Technically Art Technically Art: Issue 12 (05.04.2019) By Harry Alisavakis on Friday, April 5, 2019 Got something for #VFXFriday #UE4 #RealTimeVFX pic.twitter.com/pSQlqb7Qsy— Nadir (@NadirFXX) March 29, 2019 #VFXFriday is such a nice motivation! awesome to see what everybody brings to the table with there VFX creations :D!!Here is my share for this week, a shield eruption effect I'm working on 🙂 #Unity #Effects #LeagueOfLegends #fanart pic.twitter.com/WTSL7abkCK— SmearKees (@SmearKees) March 29, 2019 Sakura Strike#Unity #VFX #Gamedev pic.twitter.com/lyqiZokkYi— MaxQ 🐙 (@pelengami) March 9, 2019 A Unity scene I worked on a couple of weeks ago! #VFXFriday #RealTimeVFX #MadeWithUnity pic.twitter.com/bNfqL0N1WO— Kasra Kalami (@kasrakalami) March 30, 2019 I made a post about my stylized interactive snow setup. Shader code, script, and particle setup included 🙂 #gamedev #madewithunityRead is here >> https://t.co/l33672fmEm pic.twitter.com/KbYBfY8PvM— Joyce[MinionsArt] (@minionsart) March 30, 2019 they added ray tracing in the new minecraft shader dev build i am absolutely shitting myself pic.twitter.com/sEbY78Vuz5— notglacier (@notglacier) March 30, 2019 Imagine having the whole world in your pocket, literally. I am prototyping the world map along with dozens of other game mechanics, must admit, everything's going great. Also, thank you for all the support you give, it means a lot!#screenshotsaturday #madewithunity #indiedev pic.twitter.com/RaqJISGGlW— The Serpent Rogue (@TheSerpentRogue) March 30, 2019 Reflections #unity3d SRP #gamedev #tutorial: https://t.co/yOB4xT3S5W— Jasper Flick (@catlikecoding) March 30, 2019 One of the Sorcerer ability – refraction field. And it is actually refraction #shader with some texture UV distortions on sphere mesh.#Unity #MadeWithUnity #Shader #ShaderGraph #VFX #RealtimeVFX #Gamedev pic.twitter.com/YHD3EY2QPn— Garrexus (@Garrexus) March 31, 2019 INCOMIIING !Working on the final look of this shot.I really hope to get the "grand" scale right.#screenshotsaturday #indiedev #gamedev #indiegame #madewithunity #wip pic.twitter.com/lk3zg845m1— Kintus (@Kintaximus) March 29, 2019 This is what I did recently: https://t.co/C1Cl95bmus (might be a bit biased towards unity/tech)— Aras Pranckevičius (@aras_p) March 31, 2019 While this doesn’t have the fancy graphics of the other tweets, it’s probably the most important in the issue. I did something similar as well a few months ago: https://t.co/hLeTcVfhf5— Kostas Anagnostou (@KostasAAA) March 31, 2019 Same goes here too I've released Inked Adventure Items, a set of 108 hand-drawn item icons: https://t.co/Vp2ZcWDhf0 If you have ideas for items, I'll collect them for future updates! #indiedev #gamedev #assets #itchio pic.twitter.com/WDo79yYUNt— Steven Colling (@StevenColling) March 31, 2019 Trash Goblin 🗑️Based on an illustration by @GaziterMusic by @ZacWilkinsMusic#3dart #3dmodel #3d #blender #blend3d #blender3d #art #3dmodeling #Goblin #box pic.twitter.com/o8yg2N7Mjg— 👑 (@hayden8or) March 31, 2019 To animate this nightmare monster creature in Spine, I created a rig controllable from a single point and tangent handle on a spline. This keeps the rig simple to animate, but with lots of creative control! 🤓 #screenshotsaturday 1/4 pic.twitter.com/ENPen3gOHf— Joe Detectivu Russ (@Mografi_Joe) March 30, 2019 A mock up game called Cloud Hoppers! Not sure if it will go anywhere one day but I'm having so much fun mocking up scenes, the red caped rabbit is the hero, with the cape taking different forms to be the weapon 😀 #gameart #gamedev #indiedev pic.twitter.com/IHZAgicTH1— Tom C Williams (@tomtusk) March 31, 2019 Water + sharks effect. Made with Unity.#VFX #unity3d #unity #effect #water #shark #fountain #gamedev #Skill #Ability #Spell #ParticleSystem #Particles #ErbGameArt pic.twitter.com/DMj9WGLApX— ErbGameArt (@ErbGameArt) March 31, 2019 New Video! Distortion FX and extending Unity's Post-processing Stack v2! #gamedev #unity3d #shadershttps://t.co/WTNSqLWt7q— Dan (@DanielJMoran) April 1, 2019 Finished my tutorial on grass shaders! Uses a geometry shader to generate the blades, and tessellation to control the density. #unity3d #unitytips #gamedev #opensourceloink >> https://t.co/Uh2dMAh7X7If ya wanna support >> https://t.co/4IGssIUYGA | https://t.co/Iyrq2zttf4 pic.twitter.com/g8jlggY9Ry— Roystan (@roystanhonks) April 1, 2019 How to make a 2d raymarched particle smoke shader.Start with a texture as opacity. Take a copy of this, offset it by the LightDir in tangent space. One minus that. Now do it again, with an increased offset and layer them together. This is the shadow side. 1/5 pic.twitter.com/h7NWWZq7bx— Edward del Villar (@Ed_dV) April 2, 2019 I've got the edge breakup shader working (sobel masked distortion, kinda) from Age of Sail. Everything works EXCEPT I can't figure out the magic they use for their 'meta-texture' noise, that scales independent of distance/normals but still stays locked to the mesh. Do want. pic.twitter.com/4BzZbqo4Yz— Edward del Villar (@Ed_dV) April 5, 2019 Unreal4 Explode FX https://t.co/mIHuJM1cuZ— Taisuke (@Ta1suK10) April 2, 2019 Lighting Study from Andrei Tarkovsky's film "Stalker," done in @UnrealEngine #gameart pic.twitter.com/WzFeHiW862— Adam Alexander (@atomander) April 1, 2019 Recently made a cheap thruster shader. Here are the components presented for #unitytips tuesday. Better image of the shadergraph in the thread 😉#gamedev #unity3d #ShaderGraph pic.twitter.com/OHl499tETr— Jan Löhr (@_janloehr) April 2, 2019 Testing the storm spear #gamedev #indiegames #UE4 #roguelike pic.twitter.com/qsm3MlWA2E— Tuan (@NinKiteGames) April 2, 2019 Here's a little trick I've been using to render the ocean in A Short Hike! The water is just a plane that follows the player around. The texture and vertex animations are all done in world space! #madewithunity #gamedev pic.twitter.com/mnxMnKgBYM— adamgryu (@adamgryu) April 1, 2019 I've been learning about ray marching and signed distance functions recently, and it's a lot of fun to mess around with! I put together a little video about it here: https://t.co/QFlDo4zknoBelow is the mandelbulb fractal, rendered in @unity3d #madewithunity #unity3d pic.twitter.com/OCYlAOXCVP— Sebastian Lague (@SebastianLague) April 2, 2019 Made some fully procedural neon wings with #ue4niagara#UE4 #gamedev #vfx #techart pic.twitter.com/S5fraHHkdi— Vuth (@Vuthric) April 2, 2019 With Unity's #ShaderGraph, it's relatively simple to create shader FXs that only play once as a reaction to an in-game event, player input, or similar. Think of an item appearing/dissolving, or shaking, or scaling up from 0. This is my implementation (thread)#unitytips #unity3d pic.twitter.com/hOcm2tfrb5— Ciro Continisio ☕ (@CiroContns) April 2, 2019 Trying out some ideas for making realtime toon shading more convincing. Variable framerate, noise, halftoning, flat lighting model…High res 60fps on youtube: https://t.co/kI0lnk3kHg #madewithunity #gamedev pic.twitter.com/rYTd5DuS9t— Mike Ferraro (@MFerrar0) April 2, 2019 Noise Texture !!#SubstanceDesigner #vfx #gamedev #noise pic.twitter.com/WsUXVpMonA— Ken.kob (@kbysknt) April 3, 2019 Today is my 21st bday! To celebrate I'm releasing Deform for FREE!It's a big tool I've worked on for a few years that lets you use the deformers you know & love from tools like Maya & Blender in @unity3dDownload here: https://t.co/2RvNT6cmOSPlease share! #indiedev #gamedev pic.twitter.com/CjTK7zeTip— Beans (@keenanwoodall) April 4, 2019 Recent stuff I've made with Paragon's assets! o /Music : Guardians At The Gate – Audiomachine pic.twitter.com/C9aeI0pvcX— Orik (@orikmcfly) April 4, 2019 Finally somewhat working here. It could really use some specular+fresnel to breathe some life into it, but for now I'm happy it gives the illusion of what I hoped for – glassy objects behind each other pretending to bend the light passing through them (in+out). pic.twitter.com/zCbvqstYFZ— Láďa Týč (@Tydalad) April 5, 2019 Experiments pic.twitter.com/mTXEMCumi5— Sir_carma (@Sir_carma) April 4, 2019 game development gameart gamedev graphics graphics programming indie indiedev madewithunity madewithunreal shader shaders technical art ue4 unity unity3d unreal engine unreal engine 4 Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)