus @AmplifyCreates version as well. #madewithunity #gamedev pic.twitter.com/AP1MPi5VIN— PolyToots (@PolyToots) December 21, 2021 Evan Unreal4 Student VFX Reel 2(Korean Realtime VFX Class)https://t.co/zRVs16bVSf#UE4 #Gamedev #Effect #realtimevfx #madewithunreal #UnrealEngine #UE4Study #UnREAL pic.twitter.com/B3untXx9hW— FX102 (@KyeonghoonM) December 3, 2021 Saw a new Disney movie with the kids last weekend(Spiderman – Home alone or something..)Was inspired by a guy with robotic tentacle arms and tried to make a character controller like that in #UE4.Feels quite nice to run around like this! ๐ pic.twitter.com/sgtIi2AtTW— OutsideOfSociety (@oosmoxiecode) December 21, 2021 My [Resolve] annotation allows you to quickly resolve references in the editor #unity3d without dragging and dropping.https://t.co/YedOYeX2fS#unitytips pic.twitter.com/scIXic4cH7— Alex Hetherington (@FootnotesFuture) December 21, 2021 Developing a fresh approach to enhancing water, through decal-like surface modifiers. Makes a variety of specialized effects, such as shorelines, a breeze! #unity3d #gameart #vfx pic.twitter.com/EnsmqqE2Ms— Staggart Creations (@_staggart_) December 22, 2021 Finally, the moment everyone's been waiting for… ๐Cornell McRay t'Racing is open source! ๐๏ธ๐ฅ๐ฅ๐ฅhttps://t.co/G6K8ArrqoO ๐๐ฆ@rustlang #Vulkan ๐คช (yes, it's 99% jank) pic.twitter.com/R3TB1qXR1E— Tomasz Stochastic ๐ฆ (@h3r2tic) December 23, 2021 Approaching the falls ๐ฒ๐ #IndieGameDev #unity3d #madewithunity #indiegame pic.twitter.com/zs0zRt9dg2— Canopy (@canopy_studio) December 22, 2021 Just on time ๐#gamedev #indiegame #indiegamedeveloper pic.twitter.com/Gm1OgMjcGe— Namra (@BarthelemyNamra) December 23, 2021 Mountain Valley.I can't wait to add waterfalls, but I have to be patient – that's 2 updates away.In the meantime Wilderless 1.6 pic.twitter.com/k5upvuzzbU— Protopop Games (@protopop) December 23, 2021 Hey everyone ๐I am currentlyworking on the game #rorx ๐I am currently making a level builder to help the other on the project. On the menu you will get some basic tools to help build a map…and that's really easy to add new ones ! @RoRx_Official #unity3d #tools pic.twitter.com/IeXMeCY6TA— rikoo (@KubiakErik) December 23, 2021 Simplify your fire, babe. Itโll still look hot.#2DFX #fire #procreate #doodlidoo #VFX #elemental #animation pic.twitter.com/tWFmwMvCcU— Greebles (@DevlynJD) December 22, 2021 The holy trinity of perfect lowpoly deformation: topology, bone placement, weights.There is a lot more to it than straight edge loops, bone in the center and smooth weights. I am writing entire chapters on each of those for my book.#rigging #b3d #animation #gamedev pic.twitter.com/jjQus2b3zH— Armin Halac (@ArminHalac) December 22, 2021 its satisfying to look inside the house ๐ pic.twitter.com/pxwCEhKeTd— Alex Strookโก๐ญ (@AlexStrook) December 18, 2021 What the hell?#madewithunity #indiedev pic.twitter.com/e4U7XizwgL— Sรธrb (@SoerbGames) December 24, 2021 #blendermalt now lets you sample the opaque layer behind any mesh allowing for refraction-like effects. Combined with Vertex shading and a bad custom bloom effect you are able to create a wobby bobbly like this here#b3d #bnpr pic.twitter.com/jACrdWNrql— Kolupsy (@kolupsy) December 23, 2021 One of the primary uses of electricity is a looping effectThis one is created using a linerenderer component.The resizing is simply done by scaling Z #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/Z4X70SsZUn— Effectcore (@EffectcoreVFX) December 24, 2021 pic.twitter.com/mFjb2n2pdB— แดส (@jeokhwa_JH) December 24, 2021 New material! A procedural fantasy map generator, made entirely with #SubstanceDesigner pic.twitter.com/Txu7cPywwS— Julia Scrimshander (@Anyngai) December 23, 2021 Loose ends in Unity shaders https://t.co/Q8f2KmtJYM— Jason Booth (@slipster216) December 25, 2021 Wanted to create something today, and since I had @benmce_art's art bookmarked for a while, perfect time for getting it done ! So here's my Void Candle Friend 3D attempt, learned some neat new things ! #Blender3d pic.twitter.com/XCCEwpTvV9— Ruuubick (@Ruuubick_) December 25, 2021 Force-field VFX shader. Hexagons were MUCH harder than I thought they would be. #gamedev pic.twitter.com/nGRHQw2EWF— Thomas Keene @koboldskeep (@koboldskeep) December 24, 2021 Some more navigation with the hookshot.#gamemaker #gamedev #indedev pic.twitter.com/DXrenOlFdK— Rusted Moss (Wishlist now!) (@RustedMoss) December 24, 2021 early combat prototyping with some fun character controller debug visuals#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev #merrychristmas pic.twitter.com/GRjrDfbLht— The Milk Lake (@BoltzmannGames) December 25, 2021 Northern Outpost pic.twitter.com/QIYOSXBkHT— Doug John Miller (@DougJohnMiller) December 24, 2021 New breakdown video ๐คโ๏ธ pic.twitter.com/o1jlHntLcN— Vrihedd (@vrihedd_art) December 25, 2021 Sort of got stuck on lakes and branching rivers a while back and put it to the side, gave it another go now with a pretty simple triangulation method and I think this could work #GodotEngine pic.twitter.com/Bgg9FZzDKx— Kasper Arnklit Frandsen (@KasperArnklit) December 25, 2021 โค๏ธDeltarune AwakeningA few years ago I did Mother 3 in the Link's Awakening style, so kind of felt like doing Deltarune in something close to that style too!#DELTARUNE #Zelda #b3d pic.twitter.com/ARfT12SV20— MortMort (@MortMort_) December 25, 2021 I am struggling to find unique visual style for my bird flying game. What do you think about that one?#screenshotsaturday #indiedev #madewithunity pic.twitter.com/pYfvxrjIRY— Aleksandr (@MerkGamesStudio) December 25, 2021 Hey everyone!Super happy to share some of the VFX I did for the Arbury update of Temtem. Working in these ones has been a blast!Super excited to see what comes next. pic.twitter.com/FwTvdSjTbN— Miguel Ortiz (@Mikeorma) December 24, 2021 211225Grease Pencilใจใใใใณใฐใทใงใผใใผใฎ็ธๆงใ่ฏ#everyday_b3d #b3d pic.twitter.com/7h6RmJAU3W— ใขใชใค๏ฝAoi (@sou_coa) December 25, 2021 #illustration #b3d pic.twitter.com/Pq7sXhfKyU— Lettier (@lettier) December 26, 2021 Houdini's PolyWire is great. The flakey UVs are a pain! So I made PolyWireUV. Modes for even texel density, end caps, & minimal seams. Handles branching too. Free download & write up: https://t.co/l4AWx3S2ua Happy holidays! Likes/shares appreciated.#houdini #sidefx #vex #3D pic.twitter.com/9pb2jQIEk3— Richard C Thomas (@DoesCG) December 26, 2021 Happy Holidays yall! Lillia is finally here, in all her prancing glory ๐ฆConcept art by the ever Wonderful @wyrmforge https://t.co/VDcQO9Wsvn โ๏ธ๐Full post here for more renders!๐https://t.co/1V9u2YJHns#LeagueOfLegendsArt #ArtofLegends pic.twitter.com/ZFaqIng1ay— ๐๐Courtney๐๐ (@Courtney_Fay_M) December 26, 2021 Hope everyone had a wonderful Christmas! โจ Took a break from social media yesterday to celebrate, but we're back in action today with more custom VFX! You'll see this effect when you consume a poison antidote shot.#gamedev #indiegames #gaming #videogames #darkfantasy #arpg pic.twitter.com/KEjrunyhhD— Astral Clocktower Studios | KRISTALA (@ACS_Games) December 26, 2021 I did some work on integrating my new tree generator into the WFC world. It uses collision info from nearby WFC blocks to determine where the tree can grow. Walkable areas are cleared too. This is still the Space Colonization Algorithm. #gamedev #procgen pic.twitter.com/N2SOuCQVU7— Marian (@marian42_) December 27, 2021 A little mathematical flexing from #SolarAsh preproduction that I was pretty proud of: a method for positioning a camera — given two heads and a not-blocked-by-UI viewport subregion — that's balanced for an player-controlled view rotation. #gamedev pic.twitter.com/KXlwisvu2x— Max! (@xewlupus) December 21, 2021 Testing out modifiers to liven up a creek. Localized foam and waves make a world of difference! A viable alternative to flow-mapping techniques, I'd say!๐ #unity3d #vfx #gameart pic.twitter.com/b6iqVymPDZ— Staggart Creations (@_staggart_) December 28, 2021 โจ~ Happy Holodays ~โจfrom everyone at @NeedleTools!To celebrate, we made a sparkling holo shader holiday card for your viewing pleasure โ #madewithunity and exported to @threejs.Try it out now, and make and share your own cards:https://t.co/XHAgBqeVR3More info๐งต:1/6 pic.twitter.com/UZYcZYIWDa— herbst (@hybridherbst) December 28, 2021 Last experiment of the year. Some kind of dimension breaker inspired by the awesome work from @lateasusual_ but here in #unity3d URP.Cookbook : Houdini for the fracture and pivot baker and @AmplifyCreates for everything related to shader.#gamedev #indiedev #vfx pic.twitter.com/0tirIp96N4— Matt Ostertag (@matt_ostertag) December 28, 2021 Added horizon clouds in the distance that can be turned on and off independently of the regular clouds, kind of makes the horizon looks nicer imo! #gamedev #unity3d #gameart #madewithunity pic.twitter.com/5PlT1mKVCn— Dylan Meville (@DMeville) December 29, 2021 A fun exercise wireframes in UMG making the breath of the wild inventory screen No size/scale boxes/canvases used in the main designShowing off some processes when I begin UMG. Normally I'd actually make a lot of smaller widgets for stuff that repeats but that's another time pic.twitter.com/2w9rzBy3X5— joyrok (@joyrok) December 29, 2021 Hooked up night lighting! Moon now casts shadows and light changes intensities based on moon phase! #gameart #unity3d #madewithunity #gamedev pic.twitter.com/q0b5MvAf8Y— Dylan Meville (@DMeville) December 29, 2021 #b3d pic.twitter.com/RmgBJ9Xvx9— Lettier (@lettier) December 29, 2021 An experiment of a clean pixel art style combined with dynamic shadows pic.twitter.com/67LBceUJj5— Goodly (@Goodlyay) December 28, 2021 I find myself often looking at the moon in winter and recently tested around with a simple moon shader. Thought I'd share how I've done it!๐Grab the code in the first comment~ #gameart #unity3d #madewithunity #gamedev pic.twitter.com/OCot3Cewtk— FLOGELZโ๏ธ (@flogelz) December 29, 2021 "When it's so dark out there that you feel like the world ends where your lamp can't reach."A small project inspired by the amazing people in @HarryAlisavakis 's Discord. Kind of a late Halloween #TechnicallyAChallenge.#madewithunity #gamedev pic.twitter.com/pUyleq0k4P— CaballolDev (@CaballolD) December 29, 2021 #EmberGen pic.twitter.com/CQViomz1I5— Jason Key (@key_vfx) December 29, 2021 Experimenting with creating our own tool for dynamic motion and weapon trails (after realizing how much work it was making sprite animations for every character/enemy). It uses the line renderer, custom shader & a bezier script. #IndieGameDev #unity3D #madewithUnity #indiegame pic.twitter.com/c21Zx6SKCy— Canopy (@canopy_studio) December 29, 2021 Playing with #Godot 4.0's particle shader nodes. Ran into some issues with rotation but I guess that's the cost of using pre-alpha software. Plenty of other things to focus on though for realistic leaf movement. pic.twitter.com/GXJYSwVIf2— Kenny After Dark (@kenny_pauls) December 30, 2021 The ultimate guide to animating fire.#pixleart #ใใใ็ตต #animation #art pic.twitter.com/2ACil4r70y— sadface (@Sadface_RL) December 29, 2021 Was working on an experiment to get the water shader to respond to objects in the world ๐ Special thanks to VFXApprentice for the environment assets! (Take their course, it's rad)Made with @AmplifyCreates in Unity#gamedev #madewithunity #VFXhttps://t.co/pdO5dMaNQN— ๐n00sh๐ (@Bionic_Hound) December 30, 2021 Porting over some old research code, teaching a little friend to do stuff. I gave it primary needs that'll circumvent my input in lieu of self-delegating jobs but I also didn't program those jobs or delegations so after a while it just stops listening to me. Fun way to learn AI. pic.twitter.com/39jTcs8JXL— Christian Sparks (@hippowombat) December 30, 2021 #npr #b3d #video #illustration #car pic.twitter.com/4vwjqlAmVG— Miguel Rodriguez (@redblueen) December 29, 2021 FK spine rig setup for some story goodies by @andrew_helenek. So satisfying ๐ #gamedev #animation #rigging pic.twitter.com/mNAR5KuTVv— โกShot One!โก๐ (@ShotOne_) June 3, 2021 Hold me closer tiny dancer ๐๐ป pic.twitter.com/ZOPw1QDB3m— Jacob Tobin (@jpegtobin) December 30, 2021 Simple yet satisfying, animate falling leaves with this simple guide.#pixelart #animation pic.twitter.com/rVYmJuwrvT— sadface (@Sadface_RL) December 30, 2021 Last upload of 2021, still need to make a proper shader for the water but here is an update.#indiedev #gamedev #unity3d #madewithunity #lowpoly #gameart pic.twitter.com/CfoCvcoM3n— Thomasguillon (@ThomasG_art) December 31, 2021 gameplaybombos? pic.twitter.com/psJQ1wKIIN— ando (@andobiki) December 30, 2021 Can't get enough of explosionsOne way or another an explosion is usually needed for games, especially action gamesI like how bubbly these explosions feel and how they work in a lot of different cases#madewithunity #indiedev #gamedev #unity3d pic.twitter.com/d0PV7c4ali— Effectcore (@EffectcoreVFX) December 30, 2021 It is also my submission to the Tech Art challenge by @HarryAlisavakis 's discord channel #TechnicallyAChallenge for the themes Flowers and Procedural Generation. HD Video https://t.co/I2c2sJDRHA and some images:#VFXFriday #procgen #VFX #outlines pic.twitter.com/AqYfuizQ9P— Euri Herasme (@EuriGilberto) December 31, 2021 New Year's resolution: Make a new friend. Happy New Year everyone ๐#madewithunity #indiedev #gamedev pic.twitter.com/e8czRfOJrL— Alex K Dixon (@AlexKentDixon) December 31, 2021 Just added a new #b3d #Scatter5 example fileDemonstrating the "instancing by scale" featurehttps://t.co/80TEGa3pOI pic.twitter.com/mHOkLVaOPs— BD3D (@_BD3D) December 31, 2021 It's been a long time since I wanted to do advanced terrain generation using #SubstanceDesigner. It's driven by shapes and lines drawn in SD and generates mountains with fake erosion, forests (pines & trees), roads and lakes. It's always great fun to work with SD! #procedural pic.twitter.com/0OVrTNtIKW— Gil Damoiseaux (@Gaxil) December 31, 2021 โฆ__๐๐๐๐๐โฆ__๐๐๐๐๐๐๐โฆ__๐๐๐โฆ__๐๐๐๐๐ ๐๐๐๐ฟ โฐLast piece of 2021. Bigger resolution on Artstation[ https://t.co/PHGGR8nz4T ]#VFX #UnrealEngine5 pic.twitter.com/VsaJ84wHT0— -หหโฆVALKEN (@RiotBloois) January 1, 2022 #b3d ๐พ pic.twitter.com/9keq2FAVyT— Lettier (@lettier) January 1, 2022 Alone on the island.#madewithunity #gaming #indiegames #gamedev pic.twitter.com/fbE78vPlN4— Dennis Opel (@DennisCraftshop) December 31, 2021 In 2021 I got a chance to mentor some awesome people in real-time VFX. Proud to share this yearโs output!Special thanks to @secret6inc for this opportunity.#realtimevfx #vfx #UE4 #Unity #gamedev pic.twitter.com/JK85hSas6R— Daryll Espaรฑola (@slarDARRR) January 1, 2022 Made a thing to visualize path segmenting when a destination falls beyond a navigation invoker's tile generation radius. Each sphere represents a path re-evaluation for a segmented point along a path that was placed at the bounds of the nav invoker bounds at each evaluation. #UE4 pic.twitter.com/yTmB5QaksW— Christian Sparks (@hippowombat) January 1, 2022 Day 1 rock of #TheClubsRockingNewYear pic.twitter.com/ZBEgjoba2J— Jeryce Dianingana | Rocksteady (@JeryceDia) January 1, 2022 WIP grapple movement stuff + secondary motion for equipment, bags, etc pic.twitter.com/qpQIS1CRyy— Glass Revolver (@glass__revolver) January 2, 2022 Hello everyone!, I made a couple of images that explain how the system works. I hope you like them! and feel free to leave any feedback! and if you have any questions do not hesitate to ask!. You can play with it here: https://t.co/un6VPmhwka#threejs #pixjs #procgen(1/4)๐งต pic.twitter.com/TdtZL0jx38— Euri Herasme (@EuriGilberto) January 2, 2022 Day 01 of the @TheClubDiscord #TheClubsRockingNewYear haven't opened Zbrush in a while so definitely Rusty #gameart #zbrush #rawks pic.twitter.com/RiEr6jZpGU— J.Garcia (@artbymarv) January 3, 2022 Due to the amount of effects that have been created for Arbury im happy to share with you an second VFX reel of the Arbury update for #TemtemEnjoy ๐ (Artstation link/HD version in the description)#Gamedev #Gameart #VFX #RealtimeVFX #Madewithunity #Unity #Elements pic.twitter.com/j4XThjxQv7— SmearKees (@SmearKees) January 3, 2022 Building and stair systems makes it possible to construct all sort of building structures. Get it here: https://t.co/7jIlnsLOgD Captured from #ue5 #archviz #interior #visualization #techart #lighting #texturing #rendering #lighting #realtime #gameart #3dart #unrealengine pic.twitter.com/L1D4aP2gpe— kimmo kaunela (@kimmokaunela) January 3, 2022 HOW TO PAINT EYEBALLS (NOT CLICKBAIT) pic.twitter.com/Y5yJlCBNjm— PearForceOne (@PearForceOne) January 3, 2022 here they all are https://t.co/GLGg5ydeW8 pic.twitter.com/ZLMk6lFPmg— Anine Bรถsenberg (@AnineBosenberg) December 11, 2021 Announcing WAYFINDERโa relaxing 'art game' in your browser that combines illustration, procedural generation, and computational poetry. ๐ Produced by @thenfb.Explore an animated landscape to recover nature's lost memories and build Haiku-like poems.๐ https://t.co/pbuct9Od2a pic.twitter.com/OWzB2EsHh2— Matt DesLauriers (@mattdesl) June 16, 2021 Random furniture variations can be a handy way to make environments looking more organic. Get it here: https://t.co/7jIlnsLOgD Captured from #ue5 #archviz #interior #visualization #techart #lighting #texturing #rendering #lighting #realtime #gameart #3dart #unrealengine pic.twitter.com/oGblKEIAZ4— kimmo kaunela (@kimmokaunela) January 4, 2022 Stylized Wind Explosion ๐ช๏ธ๐Been itching to make a fan-made Genshin Impact VFX since last year, I can say I'm quite satisfied with the result. HD: https://t.co/4mPcDlgcR7#gamedev #realtimevfx #VFX #UE4 #UE4Study #madewithunreal pic.twitter.com/bzMovctsiu— Jiro Alo (@__jiroo) January 4, 2022 Hello friends! Its 2022! Have you seen all the cool new stuff you can do with the Unity profiler recently?! LIKE! HECK! over the last while they added so much?! FIRST OFF did you know you can create totally custom views now? pic.twitter.com/dC6sTGOTqc— Lotte 'just an idiot' May ๐๐๐๐น๐ฎโ๐ซ๐ฉ (@LotteMakesStuff) January 4, 2022 We've been working on the designs for our first cast of enemies for a forest region. Player included for scale. Hoping to get them in action soon! #madewithunity #indiegame #indiegamedev #unity3d pic.twitter.com/d44gXJepAx— Canopy (@canopy_studio) January 3, 2022 Sunsets #gamedev #unity3d #gameart #madewithunity pic.twitter.com/net3GpvlTN— Dylan Meville (@DMeville) January 3, 2022 WHAT'S IN THE TANK?!?!?!?! ๐ฆEevee realtime viewport in Blender ๐งก#b3d pic.twitter.com/BsPMyvJ8Ud— Daniel Bystedt (@3DBystedt) January 4, 2022 next update of Object Scatter will no longer have a straight area path to spawn objects, it is now going to be some bezier curves!๐ช#indiedev #gamedev #madewithunity #unity3d pic.twitter.com/IMCvw7acbh— elvis (@elvismdd) January 4, 2022 had another idea for a level editor. this time for metroidvanias. Pretty much a grid of spheres that turn into rooms when you click them, and with your scroll wheel you can go up and down the levels #gamedev pic.twitter.com/dDrehtnyVK— KevKev (@Der_Kevin) January 4, 2022 I am a big fan of @L0ST_VEGAS's artwork so I made some 3D fan art of one of their pictures. I've got a poster of this one on my wall!Slammed together with Megascans and UE5. pic.twitter.com/uhNqayZZbT— Andrea Jรถrgensen (@AndiJorgensen) January 4, 2022 Working on a little card game ๐#madewithunity #indiedev pic.twitter.com/0L9DvGUGK6— Sรธrb (@SoerbGames) January 4, 2022 I created a breakdown of the effects I used for my last scene.It focuses mainly on how I slice all the objects.Please take a look!https://t.co/HFsl7jsDNx— CaballolDev (@CaballolD) January 5, 2022 #b3d #npr #animation #breakdown #3d pic.twitter.com/mID66BucBX— Miguel Rodriguez (@redblueen) January 4, 2022 Test 537 #unity3d pic.twitter.com/v3JkCwMogT— Wenzy (@ziyangwen) January 5, 2022 You can now have multiple post-processing scans, each with their own unique properties. ๐ด๐ต #unity3d #madewithunity #gamedev #indiedev #vfx pic.twitter.com/xYdUQKgWJ2— Mirza Beig (@TheMirzaBeig) January 5, 2022 Finished tweaking Copper's AI, and thought it may be interesting to break it down.Even though it looks super simplistic in this video there's quite a bit going on behind the scenes ๐งต#gamedev #indiedev #indiegames pic.twitter.com/hgTtgX1WtK— ๐๐ฌ๐ต๐ข๐ซ – In Early Access (@foxenIsland) January 5, 2022 I've written a guide on how to get a compute shader running on UE5 without having to modify the source engine!Thanks a lot to @ignasipelayo, it has been a ton of work, a lot of stuff has changed from ue4.Read it all here Vhttps://t.co/WzIQ1Xf0Pq#UnrealEngine5 #unreal— Arnau Aguilar (@arnau_aguilar) January 5, 2022 Digging back into my dynamic global illumination system for #unity3d! I've added diffuse texture support and dynamic mesh buffers so objects can be moved at runtime and the lighting updates accordingly. Great for opening doors! #gamedev ๐ก pic.twitter.com/bhpH8OCPU8— Harry Nesbitt (@harrynesbitt) January 5, 2022 Silver for monsters, steel for humans…โ๏ธ#TheWitcher #lowpoly #pixelart #ใใใ็ตต pic.twitter.com/zOrV27G6Kz— SULLY โ (@artofsully) January 1, 2022 Here is my annual upload, see you all in a year or so (I hope I am joking)You Might Be Thinking About Shader Performance Wronghttps://t.co/HpAqkQY5tY pic.twitter.com/ke0bagfraT— Ivan Pensionerov (@pensionerov) January 5, 2022 I also used the particle system to "draw" an ink-style horse.#blender #blender3d pic.twitter.com/aSED0ZSMlM— Simon Lee (@simonxxoo) January 5, 2022 4 ideas from a year ago. pic.twitter.com/GwJDiPcbLR— Jordan Grimmer (@jordan_grimmer) January 6, 2022 pic.twitter.com/byZLIcEF8v— Patrick Westwood (@itsartperson) January 5, 2022 Made a video explaining how the player worked a while ago. Figured I should post it here as well.#pixelart #gamedev #indiedev pic.twitter.com/tyLr91VB0Y— Rusted Moss (Wishlist now!) (@RustedMoss) January 5, 2022 Depth intersection particles, the opposite of "soft particles". They're only visible when intersecting geometry, and can be used for some creative effects.#unity3d #gamedev #vfx #realtimevfx pic.twitter.com/kzuVvPwKXK— Mirza Beig (@TheMirzaBeig) January 6, 2022 Tried sculpting for the first time ๐๐ฆ#realtimevfx #madewithunreal #UE4Study #Blender3d pic.twitter.com/fDGPLVaU4t— Daryll Espaรฑola (@slarDARRR) January 6, 2022 Sunflower Generator V2.0Check this easy-to-follow tutorial of Satendra Saraswat:https://t.co/DwuYLQGgf8#blender #Blender3d #geometrynodes pic.twitter.com/DKBMlhHYC3— Simon Lee (@simonxxoo) January 6, 2022 Made this woodpecker scene based on #dtiys artwork from @Iraville_de ๐ฟ#b3d #blender3d #indiedev #iravillewoodpecker pic.twitter.com/aqdoNAYGxG— Farrukh Abdur (@FarrukhAbdur) January 7, 2022 An oil painting style banana generator.#blender #Blender3d pic.twitter.com/DumaLjhL0x— Simon Lee (@simonxxoo) January 4, 2022 Punch combo VFX12h weekend studyhttps://t.co/TPCu5tOQko#vfx #RealTimeVFX #gameart #madewithunity #unity3D #mixamo #gamevfx pic.twitter.com/uIn0wBhzG4— Exu Gardere (@gusto_god) May 5, 2019 Low Tide Cabin pic.twitter.com/inqJAivUQX— Doug John Miller (@DougJohnMiller) January 7, 2022 ใใผใซใจใใงใฏใ #AfterEffectsใYouTubeใhttps://t.co/cxRxNdyaai pic.twitter.com/v4LPMgNwEw— ่ตคๅ (@sekido_mg) January 8, 2022 Water shader I was saving for a rainy dayโ๏ธ#unity3d #gameart #vfx pic.twitter.com/EpiUTnCej4— Suggo (@SuggoCreations) January 8, 2022 I like celestial shaders ๐ซ๐ช#VFX #madewithunity #gameart pic.twitter.com/OsNbdJLiR0— Maxime Catel (@MaximeCatel) December 23, 2021 Been playing around with Shader Graph and VFX Graph to make a BotW Remote Bomb effect. Will probably be the next tutorial video? Knowing me, mark your calendars for May 2023 ๐ pic.twitter.com/2Lx4pYmAAk— Daniel Ilett ๐ณ๏ธโ๐ (@daniel_ilett) January 8, 2022 ๐ฟ Castle of the Water Monks ๐#bitsy #pixelart #gamedev #screenshotsaturday pic.twitter.com/fD47BTUvAf— Maik Groร (@thatsmaik) January 8, 2022 If you mix a texture with distortion, fresnel, and caustics, you can get water ghibli-style! You can understand more about this with the Unity Shaders Bible ๐โญ๏ธMore infohttps://t.co/QDEa1NBZ33#ghibli #madewithunity #screenshotsaturday #unity3d #IndieDevs #gamedev #stylized pic.twitter.com/yk51kVPKLG— The Unity Shaders Bible (@ushadersbible) January 8, 2022 Grappling with cold harsh reality โ๏ธ๐ชโ๏ธ #BaselessGame #screenshotsaturday #gamemaker pic.twitter.com/ixgwjSSCtp— Andrew Armstrong (@fermentergames) January 9, 2022 Ghibli meets Berserk. That's my goal. Hope I can make this happen. #screenshotsaturday #indiegame #gaming #gamedev pic.twitter.com/Gsc3ekgrBO— Dennis Opel (@DennisCraftshop) January 8, 2022 Few simpler blueprints that helps to automate certain aspects. Get it here: https://t.co/7jIlnsLOgD Captured from #ue5 #archviz #interior #visualization #techart #lighting #texturing #rendering #lighting #realtime #gameart #3dart #UnrealEngine #screenshotsaturday pic.twitter.com/EqF2kypfSR— kimmo kaunela (@kimmokaunela) January 9, 2022 ๐ ๐ ๐ ๐ง ๐ ๐ฃ ๐ ๐ ๐ ๐ ๐ ๐ ————————Another experiment in the world shader, this time a combination of ray-intersection, raymarching, and some fancy volumetric rendering.#b3d #Blender3D #blender pic.twitter.com/Xuob5a2W21— Nugget (@HotdogNugget) January 9, 2022 ้ทwipโก๏ธ#UE4 #UE4Study #VFX #Niagara #realtimeVFX pic.twitter.com/CVrxYWj8O2— ๐๐๐๐๐๐ผ๐๐๐ (@wolf_games_vfx) January 9, 2022 Just waiting for the booster vaccine to wipe me out like the first 2 did but a little more plant work before the crash. #gamedev #screenshotsunday https://t.co/KvxIi8j0d0 pic.twitter.com/TrDQGUrdvi— Never Rest Studio (@NeverRestStudio) January 9, 2022 ๐ ๐๐ pic.twitter.com/KR7Yaq6vVL— wilhelm nylund (@wilnyl) January 9, 2022 Another sunset #gamedev #unity3d #gameart #madewithunity pic.twitter.com/kC8bzf2HbA— Dylan Meville (@DMeville) January 9, 2022 Lit Procedural Smoke particles. Followed an old tutorial from #AmplifyShaderEditor for this one, but had to convert it to URP. Came out pretty well I think #Unity3D pic.twitter.com/tfe73P5FEz— ๐ฝ๐ฝ๐ฝ (@dooomscrolls) January 9, 2022 ใจใใซใฎใผใ้ใพใฃใฆใใๆงใชใจใใงใฏใใไฝใฃใฆใฟใใ#UE4 #Niagara #realtime #VFX pic.twitter.com/gaLjWD1lBU— VFXVelocity (@vfxvelocity) January 9, 2022 Was sick last week! So I took the opportunity to really dive into #b3d #geometrynodes Here is what I came up with! this tool is crazy powerful !A thousand thanks to all the devs ๐And now I can make every bird in the world ๐ชถ pic.twitter.com/AVTKocFi2C— Jablaya (@Jablaya3) January 9, 2022 Into the Woods ๐ฒ๐ณ#pixelart #ใใใ็ตต #indiegame #gamedev pic.twitter.com/cCTGJlxups— Sons of Valhalla โ๏ธ – Wishlist on Steam! (@SOV_game) January 9, 2022 Here comes the Fuzz! Scarper!Character designs by the fantastic @NiciGregory #gamedev #madewithunity #SpyOramas pic.twitter.com/6dnPtgVeyL— Nick Carver (@NickDCarver) January 10, 2022 Rinban UE4 Class ScanBox FXhttps://t.co/z1WWSld7jPSmilar to the โLostArkโ effecthttps://t.co/mMs77yAPTY It was made with reference to the effect around 0:54#UE4 #Gamedev #Effect #realtimevfx #madewithunreal #UnrealEngine #UE4Study #UnREAL pic.twitter.com/snLRIKeowp— FX102 (@KyeonghoonM) January 11, 2022 Still trying to improve procedural gen ๐ Today, i'm working on auto bridge placement technology ๐ pic.twitter.com/ag7FzJtJVM— Eti ๐ง๐จ (@LazyEti) January 11, 2022 sometimes the only thing you need isโจprocedurally generated decks orienting the shoreโจ you know??#gamedev #unity3d pic.twitter.com/o4P7Y2B4Be— Eti ๐ง๐จ (@LazyEti) January 11, 2022 Hey #PortfolioDay! My name is Laure and I love creating colourful, warm game environments through tech, art and lighting ๐ณ๐๐ #gamedev pic.twitter.com/z8HgVgfJHv— Laure (@Laure_DeMey) January 11, 2022 pic.twitter.com/csf3LV7IiG— Tim Soret (@timsoret) January 11, 2022 Naval warfare ๐ดโโ ๏ธ pic.twitter.com/WECclAjjwY— Sokpop Collective (@sokpopco) January 11, 2022 Even more boost!๐ #indiedev #indiegames #madewithunity pic.twitter.com/PeIffRinpo— Lifetap Studios – Brew Barons demo in February! (@LifetapStudios) January 11, 2022 oldboy + gunkata pic.twitter.com/Qm27tWYK8X— Yongmin Park (@yongminparks) January 11, 2022 Experimenting with ways to do water trails. Still doesn't look right but the approach is promising ๐ Render texture with fading, distortion and blurring.#gamedev #techart #madewithunity pic.twitter.com/NsXE9kEWif— Pontus Karlsson (@pomp_my_ride) January 11, 2022 Cloud shadows and bottomless pits #gamedev #indiedev #madewithunity pic.twitter.com/cm0I6Vxotm— Planet of Gloob (@PlanetofGloob) January 11, 2022 Working a bit more on clouds, trying to get that puffy look, I think I may have stumbled upon a neat sneaky little trick… #gamedev #unity3d #gameart #madewithunity pic.twitter.com/bA5rRIiwAr— Dylan Meville (@DMeville) January 12, 2022 Hi #PortfolioDay ๐๏ธI'm Rosie and I'm a freelance Environment Artist. I have 4 years experience as an artist in games and specialise in stylized environment art ๐ฟcontact me for freelance work: rosievjarvis@gmail.com pic.twitter.com/1wuZOUbimL— Rosie Jarvis (@rosiejarvisart) January 11, 2022 Ever seen lighting in pixel art like this before?#ResidentEvil #madewithunity #b3d #pixelart #ใใใ็ตต #2XDRendering pic.twitter.com/ZnOP3gIa5R— Holstin (@holstingame) January 11, 2022 Will you help rebuild the Tortoise Village in Holomento?๐ข#indiedev #gamedev pic.twitter.com/Cw7xkhq0Ui— Holomento (@HolomentoGame) January 12, 2022 4 of my favourite artworks from last year for #PortfolioDay ! #pixelart #illustration pic.twitter.com/QnlZenggJM— angrysnail (@angry__snail) January 12, 2022 Yet another light baker. Actually does some ray marching, but still pretty ad hoc. The textures are:1. Normals (procedurally painted in big chunky strokes)2. 3D Signed Distance Field3. 3D Ambient Occlusion in positive and negative X,Y and Z pic.twitter.com/WeUPXouEeI— Oskar Stรฅlberg (@OskSta) January 13, 2022 Outgrowth was a super challenging effect, this was the first time I worked with a root shader and it was super cool to channel my inner woordstyle jutsu!! (Listens to Naruto music 24/7 while creating it) #Temtem #VFX #RealtimeVFX #Unity #Madewithunity #Temtem #creatures #fx pic.twitter.com/oMXSfwoFC7— SmearKees (@SmearKees) January 13, 2022 pic.twitter.com/7wjZY5vwMK— โจRaflesโจ (@SrRafles) January 13, 2022 Neat โจshader โจtrick for skybox uvs! Often we use wp.xz to scroll across a plane, but that leads to noisy artifacts in the horizon as the uvs get squished together. But if you just offset your skybox.y wp you can bend the UVS below the horizon! #gamedev #unity3d #gameart pic.twitter.com/0E4RFrAcu1— Dylan Meville (@DMeville) January 13, 2022 Finally I allowed myself to apply a texture…simple tiling bark. UV's straight of PolywireUV. No tangents or up supplied – just curves! New features: auto up, improved U solve, more snapping options. Enjoy! https://t.co/l4AWx3S2ua #sidefx #houdini pic.twitter.com/ag9KAOyJHA— Richard C Thomas (@DoesCG) January 12, 2022 I was trying to optimize some of @KenneyNL's assets on import in @unity (combining multiple meshes into one mesh with vertex colors), and then thought "why not add AO?"Raytracing seemed like the obvious choice to do that for low-poly meshes ๐คทโโ๏ธ1/4#madewithunity @NeedleTools pic.twitter.com/29OyP0oRZd— herbst (@hybridherbst) January 12, 2022 pic.twitter.com/tSM9o7sdma— knutsel (@knutselco) January 12, 2022 Fire Ghosts are a common minion at Death Inc. They can spew a cone of flames or shoot a fiery projectile. ๐ฅ๐ปHow will you handle these hot-headed hirelings? pic.twitter.com/evzWsqGOb2— Have a Nice Death (@JoinDeathInc) January 12, 2022 The plan was to recreate a background from Hilda in 3D (Blender) :3 Almost doable#b3d #HildaTheSeries pic.twitter.com/q3MQJTVQgL— JuhasTV (@JuhasTv) January 13, 2022 made in unityCartoon effect/Anime effect fire and explosion. pic.twitter.com/Q4WBlDJLuj— SethTian (@BK20110032) January 14, 2022 Been working on animations, rotations and general movement this week! What are your first impressions of the moves? #gamedev #madewithunity #skate pic.twitter.com/JNepK77O3k— Daniel Zeller (@zellah) January 14, 2022 For my first @HarryAlisavakis's #TechnicallyAChallenge submission since July I made a cherry blossom scene. The theme was wind! It was inspired by one of @KTSUZii's effects. A still for it is currently my computer background ๐#madewithunity #VFX #VFXgraph #indiedev pic.twitter.com/CefBUX9hHe— Emily Waugh (@redpandaemily) January 14, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)